1 /* 2 * Copyright 2012 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 21 * DEALINGS IN THE SOFTWARE. 22 */ 23 24 #include "main/core.h" 25 #include "ir.h" 26 #include "linker.h" 27 #include "ir_uniform.h" 28 #include "util/string_to_uint_map.h" 29 30 /* These functions are put in a "private" namespace instead of being marked 31 * static so that the unit tests can access them. See 32 * http://code.google.com/p/googletest/wiki/AdvancedGuide#Testing_Private_Code 33 */ 34 namespace linker { 35 36 gl_uniform_storage * 37 get_storage(struct gl_shader_program *prog, const char *name) 38 { 39 unsigned id; 40 if (prog->UniformHash->get(id, name)) 41 return &prog->data->UniformStorage[id]; 42 43 assert(!"No uniform storage found!"); 44 return NULL; 45 } 46 47 void 48 copy_constant_to_storage(union gl_constant_value *storage, 49 const ir_constant *val, 50 const enum glsl_base_type base_type, 51 const unsigned int elements, 52 unsigned int boolean_true) 53 { 54 for (unsigned int i = 0; i < elements; i++) { 55 switch (base_type) { 56 case GLSL_TYPE_UINT: 57 storage[i].u = val->value.u[i]; 58 break; 59 case GLSL_TYPE_INT: 60 case GLSL_TYPE_SAMPLER: 61 storage[i].i = val->value.i[i]; 62 break; 63 case GLSL_TYPE_FLOAT: 64 storage[i].f = val->value.f[i]; 65 break; 66 case GLSL_TYPE_DOUBLE: 67 /* XXX need to check on big-endian */ 68 memcpy(&storage[i * 2].u, &val->value.d[i], sizeof(double)); 69 break; 70 case GLSL_TYPE_BOOL: 71 storage[i].b = val->value.b[i] ? boolean_true : 0; 72 break; 73 case GLSL_TYPE_ARRAY: 74 case GLSL_TYPE_STRUCT: 75 case GLSL_TYPE_IMAGE: 76 case GLSL_TYPE_ATOMIC_UINT: 77 case GLSL_TYPE_INTERFACE: 78 case GLSL_TYPE_VOID: 79 case GLSL_TYPE_SUBROUTINE: 80 case GLSL_TYPE_FUNCTION: 81 case GLSL_TYPE_ERROR: 82 /* All other types should have already been filtered by other 83 * paths in the caller. 84 */ 85 assert(!"Should not get here."); 86 break; 87 } 88 } 89 } 90 91 /** 92 * Initialize an opaque uniform from the value of an explicit binding 93 * qualifier specified in the shader. Atomic counters are different because 94 * they have no storage and should be handled elsewhere. 95 */ 96 void 97 set_opaque_binding(void *mem_ctx, gl_shader_program *prog, 98 const glsl_type *type, const char *name, int *binding) 99 { 100 101 if (type->is_array() && type->fields.array->is_array()) { 102 const glsl_type *const element_type = type->fields.array; 103 104 for (unsigned int i = 0; i < type->length; i++) { 105 const char *element_name = ralloc_asprintf(mem_ctx, "%s[%d]", name, i); 106 107 set_opaque_binding(mem_ctx, prog, element_type, 108 element_name, binding); 109 } 110 } else { 111 struct gl_uniform_storage *const storage = get_storage(prog, name); 112 113 if (!storage) 114 return; 115 116 const unsigned elements = MAX2(storage->array_elements, 1); 117 118 /* Section 4.4.4 (Opaque-Uniform Layout Qualifiers) of the GLSL 4.20 spec 119 * says: 120 * 121 * "If the binding identifier is used with an array, the first element 122 * of the array takes the specified unit and each subsequent element 123 * takes the next consecutive unit." 124 */ 125 for (unsigned int i = 0; i < elements; i++) { 126 storage->storage[i].i = (*binding)++; 127 } 128 129 for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) { 130 gl_linked_shader *shader = prog->_LinkedShaders[sh]; 131 132 if (shader) { 133 if (storage->type->base_type == GLSL_TYPE_SAMPLER && 134 storage->opaque[sh].active) { 135 for (unsigned i = 0; i < elements; i++) { 136 const unsigned index = storage->opaque[sh].index + i; 137 shader->Program->SamplerUnits[index] = 138 storage->storage[i].i; 139 } 140 141 } else if (storage->type->base_type == GLSL_TYPE_IMAGE && 142 storage->opaque[sh].active) { 143 for (unsigned i = 0; i < elements; i++) { 144 const unsigned index = storage->opaque[sh].index + i; 145 if (index >= ARRAY_SIZE(shader->Program->sh.ImageUnits)) 146 break; 147 shader->Program->sh.ImageUnits[index] = 148 storage->storage[i].i; 149 } 150 } 151 } 152 } 153 } 154 } 155 156 void 157 set_block_binding(gl_shader_program *prog, const char *block_name, 158 unsigned mode, int binding) 159 { 160 unsigned num_blocks = mode == ir_var_uniform ? 161 prog->data->NumUniformBlocks : 162 prog->data->NumShaderStorageBlocks; 163 struct gl_uniform_block *blks = mode == ir_var_uniform ? 164 prog->data->UniformBlocks : prog->data->ShaderStorageBlocks; 165 166 for (unsigned i = 0; i < num_blocks; i++) { 167 if (!strcmp(blks[i].Name, block_name)) { 168 blks[i].Binding = binding; 169 return; 170 } 171 } 172 173 unreachable("Failed to initialize block binding"); 174 } 175 176 void 177 set_uniform_initializer(void *mem_ctx, gl_shader_program *prog, 178 const char *name, const glsl_type *type, 179 ir_constant *val, unsigned int boolean_true) 180 { 181 const glsl_type *t_without_array = type->without_array(); 182 if (type->is_record()) { 183 ir_constant *field_constant; 184 185 field_constant = (ir_constant *)val->components.get_head(); 186 187 for (unsigned int i = 0; i < type->length; i++) { 188 const glsl_type *field_type = type->fields.structure[i].type; 189 const char *field_name = ralloc_asprintf(mem_ctx, "%s.%s", name, 190 type->fields.structure[i].name); 191 set_uniform_initializer(mem_ctx, prog, field_name, 192 field_type, field_constant, boolean_true); 193 field_constant = (ir_constant *)field_constant->next; 194 } 195 return; 196 } else if (t_without_array->is_record() || 197 (type->is_array() && type->fields.array->is_array())) { 198 const glsl_type *const element_type = type->fields.array; 199 200 for (unsigned int i = 0; i < type->length; i++) { 201 const char *element_name = ralloc_asprintf(mem_ctx, "%s[%d]", name, i); 202 203 set_uniform_initializer(mem_ctx, prog, element_name, 204 element_type, val->array_elements[i], 205 boolean_true); 206 } 207 return; 208 } 209 210 struct gl_uniform_storage *const storage = get_storage(prog, name); 211 212 if (!storage) 213 return; 214 215 if (val->type->is_array()) { 216 const enum glsl_base_type base_type = 217 val->array_elements[0]->type->base_type; 218 const unsigned int elements = val->array_elements[0]->type->components(); 219 unsigned int idx = 0; 220 unsigned dmul = glsl_base_type_is_64bit(base_type) ? 2 : 1; 221 222 assert(val->type->length >= storage->array_elements); 223 for (unsigned int i = 0; i < storage->array_elements; i++) { 224 copy_constant_to_storage(& storage->storage[idx], 225 val->array_elements[i], 226 base_type, 227 elements, 228 boolean_true); 229 230 idx += elements * dmul; 231 } 232 } else { 233 copy_constant_to_storage(storage->storage, 234 val, 235 val->type->base_type, 236 val->type->components(), 237 boolean_true); 238 239 if (storage->type->is_sampler()) { 240 for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) { 241 gl_linked_shader *shader = prog->_LinkedShaders[sh]; 242 243 if (shader && storage->opaque[sh].active) { 244 unsigned index = storage->opaque[sh].index; 245 246 shader->Program->SamplerUnits[index] = storage->storage[0].i; 247 } 248 } 249 } 250 } 251 } 252 } 253 254 void 255 link_set_uniform_initializers(struct gl_shader_program *prog, 256 unsigned int boolean_true) 257 { 258 void *mem_ctx = NULL; 259 260 for (unsigned int i = 0; i < MESA_SHADER_STAGES; i++) { 261 struct gl_linked_shader *shader = prog->_LinkedShaders[i]; 262 263 if (shader == NULL) 264 continue; 265 266 foreach_in_list(ir_instruction, node, shader->ir) { 267 ir_variable *const var = node->as_variable(); 268 269 if (!var || (var->data.mode != ir_var_uniform && 270 var->data.mode != ir_var_shader_storage)) 271 continue; 272 273 if (!mem_ctx) 274 mem_ctx = ralloc_context(NULL); 275 276 if (var->data.explicit_binding) { 277 const glsl_type *const type = var->type; 278 279 if (type->without_array()->is_sampler() || 280 type->without_array()->is_image()) { 281 int binding = var->data.binding; 282 linker::set_opaque_binding(mem_ctx, prog, var->type, 283 var->name, &binding); 284 } else if (var->is_in_buffer_block()) { 285 const glsl_type *const iface_type = var->get_interface_type(); 286 287 /* If the variable is an array and it is an interface instance, 288 * we need to set the binding for each array element. Just 289 * checking that the variable is an array is not sufficient. 290 * The variable could be an array element of a uniform block 291 * that lacks an instance name. For example: 292 * 293 * uniform U { 294 * float f[4]; 295 * }; 296 * 297 * In this case "f" would pass is_in_buffer_block (above) and 298 * type->is_array(), but it will fail is_interface_instance(). 299 */ 300 if (var->is_interface_instance() && var->type->is_array()) { 301 for (unsigned i = 0; i < var->type->length; i++) { 302 const char *name = 303 ralloc_asprintf(mem_ctx, "%s[%u]", iface_type->name, i); 304 305 /* Section 4.4.3 (Uniform Block Layout Qualifiers) of the 306 * GLSL 4.20 spec says: 307 * 308 * "If the binding identifier is used with a uniform 309 * block instanced as an array then the first element 310 * of the array takes the specified block binding and 311 * each subsequent element takes the next consecutive 312 * uniform block binding point." 313 */ 314 linker::set_block_binding(prog, name, var->data.mode, 315 var->data.binding + i); 316 } 317 } else { 318 linker::set_block_binding(prog, iface_type->name, 319 var->data.mode, 320 var->data.binding); 321 } 322 } else if (type->contains_atomic()) { 323 /* we don't actually need to do anything. */ 324 } else { 325 assert(!"Explicit binding not on a sampler, UBO or atomic."); 326 } 327 } else if (var->constant_initializer) { 328 linker::set_uniform_initializer(mem_ctx, prog, var->name, 329 var->type, var->constant_initializer, 330 boolean_true); 331 } 332 } 333 } 334 335 ralloc_free(mem_ctx); 336 } 337