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      1 /*
      2  * Mesa 3-D graphics library
      3  *
      4  * Copyright (C) 2012-2013 LunarG, Inc.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the "Software"),
      8  * to deal in the Software without restriction, including without limitation
      9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     10  * and/or sell copies of the Software, and to permit persons to whom the
     11  * Software is furnished to do so, subject to the following conditions:
     12  *
     13  * The above copyright notice and this permission notice shall be included
     14  * in all copies or substantial portions of the Software.
     15  *
     16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     21  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
     22  * DEALINGS IN THE SOFTWARE.
     23  *
     24  * Authors:
     25  *    Chia-I Wu <olv (at) lunarg.com>
     26  */
     27 
     28 #include "ilo_debug.h"
     29 
     30 static const struct debug_named_value ilo_debug_flags[] = {
     31    { "batch",     ILO_DEBUG_BATCH,    "Dump batch/dynamic/surface/instruction buffers" },
     32    { "vs",        ILO_DEBUG_VS,       "Dump vertex shaders" },
     33    { "gs",        ILO_DEBUG_GS,       "Dump geometry shaders" },
     34    { "fs",        ILO_DEBUG_FS,       "Dump fragment shaders" },
     35    { "cs",        ILO_DEBUG_CS,       "Dump compute shaders" },
     36    { "draw",      ILO_DEBUG_DRAW,     "Show draw information" },
     37    { "submit",    ILO_DEBUG_SUBMIT,   "Show batch buffer submissions" },
     38    { "hang",      ILO_DEBUG_HANG,     "Detect GPU hangs" },
     39    { "nohw",      ILO_DEBUG_NOHW,     "Do not send commands to HW" },
     40    { "nocache",   ILO_DEBUG_NOCACHE,  "Always invalidate HW caches" },
     41    { "nohiz",     ILO_DEBUG_NOHIZ,    "Disable HiZ" },
     42    DEBUG_NAMED_VALUE_END
     43 };
     44 
     45 int ilo_debug;
     46 
     47 void
     48 ilo_debug_init(const char *name)
     49 {
     50    ilo_debug = debug_get_flags_option(name, ilo_debug_flags, 0);
     51 }
     52