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      1 /*
      2  * Copyright  2016 Intel Corporation
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      8  * and/or sell copies of the Software, and to permit persons to whom the
      9  * Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice (including the next
     12  * paragraph) shall be included in all copies or substantial portions of the
     13  * Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
     21  * IN THE SOFTWARE.
     22  *
     23  */
     24 
     25 #ifndef SHADER_INFO_H
     26 #define SHADER_INFO_H
     27 
     28 #include "shader_enums.h"
     29 
     30 #ifdef __cplusplus
     31 extern "C" {
     32 #endif
     33 
     34 typedef struct shader_info {
     35    /** The shader stage, such as MESA_SHADER_VERTEX. */
     36    gl_shader_stage stage;
     37 
     38    const char *name;
     39 
     40    /* Descriptive name provided by the client; may be NULL */
     41    const char *label;
     42 
     43    /* Number of textures used by this shader */
     44    unsigned num_textures;
     45    /* Number of uniform buffers used by this shader */
     46    unsigned num_ubos;
     47    /* Number of atomic buffers used by this shader */
     48    unsigned num_abos;
     49    /* Number of shader storage buffers used by this shader */
     50    unsigned num_ssbos;
     51    /* Number of images used by this shader */
     52    unsigned num_images;
     53 
     54    /* Which inputs are actually read */
     55    uint64_t inputs_read;
     56    /* Which inputs are actually read and are double */
     57    uint64_t double_inputs_read;
     58    /* Which outputs are actually written */
     59    uint64_t outputs_written;
     60    /* Which outputs are actually read */
     61    uint64_t outputs_read;
     62    /* Which system values are actually read */
     63    uint64_t system_values_read;
     64 
     65    /* Which patch inputs are actually read */
     66    uint32_t patch_inputs_read;
     67    /* Which patch outputs are actually written */
     68    uint32_t patch_outputs_written;
     69 
     70    /* Whether or not this shader ever uses textureGather() */
     71    bool uses_texture_gather;
     72 
     73    /* The size of the gl_ClipDistance[] array, if declared. */
     74    unsigned clip_distance_array_size;
     75 
     76    /* The size of the gl_CullDistance[] array, if declared. */
     77    unsigned cull_distance_array_size;
     78 
     79    /* Whether or not separate shader objects were used */
     80    bool separate_shader;
     81 
     82    /** Was this shader linked with any transform feedback varyings? */
     83    bool has_transform_feedback_varyings;
     84 
     85    union {
     86       struct {
     87          /** The number of vertices recieves per input primitive */
     88          unsigned vertices_in;
     89 
     90          /** The output primitive type (GL enum value) */
     91          unsigned output_primitive;
     92 
     93          /** The input primitive type (GL enum value) */
     94          unsigned input_primitive;
     95 
     96          /** The maximum number of vertices the geometry shader might write. */
     97          unsigned vertices_out;
     98 
     99          /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
    100          unsigned invocations;
    101 
    102          /** Whether or not this shader uses EndPrimitive */
    103          bool uses_end_primitive;
    104 
    105          /** Whether or not this shader uses non-zero streams */
    106          bool uses_streams;
    107       } gs;
    108 
    109       struct {
    110          bool uses_discard;
    111 
    112          /**
    113           * Whether any inputs are declared with the "sample" qualifier.
    114           */
    115          bool uses_sample_qualifier;
    116 
    117          /**
    118           * Whether early fragment tests are enabled as defined by
    119           * ARB_shader_image_load_store.
    120           */
    121          bool early_fragment_tests;
    122 
    123          /**
    124           * Defined by INTEL_conservative_rasterization.
    125           */
    126          bool inner_coverage;
    127 
    128          bool post_depth_coverage;
    129 
    130          /** gl_FragDepth layout for ARB_conservative_depth. */
    131          enum gl_frag_depth_layout depth_layout;
    132       } fs;
    133 
    134       struct {
    135          unsigned local_size[3];
    136 
    137          bool local_size_variable;
    138 
    139          /**
    140           * Size of shared variables accessed by the compute shader.
    141           */
    142          unsigned shared_size;
    143       } cs;
    144 
    145       /* Applies to both TCS and TES. */
    146       struct {
    147          /** The number of vertices in the TCS output patch. */
    148          unsigned tcs_vertices_out;
    149 
    150          uint32_t primitive_mode; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
    151          enum gl_tess_spacing spacing;
    152          /** Is the vertex order counterclockwise? */
    153          bool ccw;
    154          bool point_mode;
    155       } tess;
    156    };
    157 } shader_info;
    158 
    159 #ifdef __cplusplus
    160 }
    161 #endif
    162 
    163 #endif /* SHADER_INFO_H */
    164