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      1 /**************************************************************************
      2  *
      3  * Copyright 2009 VMware, Inc.
      4  * All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the
      8  * "Software"), to deal in the Software without restriction, including
      9  * without limitation the rights to use, copy, modify, merge, publish,
     10  * distribute, sub license, and/or sell copies of the Software, and to
     11  * permit persons to whom the Software is furnished to do so, subject to
     12  * the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the
     15  * next paragraph) shall be included in all copies or substantial portions
     16  * of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
     22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25  *
     26  **************************************************************************/
     27 
     28 
     29 #include "pipe/p_screen.h"
     30 #include "util/u_memory.h"
     31 #include "lp_debug.h"
     32 #include "lp_fence.h"
     33 
     34 
     35 /**
     36  * Create a new fence object.
     37  *
     38  * The rank will be the number of bins in the scene.  Whenever a rendering
     39  * thread hits a fence command, it'll increment the fence counter.  When
     40  * the counter == the rank, the fence is finished.
     41  *
     42  * \param rank  the expected finished value of the fence counter.
     43  */
     44 struct lp_fence *
     45 lp_fence_create(unsigned rank)
     46 {
     47    static int fence_id;
     48    struct lp_fence *fence = CALLOC_STRUCT(lp_fence);
     49 
     50    if (!fence)
     51       return NULL;
     52 
     53    pipe_reference_init(&fence->reference, 1);
     54 
     55    pipe_mutex_init(fence->mutex);
     56    pipe_condvar_init(fence->signalled);
     57 
     58    fence->id = fence_id++;
     59    fence->rank = rank;
     60 
     61    if (LP_DEBUG & DEBUG_FENCE)
     62       debug_printf("%s %d\n", __FUNCTION__, fence->id);
     63 
     64    return fence;
     65 }
     66 
     67 
     68 /** Destroy a fence.  Called when refcount hits zero. */
     69 void
     70 lp_fence_destroy(struct lp_fence *fence)
     71 {
     72    if (LP_DEBUG & DEBUG_FENCE)
     73       debug_printf("%s %d\n", __FUNCTION__, fence->id);
     74 
     75    pipe_mutex_destroy(fence->mutex);
     76    pipe_condvar_destroy(fence->signalled);
     77    FREE(fence);
     78 }
     79 
     80 
     81 /**
     82  * Called by the rendering threads to increment the fence counter.
     83  * When the counter == the rank, the fence is finished.
     84  */
     85 void
     86 lp_fence_signal(struct lp_fence *fence)
     87 {
     88    if (LP_DEBUG & DEBUG_FENCE)
     89       debug_printf("%s %d\n", __FUNCTION__, fence->id);
     90 
     91    pipe_mutex_lock(fence->mutex);
     92 
     93    fence->count++;
     94    assert(fence->count <= fence->rank);
     95 
     96    if (LP_DEBUG & DEBUG_FENCE)
     97       debug_printf("%s count=%u rank=%u\n", __FUNCTION__,
     98                    fence->count, fence->rank);
     99 
    100    /* Wakeup all threads waiting on the mutex:
    101     */
    102    pipe_condvar_broadcast(fence->signalled);
    103 
    104    pipe_mutex_unlock(fence->mutex);
    105 }
    106 
    107 boolean
    108 lp_fence_signalled(struct lp_fence *f)
    109 {
    110    return f->count == f->rank;
    111 }
    112 
    113 void
    114 lp_fence_wait(struct lp_fence *f)
    115 {
    116    if (LP_DEBUG & DEBUG_FENCE)
    117       debug_printf("%s %d\n", __FUNCTION__, f->id);
    118 
    119    pipe_mutex_lock(f->mutex);
    120    assert(f->issued);
    121    while (f->count < f->rank) {
    122       pipe_condvar_wait(f->signalled, f->mutex);
    123    }
    124    pipe_mutex_unlock(f->mutex);
    125 }
    126 
    127 
    128