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    Searched defs:isCube (Results 1 - 8 of 8) sorted by null

  /external/deqp/external/vulkancts/modules/vulkan/image/
vktImageTexture.hpp 59 inline bool isCube (const Texture& texture)
  /external/deqp/modules/glshared/
glsTextureTestUtil.cpp 121 bool isCube = de::inRange<int>(program, PROGRAM_CUBE_FLOAT, PROGRAM_CUBE_SHADOW_BIAS);
171 else if (isCube || (is2D && isArray) || is3D)
238 sampler = isCube ? "samplerCube" : "sampler2D";
  /external/deqp/external/vulkancts/modules/vulkan/memory/
vktMemoryRequirementsTests.cpp     [all...]
  /external/deqp/external/vulkancts/modules/vulkan/texture/
vktTextureTestUtil.cpp 189 bool isCube = de::inRange<int>(program, PROGRAM_CUBE_FLOAT, PROGRAM_CUBE_SHADOW_BIAS);
216 else if (isCube || (is2D && isArray) || is3D)
311 const bool isCube = m_type == TYPE_CUBE_MAP;
312 const VkImageCreateFlags imageCreateFlags = isCube ? VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT : 0;
    [all...]
  /external/deqp/external/vulkancts/modules/vulkan/pipeline/
vktPipelineRenderToImageTests.cpp 127 inline bool isCube (const VkImageViewType viewType)
665 if (isCube(viewType)) flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
    [all...]
  /external/deqp/modules/gles31/functional/
es31fShaderImageLoadStoreTests.cpp     [all...]
  /external/deqp/external/vulkancts/modules/vulkan/binding_model/
vktBindingShaderAccessTests.cpp     [all...]
  /external/mesa3d/src/gallium/drivers/nouveau/codegen/
nv50_ir.h 928 int isCube() const { return descTable[target].cube ? 1 : 0; }
    [all...]

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