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      1 /*
      2  * Copyright 2017 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #ifndef SkShadowFlags_DEFINED
      9 #define SkShadowFlags_DEFINED
     10 
     11 // A set of flags shared between the SkAmbientShadowMaskFilter and the SkSpotShadowMaskFilter
     12 enum SkShadowFlags {
     13     kNone_ShadowFlag = 0x00,
     14     /** The occluding object is not opaque. Knowing that the occluder is opaque allows
     15     * us to cull shadow geometry behind it and improve performance. */
     16     kTransparentOccluder_ShadowFlag = 0x01,
     17     /** Don't try to use analytic shadows. */
     18     kGeometricOnly_ShadowFlag = 0x02,
     19     /** Disable use of tonal values when applying color (deprecated) */
     20     kDisableTonalColor_ShadowFlag = 0x04,
     21     /** mask for all shadow flags */
     22     kAll_ShadowFlag = 0x07
     23 };
     24 
     25 #endif
     26