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    Searched defs:isVertexCase (Results 1 - 18 of 18) sorted by null

  /external/deqp/external/openglcts/modules/common/
glcShaderIndexingTests.cpp 157 ShaderIndexingCase(Context& context, const char* name, const char* description, bool isVertexCase, DataType varType,
171 ShaderIndexingCase::ShaderIndexingCase(Context& context, const char* name, const char* description, bool isVertexCase,
175 description, isVertexCase, evalFunc)
366 glu::GLSLVersion glslVersion, bool isVertexCase, DataType varType,
374 std::ostringstream& op = isVertexCase ? vtx : frag;
383 if (isVertexCase)
438 if (isVertexCase)
473 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc,
478 glu::GLSLVersion glslVersion, bool isVertexCase, DataType varType,
486 std::ostringstream& op = isVertexCase ? vtx : frag
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glcShaderLoopTests.cpp 181 ShaderLoopCase(Context& context, const char* name, const char* description, bool isVertexCase,
193 ShaderLoopCase::ShaderLoopCase(Context& context, const char* name, const char* description, bool isVertexCase,
196 description, isVertexCase, evalFunc)
220 const char* description, bool isVertexCase, LoopType loopType,
226 std::ostringstream& op = isVertexCase ? vtx : frag;
238 if (isVertexCase)
282 if (isVertexCase)
291 if (isVertexCase)
298 if (isVertexCase)
389 if (isVertexCase)
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  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderIndexingTests.cpp 220 bool isVertexCase,
236 const bool isVertexCase,
242 : ShaderRenderCase(testCtx, name, description, isVertexCase, evalFunc, new IndexingTestUniformSetup(varType, usesArray), DE_NULL)
387 bool isVertexCase,
393 std::ostringstream& op = isVertexCase ? vtx : frag;
402 if (isVertexCase)
462 if (isVertexCase)
497 return de::MovePtr<ShaderIndexingCase>(new ShaderIndexingCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource, fragmentShaderSource, varType, true));
503 bool isVertexCase,
510 std::ostringstream& op = isVertexCase ? vtx : frag
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vktShaderRenderLoopTests.cpp 262 bool isVertexCase,
267 : ShaderRenderCase (testCtx, name, description, isVertexCase, evalFunc, uniformSetup, DE_NULL)
302 bool isVertexCase,
310 std::ostringstream& op = isVertexCase ? vtx : frag;
322 if (isVertexCase)
383 if (isVertexCase)
393 if (isVertexCase)
400 if (isVertexCase)
488 if (isVertexCase)
519 return de::MovePtr<ShaderLoopCase>(new ShaderLoopCase(testCtx, caseName, description, isVertexCase, evalFunc, uniformSetup, vertexShaderSource, fragmentShaderSource))
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vktShaderRenderOperatorTests.cpp 552 const bool isVertexCase,
563 const bool isVertexCase,
567 : ShaderRenderCaseInstance (context, isVertexCase, evaluator, uniformSetup, DE_NULL, IMAGE_BACKING_MODE_REGULAR,
568 (isVertexCase ? 92 : GRID_SIZE_DEFAULT_FRAGMENT))
627 const bool isVertexCase,
649 const bool isVertexCase,
656 isVertexCase,
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  /external/deqp/modules/gles2/functional/
es2fShaderIndexingTests.cpp 145 ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, deUint32 requirements, const char* vertShaderSource, const char* fragShaderSource);
161 ShaderIndexingCase::ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, deUint32 requirements, const char* vertShaderSource, const char* fragShaderSource)
162 : ShaderRenderCase (context.getTestContext(), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc)
374 static ShaderIndexingCase* createUniformArrayCase (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varType, IndexAccessType readAccess)
378 std::ostringstream& op = isVertexCase ? vtx : frag;
383 if (isVertexCase)
438 if (isVertexCase)
479 requirements |= (isVertexCase ? REQUIREMENT_VERTEX_UNIFORM_LOOPS : REQUIREMENT_FRAGMENT_UNIFORM_LOOPS) | REQUIREMENT_UNIFORM_INDEXING;
481 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
484 static ShaderIndexingCase* createTmpArrayCase (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varType, IndexAccessType writeAccess, IndexAccessType readAccess
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es2fShaderLoopTests.cpp 212 ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LoopRequirement requirement, const char* vertShaderSource, const char* fragShaderSource);
227 ShaderLoopCase::ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LoopRequirement requirement, const char* vertShaderSource, const char* fragShaderSource)
228 : ShaderRenderCase (context.getTestContext(), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc)
276 static ShaderLoopCase* createGenericLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopType loopType, LoopCountType loopCountType, Precision loopCountPrecision, DataType loopCountDataType)
280 std::ostringstream& op = isVertexCase ? vtx : frag;
288 if (isVertexCase)
332 if (isVertexCase)
341 if (isVertexCase)
348 if (isVertexCase)
436 if (isVertexCase)
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es2fShaderOperatorTests.cpp 411 ShaderOperatorCase (Context& context, const char* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* shaderOp, const ShaderDataSpec& spec);
421 ShaderOperatorCase::ShaderOperatorCase (Context& context, const char* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* shaderOp, const ShaderDataSpec& spec)
422 : ShaderRenderCase(context.getTestContext(), context.getRenderContext(), context.getContextInfo(), caseName, description, isVertexCase, m_evaluator)
430 ostringstream& op = isVertexCase ? vtx : frag;
447 if (isVertexCase)
471 string prefix = isVertexCase ? "a_" : "v_";
548 if (isVertexCase)
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es2fUniformApiTests.cpp     [all...]
  /external/deqp/modules/gles2/performance/
es2pShaderControlStatementTests.cpp 167 bool isVertexCase = m_caseType == CASETYPE_VERTEX;
187 isVertexCase ? "a_compareValue" :
192 std::ostringstream& op = isVertexCase ? vtx : frag;
205 if (isVertexCase)
237 if (isConditionMixed && !isVertexCase)
247 writeConditionalWorkload(op, "res", isVertexCase ? "a_value0" : "v_value0"); // Workload calculation for the "true" branch.
249 op << "res = " << (isVertexCase ? "a_value0" : "v_value0") << ";";
258 writeConditionalWorkload(op, "res", isVertexCase ? "a_value1" : "v_value1"); // Workload calculations for the "false" branch.
260 op << "res = " << (isVertexCase ? "a_value1" : "v_value1") << ";";
265 if (isVertexCase)
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es2pShaderOptimizationTests.cpp 128 const bool isVertexCase = shaderType == CASESHADERTYPE_VERTEX;
136 + (isVertexCase ? funcDefs : "") +
141 + (isVertexCase ? mainStatements : "") +
449 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX;
451 const string statements = m_caseType == CASETYPE_BUILT_IN_FUNCTIONS ? builtinFunctionsCaseStatements (optimized, m_useConstantExpressionsOnly, precision, isVertexCase)
452 : m_caseType == CASETYPE_ARRAY ? arrayCaseStatements (optimized, precision, isVertexCase)
453 : m_caseType == CASETYPE_STRUCT ? structCaseStatements (optimized, m_useConstantExpressionsOnly, precision, isVertexCase)
549 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX;
551 const string statements = m_caseType == CASETYPE_SINGLE_STATEMENT ? singleStatementCaseStatements (optimized, precision, isVertexCase)
552 : m_caseType == CASETYPE_MULTIPLE_STATEMENTS ? multipleStatementsCaseStatements (optimized, precision, isVertexCase)
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  /external/deqp/modules/gles3/functional/
es3fShaderIndexingTests.cpp 139 ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource);
152 ShaderIndexingCase::ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource)
153 : ShaderRenderCase(context.getTestContext(), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc)
337 static ShaderIndexingCase* createUniformArrayCase (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varType, IndexAccessType readAccess)
341 std::ostringstream& op = isVertexCase ? vtx : frag;
350 if (isVertexCase)
405 if (isVertexCase)
440 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
443 static ShaderIndexingCase* createTmpArrayCase (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varType, IndexAccessType writeAccess, IndexAccessType readAccess)
447 std::ostringstream& op = isVertexCase ? vtx : frag
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es3fShaderLoopTests.cpp 209 ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource);
220 ShaderLoopCase::ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource)
221 : ShaderRenderCase(context.getTestContext(), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc)
244 static ShaderLoopCase* createGenericLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopType loopType, LoopCountType loopCountType, Precision loopCountPrecision, DataType loopCountDataType)
248 std::ostringstream& op = isVertexCase ? vtx : frag;
260 if (isVertexCase)
304 if (isVertexCase)
313 if (isVertexCase)
320 if (isVertexCase)
408 if (isVertexCase)
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es3fUniformApiTests.cpp     [all...]
es3fShaderOperatorTests.cpp 668 ShaderOperatorCase (Context& context, const char* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const string& shaderOp, const ShaderDataSpec& spec);
683 ShaderOperatorCase::ShaderOperatorCase (Context& context, const char* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const string& shaderOp, const ShaderDataSpec& spec)
684 : ShaderRenderCase (context.getTestContext(), context.getRenderContext(), context.getContextInfo(), caseName, description, isVertexCase, m_evaluator)
687 , m_evaluator (m_renderCtx.getFunctions(), isVertexCase ? SHADERTYPE_VERTEX : SHADERTYPE_FRAGMENT, evalFunc, spec.referenceScale, spec.referenceBias, getDataTypeScalarSize(spec.output))
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  /external/deqp/modules/gles3/performance/
es3pShaderControlStatementTests.cpp 167 bool isVertexCase = m_caseType == CASETYPE_VERTEX;
187 isVertexCase ? "a_compareValue" :
192 std::ostringstream& op = isVertexCase ? vtx : frag;
209 if (isVertexCase)
241 if (isConditionMixed && !isVertexCase)
251 writeConditionalWorkload(op, "res", isVertexCase ? "a_value0" : "v_value0"); // Workload calculation for the "true" branch.
253 op << "res = " << (isVertexCase ? "a_value0" : "v_value0") << ";";
262 writeConditionalWorkload(op, "res", isVertexCase ? "a_value1" : "v_value1"); // Workload calculations for the "false" branch.
264 op << "res = " << (isVertexCase ? "a_value1" : "v_value1") << ";";
269 if (isVertexCase)
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es3pShaderOptimizationTests.cpp 128 const bool isVertexCase = shaderType == CASESHADERTYPE_VERTEX;
137 + (isVertexCase ? funcDefs : "") +
142 + (isVertexCase ? mainStatements : "") +
451 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX;
453 const string statements = m_caseType == CASETYPE_BUILT_IN_FUNCTIONS ? builtinFunctionsCaseStatements (optimized, m_useConstantExpressionsOnly, precision, isVertexCase)
454 : m_caseType == CASETYPE_ARRAY ? arrayCaseStatements (optimized, m_useConstantExpressionsOnly, precision, isVertexCase)
455 : m_caseType == CASETYPE_STRUCT ? structCaseStatements (optimized, m_useConstantExpressionsOnly, precision, isVertexCase)
560 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX;
562 const string statements = m_caseType == CASETYPE_SINGLE_STATEMENT ? singleStatementCaseStatements (optimized, precision, isVertexCase)
563 : m_caseType == CASETYPE_MULTIPLE_STATEMENTS ? multipleStatementsCaseStatements (optimized, precision, isVertexCase)
    [all...]
  /external/deqp/modules/gles31/functional/
es31fProgramUniformTests.cpp     [all...]

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