/external/skia/gm/ |
hsl.cpp | 11 // Hue, Saturation, Color, and Luminosity blend modes are oddballs. 16 // Hue, and then (approximately) apply the other's Saturation and/or Luminosity. 20 // others from Dst, where Color == Hue + Saturation. Color and Luminosity 84 // Hue of Src, Saturation and Luminosity of Dst. 97 // Saturation of Src, Hue and Luminosity of Dst 110 // Hue and Saturation of Src, Luminosity of Dst. 120 static void luminosity(float dr, float dg, float db, function 122 // Luminosity of Src, Hue and Saturation of Dst. 187 { SkBlendMode::kLuminosity, luminosity },
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/external/skqp/gm/ |
hsl.cpp | 11 // Hue, Saturation, Color, and Luminosity blend modes are oddballs. 16 // Hue, and then (approximately) apply the other's Saturation and/or Luminosity. 20 // others from Dst, where Color == Hue + Saturation. Color and Luminosity 84 // Hue of Src, Saturation and Luminosity of Dst. 97 // Saturation of Src, Hue and Luminosity of Dst 110 // Hue and Saturation of Src, Luminosity of Dst. 120 static void luminosity(float dr, float dg, float db, function 122 // Luminosity of Src, Hue and Saturation of Dst. 187 { SkBlendMode::kLuminosity, luminosity },
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/external/deqp/framework/referencerenderer/ |
rrFragmentOperations.cpp | 512 inline float luminosity (const Vec3& rgb) function in namespace:rr::advblend 524 const float lbase = luminosity(cbase); 525 const float llum = luminosity(clum); [all...] |