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/external/vulkan-validation-layers/demos/smoke/ | |
Simulation.h | 84 glm::vec3 light_color; member in struct:Simulation::Object |
Smoke.cpp | 33 float light_color[4]; member in struct:__anon43417::ShaderParamBlock 620 memcpy(params.light_color, glm::value_ptr(obj.light_color), sizeof(obj.light_color)); 628 memcpy(params->light_color, glm::value_ptr(obj.light_color), sizeof(obj.light_color)); |