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      1 //===- NamePool.cpp -------------------------------------------------------===//
      2 //
      3 //                     The MCLinker Project
      4 //
      5 // This file is distributed under the University of Illinois Open Source
      6 // License. See LICENSE.TXT for details.
      7 //
      8 //===----------------------------------------------------------------------===//
      9 #include "mcld/LD/NamePool.h"
     10 
     11 #include "mcld/LD/StaticResolver.h"
     12 
     13 #include <llvm/Support/raw_ostream.h>
     14 
     15 namespace mcld {
     16 
     17 //===----------------------------------------------------------------------===//
     18 // NamePool
     19 //===----------------------------------------------------------------------===//
     20 NamePool::NamePool(NamePool::size_type pSize)
     21     : m_pResolver(new StaticResolver()), m_Table(pSize) {
     22 }
     23 
     24 NamePool::~NamePool() {
     25   delete m_pResolver;
     26 
     27   FreeInfoSet::iterator info, iEnd = m_FreeInfoSet.end();
     28   for (info = m_FreeInfoSet.begin(); info != iEnd; ++info) {
     29     ResolveInfo::Destroy(*info);
     30   }
     31 }
     32 
     33 /// createSymbol - create a symbol
     34 ResolveInfo* NamePool::createSymbol(const llvm::StringRef& pName,
     35                                     bool pIsDyn,
     36                                     ResolveInfo::Type pType,
     37                                     ResolveInfo::Desc pDesc,
     38                                     ResolveInfo::Binding pBinding,
     39                                     ResolveInfo::SizeType pSize,
     40                                     ResolveInfo::Visibility pVisibility) {
     41   ResolveInfo** result = m_FreeInfoSet.allocate();
     42   (*result) = ResolveInfo::Create(pName);
     43   (*result)->setIsSymbol(true);
     44   (*result)->setSource(pIsDyn);
     45   (*result)->setType(pType);
     46   (*result)->setDesc(pDesc);
     47   (*result)->setBinding(pBinding);
     48   (*result)->setVisibility(pVisibility);
     49   (*result)->setSize(pSize);
     50   return *result;
     51 }
     52 
     53 /// insertSymbol - insert a symbol and resolve it immediately
     54 /// @return the pointer of resolved ResolveInfo
     55 /// @return is the symbol existent?
     56 void NamePool::insertSymbol(const llvm::StringRef& pName,
     57                             bool pIsDyn,
     58                             ResolveInfo::Type pType,
     59                             ResolveInfo::Desc pDesc,
     60                             ResolveInfo::Binding pBinding,
     61                             ResolveInfo::SizeType pSize,
     62                             LDSymbol::ValueType pValue,
     63                             ResolveInfo::Visibility pVisibility,
     64                             ResolveInfo* pOldInfo,
     65                             Resolver::Result& pResult) {
     66   // We should check if there is any symbol with the same name existed.
     67   // If it already exists, we should use resolver to decide which symbol
     68   // should be reserved. Otherwise, we insert the symbol and set up its
     69   // attributes.
     70   bool exist = false;
     71   ResolveInfo* old_symbol = m_Table.insert(pName, exist);
     72   ResolveInfo* new_symbol = NULL;
     73   if (exist && old_symbol->isSymbol()) {
     74     new_symbol = m_Table.getEntryFactory().produce(pName);
     75   } else {
     76     exist = false;
     77     new_symbol = old_symbol;
     78   }
     79 
     80   new_symbol->setIsSymbol(true);
     81   new_symbol->setSource(pIsDyn);
     82   new_symbol->setType(pType);
     83   new_symbol->setDesc(pDesc);
     84   new_symbol->setBinding(pBinding);
     85   new_symbol->setVisibility(pVisibility);
     86   new_symbol->setSize(pSize);
     87 
     88   if (!exist) {
     89     // old_symbol is neither existed nor a symbol.
     90     pResult.info = new_symbol;
     91     pResult.existent = false;
     92     pResult.overriden = true;
     93     return;
     94   } else if (pOldInfo != NULL) {
     95     // existent, remember its attribute
     96     pOldInfo->override(*old_symbol);
     97   }
     98 
     99   // exist and is a symbol
    100   // symbol resolution
    101   bool override = false;
    102   unsigned int action = Resolver::LastAction;
    103   if (m_pResolver->resolve(*old_symbol, *new_symbol, override, pValue)) {
    104     pResult.info = old_symbol;
    105     pResult.existent = true;
    106     pResult.overriden = override;
    107   } else {
    108     m_pResolver->resolveAgain(*this, action, *old_symbol, *new_symbol, pResult);
    109   }
    110 
    111   m_Table.getEntryFactory().destroy(new_symbol);
    112   return;
    113 }
    114 
    115 llvm::StringRef NamePool::insertString(const llvm::StringRef& pString) {
    116   bool exist = false;
    117   ResolveInfo* resolve_info = m_Table.insert(pString, exist);
    118   return llvm::StringRef(resolve_info->name(), resolve_info->nameSize());
    119 }
    120 
    121 void NamePool::reserve(NamePool::size_type pSize) {
    122   m_Table.rehash(pSize);
    123 }
    124 
    125 NamePool::size_type NamePool::capacity() const {
    126   return (m_Table.numOfBuckets() - m_Table.numOfEntries());
    127 }
    128 
    129 /// findInfo - find the resolved ResolveInfo
    130 ResolveInfo* NamePool::findInfo(const llvm::StringRef& pName) {
    131   Table::iterator iter = m_Table.find(pName);
    132   return iter.getEntry();
    133 }
    134 
    135 /// findInfo - find the resolved ResolveInfo
    136 const ResolveInfo* NamePool::findInfo(const llvm::StringRef& pName) const {
    137   Table::const_iterator iter = m_Table.find(pName);
    138   return iter.getEntry();
    139 }
    140 
    141 /// findSymbol - find the resolved output LDSymbol
    142 LDSymbol* NamePool::findSymbol(const llvm::StringRef& pName) {
    143   ResolveInfo* info = findInfo(pName);
    144   if (info == NULL)
    145     return NULL;
    146   return info->outSymbol();
    147 }
    148 
    149 /// findSymbol - find the resolved output LDSymbol
    150 const LDSymbol* NamePool::findSymbol(const llvm::StringRef& pName) const {
    151   const ResolveInfo* info = findInfo(pName);
    152   if (info == NULL)
    153     return NULL;
    154   return info->outSymbol();
    155 }
    156 
    157 }  // namespace mcld
    158