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  /external/mesa3d/src/gallium/drivers/i915/
i915_flush.c 45 struct i915_context *i915 = i915_context(pipe); local
48 if (!i915->batch)
54 if (!fence && (i915->batch->map == i915->batch->ptr)) {
66 void i915_init_flush_functions( struct i915_context *i915 )
68 i915->base.flush = i915_flush_pipe;
75 void i915_flush(struct i915_context *i915,
79 struct i915_winsys_batchbuffer *batch = i915->batch;
82 i915->vbo_flushed = 1;
83 i915->hardware_dirty = ~0
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i915_context.c 54 struct i915_context *i915 = i915_context(pipe); local
55 struct draw_context *draw = i915->draw;
62 i915->dirty &= ~I915_NEW_VS_CONSTANTS;
64 if (i915->dirty)
65 i915_update_derived(i915);
70 for (i = 0; i < i915->nr_vertex_buffers; i++) {
71 const void *buf = i915->vertex_buffers[i].user_buffer;
73 buf = i915_buffer(i915->vertex_buffers[i].buffer)->data;
81 mapped_indices = i915->index_buffer.user_buffer;
83 mapped_indices = i915_buffer(i915->index_buffer.buffer)->data
132 struct i915_context *i915 = i915_context(pipe); local
160 struct i915_context *i915; local
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i915_resource_buffer.c 71 struct i915_context *i915 = i915_context(pipe); local
73 struct pipe_transfer *transfer = slab_alloc_st(&i915->transfer_pool);
91 struct i915_context *i915 = i915_context(pipe); local
92 slab_free_st(&i915->transfer_pool, transfer);
i915_prim_emit.c 48 struct i915_context *i915; member in struct:setup_stage
63 * Extract the needed fields from vertex_header and emit i915 dwords.
69 emit_hw_vertex( struct i915_context *i915,
72 const struct vertex_info *vinfo = &i915->current.vertex_info;
76 assert(!i915->dirty);
133 struct i915_context *i915 = setup_stage(stage)->i915; local
137 if (i915->dirty)
138 i915_update_derived( i915 );
140 if (i915->hardware_dirty
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i915_clear.c 48 struct i915_context *i915 = i915_context(pipe); local
61 struct pipe_surface *cbuf = i915->framebuffer.cbufs[0];
76 if (i915->current.target_fixup_format)
86 struct pipe_surface *zbuf = i915->framebuffer.zsbuf;
107 struct pipe_surface *zbuf = i915->framebuffer.zsbuf;
121 if (i915->hardware_dirty)
122 i915_emit_hardware_state(i915);
127 i915_emit_hardware_state(i915);
128 i915->vbo_flushed = 1;
172 if (i915->hardware_dirty
251 struct i915_context *i915 = i915_context(pipe); local
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i915_surface.c 53 i915_util_blitter_save_states(struct i915_context *i915)
55 util_blitter_save_blend(i915->blitter, (void *)i915->blend);
56 util_blitter_save_depth_stencil_alpha(i915->blitter, (void *)i915->depth_stencil);
57 util_blitter_save_stencil_ref(i915->blitter, &i915->stencil_ref);
58 util_blitter_save_rasterizer(i915->blitter, (void *)i915->rasterizer);
59 util_blitter_save_fragment_shader(i915->blitter, i915->fs)
84 struct i915_context *i915 = i915_context(pipe); local
140 struct i915_context *i915 = i915_context(pipe); local
173 struct i915_context *i915 = i915_context(pipe); local
252 struct i915_context *i915 = i915_context(pipe); local
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i915_prim_vbuf.c 58 * Primitive renderer for i915.
63 struct i915_context *i915; member in struct:i915_vbuf_render
109 * hw_offset to i915->vbo_offset and vbo to i915->vbo.
118 struct i915_context *i915 = i915_render->i915; local
120 if (i915->vbo != i915_render->vbo ||
121 i915->vbo_offset != i915_render->vbo_hw_offset) {
122 i915->vbo = i915_render->vbo;
123 i915->vbo_offset = i915_render->vbo_hw_offset
139 struct i915_context *i915 = i915_render->i915; local
158 struct i915_context *i915 = i915_render->i915; local
180 struct i915_context *i915 = i915_render->i915; local
266 struct i915_context *i915 = i915_render->i915; local
284 struct i915_context *i915 = i915_render->i915; local
388 struct i915_context *i915 = i915_render->i915; local
453 struct i915_context *i915 = i915_render->i915; local
500 struct i915_context *i915 = i915_render->i915; local
552 struct i915_context *i915 = i915_render->i915; local
619 struct i915_context *i915 = i915_render->i915; local
683 struct i915_context *i915 = i915_render->i915; local
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i915_resource_texture.c 292 * Cube layout used on i915 and for non-compressed textures on i945.
328 * i915 layout functions
399 * remarkable how wasteful of memory the i915 texture layouts
722 struct i915_context *i915 = i915_context(pipe); local
724 struct i915_transfer *transfer = slab_alloc_st(&i915->texture_transfer_pool);
745 if (i915->blitter &&
746 util_blitter_is_copy_supported(i915->blitter, resource, resource) &&
794 struct i915_context *i915 = i915_context(pipe); local
817 slab_free_st(&i915->texture_transfer_pool, itransfer);
i915_state.c 47 /* The i915 (and related graphics cores) do not support GL_CLAMP. The
180 struct i915_context *i915 = i915_context(pipe); local
182 if (i915->blend == blend)
185 i915->blend = (struct i915_blend_state*)blend;
187 i915->dirty |= I915_NEW_BLEND;
199 struct i915_context *i915 = i915_context(pipe); local
204 i915->blend_color = *blend_color;
206 i915->dirty |= I915_NEW_BLEND;
212 struct i915_context *i915 = i915_context(pipe); local
214 i915->stencil_ref = *stencil_ref
301 struct i915_context *i915 = i915_context(pipe); local
336 struct i915_context *i915 = i915_context(pipe); local
553 struct i915_context *i915 = i915_context(pipe); local
575 struct i915_context *i915 = i915_context(pipe); local
593 struct i915_context *i915 = i915_context(pipe); local
612 struct i915_context *i915 = i915_context(pipe); local
648 struct i915_context *i915 = i915_context(pipe); local
656 struct i915_context *i915 = i915_context(pipe); local
671 struct i915_context *i915 = i915_context(pipe); local
681 struct i915_context *i915 = i915_context(pipe); local
737 struct i915_context *i915 = i915_context(pipe); local
770 struct i915_context *i915 = i915_context(pipe); local
866 struct i915_context *i915 = i915_context(pipe); local
886 struct i915_context *i915 = i915_context(pipe); local
905 struct i915_context *i915 = i915_context(pipe); local
987 struct i915_context *i915 = i915_context(pipe); local
1012 struct i915_context *i915 = i915_context(pipe); local
1042 struct i915_context *i915 = i915_context(pipe); local
1066 struct i915_context *i915 = i915_context(pipe); local
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  /external/mesa3d/src/mesa/drivers/dri/i915/
i915_context.c 162 struct i915_context *i915 = rzalloc(NULL, struct i915_context); local
163 struct intel_context *intel = &i915->intel;
166 if (!i915) {
171 i915InitVtbl(i915);
179 ralloc_free(i915);
238 /* i915 stores all values in single-precision floats. Values aren't set
279 i915InitState(i915);
i915_texstate.c 110 /* The i915 (and related graphics cores) do not support GL_CLAMP. The
143 struct i915_context *i915 = i915_context(ctx); local
149 GLuint *state = i915->state.Tex[unit], format;
158 if (i915->state.tex_buffer[unit] != NULL) {
159 drm_intel_bo_unreference(i915->state.tex_buffer[unit]);
160 i915->state.tex_buffer[unit] = NULL;
172 i915->state.tex_buffer[unit] = intelObj->mt->region->bo;
173 i915->state.tex_offset[unit] = intelObj->mt->offset;
391 I915_ACTIVESTATE(i915, I915_UPLOAD_TEX(unit), true);
395 I915_STATECHANGE(i915, I915_UPLOAD_TEX(unit))
436 struct i915_context *i915 = i915_context(&intel->ctx); local
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i915_vtbl.c 55 struct i915_context *i915 = i915_context(&intel->ctx); local
57 i915ValidateFragmentProgram(i915);
70 struct i915_context *i915 = i915_context(&intel->ctx); local
71 GLuint st1 = i915->state.Stipple[I915_STPREG_ST1];
87 i915->intel.reduced_primitive = rprim;
89 if (st1 != i915->state.Stipple[I915_STPREG_ST1]) {
92 I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE);
93 i915->state.Stipple[I915_STPREG_ST1] = st1;
104 struct i915_context *i915 = i915_context(&intel->ctx); local
105 int lis2 = i915->state.Ctx[I915_CTXREG_LIS2]
291 struct i915_context *i915 = i915_context(&intel->ctx); local
510 struct i915_context *i915 = i915_context(&intel->ctx); local
579 struct i915_context *i915 = i915_context(&intel->ctx); local
715 struct i915_context *i915 = (struct i915_context *)intel; local
822 struct i915_context *i915 = i915_context(&intel->ctx); local
839 struct i915_context *i915 = i915_context(&intel->ctx); local
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i915_fragprog.c 1086 struct i915_context *i915 = I915_CONTEXT(p->ctx); local
1127 struct i915_context *i915 = I915_CONTEXT(ctx); local
1180 struct i915_context *i915 = I915_CONTEXT(ctx); local
1232 struct i915_context *i915 = i915_context(&intel->ctx); local
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i915_state.c 56 struct i915_context *i915 = I915_CONTEXT(ctx); local
99 GLuint dw = i915->state.Ctx[reg]; \
102 dirty |= dw != i915->state.Ctx[reg]; \
103 i915->state.Ctx[reg] = dw; \
159 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
182 struct i915_context *i915 = I915_CONTEXT(ctx); local
189 dw = i915->state.Ctx[I915_CTXREG_LIS6];
193 if (dw != i915->state.Ctx[I915_CTXREG_LIS6]) {
194 i915->state.Ctx[I915_CTXREG_LIS6] = dw;
195 I915_STATECHANGE(i915, I915_UPLOAD_CTX)
208 struct i915_context *i915 = I915_CONTEXT(ctx); local
240 struct i915_context *i915 = I915_CONTEXT(ctx); local
288 struct i915_context *i915 = I915_CONTEXT(ctx); local
356 struct i915_context *i915 = I915_CONTEXT(ctx); local
374 struct i915_context *i915 = I915_CONTEXT(ctx); local
436 struct i915_context *i915 = I915_CONTEXT(ctx); local
498 struct i915_context *i915 = I915_CONTEXT(ctx); local
544 struct i915_context *i915 = I915_CONTEXT(ctx); local
559 struct i915_context *i915 = I915_CONTEXT(ctx); local
594 struct i915_context *i915 = I915_CONTEXT(ctx); local
613 struct i915_context *i915 = I915_CONTEXT(ctx); local
632 struct i915_context *i915 = I915_CONTEXT(ctx); local
654 struct i915_context *i915 = i915_context(ctx); local
694 struct i915_context *i915 = I915_CONTEXT(ctx); local
736 struct i915_context *i915 = I915_CONTEXT(ctx); local
772 struct i915_context *i915 = I915_CONTEXT(ctx); local
1023 struct i915_context *i915 = I915_CONTEXT(ctx); local
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intel_tris.c 246 struct i915_context *i915 = i915_context(&intel->ctx); local
249 if (vb_bo != i915->current_vb_bo) {
254 if (intel->vertex_size != i915->current_vertex_size) {
264 if (vb_bo != i915->current_vb_bo) {
266 i915->current_vb_bo = vb_bo;
268 if (intel->vertex_size != i915->current_vertex_size) {
271 i915->current_vertex_size = intel->vertex_size;
486 * Fixup for I915 WPOS texture coordinate *
    [all...]
  /art/test/083-compiler-regressions/src/
Main.java 3166 int i915 = 915; local
    [all...]

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