1 // Copyright 2012 the V8 project authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef V8_ZONE_ZONE_H_ 6 #define V8_ZONE_ZONE_H_ 7 8 #include <limits> 9 10 #include "src/base/hashmap.h" 11 #include "src/base/logging.h" 12 #include "src/globals.h" 13 #include "src/list.h" 14 #include "src/splay-tree.h" 15 #include "src/zone/accounting-allocator.h" 16 17 #ifndef ZONE_NAME 18 #define STRINGIFY(x) #x 19 #define TOSTRING(x) STRINGIFY(x) 20 #define ZONE_NAME __FILE__ ":" TOSTRING(__LINE__) 21 #endif 22 23 namespace v8 { 24 namespace internal { 25 26 // The Zone supports very fast allocation of small chunks of 27 // memory. The chunks cannot be deallocated individually, but instead 28 // the Zone supports deallocating all chunks in one fast 29 // operation. The Zone is used to hold temporary data structures like 30 // the abstract syntax tree, which is deallocated after compilation. 31 // 32 // Note: There is no need to initialize the Zone; the first time an 33 // allocation is attempted, a segment of memory will be requested 34 // through the allocator. 35 // 36 // Note: The implementation is inherently not thread safe. Do not use 37 // from multi-threaded code. 38 class V8_EXPORT_PRIVATE Zone final { 39 public: 40 Zone(AccountingAllocator* allocator, const char* name); 41 ~Zone(); 42 43 // Allocate 'size' bytes of memory in the Zone; expands the Zone by 44 // allocating new segments of memory on demand using malloc(). 45 void* New(size_t size); 46 47 template <typename T> 48 T* NewArray(size_t length) { 49 DCHECK_LT(length, std::numeric_limits<size_t>::max() / sizeof(T)); 50 return static_cast<T*>(New(length * sizeof(T))); 51 } 52 53 // Seals the zone to prevent any further allocation. 54 void Seal() { sealed_ = true; } 55 56 // Returns true if more memory has been allocated in zones than 57 // the limit allows. 58 bool excess_allocation() const { 59 return segment_bytes_allocated_ > kExcessLimit; 60 } 61 62 const char* name() const { return name_; } 63 64 size_t allocation_size() const { return allocation_size_; } 65 66 AccountingAllocator* allocator() const { return allocator_; } 67 68 private: 69 // All pointers returned from New() are 8-byte aligned. 70 static const size_t kAlignmentInBytes = 8; 71 72 // Never allocate segments smaller than this size in bytes. 73 static const size_t kMinimumSegmentSize = 8 * KB; 74 75 // Never allocate segments larger than this size in bytes. 76 static const size_t kMaximumSegmentSize = 1 * MB; 77 78 // Report zone excess when allocation exceeds this limit. 79 static const size_t kExcessLimit = 256 * MB; 80 81 // Deletes all objects and free all memory allocated in the Zone. 82 void DeleteAll(); 83 84 // The number of bytes allocated in this zone so far. 85 size_t allocation_size_; 86 87 // The number of bytes allocated in segments. Note that this number 88 // includes memory allocated from the OS but not yet allocated from 89 // the zone. 90 size_t segment_bytes_allocated_; 91 92 // Expand the Zone to hold at least 'size' more bytes and allocate 93 // the bytes. Returns the address of the newly allocated chunk of 94 // memory in the Zone. Should only be called if there isn't enough 95 // room in the Zone already. 96 Address NewExpand(size_t size); 97 98 // Creates a new segment, sets it size, and pushes it to the front 99 // of the segment chain. Returns the new segment. 100 inline Segment* NewSegment(size_t requested_size); 101 102 // The free region in the current (front) segment is represented as 103 // the half-open interval [position, limit). The 'position' variable 104 // is guaranteed to be aligned as dictated by kAlignment. 105 Address position_; 106 Address limit_; 107 108 AccountingAllocator* allocator_; 109 110 Segment* segment_head_; 111 const char* name_; 112 bool sealed_; 113 }; 114 115 // ZoneObject is an abstraction that helps define classes of objects 116 // allocated in the Zone. Use it as a base class; see ast.h. 117 class ZoneObject { 118 public: 119 // Allocate a new ZoneObject of 'size' bytes in the Zone. 120 void* operator new(size_t size, Zone* zone) { return zone->New(size); } 121 122 // Ideally, the delete operator should be private instead of 123 // public, but unfortunately the compiler sometimes synthesizes 124 // (unused) destructors for classes derived from ZoneObject, which 125 // require the operator to be visible. MSVC requires the delete 126 // operator to be public. 127 128 // ZoneObjects should never be deleted individually; use 129 // Zone::DeleteAll() to delete all zone objects in one go. 130 void operator delete(void*, size_t) { UNREACHABLE(); } 131 void operator delete(void* pointer, Zone* zone) { UNREACHABLE(); } 132 }; 133 134 // The ZoneAllocationPolicy is used to specialize generic data 135 // structures to allocate themselves and their elements in the Zone. 136 class ZoneAllocationPolicy final { 137 public: 138 explicit ZoneAllocationPolicy(Zone* zone) : zone_(zone) {} 139 void* New(size_t size) { return zone()->New(size); } 140 static void Delete(void* pointer) {} 141 Zone* zone() const { return zone_; } 142 143 private: 144 Zone* zone_; 145 }; 146 147 // ZoneLists are growable lists with constant-time access to the 148 // elements. The list itself and all its elements are allocated in the 149 // Zone. ZoneLists cannot be deleted individually; you can delete all 150 // objects in the Zone by calling Zone::DeleteAll(). 151 template <typename T> 152 class ZoneList final : public List<T, ZoneAllocationPolicy> { 153 public: 154 // Construct a new ZoneList with the given capacity; the length is 155 // always zero. The capacity must be non-negative. 156 ZoneList(int capacity, Zone* zone) 157 : List<T, ZoneAllocationPolicy>(capacity, ZoneAllocationPolicy(zone)) {} 158 159 // Construct a new ZoneList from a std::initializer_list 160 ZoneList(std::initializer_list<T> list, Zone* zone) 161 : List<T, ZoneAllocationPolicy>(static_cast<int>(list.size()), 162 ZoneAllocationPolicy(zone)) { 163 for (auto& i : list) Add(i, zone); 164 } 165 166 void* operator new(size_t size, Zone* zone) { return zone->New(size); } 167 168 // Construct a new ZoneList by copying the elements of the given ZoneList. 169 ZoneList(const ZoneList<T>& other, Zone* zone) 170 : List<T, ZoneAllocationPolicy>(other.length(), 171 ZoneAllocationPolicy(zone)) { 172 AddAll(other, zone); 173 } 174 175 // We add some convenience wrappers so that we can pass in a Zone 176 // instead of a (less convenient) ZoneAllocationPolicy. 177 void Add(const T& element, Zone* zone) { 178 List<T, ZoneAllocationPolicy>::Add(element, ZoneAllocationPolicy(zone)); 179 } 180 void AddAll(const List<T, ZoneAllocationPolicy>& other, Zone* zone) { 181 List<T, ZoneAllocationPolicy>::AddAll(other, ZoneAllocationPolicy(zone)); 182 } 183 void AddAll(const Vector<T>& other, Zone* zone) { 184 List<T, ZoneAllocationPolicy>::AddAll(other, ZoneAllocationPolicy(zone)); 185 } 186 void InsertAt(int index, const T& element, Zone* zone) { 187 List<T, ZoneAllocationPolicy>::InsertAt(index, element, 188 ZoneAllocationPolicy(zone)); 189 } 190 Vector<T> AddBlock(T value, int count, Zone* zone) { 191 return List<T, ZoneAllocationPolicy>::AddBlock(value, count, 192 ZoneAllocationPolicy(zone)); 193 } 194 void Allocate(int length, Zone* zone) { 195 List<T, ZoneAllocationPolicy>::Allocate(length, ZoneAllocationPolicy(zone)); 196 } 197 void Initialize(int capacity, Zone* zone) { 198 List<T, ZoneAllocationPolicy>::Initialize(capacity, 199 ZoneAllocationPolicy(zone)); 200 } 201 202 void operator delete(void* pointer) { UNREACHABLE(); } 203 void operator delete(void* pointer, Zone* zone) { UNREACHABLE(); } 204 }; 205 206 // A zone splay tree. The config type parameter encapsulates the 207 // different configurations of a concrete splay tree (see splay-tree.h). 208 // The tree itself and all its elements are allocated in the Zone. 209 template <typename Config> 210 class ZoneSplayTree final : public SplayTree<Config, ZoneAllocationPolicy> { 211 public: 212 explicit ZoneSplayTree(Zone* zone) 213 : SplayTree<Config, ZoneAllocationPolicy>(ZoneAllocationPolicy(zone)) {} 214 ~ZoneSplayTree() { 215 // Reset the root to avoid unneeded iteration over all tree nodes 216 // in the destructor. For a zone-allocated tree, nodes will be 217 // freed by the Zone. 218 SplayTree<Config, ZoneAllocationPolicy>::ResetRoot(); 219 } 220 221 void* operator new(size_t size, Zone* zone) { return zone->New(size); } 222 223 void operator delete(void* pointer) { UNREACHABLE(); } 224 void operator delete(void* pointer, Zone* zone) { UNREACHABLE(); } 225 }; 226 227 typedef base::PointerTemplateHashMapImpl<ZoneAllocationPolicy> ZoneHashMap; 228 229 typedef base::CustomMatcherTemplateHashMapImpl<ZoneAllocationPolicy> 230 CustomMatcherZoneHashMap; 231 232 } // namespace internal 233 } // namespace v8 234 235 #endif // V8_ZONE_ZONE_H_ 236