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      1 /*
      2 LodePNG version 20131222
      3 
      4 Copyright (c) 2005-2013 Lode Vandevenne
      5 
      6 This software is provided 'as-is', without any express or implied
      7 warranty. In no event will the authors be held liable for any damages
      8 arising from the use of this software.
      9 
     10 Permission is granted to anyone to use this software for any purpose,
     11 including commercial applications, and to alter it and redistribute it
     12 freely, subject to the following restrictions:
     13 
     14     1. The origin of this software must not be misrepresented; you must not
     15     claim that you wrote the original software. If you use this software
     16     in a product, an acknowledgment in the product documentation would be
     17     appreciated but is not required.
     18 
     19     2. Altered source versions must be plainly marked as such, and must not be
     20     misrepresented as being the original software.
     21 
     22     3. This notice may not be removed or altered from any source
     23     distribution.
     24 */
     25 
     26 #ifndef LODEPNG_H
     27 #define LODEPNG_H
     28 
     29 #include <string.h> /*for size_t*/
     30 
     31 #ifdef __cplusplus
     32 #include <vector>
     33 #include <string>
     34 #endif /*__cplusplus*/
     35 
     36 /*
     37 The following #defines are used to create code sections. They can be disabled
     38 to disable code sections, which can give faster compile time and smaller binary.
     39 The "NO_COMPILE" defines are designed to be used to pass as defines to the
     40 compiler command to disable them without modifying this header, e.g.
     41 -DLODEPNG_NO_COMPILE_ZLIB for gcc.
     42 */
     43 /*deflate & zlib. If disabled, you must specify alternative zlib functions in
     44 the custom_zlib field of the compress and decompress settings*/
     45 #ifndef LODEPNG_NO_COMPILE_ZLIB
     46 #define LODEPNG_COMPILE_ZLIB
     47 #endif
     48 /*png encoder and png decoder*/
     49 #ifndef LODEPNG_NO_COMPILE_PNG
     50 #define LODEPNG_COMPILE_PNG
     51 #endif
     52 /*deflate&zlib decoder and png decoder*/
     53 #ifndef LODEPNG_NO_COMPILE_DECODER
     54 #define LODEPNG_COMPILE_DECODER
     55 #endif
     56 /*deflate&zlib encoder and png encoder*/
     57 #ifndef LODEPNG_NO_COMPILE_ENCODER
     58 #define LODEPNG_COMPILE_ENCODER
     59 #endif
     60 /*the optional built in harddisk file loading and saving functions*/
     61 #ifndef LODEPNG_NO_COMPILE_DISK
     62 #define LODEPNG_COMPILE_DISK
     63 #endif
     64 /*support for chunks other than IHDR, IDAT, PLTE, tRNS, IEND: ancillary and unknown chunks*/
     65 #ifndef LODEPNG_NO_COMPILE_ANCILLARY_CHUNKS
     66 #define LODEPNG_COMPILE_ANCILLARY_CHUNKS
     67 #endif
     68 /*ability to convert error numerical codes to English text string*/
     69 #ifndef LODEPNG_NO_COMPILE_ERROR_TEXT
     70 #define LODEPNG_COMPILE_ERROR_TEXT
     71 #endif
     72 /*Compile the default allocators (C's free, malloc and realloc). If you disable this,
     73 you can define the functions lodepng_free, lodepng_malloc and lodepng_realloc in your
     74 source files with custom allocators.*/
     75 #ifndef LODEPNG_NO_COMPILE_ALLOCATORS
     76 #define LODEPNG_COMPILE_ALLOCATORS
     77 #endif
     78 /*compile the C++ version (you can disable the C++ wrapper here even when compiling for C++)*/
     79 #ifdef __cplusplus
     80 #ifndef LODEPNG_NO_COMPILE_CPP
     81 #define LODEPNG_COMPILE_CPP
     82 #endif
     83 #endif
     84 
     85 #ifdef LODEPNG_COMPILE_PNG
     86 /*The PNG color types (also used for raw).*/
     87 typedef enum LodePNGColorType
     88 {
     89   LCT_GREY = 0, /*greyscale: 1,2,4,8,16 bit*/
     90   LCT_RGB = 2, /*RGB: 8,16 bit*/
     91   LCT_PALETTE = 3, /*palette: 1,2,4,8 bit*/
     92   LCT_GREY_ALPHA = 4, /*greyscale with alpha: 8,16 bit*/
     93   LCT_RGBA = 6 /*RGB with alpha: 8,16 bit*/
     94 } LodePNGColorType;
     95 
     96 #ifdef LODEPNG_COMPILE_DECODER
     97 /*
     98 Converts PNG data in memory to raw pixel data.
     99 out: Output parameter. Pointer to buffer that will contain the raw pixel data.
    100      After decoding, its size is w * h * (bytes per pixel) bytes larger than
    101      initially. Bytes per pixel depends on colortype and bitdepth.
    102      Must be freed after usage with free(*out).
    103      Note: for 16-bit per channel colors, uses big endian format like PNG does.
    104 w: Output parameter. Pointer to width of pixel data.
    105 h: Output parameter. Pointer to height of pixel data.
    106 in: Memory buffer with the PNG file.
    107 insize: size of the in buffer.
    108 colortype: the desired color type for the raw output image. See explanation on PNG color types.
    109 bitdepth: the desired bit depth for the raw output image. See explanation on PNG color types.
    110 Return value: LodePNG error code (0 means no error).
    111 */
    112 unsigned lodepng_decode_memory(unsigned char** out, unsigned* w, unsigned* h,
    113                                const unsigned char* in, size_t insize,
    114                                LodePNGColorType colortype, unsigned bitdepth);
    115 
    116 /*Same as lodepng_decode_memory, but always decodes to 32-bit RGBA raw image*/
    117 unsigned lodepng_decode32(unsigned char** out, unsigned* w, unsigned* h,
    118                           const unsigned char* in, size_t insize);
    119 
    120 /*Same as lodepng_decode_memory, but always decodes to 24-bit RGB raw image*/
    121 unsigned lodepng_decode24(unsigned char** out, unsigned* w, unsigned* h,
    122                           const unsigned char* in, size_t insize);
    123 
    124 #ifdef LODEPNG_COMPILE_DISK
    125 /*
    126 Load PNG from disk, from file with given name.
    127 Same as the other decode functions, but instead takes a filename as input.
    128 */
    129 unsigned lodepng_decode_file(unsigned char** out, unsigned* w, unsigned* h,
    130                              const char* filename,
    131                              LodePNGColorType colortype, unsigned bitdepth);
    132 
    133 /*Same as lodepng_decode_file, but always decodes to 32-bit RGBA raw image.*/
    134 unsigned lodepng_decode32_file(unsigned char** out, unsigned* w, unsigned* h,
    135                                const char* filename);
    136 
    137 /*Same as lodepng_decode_file, but always decodes to 24-bit RGB raw image.*/
    138 unsigned lodepng_decode24_file(unsigned char** out, unsigned* w, unsigned* h,
    139                                const char* filename);
    140 #endif /*LODEPNG_COMPILE_DISK*/
    141 #endif /*LODEPNG_COMPILE_DECODER*/
    142 
    143 
    144 #ifdef LODEPNG_COMPILE_ENCODER
    145 /*
    146 Converts raw pixel data into a PNG image in memory. The colortype and bitdepth
    147   of the output PNG image cannot be chosen, they are automatically determined
    148   by the colortype, bitdepth and content of the input pixel data.
    149   Note: for 16-bit per channel colors, needs big endian format like PNG does.
    150 out: Output parameter. Pointer to buffer that will contain the PNG image data.
    151      Must be freed after usage with free(*out).
    152 outsize: Output parameter. Pointer to the size in bytes of the out buffer.
    153 image: The raw pixel data to encode. The size of this buffer should be
    154        w * h * (bytes per pixel), bytes per pixel depends on colortype and bitdepth.
    155 w: width of the raw pixel data in pixels.
    156 h: height of the raw pixel data in pixels.
    157 colortype: the color type of the raw input image. See explanation on PNG color types.
    158 bitdepth: the bit depth of the raw input image. See explanation on PNG color types.
    159 Return value: LodePNG error code (0 means no error).
    160 */
    161 unsigned lodepng_encode_memory(unsigned char** out, size_t* outsize,
    162                                const unsigned char* image, unsigned w, unsigned h,
    163                                LodePNGColorType colortype, unsigned bitdepth);
    164 
    165 /*Same as lodepng_encode_memory, but always encodes from 32-bit RGBA raw image.*/
    166 unsigned lodepng_encode32(unsigned char** out, size_t* outsize,
    167                           const unsigned char* image, unsigned w, unsigned h);
    168 
    169 /*Same as lodepng_encode_memory, but always encodes from 24-bit RGB raw image.*/
    170 unsigned lodepng_encode24(unsigned char** out, size_t* outsize,
    171                           const unsigned char* image, unsigned w, unsigned h);
    172 
    173 #ifdef LODEPNG_COMPILE_DISK
    174 /*
    175 Converts raw pixel data into a PNG file on disk.
    176 Same as the other encode functions, but instead takes a filename as output.
    177 NOTE: This overwrites existing files without warning!
    178 */
    179 unsigned lodepng_encode_file(const char* filename,
    180                              const unsigned char* image, unsigned w, unsigned h,
    181                              LodePNGColorType colortype, unsigned bitdepth);
    182 
    183 /*Same as lodepng_encode_file, but always encodes from 32-bit RGBA raw image.*/
    184 unsigned lodepng_encode32_file(const char* filename,
    185                                const unsigned char* image, unsigned w, unsigned h);
    186 
    187 /*Same as lodepng_encode_file, but always encodes from 24-bit RGB raw image.*/
    188 unsigned lodepng_encode24_file(const char* filename,
    189                                const unsigned char* image, unsigned w, unsigned h);
    190 #endif /*LODEPNG_COMPILE_DISK*/
    191 #endif /*LODEPNG_COMPILE_ENCODER*/
    192 
    193 
    194 #ifdef LODEPNG_COMPILE_CPP
    195 namespace lodepng
    196 {
    197 #ifdef LODEPNG_COMPILE_DECODER
    198 /*Same as lodepng_decode_memory, but decodes to an std::vector.*/
    199 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
    200                 const unsigned char* in, size_t insize,
    201                 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
    202 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
    203                 const std::vector<unsigned char>& in,
    204                 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
    205 #ifdef LODEPNG_COMPILE_DISK
    206 /*
    207 Converts PNG file from disk to raw pixel data in memory.
    208 Same as the other decode functions, but instead takes a filename as input.
    209 */
    210 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
    211                 const std::string& filename,
    212                 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
    213 #endif //LODEPNG_COMPILE_DISK
    214 #endif //LODEPNG_COMPILE_DECODER
    215 
    216 #ifdef LODEPNG_COMPILE_ENCODER
    217 /*Same as lodepng_encode_memory, but encodes to an std::vector.*/
    218 unsigned encode(std::vector<unsigned char>& out,
    219                 const unsigned char* in, unsigned w, unsigned h,
    220                 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
    221 unsigned encode(std::vector<unsigned char>& out,
    222                 const std::vector<unsigned char>& in, unsigned w, unsigned h,
    223                 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
    224 #ifdef LODEPNG_COMPILE_DISK
    225 /*
    226 Converts 32-bit RGBA raw pixel data into a PNG file on disk.
    227 Same as the other encode functions, but instead takes a filename as output.
    228 NOTE: This overwrites existing files without warning!
    229 */
    230 unsigned encode(const std::string& filename,
    231                 const unsigned char* in, unsigned w, unsigned h,
    232                 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
    233 unsigned encode(const std::string& filename,
    234                 const std::vector<unsigned char>& in, unsigned w, unsigned h,
    235                 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
    236 #endif //LODEPNG_COMPILE_DISK
    237 #endif //LODEPNG_COMPILE_ENCODER
    238 } //namespace lodepng
    239 #endif /*LODEPNG_COMPILE_CPP*/
    240 #endif /*LODEPNG_COMPILE_PNG*/
    241 
    242 #ifdef LODEPNG_COMPILE_ERROR_TEXT
    243 /*Returns an English description of the numerical error code.*/
    244 const char* lodepng_error_text(unsigned code);
    245 #endif /*LODEPNG_COMPILE_ERROR_TEXT*/
    246 
    247 #ifdef LODEPNG_COMPILE_DECODER
    248 /*Settings for zlib decompression*/
    249 typedef struct LodePNGDecompressSettings LodePNGDecompressSettings;
    250 struct LodePNGDecompressSettings
    251 {
    252   unsigned ignore_adler32; /*if 1, continue and don't give an error message if the Adler32 checksum is corrupted*/
    253 
    254   /*use custom zlib decoder instead of built in one (default: null)*/
    255   unsigned (*custom_zlib)(unsigned char**, size_t*,
    256                           const unsigned char*, size_t,
    257                           const LodePNGDecompressSettings*);
    258   /*use custom deflate decoder instead of built in one (default: null)
    259   if custom_zlib is used, custom_deflate is ignored since only the built in
    260   zlib function will call custom_deflate*/
    261   unsigned (*custom_inflate)(unsigned char**, size_t*,
    262                              const unsigned char*, size_t,
    263                              const LodePNGDecompressSettings*);
    264 
    265   const void* custom_context; /*optional custom settings for custom functions*/
    266 };
    267 
    268 extern const LodePNGDecompressSettings lodepng_default_decompress_settings;
    269 void lodepng_decompress_settings_init(LodePNGDecompressSettings* settings);
    270 #endif /*LODEPNG_COMPILE_DECODER*/
    271 
    272 #ifdef LODEPNG_COMPILE_ENCODER
    273 /*
    274 Settings for zlib compression. Tweaking these settings tweaks the balance
    275 between speed and compression ratio.
    276 */
    277 typedef struct LodePNGCompressSettings LodePNGCompressSettings;
    278 struct LodePNGCompressSettings /*deflate = compress*/
    279 {
    280   /*LZ77 related settings*/
    281   unsigned btype; /*the block type for LZ (0, 1, 2 or 3, see zlib standard). Should be 2 for proper compression.*/
    282   unsigned use_lz77; /*whether or not to use LZ77. Should be 1 for proper compression.*/
    283   unsigned windowsize; /*must be a power of two <= 32768. higher compresses more but is slower. Typical value: 2048.*/
    284   unsigned minmatch; /*mininum lz77 length. 3 is normally best, 6 can be better for some PNGs. Default: 0*/
    285   unsigned nicematch; /*stop searching if >= this length found. Set to 258 for best compression. Default: 128*/
    286   unsigned lazymatching; /*use lazy matching: better compression but a bit slower. Default: true*/
    287 
    288   /*use custom zlib encoder instead of built in one (default: null)*/
    289   unsigned (*custom_zlib)(unsigned char**, size_t*,
    290                           const unsigned char*, size_t,
    291                           const LodePNGCompressSettings*);
    292   /*use custom deflate encoder instead of built in one (default: null)
    293   if custom_zlib is used, custom_deflate is ignored since only the built in
    294   zlib function will call custom_deflate*/
    295   unsigned (*custom_deflate)(unsigned char**, size_t*,
    296                              const unsigned char*, size_t,
    297                              const LodePNGCompressSettings*);
    298 
    299   const void* custom_context; /*optional custom settings for custom functions*/
    300 };
    301 
    302 extern const LodePNGCompressSettings lodepng_default_compress_settings;
    303 void lodepng_compress_settings_init(LodePNGCompressSettings* settings);
    304 #endif /*LODEPNG_COMPILE_ENCODER*/
    305 
    306 #ifdef LODEPNG_COMPILE_PNG
    307 /*
    308 Color mode of an image. Contains all information required to decode the pixel
    309 bits to RGBA colors. This information is the same as used in the PNG file
    310 format, and is used both for PNG and raw image data in LodePNG.
    311 */
    312 typedef struct LodePNGColorMode
    313 {
    314   /*header (IHDR)*/
    315   LodePNGColorType colortype; /*color type, see PNG standard or documentation further in this header file*/
    316   unsigned bitdepth;  /*bits per sample, see PNG standard or documentation further in this header file*/
    317 
    318   /*
    319   palette (PLTE and tRNS)
    320 
    321   Dynamically allocated with the colors of the palette, including alpha.
    322   When encoding a PNG, to store your colors in the palette of the LodePNGColorMode, first use
    323   lodepng_palette_clear, then for each color use lodepng_palette_add.
    324   If you encode an image without alpha with palette, don't forget to put value 255 in each A byte of the palette.
    325 
    326   When decoding, by default you can ignore this palette, since LodePNG already
    327   fills the palette colors in the pixels of the raw RGBA output.
    328 
    329   The palette is only supported for color type 3.
    330   */
    331   unsigned char* palette; /*palette in RGBARGBA... order. When allocated, must be either 0, or have size 1024*/
    332   size_t palettesize; /*palette size in number of colors (amount of bytes is 4 * palettesize)*/
    333 
    334   /*
    335   transparent color key (tRNS)
    336 
    337   This color uses the same bit depth as the bitdepth value in this struct, which can be 1-bit to 16-bit.
    338   For greyscale PNGs, r, g and b will all 3 be set to the same.
    339 
    340   When decoding, by default you can ignore this information, since LodePNG sets
    341   pixels with this key to transparent already in the raw RGBA output.
    342 
    343   The color key is only supported for color types 0 and 2.
    344   */
    345   unsigned key_defined; /*is a transparent color key given? 0 = false, 1 = true*/
    346   unsigned key_r;       /*red/greyscale component of color key*/
    347   unsigned key_g;       /*green component of color key*/
    348   unsigned key_b;       /*blue component of color key*/
    349 } LodePNGColorMode;
    350 
    351 /*init, cleanup and copy functions to use with this struct*/
    352 void lodepng_color_mode_init(LodePNGColorMode* info);
    353 void lodepng_color_mode_cleanup(LodePNGColorMode* info);
    354 /*return value is error code (0 means no error)*/
    355 unsigned lodepng_color_mode_copy(LodePNGColorMode* dest, const LodePNGColorMode* source);
    356 
    357 void lodepng_palette_clear(LodePNGColorMode* info);
    358 /*add 1 color to the palette*/
    359 unsigned lodepng_palette_add(LodePNGColorMode* info,
    360                              unsigned char r, unsigned char g, unsigned char b, unsigned char a);
    361 
    362 /*get the total amount of bits per pixel, based on colortype and bitdepth in the struct*/
    363 unsigned lodepng_get_bpp(const LodePNGColorMode* info);
    364 /*get the amount of color channels used, based on colortype in the struct.
    365 If a palette is used, it counts as 1 channel.*/
    366 unsigned lodepng_get_channels(const LodePNGColorMode* info);
    367 /*is it a greyscale type? (only colortype 0 or 4)*/
    368 unsigned lodepng_is_greyscale_type(const LodePNGColorMode* info);
    369 /*has it got an alpha channel? (only colortype 2 or 6)*/
    370 unsigned lodepng_is_alpha_type(const LodePNGColorMode* info);
    371 /*has it got a palette? (only colortype 3)*/
    372 unsigned lodepng_is_palette_type(const LodePNGColorMode* info);
    373 /*only returns true if there is a palette and there is a value in the palette with alpha < 255.
    374 Loops through the palette to check this.*/
    375 unsigned lodepng_has_palette_alpha(const LodePNGColorMode* info);
    376 /*
    377 Check if the given color info indicates the possibility of having non-opaque pixels in the PNG image.
    378 Returns true if the image can have translucent or invisible pixels (it still be opaque if it doesn't use such pixels).
    379 Returns false if the image can only have opaque pixels.
    380 In detail, it returns true only if it's a color type with alpha, or has a palette with non-opaque values,
    381 or if "key_defined" is true.
    382 */
    383 unsigned lodepng_can_have_alpha(const LodePNGColorMode* info);
    384 /*Returns the byte size of a raw image buffer with given width, height and color mode*/
    385 size_t lodepng_get_raw_size(unsigned w, unsigned h, const LodePNGColorMode* color);
    386 
    387 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
    388 /*The information of a Time chunk in PNG.*/
    389 typedef struct LodePNGTime
    390 {
    391   unsigned year;    /*2 bytes used (0-65535)*/
    392   unsigned month;   /*1-12*/
    393   unsigned day;     /*1-31*/
    394   unsigned hour;    /*0-23*/
    395   unsigned minute;  /*0-59*/
    396   unsigned second;  /*0-60 (to allow for leap seconds)*/
    397 } LodePNGTime;
    398 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
    399 
    400 /*Information about the PNG image, except pixels, width and height.*/
    401 typedef struct LodePNGInfo
    402 {
    403   /*header (IHDR), palette (PLTE) and transparency (tRNS) chunks*/
    404   unsigned compression_method;/*compression method of the original file. Always 0.*/
    405   unsigned filter_method;     /*filter method of the original file*/
    406   unsigned interlace_method;  /*interlace method of the original file*/
    407   LodePNGColorMode color;     /*color type and bits, palette and transparency of the PNG file*/
    408 
    409 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
    410   /*
    411   suggested background color chunk (bKGD)
    412   This color uses the same color mode as the PNG (except alpha channel), which can be 1-bit to 16-bit.
    413 
    414   For greyscale PNGs, r, g and b will all 3 be set to the same. When encoding
    415   the encoder writes the red one. For palette PNGs: When decoding, the RGB value
    416   will be stored, not a palette index. But when encoding, specify the index of
    417   the palette in background_r, the other two are then ignored.
    418 
    419   The decoder does not use this background color to edit the color of pixels.
    420   */
    421   unsigned background_defined; /*is a suggested background color given?*/
    422   unsigned background_r;       /*red component of suggested background color*/
    423   unsigned background_g;       /*green component of suggested background color*/
    424   unsigned background_b;       /*blue component of suggested background color*/
    425 
    426   /*
    427   non-international text chunks (tEXt and zTXt)
    428 
    429   The char** arrays each contain num strings. The actual messages are in
    430   text_strings, while text_keys are keywords that give a short description what
    431   the actual text represents, e.g. Title, Author, Description, or anything else.
    432 
    433   A keyword is minimum 1 character and maximum 79 characters long. It's
    434   discouraged to use a single line length longer than 79 characters for texts.
    435 
    436   Don't allocate these text buffers yourself. Use the init/cleanup functions
    437   correctly and use lodepng_add_text and lodepng_clear_text.
    438   */
    439   size_t text_num; /*the amount of texts in these char** buffers (there may be more texts in itext)*/
    440   char** text_keys; /*the keyword of a text chunk (e.g. "Comment")*/
    441   char** text_strings; /*the actual text*/
    442 
    443   /*
    444   international text chunks (iTXt)
    445   Similar to the non-international text chunks, but with additional strings
    446   "langtags" and "transkeys".
    447   */
    448   size_t itext_num; /*the amount of international texts in this PNG*/
    449   char** itext_keys; /*the English keyword of the text chunk (e.g. "Comment")*/
    450   char** itext_langtags; /*language tag for this text's language, ISO/IEC 646 string, e.g. ISO 639 language tag*/
    451   char** itext_transkeys; /*keyword translated to the international language - UTF-8 string*/
    452   char** itext_strings; /*the actual international text - UTF-8 string*/
    453 
    454   /*time chunk (tIME)*/
    455   unsigned time_defined; /*set to 1 to make the encoder generate a tIME chunk*/
    456   LodePNGTime time;
    457 
    458   /*phys chunk (pHYs)*/
    459   unsigned phys_defined; /*if 0, there is no pHYs chunk and the values below are undefined, if 1 else there is one*/
    460   unsigned phys_x; /*pixels per unit in x direction*/
    461   unsigned phys_y; /*pixels per unit in y direction*/
    462   unsigned phys_unit; /*may be 0 (unknown unit) or 1 (metre)*/
    463 
    464   /*
    465   unknown chunks
    466   There are 3 buffers, one for each position in the PNG where unknown chunks can appear
    467   each buffer contains all unknown chunks for that position consecutively
    468   The 3 buffers are the unknown chunks between certain critical chunks:
    469   0: IHDR-PLTE, 1: PLTE-IDAT, 2: IDAT-IEND
    470   Do not allocate or traverse this data yourself. Use the chunk traversing functions declared
    471   later, such as lodepng_chunk_next and lodepng_chunk_append, to read/write this struct.
    472   */
    473   unsigned char* unknown_chunks_data[3];
    474   size_t unknown_chunks_size[3]; /*size in bytes of the unknown chunks, given for protection*/
    475 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
    476 } LodePNGInfo;
    477 
    478 /*init, cleanup and copy functions to use with this struct*/
    479 void lodepng_info_init(LodePNGInfo* info);
    480 void lodepng_info_cleanup(LodePNGInfo* info);
    481 /*return value is error code (0 means no error)*/
    482 unsigned lodepng_info_copy(LodePNGInfo* dest, const LodePNGInfo* source);
    483 
    484 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
    485 void lodepng_clear_text(LodePNGInfo* info); /*use this to clear the texts again after you filled them in*/
    486 unsigned lodepng_add_text(LodePNGInfo* info, const char* key, const char* str); /*push back both texts at once*/
    487 
    488 void lodepng_clear_itext(LodePNGInfo* info); /*use this to clear the itexts again after you filled them in*/
    489 unsigned lodepng_add_itext(LodePNGInfo* info, const char* key, const char* langtag,
    490                            const char* transkey, const char* str); /*push back the 4 texts of 1 chunk at once*/
    491 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
    492 
    493 /*
    494 Converts raw buffer from one color type to another color type, based on
    495 LodePNGColorMode structs to describe the input and output color type.
    496 See the reference manual at the end of this header file to see which color conversions are supported.
    497 return value = LodePNG error code (0 if all went ok, an error if the conversion isn't supported)
    498 The out buffer must have size (w * h * bpp + 7) / 8, where bpp is the bits per pixel
    499 of the output color type (lodepng_get_bpp)
    500 The fix_png value works as described in struct LodePNGDecoderSettings.
    501 Note: for 16-bit per channel colors, uses big endian format like PNG does.
    502 */
    503 unsigned lodepng_convert(unsigned char* out, const unsigned char* in,
    504                          LodePNGColorMode* mode_out, const LodePNGColorMode* mode_in,
    505                          unsigned w, unsigned h, unsigned fix_png);
    506 
    507 #ifdef LODEPNG_COMPILE_DECODER
    508 /*
    509 Settings for the decoder. This contains settings for the PNG and the Zlib
    510 decoder, but not the Info settings from the Info structs.
    511 */
    512 typedef struct LodePNGDecoderSettings
    513 {
    514   LodePNGDecompressSettings zlibsettings; /*in here is the setting to ignore Adler32 checksums*/
    515 
    516   unsigned ignore_crc; /*ignore CRC checksums*/
    517   /*
    518   The fix_png setting, if 1, makes the decoder tolerant towards some PNG images
    519   that do not correctly follow the PNG specification. This only supports errors
    520   that are fixable, were found in images that are actually used on the web, and
    521   are silently tolerated by other decoders as well. Currently only one such fix
    522   is implemented: if a palette index is out of bounds given the palette size,
    523   interpret it as opaque black.
    524   By default this value is 0, which makes it stop with an error on such images.
    525   */
    526   unsigned fix_png;
    527   unsigned color_convert; /*whether to convert the PNG to the color type you want. Default: yes*/
    528 
    529 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
    530   unsigned read_text_chunks; /*if false but remember_unknown_chunks is true, they're stored in the unknown chunks*/
    531   /*store all bytes from unknown chunks in the LodePNGInfo (off by default, useful for a png editor)*/
    532   unsigned remember_unknown_chunks;
    533 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
    534 } LodePNGDecoderSettings;
    535 
    536 void lodepng_decoder_settings_init(LodePNGDecoderSettings* settings);
    537 #endif /*LODEPNG_COMPILE_DECODER*/
    538 
    539 #ifdef LODEPNG_COMPILE_ENCODER
    540 /*automatically use color type with less bits per pixel if losslessly possible. Default: AUTO*/
    541 typedef enum LodePNGFilterStrategy
    542 {
    543   /*every filter at zero*/
    544   LFS_ZERO,
    545   /*Use filter that gives minumum sum, as described in the official PNG filter heuristic.*/
    546   LFS_MINSUM,
    547   /*Use the filter type that gives smallest Shannon entropy for this scanline. Depending
    548   on the image, this is better or worse than minsum.*/
    549   LFS_ENTROPY,
    550   /*
    551   Brute-force-search PNG filters by compressing each filter for each scanline.
    552   Experimental, very slow, and only rarely gives better compression than MINSUM.
    553   */
    554   LFS_BRUTE_FORCE,
    555   /*use predefined_filters buffer: you specify the filter type for each scanline*/
    556   LFS_PREDEFINED
    557 } LodePNGFilterStrategy;
    558 
    559 /*automatically use color type with less bits per pixel if losslessly possible. Default: LAC_AUTO*/
    560 typedef enum LodePNGAutoConvert
    561 {
    562   LAC_NO, /*use color type user requested*/
    563   LAC_ALPHA, /*use color type user requested, but if only opaque pixels and RGBA or grey+alpha, use RGB or grey*/
    564   LAC_AUTO, /*use PNG color type that can losslessly represent the uncompressed image the smallest possible*/
    565   /*
    566   like AUTO, but do not choose 1, 2 or 4 bit per pixel types.
    567   sometimes a PNG image compresses worse if less than 8 bits per pixels.
    568   */
    569   LAC_AUTO_NO_NIBBLES,
    570   /*
    571   like AUTO, but never choose palette color type. For small images, encoding
    572   the palette may take more bytes than what is gained. Note that AUTO also
    573   already prevents encoding the palette for extremely small images, but that may
    574   not be sufficient because due to the compression it cannot predict when to
    575   switch.
    576   */
    577   LAC_AUTO_NO_PALETTE,
    578   LAC_AUTO_NO_NIBBLES_NO_PALETTE
    579 } LodePNGAutoConvert;
    580 
    581 
    582 /*
    583 Automatically chooses color type that gives smallest amount of bits in the
    584 output image, e.g. grey if there are only greyscale pixels, palette if there
    585 are less than 256 colors, ...
    586 The auto_convert parameter allows limiting it to not use palette, ...
    587 */
    588 unsigned lodepng_auto_choose_color(LodePNGColorMode* mode_out,
    589                                    const unsigned char* image, unsigned w, unsigned h,
    590                                    const LodePNGColorMode* mode_in,
    591                                    LodePNGAutoConvert auto_convert);
    592 
    593 /*Settings for the encoder.*/
    594 typedef struct LodePNGEncoderSettings
    595 {
    596   LodePNGCompressSettings zlibsettings; /*settings for the zlib encoder, such as window size, ...*/
    597 
    598   LodePNGAutoConvert auto_convert; /*how to automatically choose output PNG color type, if at all*/
    599 
    600   /*If true, follows the official PNG heuristic: if the PNG uses a palette or lower than
    601   8 bit depth, set all filters to zero. Otherwise use the filter_strategy. Note that to
    602   completely follow the official PNG heuristic, filter_palette_zero must be true and
    603   filter_strategy must be LFS_MINSUM*/
    604   unsigned filter_palette_zero;
    605   /*Which filter strategy to use when not using zeroes due to filter_palette_zero.
    606   Set filter_palette_zero to 0 to ensure always using your chosen strategy. Default: LFS_MINSUM*/
    607   LodePNGFilterStrategy filter_strategy;
    608   /*used if filter_strategy is LFS_PREDEFINED. In that case, this must point to a buffer with
    609   the same length as the amount of scanlines in the image, and each value must <= 5. You
    610   have to cleanup this buffer, LodePNG will never free it. Don't forget that filter_palette_zero
    611   must be set to 0 to ensure this is also used on palette or low bitdepth images.*/
    612   const unsigned char* predefined_filters;
    613 
    614   /*force creating a PLTE chunk if colortype is 2 or 6 (= a suggested palette).
    615   If colortype is 3, PLTE is _always_ created.*/
    616   unsigned force_palette;
    617 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
    618   /*add LodePNG identifier and version as a text chunk, for debugging*/
    619   unsigned add_id;
    620   /*encode text chunks as zTXt chunks instead of tEXt chunks, and use compression in iTXt chunks*/
    621   unsigned text_compression;
    622 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
    623 } LodePNGEncoderSettings;
    624 
    625 void lodepng_encoder_settings_init(LodePNGEncoderSettings* settings);
    626 #endif /*LODEPNG_COMPILE_ENCODER*/
    627 
    628 
    629 #if defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER)
    630 /*The settings, state and information for extended encoding and decoding.*/
    631 typedef struct LodePNGState
    632 {
    633 #ifdef LODEPNG_COMPILE_DECODER
    634   LodePNGDecoderSettings decoder; /*the decoding settings*/
    635 #endif /*LODEPNG_COMPILE_DECODER*/
    636 #ifdef LODEPNG_COMPILE_ENCODER
    637   LodePNGEncoderSettings encoder; /*the encoding settings*/
    638 #endif /*LODEPNG_COMPILE_ENCODER*/
    639   LodePNGColorMode info_raw; /*specifies the format in which you would like to get the raw pixel buffer*/
    640   LodePNGInfo info_png; /*info of the PNG image obtained after decoding*/
    641   unsigned error;
    642 #ifdef LODEPNG_COMPILE_CPP
    643   //For the lodepng::State subclass.
    644   virtual ~LodePNGState(){}
    645 #endif
    646 } LodePNGState;
    647 
    648 /*init, cleanup and copy functions to use with this struct*/
    649 void lodepng_state_init(LodePNGState* state);
    650 void lodepng_state_cleanup(LodePNGState* state);
    651 void lodepng_state_copy(LodePNGState* dest, const LodePNGState* source);
    652 #endif /* defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER) */
    653 
    654 #ifdef LODEPNG_COMPILE_DECODER
    655 /*
    656 Same as lodepng_decode_memory, but uses a LodePNGState to allow custom settings and
    657 getting much more information about the PNG image and color mode.
    658 */
    659 unsigned lodepng_decode(unsigned char** out, unsigned* w, unsigned* h,
    660                         LodePNGState* state,
    661                         const unsigned char* in, size_t insize);
    662 
    663 /*
    664 Read the PNG header, but not the actual data. This returns only the information
    665 that is in the header chunk of the PNG, such as width, height and color type. The
    666 information is placed in the info_png field of the LodePNGState.
    667 */
    668 unsigned lodepng_inspect(unsigned* w, unsigned* h,
    669                          LodePNGState* state,
    670                          const unsigned char* in, size_t insize);
    671 #endif /*LODEPNG_COMPILE_DECODER*/
    672 
    673 
    674 #ifdef LODEPNG_COMPILE_ENCODER
    675 /*This function allocates the out buffer with standard malloc and stores the size in *outsize.*/
    676 unsigned lodepng_encode(unsigned char** out, size_t* outsize,
    677                         const unsigned char* image, unsigned w, unsigned h,
    678                         LodePNGState* state);
    679 #endif /*LODEPNG_COMPILE_ENCODER*/
    680 
    681 /*
    682 The lodepng_chunk functions are normally not needed, except to traverse the
    683 unknown chunks stored in the LodePNGInfo struct, or add new ones to it.
    684 It also allows traversing the chunks of an encoded PNG file yourself.
    685 
    686 PNG standard chunk naming conventions:
    687 First byte: uppercase = critical, lowercase = ancillary
    688 Second byte: uppercase = public, lowercase = private
    689 Third byte: must be uppercase
    690 Fourth byte: uppercase = unsafe to copy, lowercase = safe to copy
    691 */
    692 
    693 /*get the length of the data of the chunk. Total chunk length has 12 bytes more.*/
    694 unsigned lodepng_chunk_length(const unsigned char* chunk);
    695 
    696 /*puts the 4-byte type in null terminated string*/
    697 void lodepng_chunk_type(char type[5], const unsigned char* chunk);
    698 
    699 /*check if the type is the given type*/
    700 unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type);
    701 
    702 /*0: it's one of the critical chunk types, 1: it's an ancillary chunk (see PNG standard)*/
    703 unsigned char lodepng_chunk_ancillary(const unsigned char* chunk);
    704 
    705 /*0: public, 1: private (see PNG standard)*/
    706 unsigned char lodepng_chunk_private(const unsigned char* chunk);
    707 
    708 /*0: the chunk is unsafe to copy, 1: the chunk is safe to copy (see PNG standard)*/
    709 unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk);
    710 
    711 /*get pointer to the data of the chunk, where the input points to the header of the chunk*/
    712 unsigned char* lodepng_chunk_data(unsigned char* chunk);
    713 const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk);
    714 
    715 /*returns 0 if the crc is correct, 1 if it's incorrect (0 for OK as usual!)*/
    716 unsigned lodepng_chunk_check_crc(const unsigned char* chunk);
    717 
    718 /*generates the correct CRC from the data and puts it in the last 4 bytes of the chunk*/
    719 void lodepng_chunk_generate_crc(unsigned char* chunk);
    720 
    721 /*iterate to next chunks. don't use on IEND chunk, as there is no next chunk then*/
    722 unsigned char* lodepng_chunk_next(unsigned char* chunk);
    723 const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk);
    724 
    725 /*
    726 Appends chunk to the data in out. The given chunk should already have its chunk header.
    727 The out variable and outlength are updated to reflect the new reallocated buffer.
    728 Returns error code (0 if it went ok)
    729 */
    730 unsigned lodepng_chunk_append(unsigned char** out, size_t* outlength, const unsigned char* chunk);
    731 
    732 /*
    733 Appends new chunk to out. The chunk to append is given by giving its length, type
    734 and data separately. The type is a 4-letter string.
    735 The out variable and outlength are updated to reflect the new reallocated buffer.
    736 Returne error code (0 if it went ok)
    737 */
    738 unsigned lodepng_chunk_create(unsigned char** out, size_t* outlength, unsigned length,
    739                               const char* type, const unsigned char* data);
    740 
    741 
    742 /*Calculate CRC32 of buffer*/
    743 unsigned lodepng_crc32(const unsigned char* buf, size_t len);
    744 #endif /*LODEPNG_COMPILE_PNG*/
    745 
    746 
    747 #ifdef LODEPNG_COMPILE_ZLIB
    748 /*
    749 This zlib part can be used independently to zlib compress and decompress a
    750 buffer. It cannot be used to create gzip files however, and it only supports the
    751 part of zlib that is required for PNG, it does not support dictionaries.
    752 */
    753 
    754 #ifdef LODEPNG_COMPILE_DECODER
    755 /*Inflate a buffer. Inflate is the decompression step of deflate. Out buffer must be freed after use.*/
    756 unsigned lodepng_inflate(unsigned char** out, size_t* outsize,
    757                          const unsigned char* in, size_t insize,
    758                          const LodePNGDecompressSettings* settings);
    759 
    760 /*
    761 Decompresses Zlib data. Reallocates the out buffer and appends the data. The
    762 data must be according to the zlib specification.
    763 Either, *out must be NULL and *outsize must be 0, or, *out must be a valid
    764 buffer and *outsize its size in bytes. out must be freed by user after usage.
    765 */
    766 unsigned lodepng_zlib_decompress(unsigned char** out, size_t* outsize,
    767                                  const unsigned char* in, size_t insize,
    768                                  const LodePNGDecompressSettings* settings);
    769 #endif /*LODEPNG_COMPILE_DECODER*/
    770 
    771 #ifdef LODEPNG_COMPILE_ENCODER
    772 /*
    773 Compresses data with Zlib. Reallocates the out buffer and appends the data.
    774 Zlib adds a small header and trailer around the deflate data.
    775 The data is output in the format of the zlib specification.
    776 Either, *out must be NULL and *outsize must be 0, or, *out must be a valid
    777 buffer and *outsize its size in bytes. out must be freed by user after usage.
    778 */
    779 unsigned lodepng_zlib_compress(unsigned char** out, size_t* outsize,
    780                                const unsigned char* in, size_t insize,
    781                                const LodePNGCompressSettings* settings);
    782 
    783 /*
    784 Find length-limited Huffman code for given frequencies. This function is in the
    785 public interface only for tests, it's used internally by lodepng_deflate.
    786 */
    787 unsigned lodepng_huffman_code_lengths(unsigned* lengths, const unsigned* frequencies,
    788                                       size_t numcodes, unsigned maxbitlen);
    789 
    790 /*Compress a buffer with deflate. See RFC 1951. Out buffer must be freed after use.*/
    791 unsigned lodepng_deflate(unsigned char** out, size_t* outsize,
    792                          const unsigned char* in, size_t insize,
    793                          const LodePNGCompressSettings* settings);
    794 
    795 #endif /*LODEPNG_COMPILE_ENCODER*/
    796 #endif /*LODEPNG_COMPILE_ZLIB*/
    797 
    798 #ifdef LODEPNG_COMPILE_DISK
    799 /*
    800 Load a file from disk into buffer. The function allocates the out buffer, and
    801 after usage you should free it.
    802 out: output parameter, contains pointer to loaded buffer.
    803 outsize: output parameter, size of the allocated out buffer
    804 filename: the path to the file to load
    805 return value: error code (0 means ok)
    806 */
    807 unsigned lodepng_load_file(unsigned char** out, size_t* outsize, const char* filename);
    808 
    809 /*
    810 Save a file from buffer to disk. Warning, if it exists, this function overwrites
    811 the file without warning!
    812 buffer: the buffer to write
    813 buffersize: size of the buffer to write
    814 filename: the path to the file to save to
    815 return value: error code (0 means ok)
    816 */
    817 unsigned lodepng_save_file(const unsigned char* buffer, size_t buffersize, const char* filename);
    818 #endif /*LODEPNG_COMPILE_DISK*/
    819 
    820 #ifdef LODEPNG_COMPILE_CPP
    821 //The LodePNG C++ wrapper uses std::vectors instead of manually allocated memory buffers.
    822 namespace lodepng
    823 {
    824 #ifdef LODEPNG_COMPILE_PNG
    825 class State : public LodePNGState
    826 {
    827   public:
    828     State();
    829     State(const State& other);
    830     virtual ~State();
    831     State& operator=(const State& other);
    832 };
    833 
    834 #ifdef LODEPNG_COMPILE_DECODER
    835 //Same as other lodepng::decode, but using a State for more settings and information.
    836 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
    837                 State& state,
    838                 const unsigned char* in, size_t insize);
    839 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
    840                 State& state,
    841                 const std::vector<unsigned char>& in);
    842 #endif /*LODEPNG_COMPILE_DECODER*/
    843 
    844 #ifdef LODEPNG_COMPILE_ENCODER
    845 //Same as other lodepng::encode, but using a State for more settings and information.
    846 unsigned encode(std::vector<unsigned char>& out,
    847                 const unsigned char* in, unsigned w, unsigned h,
    848                 State& state);
    849 unsigned encode(std::vector<unsigned char>& out,
    850                 const std::vector<unsigned char>& in, unsigned w, unsigned h,
    851                 State& state);
    852 #endif /*LODEPNG_COMPILE_ENCODER*/
    853 
    854 #ifdef LODEPNG_COMPILE_DISK
    855 /*
    856 Load a file from disk into an std::vector. If the vector is empty, then either
    857 the file doesn't exist or is an empty file.
    858 */
    859 void load_file(std::vector<unsigned char>& buffer, const std::string& filename);
    860 
    861 /*
    862 Save the binary data in an std::vector to a file on disk. The file is overwritten
    863 without warning.
    864 */
    865 void save_file(const std::vector<unsigned char>& buffer, const std::string& filename);
    866 #endif //LODEPNG_COMPILE_DISK
    867 #endif //LODEPNG_COMPILE_PNG
    868 
    869 #ifdef LODEPNG_COMPILE_ZLIB
    870 #ifdef LODEPNG_COMPILE_DECODER
    871 //Zlib-decompress an unsigned char buffer
    872 unsigned decompress(std::vector<unsigned char>& out, const unsigned char* in, size_t insize,
    873                     const LodePNGDecompressSettings& settings = lodepng_default_decompress_settings);
    874 
    875 //Zlib-decompress an std::vector
    876 unsigned decompress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in,
    877                     const LodePNGDecompressSettings& settings = lodepng_default_decompress_settings);
    878 #endif //LODEPNG_COMPILE_DECODER
    879 
    880 #ifdef LODEPNG_COMPILE_ENCODER
    881 //Zlib-compress an unsigned char buffer
    882 unsigned compress(std::vector<unsigned char>& out, const unsigned char* in, size_t insize,
    883                   const LodePNGCompressSettings& settings = lodepng_default_compress_settings);
    884 
    885 //Zlib-compress an std::vector
    886 unsigned compress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in,
    887                   const LodePNGCompressSettings& settings = lodepng_default_compress_settings);
    888 #endif //LODEPNG_COMPILE_ENCODER
    889 #endif //LODEPNG_COMPILE_ZLIB
    890 } //namespace lodepng
    891 #endif /*LODEPNG_COMPILE_CPP*/
    892 
    893 /*
    894 TODO:
    895 [.] test if there are no memory leaks or security exploits - done a lot but needs to be checked often
    896 [.] check compatibility with vareous compilers  - done but needs to be redone for every newer version
    897 [X] converting color to 16-bit per channel types
    898 [ ] read all public PNG chunk types (but never let the color profile and gamma ones touch RGB values)
    899 [ ] make sure encoder generates no chunks with size > (2^31)-1
    900 [ ] partial decoding (stream processing)
    901 [X] let the "isFullyOpaque" function check color keys and transparent palettes too
    902 [X] better name for the variables "codes", "codesD", "codelengthcodes", "clcl" and "lldl"
    903 [ ] don't stop decoding on errors like 69, 57, 58 (make warnings)
    904 [ ] make option to choose if the raw image with non multiple of 8 bits per scanline should have padding bits or not
    905 [ ] let the C++ wrapper catch exceptions coming from the standard library and return LodePNG error codes
    906 */
    907 
    908 #endif /*LODEPNG_H inclusion guard*/
    909 
    910 /*
    911 LodePNG Documentation
    912 ---------------------
    913 
    914 0. table of contents
    915 --------------------
    916 
    917   1. about
    918    1.1. supported features
    919    1.2. features not supported
    920   2. C and C++ version
    921   3. security
    922   4. decoding
    923   5. encoding
    924   6. color conversions
    925     6.1. PNG color types
    926     6.2. color conversions
    927     6.3. padding bits
    928     6.4. A note about 16-bits per channel and endianness
    929   7. error values
    930   8. chunks and PNG editing
    931   9. compiler support
    932   10. examples
    933    10.1. decoder C++ example
    934    10.2. decoder C example
    935   11. changes
    936   12. contact information
    937 
    938 
    939 1. about
    940 --------
    941 
    942 PNG is a file format to store raster images losslessly with good compression,
    943 supporting different color types and alpha channel.
    944 
    945 LodePNG is a PNG codec according to the Portable Network Graphics (PNG)
    946 Specification (Second Edition) - W3C Recommendation 10 November 2003.
    947 
    948 The specifications used are:
    949 
    950 *) Portable Network Graphics (PNG) Specification (Second Edition):
    951      http://www.w3.org/TR/2003/REC-PNG-20031110
    952 *) RFC 1950 ZLIB Compressed Data Format version 3.3:
    953      http://www.gzip.org/zlib/rfc-zlib.html
    954 *) RFC 1951 DEFLATE Compressed Data Format Specification ver 1.3:
    955      http://www.gzip.org/zlib/rfc-deflate.html
    956 
    957 The most recent version of LodePNG can currently be found at
    958 http://lodev.org/lodepng/
    959 
    960 LodePNG works both in C (ISO C90) and C++, with a C++ wrapper that adds
    961 extra functionality.
    962 
    963 LodePNG exists out of two files:
    964 -lodepng.h: the header file for both C and C++
    965 -lodepng.c(pp): give it the name lodepng.c or lodepng.cpp (or .cc) depending on your usage
    966 
    967 If you want to start using LodePNG right away without reading this doc, get the
    968 examples from the LodePNG website to see how to use it in code, or check the
    969 smaller examples in chapter 13 here.
    970 
    971 LodePNG is simple but only supports the basic requirements. To achieve
    972 simplicity, the following design choices were made: There are no dependencies
    973 on any external library. There are functions to decode and encode a PNG with
    974 a single function call, and extended versions of these functions taking a
    975 LodePNGState struct allowing to specify or get more information. By default
    976 the colors of the raw image are always RGB or RGBA, no matter what color type
    977 the PNG file uses. To read and write files, there are simple functions to
    978 convert the files to/from buffers in memory.
    979 
    980 This all makes LodePNG suitable for loading textures in games, demos and small
    981 programs, ... It's less suitable for full fledged image editors, loading PNGs
    982 over network (it requires all the image data to be available before decoding can
    983 begin), life-critical systems, ...
    984 
    985 1.1. supported features
    986 -----------------------
    987 
    988 The following features are supported by the decoder:
    989 
    990 *) decoding of PNGs with any color type, bit depth and interlace mode, to a 24- or 32-bit color raw image,
    991    or the same color type as the PNG
    992 *) encoding of PNGs, from any raw image to 24- or 32-bit color, or the same color type as the raw image
    993 *) Adam7 interlace and deinterlace for any color type
    994 *) loading the image from harddisk or decoding it from a buffer from other sources than harddisk
    995 *) support for alpha channels, including RGBA color model, translucent palettes and color keying
    996 *) zlib decompression (inflate)
    997 *) zlib compression (deflate)
    998 *) CRC32 and ADLER32 checksums
    999 *) handling of unknown chunks, allowing making a PNG editor that stores custom and unknown chunks.
   1000 *) the following chunks are supported (generated/interpreted) by both encoder and decoder:
   1001     IHDR: header information
   1002     PLTE: color palette
   1003     IDAT: pixel data
   1004     IEND: the final chunk
   1005     tRNS: transparency for palettized images
   1006     tEXt: textual information
   1007     zTXt: compressed textual information
   1008     iTXt: international textual information
   1009     bKGD: suggested background color
   1010     pHYs: physical dimensions
   1011     tIME: modification time
   1012 
   1013 1.2. features not supported
   1014 ---------------------------
   1015 
   1016 The following features are _not_ supported:
   1017 
   1018 *) some features needed to make a conformant PNG-Editor might be still missing.
   1019 *) partial loading/stream processing. All data must be available and is processed in one call.
   1020 *) The following public chunks are not supported but treated as unknown chunks by LodePNG
   1021     cHRM, gAMA, iCCP, sRGB, sBIT, hIST, sPLT
   1022    Some of these are not supported on purpose: LodePNG wants to provide the RGB values
   1023    stored in the pixels, not values modified by system dependent gamma or color models.
   1024 
   1025 
   1026 2. C and C++ version
   1027 --------------------
   1028 
   1029 The C version uses buffers allocated with alloc that you need to free()
   1030 yourself. You need to use init and cleanup functions for each struct whenever
   1031 using a struct from the C version to avoid exploits and memory leaks.
   1032 
   1033 The C++ version has extra functions with std::vectors in the interface and the
   1034 lodepng::State class which is a LodePNGState with constructor and destructor.
   1035 
   1036 These files work without modification for both C and C++ compilers because all
   1037 the additional C++ code is in "#ifdef __cplusplus" blocks that make C-compilers
   1038 ignore it, and the C code is made to compile both with strict ISO C90 and C++.
   1039 
   1040 To use the C++ version, you need to rename the source file to lodepng.cpp
   1041 (instead of lodepng.c), and compile it with a C++ compiler.
   1042 
   1043 To use the C version, you need to rename the source file to lodepng.c (instead
   1044 of lodepng.cpp), and compile it with a C compiler.
   1045 
   1046 
   1047 3. Security
   1048 -----------
   1049 
   1050 Even if carefully designed, it's always possible that LodePNG contains possible
   1051 exploits. If you discover one, please let me know, and it will be fixed.
   1052 
   1053 When using LodePNG, care has to be taken with the C version of LodePNG, as well
   1054 as the C-style structs when working with C++. The following conventions are used
   1055 for all C-style structs:
   1056 
   1057 -if a struct has a corresponding init function, always call the init function when making a new one
   1058 -if a struct has a corresponding cleanup function, call it before the struct disappears to avoid memory leaks
   1059 -if a struct has a corresponding copy function, use the copy function instead of "=".
   1060  The destination must also be inited already.
   1061 
   1062 
   1063 4. Decoding
   1064 -----------
   1065 
   1066 Decoding converts a PNG compressed image to a raw pixel buffer.
   1067 
   1068 Most documentation on using the decoder is at its declarations in the header
   1069 above. For C, simple decoding can be done with functions such as
   1070 lodepng_decode32, and more advanced decoding can be done with the struct
   1071 LodePNGState and lodepng_decode. For C++, all decoding can be done with the
   1072 various lodepng::decode functions, and lodepng::State can be used for advanced
   1073 features.
   1074 
   1075 When using the LodePNGState, it uses the following fields for decoding:
   1076 *) LodePNGInfo info_png: it stores extra information about the PNG (the input) in here
   1077 *) LodePNGColorMode info_raw: here you can say what color mode of the raw image (the output) you want to get
   1078 *) LodePNGDecoderSettings decoder: you can specify a few extra settings for the decoder to use
   1079 
   1080 LodePNGInfo info_png
   1081 --------------------
   1082 
   1083 After decoding, this contains extra information of the PNG image, except the actual
   1084 pixels, width and height because these are already gotten directly from the decoder
   1085 functions.
   1086 
   1087 It contains for example the original color type of the PNG image, text comments,
   1088 suggested background color, etc... More details about the LodePNGInfo struct are
   1089 at its declaration documentation.
   1090 
   1091 LodePNGColorMode info_raw
   1092 -------------------------
   1093 
   1094 When decoding, here you can specify which color type you want
   1095 the resulting raw image to be. If this is different from the colortype of the
   1096 PNG, then the decoder will automatically convert the result. This conversion
   1097 always works, except if you want it to convert a color PNG to greyscale or to
   1098 a palette with missing colors.
   1099 
   1100 By default, 32-bit color is used for the result.
   1101 
   1102 LodePNGDecoderSettings decoder
   1103 ------------------------------
   1104 
   1105 The settings can be used to ignore the errors created by invalid CRC and Adler32
   1106 chunks, and to disable the decoding of tEXt chunks.
   1107 
   1108 There's also a setting color_convert, true by default. If false, no conversion
   1109 is done, the resulting data will be as it was in the PNG (after decompression)
   1110 and you'll have to puzzle the colors of the pixels together yourself using the
   1111 color type information in the LodePNGInfo.
   1112 
   1113 
   1114 5. Encoding
   1115 -----------
   1116 
   1117 Encoding converts a raw pixel buffer to a PNG compressed image.
   1118 
   1119 Most documentation on using the encoder is at its declarations in the header
   1120 above. For C, simple encoding can be done with functions such as
   1121 lodepng_encode32, and more advanced decoding can be done with the struct
   1122 LodePNGState and lodepng_encode. For C++, all encoding can be done with the
   1123 various lodepng::encode functions, and lodepng::State can be used for advanced
   1124 features.
   1125 
   1126 Like the decoder, the encoder can also give errors. However it gives less errors
   1127 since the encoder input is trusted, the decoder input (a PNG image that could
   1128 be forged by anyone) is not trusted.
   1129 
   1130 When using the LodePNGState, it uses the following fields for encoding:
   1131 *) LodePNGInfo info_png: here you specify how you want the PNG (the output) to be.
   1132 *) LodePNGColorMode info_raw: here you say what color type of the raw image (the input) has
   1133 *) LodePNGEncoderSettings encoder: you can specify a few settings for the encoder to use
   1134 
   1135 LodePNGInfo info_png
   1136 --------------------
   1137 
   1138 When encoding, you use this the opposite way as when decoding: for encoding,
   1139 you fill in the values you want the PNG to have before encoding. By default it's
   1140 not needed to specify a color type for the PNG since it's automatically chosen,
   1141 but it's possible to choose it yourself given the right settings.
   1142 
   1143 The encoder will not always exactly match the LodePNGInfo struct you give,
   1144 it tries as close as possible. Some things are ignored by the encoder. The
   1145 encoder uses, for example, the following settings from it when applicable:
   1146 colortype and bitdepth, text chunks, time chunk, the color key, the palette, the
   1147 background color, the interlace method, unknown chunks, ...
   1148 
   1149 When encoding to a PNG with colortype 3, the encoder will generate a PLTE chunk.
   1150 If the palette contains any colors for which the alpha channel is not 255 (so
   1151 there are translucent colors in the palette), it'll add a tRNS chunk.
   1152 
   1153 LodePNGColorMode info_raw
   1154 -------------------------
   1155 
   1156 You specify the color type of the raw image that you give to the input here,
   1157 including a possible transparent color key and palette you happen to be using in
   1158 your raw image data.
   1159 
   1160 By default, 32-bit color is assumed, meaning your input has to be in RGBA
   1161 format with 4 bytes (unsigned chars) per pixel.
   1162 
   1163 LodePNGEncoderSettings encoder
   1164 ------------------------------
   1165 
   1166 The following settings are supported (some are in sub-structs):
   1167 *) auto_convert: when this option is enabled, the encoder will
   1168 automatically choose the smallest possible color mode (including color key) that
   1169 can encode the colors of all pixels without information loss.
   1170 *) btype: the block type for LZ77. 0 = uncompressed, 1 = fixed huffman tree,
   1171    2 = dynamic huffman tree (best compression). Should be 2 for proper
   1172    compression.
   1173 *) use_lz77: whether or not to use LZ77 for compressed block types. Should be
   1174    true for proper compression.
   1175 *) windowsize: the window size used by the LZ77 encoder (1 - 32768). Has value
   1176    2048 by default, but can be set to 32768 for better, but slow, compression.
   1177 *) force_palette: if colortype is 2 or 6, you can make the encoder write a PLTE
   1178    chunk if force_palette is true. This can used as suggested palette to convert
   1179    to by viewers that don't support more than 256 colors (if those still exist)
   1180 *) add_id: add text chunk "Encoder: LodePNG <version>" to the image.
   1181 *) text_compression: default 1. If 1, it'll store texts as zTXt instead of tEXt chunks.
   1182   zTXt chunks use zlib compression on the text. This gives a smaller result on
   1183   large texts but a larger result on small texts (such as a single program name).
   1184   It's all tEXt or all zTXt though, there's no separate setting per text yet.
   1185 
   1186 
   1187 6. color conversions
   1188 --------------------
   1189 
   1190 An important thing to note about LodePNG, is that the color type of the PNG, and
   1191 the color type of the raw image, are completely independent. By default, when
   1192 you decode a PNG, you get the result as a raw image in the color type you want,
   1193 no matter whether the PNG was encoded with a palette, greyscale or RGBA color.
   1194 And if you encode an image, by default LodePNG will automatically choose the PNG
   1195 color type that gives good compression based on the values of colors and amount
   1196 of colors in the image. It can be configured to let you control it instead as
   1197 well, though.
   1198 
   1199 To be able to do this, LodePNG does conversions from one color mode to another.
   1200 It can convert from almost any color type to any other color type, except the
   1201 following conversions: RGB to greyscale is not supported, and converting to a
   1202 palette when the palette doesn't have a required color is not supported. This is
   1203 not supported on purpose: this is information loss which requires a color
   1204 reduction algorithm that is beyong the scope of a PNG encoder (yes, RGB to grey
   1205 is easy, but there are multiple ways if you want to give some channels more
   1206 weight).
   1207 
   1208 By default, when decoding, you get the raw image in 32-bit RGBA or 24-bit RGB
   1209 color, no matter what color type the PNG has. And by default when encoding,
   1210 LodePNG automatically picks the best color model for the output PNG, and expects
   1211 the input image to be 32-bit RGBA or 24-bit RGB. So, unless you want to control
   1212 the color format of the images yourself, you can skip this chapter.
   1213 
   1214 6.1. PNG color types
   1215 --------------------
   1216 
   1217 A PNG image can have many color types, ranging from 1-bit color to 64-bit color,
   1218 as well as palettized color modes. After the zlib decompression and unfiltering
   1219 in the PNG image is done, the raw pixel data will have that color type and thus
   1220 a certain amount of bits per pixel. If you want the output raw image after
   1221 decoding to have another color type, a conversion is done by LodePNG.
   1222 
   1223 The PNG specification gives the following color types:
   1224 
   1225 0: greyscale, bit depths 1, 2, 4, 8, 16
   1226 2: RGB, bit depths 8 and 16
   1227 3: palette, bit depths 1, 2, 4 and 8
   1228 4: greyscale with alpha, bit depths 8 and 16
   1229 6: RGBA, bit depths 8 and 16
   1230 
   1231 Bit depth is the amount of bits per pixel per color channel. So the total amount
   1232 of bits per pixel is: amount of channels * bitdepth.
   1233 
   1234 6.2. color conversions
   1235 ----------------------
   1236 
   1237 As explained in the sections about the encoder and decoder, you can specify
   1238 color types and bit depths in info_png and info_raw to change the default
   1239 behaviour.
   1240 
   1241 If, when decoding, you want the raw image to be something else than the default,
   1242 you need to set the color type and bit depth you want in the LodePNGColorMode,
   1243 or the parameters of the simple function of LodePNG you're using.
   1244 
   1245 If, when encoding, you use another color type than the default in the input
   1246 image, you need to specify its color type and bit depth in the LodePNGColorMode
   1247 of the raw image, or use the parameters of the simplefunction of LodePNG you're
   1248 using.
   1249 
   1250 If, when encoding, you don't want LodePNG to choose the output PNG color type
   1251 but control it yourself, you need to set auto_convert in the encoder settings
   1252 to LAC_NONE, and specify the color type you want in the LodePNGInfo of the
   1253 encoder.
   1254 
   1255 If you do any of the above, LodePNG may need to do a color conversion, which
   1256 follows the rules below, and may sometimes not be allowed.
   1257 
   1258 To avoid some confusion:
   1259 -the decoder converts from PNG to raw image
   1260 -the encoder converts from raw image to PNG
   1261 -the colortype and bitdepth in LodePNGColorMode info_raw, are those of the raw image
   1262 -the colortype and bitdepth in the color field of LodePNGInfo info_png, are those of the PNG
   1263 -when encoding, the color type in LodePNGInfo is ignored if auto_convert
   1264  is enabled, it is automatically generated instead
   1265 -when decoding, the color type in LodePNGInfo is set by the decoder to that of the original
   1266  PNG image, but it can be ignored since the raw image has the color type you requested instead
   1267 -if the color type of the LodePNGColorMode and PNG image aren't the same, a conversion
   1268  between the color types is done if the color types are supported. If it is not
   1269  supported, an error is returned. If the types are the same, no conversion is done.
   1270 -even though some conversions aren't supported, LodePNG supports loading PNGs from any
   1271  colortype and saving PNGs to any colortype, sometimes it just requires preparing
   1272  the raw image correctly before encoding.
   1273 -both encoder and decoder use the same color converter.
   1274 
   1275 Non supported color conversions:
   1276 -color to greyscale: no error is thrown, but the result will look ugly because
   1277 only the red channel is taken
   1278 -anything, to palette when that palette does not have that color in it: in this
   1279 case an error is thrown
   1280 
   1281 Supported color conversions:
   1282 -anything to 8-bit RGB, 8-bit RGBA, 16-bit RGB, 16-bit RGBA
   1283 -any grey or grey+alpha, to grey or grey+alpha
   1284 -anything to a palette, as long as the palette has the requested colors in it
   1285 -removing alpha channel
   1286 -higher to smaller bitdepth, and vice versa
   1287 
   1288 If you want no color conversion to be done:
   1289 -In the encoder, you can make it save a PNG with any color type by giving the
   1290 raw color mode and LodePNGInfo the same color mode, and setting auto_convert to
   1291 LAC_NO.
   1292 -In the decoder, you can make it store the pixel data in the same color type
   1293 as the PNG has, by setting the color_convert setting to false. Settings in
   1294 info_raw are then ignored.
   1295 
   1296 The function lodepng_convert does the color conversion. It is available in the
   1297 interface but normally isn't needed since the encoder and decoder already call
   1298 it.
   1299 
   1300 6.3. padding bits
   1301 -----------------
   1302 
   1303 In the PNG file format, if a less than 8-bit per pixel color type is used and the scanlines
   1304 have a bit amount that isn't a multiple of 8, then padding bits are used so that each
   1305 scanline starts at a fresh byte. But that is NOT true for the LodePNG raw input and output.
   1306 The raw input image you give to the encoder, and the raw output image you get from the decoder
   1307 will NOT have these padding bits, e.g. in the case of a 1-bit image with a width
   1308 of 7 pixels, the first pixel of the second scanline will the the 8th bit of the first byte,
   1309 not the first bit of a new byte.
   1310 
   1311 6.4. A note about 16-bits per channel and endianness
   1312 ----------------------------------------------------
   1313 
   1314 LodePNG uses unsigned char arrays for 16-bit per channel colors too, just like
   1315 for any other color format. The 16-bit values are stored in big endian (most
   1316 significant byte first) in these arrays. This is the opposite order of the
   1317 little endian used by x86 CPU's.
   1318 
   1319 LodePNG always uses big endian because the PNG file format does so internally.
   1320 Conversions to other formats than PNG uses internally are not supported by
   1321 LodePNG on purpose, there are myriads of formats, including endianness of 16-bit
   1322 colors, the order in which you store R, G, B and A, and so on. Supporting and
   1323 converting to/from all that is outside the scope of LodePNG.
   1324 
   1325 This may mean that, depending on your use case, you may want to convert the big
   1326 endian output of LodePNG to little endian with a for loop. This is certainly not
   1327 always needed, many applications and libraries support big endian 16-bit colors
   1328 anyway, but it means you cannot simply cast the unsigned char* buffer to an
   1329 unsigned short* buffer on x86 CPUs.
   1330 
   1331 
   1332 7. error values
   1333 ---------------
   1334 
   1335 All functions in LodePNG that return an error code, return 0 if everything went
   1336 OK, or a non-zero code if there was an error.
   1337 
   1338 The meaning of the LodePNG error values can be retrieved with the function
   1339 lodepng_error_text: given the numerical error code, it returns a description
   1340 of the error in English as a string.
   1341 
   1342 Check the implementation of lodepng_error_text to see the meaning of each code.
   1343 
   1344 
   1345 8. chunks and PNG editing
   1346 -------------------------
   1347 
   1348 If you want to add extra chunks to a PNG you encode, or use LodePNG for a PNG
   1349 editor that should follow the rules about handling of unknown chunks, or if your
   1350 program is able to read other types of chunks than the ones handled by LodePNG,
   1351 then that's possible with the chunk functions of LodePNG.
   1352 
   1353 A PNG chunk has the following layout:
   1354 
   1355 4 bytes length
   1356 4 bytes type name
   1357 length bytes data
   1358 4 bytes CRC
   1359 
   1360 8.1. iterating through chunks
   1361 -----------------------------
   1362 
   1363 If you have a buffer containing the PNG image data, then the first chunk (the
   1364 IHDR chunk) starts at byte number 8 of that buffer. The first 8 bytes are the
   1365 signature of the PNG and are not part of a chunk. But if you start at byte 8
   1366 then you have a chunk, and can check the following things of it.
   1367 
   1368 NOTE: none of these functions check for memory buffer boundaries. To avoid
   1369 exploits, always make sure the buffer contains all the data of the chunks.
   1370 When using lodepng_chunk_next, make sure the returned value is within the
   1371 allocated memory.
   1372 
   1373 unsigned lodepng_chunk_length(const unsigned char* chunk):
   1374 
   1375 Get the length of the chunk's data. The total chunk length is this length + 12.
   1376 
   1377 void lodepng_chunk_type(char type[5], const unsigned char* chunk):
   1378 unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type):
   1379 
   1380 Get the type of the chunk or compare if it's a certain type
   1381 
   1382 unsigned char lodepng_chunk_critical(const unsigned char* chunk):
   1383 unsigned char lodepng_chunk_private(const unsigned char* chunk):
   1384 unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk):
   1385 
   1386 Check if the chunk is critical in the PNG standard (only IHDR, PLTE, IDAT and IEND are).
   1387 Check if the chunk is private (public chunks are part of the standard, private ones not).
   1388 Check if the chunk is safe to copy. If it's not, then, when modifying data in a critical
   1389 chunk, unsafe to copy chunks of the old image may NOT be saved in the new one if your
   1390 program doesn't handle that type of unknown chunk.
   1391 
   1392 unsigned char* lodepng_chunk_data(unsigned char* chunk):
   1393 const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk):
   1394 
   1395 Get a pointer to the start of the data of the chunk.
   1396 
   1397 unsigned lodepng_chunk_check_crc(const unsigned char* chunk):
   1398 void lodepng_chunk_generate_crc(unsigned char* chunk):
   1399 
   1400 Check if the crc is correct or generate a correct one.
   1401 
   1402 unsigned char* lodepng_chunk_next(unsigned char* chunk):
   1403 const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk):
   1404 
   1405 Iterate to the next chunk. This works if you have a buffer with consecutive chunks. Note that these
   1406 functions do no boundary checking of the allocated data whatsoever, so make sure there is enough
   1407 data available in the buffer to be able to go to the next chunk.
   1408 
   1409 unsigned lodepng_chunk_append(unsigned char** out, size_t* outlength, const unsigned char* chunk):
   1410 unsigned lodepng_chunk_create(unsigned char** out, size_t* outlength, unsigned length,
   1411                               const char* type, const unsigned char* data):
   1412 
   1413 These functions are used to create new chunks that are appended to the data in *out that has
   1414 length *outlength. The append function appends an existing chunk to the new data. The create
   1415 function creates a new chunk with the given parameters and appends it. Type is the 4-letter
   1416 name of the chunk.
   1417 
   1418 8.2. chunks in info_png
   1419 -----------------------
   1420 
   1421 The LodePNGInfo struct contains fields with the unknown chunk in it. It has 3
   1422 buffers (each with size) to contain 3 types of unknown chunks:
   1423 the ones that come before the PLTE chunk, the ones that come between the PLTE
   1424 and the IDAT chunks, and the ones that come after the IDAT chunks.
   1425 It's necessary to make the distionction between these 3 cases because the PNG
   1426 standard forces to keep the ordering of unknown chunks compared to the critical
   1427 chunks, but does not force any other ordering rules.
   1428 
   1429 info_png.unknown_chunks_data[0] is the chunks before PLTE
   1430 info_png.unknown_chunks_data[1] is the chunks after PLTE, before IDAT
   1431 info_png.unknown_chunks_data[2] is the chunks after IDAT
   1432 
   1433 The chunks in these 3 buffers can be iterated through and read by using the same
   1434 way described in the previous subchapter.
   1435 
   1436 When using the decoder to decode a PNG, you can make it store all unknown chunks
   1437 if you set the option settings.remember_unknown_chunks to 1. By default, this
   1438 option is off (0).
   1439 
   1440 The encoder will always encode unknown chunks that are stored in the info_png.
   1441 If you need it to add a particular chunk that isn't known by LodePNG, you can
   1442 use lodepng_chunk_append or lodepng_chunk_create to the chunk data in
   1443 info_png.unknown_chunks_data[x].
   1444 
   1445 Chunks that are known by LodePNG should not be added in that way. E.g. to make
   1446 LodePNG add a bKGD chunk, set background_defined to true and add the correct
   1447 parameters there instead.
   1448 
   1449 
   1450 9. compiler support
   1451 -------------------
   1452 
   1453 No libraries other than the current standard C library are needed to compile
   1454 LodePNG. For the C++ version, only the standard C++ library is needed on top.
   1455 Add the files lodepng.c(pp) and lodepng.h to your project, include
   1456 lodepng.h where needed, and your program can read/write PNG files.
   1457 
   1458 If performance is important, use optimization when compiling! For both the
   1459 encoder and decoder, this makes a large difference.
   1460 
   1461 Make sure that LodePNG is compiled with the same compiler of the same version
   1462 and with the same settings as the rest of the program, or the interfaces with
   1463 std::vectors and std::strings in C++ can be incompatible.
   1464 
   1465 CHAR_BITS must be 8 or higher, because LodePNG uses unsigned chars for octets.
   1466 
   1467 *) gcc and g++
   1468 
   1469 LodePNG is developed in gcc so this compiler is natively supported. It gives no
   1470 warnings with compiler options "-Wall -Wextra -pedantic -ansi", with gcc and g++
   1471 version 4.7.1 on Linux, 32-bit and 64-bit.
   1472 
   1473 *) Mingw
   1474 
   1475 The Mingw compiler (a port of gcc) for Windows is fully supported by LodePNG.
   1476 
   1477 *) Visual Studio 2005 and up, Visual C++ Express Edition 2005 and up
   1478 
   1479 Visual Studio may give warnings about 'fopen' being deprecated. A multiplatform library
   1480 can't support the proposed Visual Studio alternative however, so LodePNG keeps using
   1481 fopen. If you don't want to see the deprecated warnings, put this on top of lodepng.h
   1482 before the inclusions:
   1483 #define _CRT_SECURE_NO_DEPRECATE
   1484 
   1485 Other than the above warnings, LodePNG should be warning-free with warning
   1486 level 3 (W3). Warning level 4 (W4) will give warnings about integer conversions.
   1487 I'm not planning to resolve these warnings. To get rid of them, let Visual
   1488 Studio use warning level W3 for lodepng.cpp only: right click lodepng.cpp,
   1489 Properties, C/C++, General, Warning Level: Level 3 (/W3).
   1490 
   1491 Visual Studio may want "stdafx.h" files to be included in each source file and
   1492 give an error "unexpected end of file while looking for precompiled header".
   1493 That is not standard C++ and will not be added to the stock LodePNG. You can
   1494 disable it for lodepng.cpp only by right clicking it, Properties, C/C++,
   1495 Precompiled Headers, and set it to Not Using Precompiled Headers there.
   1496 
   1497 *) Visual Studio 6.0
   1498 
   1499 LodePNG support for Visual Studio 6.0 is not guaranteed because VS6 doesn't
   1500 follow the C++ standard correctly.
   1501 
   1502 *) Comeau C/C++
   1503 
   1504 Vesion 20070107 compiles without problems on the Comeau C/C++ Online Test Drive
   1505 at http://www.comeaucomputing.com/tryitout in both C90 and C++ mode.
   1506 
   1507 *) Compilers on Macintosh
   1508 
   1509 LodePNG has been reported to work both with the gcc and LLVM for Macintosh, both
   1510 for C and C++.
   1511 
   1512 *) Other Compilers
   1513 
   1514 If you encounter problems on other compilers, feel free to let me know and I may
   1515 try to fix it if the compiler is modern standards complient.
   1516 
   1517 
   1518 10. examples
   1519 ------------
   1520 
   1521 This decoder example shows the most basic usage of LodePNG. More complex
   1522 examples can be found on the LodePNG website.
   1523 
   1524 10.1. decoder C++ example
   1525 -------------------------
   1526 
   1527 #include "lodepng.h"
   1528 #include <iostream>
   1529 
   1530 int main(int argc, char *argv[])
   1531 {
   1532   const char* filename = argc > 1 ? argv[1] : "test.png";
   1533 
   1534   //load and decode
   1535   std::vector<unsigned char> image;
   1536   unsigned width, height;
   1537   unsigned error = lodepng::decode(image, width, height, filename);
   1538 
   1539   //if there's an error, display it
   1540   if(error) std::cout << "decoder error " << error << ": " << lodepng_error_text(error) << std::endl;
   1541 
   1542   //the pixels are now in the vector "image", 4 bytes per pixel, ordered RGBARGBA..., use it as texture, draw it, ...
   1543 }
   1544 
   1545 10.2. decoder C example
   1546 -----------------------
   1547 
   1548 #include "lodepng.h"
   1549 
   1550 int main(int argc, char *argv[])
   1551 {
   1552   unsigned error;
   1553   unsigned char* image;
   1554   size_t width, height;
   1555   const char* filename = argc > 1 ? argv[1] : "test.png";
   1556 
   1557   error = lodepng_decode32_file(&image, &width, &height, filename);
   1558 
   1559   if(error) printf("decoder error %u: %s\n", error, lodepng_error_text(error));
   1560 
   1561   / * use image here * /
   1562 
   1563   free(image);
   1564   return 0;
   1565 }
   1566 
   1567 
   1568 11. changes
   1569 -----------
   1570 
   1571 The version number of LodePNG is the date of the change given in the format
   1572 yyyymmdd.
   1573 
   1574 Some changes aren't backwards compatible. Those are indicated with a (!)
   1575 symbol.
   1576 
   1577 *) 22 dec 2013: Power of two windowsize required for optimization.
   1578 *) 15 apr 2013: Fixed bug with LAC_ALPHA and color key.
   1579 *) 25 mar 2013: Added an optional feature to ignore some PNG errors (fix_png).
   1580 *) 11 mar 2013 (!): Bugfix with custom free. Changed from "my" to "lodepng_"
   1581     prefix for the custom allocators and made it possible with a new #define to
   1582     use custom ones in your project without needing to change lodepng's code.
   1583 *) 28 jan 2013: Bugfix with color key.
   1584 *) 27 okt 2012: Tweaks in text chunk keyword length error handling.
   1585 *) 8 okt 2012 (!): Added new filter strategy (entropy) and new auto color mode.
   1586     (no palette). Better deflate tree encoding. New compression tweak settings.
   1587     Faster color conversions while decoding. Some internal cleanups.
   1588 *) 23 sep 2012: Reduced warnings in Visual Studio a little bit.
   1589 *) 1 sep 2012 (!): Removed #define's for giving custom (de)compression functions
   1590     and made it work with function pointers instead.
   1591 *) 23 jun 2012: Added more filter strategies. Made it easier to use custom alloc
   1592     and free functions and toggle #defines from compiler flags. Small fixes.
   1593 *) 6 may 2012 (!): Made plugging in custom zlib/deflate functions more flexible.
   1594 *) 22 apr 2012 (!): Made interface more consistent, renaming a lot. Removed
   1595     redundant C++ codec classes. Reduced amount of structs. Everything changed,
   1596     but it is cleaner now imho and functionality remains the same. Also fixed
   1597     several bugs and shrinked the implementation code. Made new samples.
   1598 *) 6 nov 2011 (!): By default, the encoder now automatically chooses the best
   1599     PNG color model and bit depth, based on the amount and type of colors of the
   1600     raw image. For this, autoLeaveOutAlphaChannel replaced by auto_choose_color.
   1601 *) 9 okt 2011: simpler hash chain implementation for the encoder.
   1602 *) 8 sep 2011: lz77 encoder lazy matching instead of greedy matching.
   1603 *) 23 aug 2011: tweaked the zlib compression parameters after benchmarking.
   1604     A bug with the PNG filtertype heuristic was fixed, so that it chooses much
   1605     better ones (it's quite significant). A setting to do an experimental, slow,
   1606     brute force search for PNG filter types is added.
   1607 *) 17 aug 2011 (!): changed some C zlib related function names.
   1608 *) 16 aug 2011: made the code less wide (max 120 characters per line).
   1609 *) 17 apr 2011: code cleanup. Bugfixes. Convert low to 16-bit per sample colors.
   1610 *) 21 feb 2011: fixed compiling for C90. Fixed compiling with sections disabled.
   1611 *) 11 dec 2010: encoding is made faster, based on suggestion by Peter Eastman
   1612     to optimize long sequences of zeros.
   1613 *) 13 nov 2010: added LodePNG_InfoColor_hasPaletteAlpha and
   1614     LodePNG_InfoColor_canHaveAlpha functions for convenience.
   1615 *) 7 nov 2010: added LodePNG_error_text function to get error code description.
   1616 *) 30 okt 2010: made decoding slightly faster
   1617 *) 26 okt 2010: (!) changed some C function and struct names (more consistent).
   1618      Reorganized the documentation and the declaration order in the header.
   1619 *) 08 aug 2010: only changed some comments and external samples.
   1620 *) 05 jul 2010: fixed bug thanks to warnings in the new gcc version.
   1621 *) 14 mar 2010: fixed bug where too much memory was allocated for char buffers.
   1622 *) 02 sep 2008: fixed bug where it could create empty tree that linux apps could
   1623     read by ignoring the problem but windows apps couldn't.
   1624 *) 06 jun 2008: added more error checks for out of memory cases.
   1625 *) 26 apr 2008: added a few more checks here and there to ensure more safety.
   1626 *) 06 mar 2008: crash with encoding of strings fixed
   1627 *) 02 feb 2008: support for international text chunks added (iTXt)
   1628 *) 23 jan 2008: small cleanups, and #defines to divide code in sections
   1629 *) 20 jan 2008: support for unknown chunks allowing using LodePNG for an editor.
   1630 *) 18 jan 2008: support for tIME and pHYs chunks added to encoder and decoder.
   1631 *) 17 jan 2008: ability to encode and decode compressed zTXt chunks added
   1632     Also vareous fixes, such as in the deflate and the padding bits code.
   1633 *) 13 jan 2008: Added ability to encode Adam7-interlaced images. Improved
   1634     filtering code of encoder.
   1635 *) 07 jan 2008: (!) changed LodePNG to use ISO C90 instead of C++. A
   1636     C++ wrapper around this provides an interface almost identical to before.
   1637     Having LodePNG be pure ISO C90 makes it more portable. The C and C++ code
   1638     are together in these files but it works both for C and C++ compilers.
   1639 *) 29 dec 2007: (!) changed most integer types to unsigned int + other tweaks
   1640 *) 30 aug 2007: bug fixed which makes this Borland C++ compatible
   1641 *) 09 aug 2007: some VS2005 warnings removed again
   1642 *) 21 jul 2007: deflate code placed in new namespace separate from zlib code
   1643 *) 08 jun 2007: fixed bug with 2- and 4-bit color, and small interlaced images
   1644 *) 04 jun 2007: improved support for Visual Studio 2005: crash with accessing
   1645     invalid std::vector element [0] fixed, and level 3 and 4 warnings removed
   1646 *) 02 jun 2007: made the encoder add a tag with version by default
   1647 *) 27 may 2007: zlib and png code separated (but still in the same file),
   1648     simple encoder/decoder functions added for more simple usage cases
   1649 *) 19 may 2007: minor fixes, some code cleaning, new error added (error 69),
   1650     moved some examples from here to lodepng_examples.cpp
   1651 *) 12 may 2007: palette decoding bug fixed
   1652 *) 24 apr 2007: changed the license from BSD to the zlib license
   1653 *) 11 mar 2007: very simple addition: ability to encode bKGD chunks.
   1654 *) 04 mar 2007: (!) tEXt chunk related fixes, and support for encoding
   1655     palettized PNG images. Plus little interface change with palette and texts.
   1656 *) 03 mar 2007: Made it encode dynamic Huffman shorter with repeat codes.
   1657     Fixed a bug where the end code of a block had length 0 in the Huffman tree.
   1658 *) 26 feb 2007: Huffman compression with dynamic trees (BTYPE 2) now implemented
   1659     and supported by the encoder, resulting in smaller PNGs at the output.
   1660 *) 27 jan 2007: Made the Adler-32 test faster so that a timewaste is gone.
   1661 *) 24 jan 2007: gave encoder an error interface. Added color conversion from any
   1662     greyscale type to 8-bit greyscale with or without alpha.
   1663 *) 21 jan 2007: (!) Totally changed the interface. It allows more color types
   1664     to convert to and is more uniform. See the manual for how it works now.
   1665 *) 07 jan 2007: Some cleanup & fixes, and a few changes over the last days:
   1666     encode/decode custom tEXt chunks, separate classes for zlib & deflate, and
   1667     at last made the decoder give errors for incorrect Adler32 or Crc.
   1668 *) 01 jan 2007: Fixed bug with encoding PNGs with less than 8 bits per channel.
   1669 *) 29 dec 2006: Added support for encoding images without alpha channel, and
   1670     cleaned out code as well as making certain parts faster.
   1671 *) 28 dec 2006: Added "Settings" to the encoder.
   1672 *) 26 dec 2006: The encoder now does LZ77 encoding and produces much smaller files now.
   1673     Removed some code duplication in the decoder. Fixed little bug in an example.
   1674 *) 09 dec 2006: (!) Placed output parameters of public functions as first parameter.
   1675     Fixed a bug of the decoder with 16-bit per color.
   1676 *) 15 okt 2006: Changed documentation structure
   1677 *) 09 okt 2006: Encoder class added. It encodes a valid PNG image from the
   1678     given image buffer, however for now it's not compressed.
   1679 *) 08 sep 2006: (!) Changed to interface with a Decoder class
   1680 *) 30 jul 2006: (!) LodePNG_InfoPng , width and height are now retrieved in different
   1681     way. Renamed decodePNG to decodePNGGeneric.
   1682 *) 29 jul 2006: (!) Changed the interface: image info is now returned as a
   1683     struct of type LodePNG::LodePNG_Info, instead of a vector, which was a bit clumsy.
   1684 *) 28 jul 2006: Cleaned the code and added new error checks.
   1685     Corrected terminology "deflate" into "inflate".
   1686 *) 23 jun 2006: Added SDL example in the documentation in the header, this
   1687     example allows easy debugging by displaying the PNG and its transparency.
   1688 *) 22 jun 2006: (!) Changed way to obtain error value. Added
   1689     loadFile function for convenience. Made decodePNG32 faster.
   1690 *) 21 jun 2006: (!) Changed type of info vector to unsigned.
   1691     Changed position of palette in info vector. Fixed an important bug that
   1692     happened on PNGs with an uncompressed block.
   1693 *) 16 jun 2006: Internally changed unsigned into unsigned where
   1694     needed, and performed some optimizations.
   1695 *) 07 jun 2006: (!) Renamed functions to decodePNG and placed them
   1696     in LodePNG namespace. Changed the order of the parameters. Rewrote the
   1697     documentation in the header. Renamed files to lodepng.cpp and lodepng.h
   1698 *) 22 apr 2006: Optimized and improved some code
   1699 *) 07 sep 2005: (!) Changed to std::vector interface
   1700 *) 12 aug 2005: Initial release (C++, decoder only)
   1701 
   1702 
   1703 12. contact information
   1704 -----------------------
   1705 
   1706 Feel free to contact me with suggestions, problems, comments, ... concerning
   1707 LodePNG. If you encounter a PNG image that doesn't work properly with this
   1708 decoder, feel free to send it and I'll use it to find and fix the problem.
   1709 
   1710 My email address is (puzzle the account and domain together with an @ symbol):
   1711 Domain: gmail dot com.
   1712 Account: lode dot vandevenne.
   1713 
   1714 
   1715 Copyright (c) 2005-2013 Lode Vandevenne
   1716 */
   1717