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    Searched defs:linkOk (Results 1 - 4 of 4) sorted by null

  /external/deqp/external/openglcts/modules/common/
glcShaderNegativeTests.cpp 104 bool linkOk = program.getProgramInfo().linkOk;
108 if (vertexOk && fragmentOk && linkOk)
113 if (!vertexOk && !fragmentOk && !linkOk)
184 bool linkOk = program.getProgramInfo().linkOk;
191 else if (m_shaderVariants[i].should_link && !linkOk)
195 else if (!m_shaderVariants[i].should_link && linkOk)
261 bool linkOk = program.getProgramInfo().linkOk;
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glcShaderLibraryCase.cpp 296 bool linkOk = program.getProgramInfo().linkOk;
306 else if (!linkOk)
311 if (vertexOk && fragmentOk && !linkOk)
320 else if (linkOk)
335 if (m_expectResult == EXPECT_COMPILE_FAIL && vertexOk && fragmentOk && !linkOk)
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  /external/deqp/framework/opengl/
gluShaderProgram.hpp 63 bool linkOk; //!< Did link succeed?
66 ProgramInfo (void) : linkOk(false), linkTimeUs(0) {}
132 bool getLinkStatus (void) const { return getInfo().linkOk; }
  /external/deqp/modules/glshared/
glsLongStressCase.cpp 748 const bool linkOk = attemptLink && linkProgram(m_programGL);
750 if (!(vertCompileOk && fragCompileOk && linkOk))
752 log << TestLog::ShaderProgram(linkOk, attemptLink ? getProgramInfoLog(m_programGL) : string(""))
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