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  /cts/tests/tests/rscpp/src/android/cts/rscpp/
RSLUTTest.java 49 ScriptIntrinsicLUT lut = ScriptIntrinsicLUT.create(mRS, Element.RGBA_8888(mRS)); local
51 lut.setRed(i, 255-i);
52 lut.setGreen(i, 255-i);
53 lut.setBlue(i, 255-i);
56 lut.forEach(rsInput, rsOutput);
RS3DLUTTest.java 64 ScriptIntrinsic3DLUT lut = ScriptIntrinsic3DLUT.create(mRS, Element.RGBA_8888(mRS)); local
66 lut.setLUT(cube);
67 lut.forEach(rsInput, rsOutput);
  /frameworks/base/core/java/com/android/internal/view/animation/
FallbackLUTInterpolator.java 39 * Used to cache the float[] LUT for use across multiple native
68 * Used to create a one-shot float[] LUT & native interpolator
71 float[] lut = createLUT(interpolator, duration); local
72 return NativeInterpolatorFactoryHelper.createLutInterpolator(lut);
  /frameworks/base/core/jni/
com_android_internal_view_animation_NativeInterpolatorFactoryHelper.cpp 84 float* lut = new float[len]; local
85 env->GetFloatArrayRegion(jlut, 0, len, lut);
86 return reinterpret_cast<jlong>(new LUTInterpolator(lut, len));
  /external/libxcam/modules/soft/
soft_geo_tasks_priv.cpp 36 Float2Image *lut = args->lookup_table.ptr (); local
39 XCAM_ASSERT (lut);
47 Float2 lut_center ((lut->get_width () - 1.0f) / 2.0f, (lut->get_height () - 1.0f) / 2.0f);
77 lut->read_interpolate_array<Float2, 8> (lut_pos, in_pos);
102 lut->read_interpolate_array<Float2, 8> (lut_pos, in_pos);
  /frameworks/native/libs/ui/tools/
lutgen.cpp 37 cout << "lutgen -d SIZE -s SOURCE -t TARGET <lut file>" << endl;
39 cout << "Generate a 3D LUT to convert between two color spaces." << endl;
41 cout << "If <lut file> ends in .inc, data is generated without the array declaration." << endl;
47 cout << " the dimension of the 3D LUT. Example: 17 for a 17x17x17 LUT. 32 by default" << endl;
144 auto lut = ColorSpace::createLUT(gSize, gColorSpaceSrc, gColorSpaceDst); local
145 auto data = lut.get();
148 outputStream << "// 3D LUT stored as an RGB16F texture, in GL order" << endl;
183 outputStream << endl << "}; // end LUT" << endl;
  /frameworks/rs/cpu_ref/
rsCpuIntrinsicLUT.cpp 36 ObjectBaseRef<Allocation> lut; member in class:android::renderscript::RsdCpuScriptIntrinsicLUT
46 lut.set(static_cast<Allocation *>(data));
60 const uchar *tr = (const uchar *)cp->lut->mHal.drvState.lod[0].mallocPtr;
91 lut.clear();
  /external/opencv/cxcore/src/
cxlut.cpp 45 * LUT Transform *
51 type t0 = lut[src[i]]; \
52 type t1 = lut[src[i+1]]; \
56 t0 = lut[src[i+2]]; \
57 t1 = lut[src[i+3]]; \
64 type t0 = lut[src[i]]; \
72 type t0 = lut[src[i]*2]; \
73 type t1 = lut[src[i+1]*2 + 1]; \
81 type t0 = lut[src[i]*3]; \
82 type t1 = lut[src[i+1]*3 + 1];
225 CvMat lutstub, *lut = (CvMat*)lutarr; local
    [all...]
cxconvert.cpp 966 uchar lut[256]; local
    [all...]
cxmatmul.cpp 1598 CvMat* lut = 0; local
1919 cvReleaseMat( &lut ); variable
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  /packages/apps/Gallery2/jni/filters/
fx.c 37 char* lut = 0; local
39 AndroidBitmap_lockPixels(env, lutbitmap, (void**) &lut);
41 unsigned char * lutrgb = (unsigned char * )lut;
  /cts/tests/tests/rscpp/librscpptest/
rs_jni.cpp 186 sp<ScriptIntrinsicLUT> lut = ScriptIntrinsicLUT::create(rs, e); local
193 lut->setRed(0, 256, lutValues);
194 lut->setGreen(0, 256, lutValues);
195 lut->setBlue(0, 256, lutValues);
197 lut->forEach(inputAlloc,outputAlloc);
236 sp<ScriptIntrinsic3DLUT> lut = ScriptIntrinsic3DLUT::create(rs, e); local
241 lut->setLUT(colorCube);
242 lut->forEach(inputAlloc,outputAlloc);
  /external/dng_sdk/source/
dng_linearization_info.cpp 316 uint16 *lut = NULL; local
323 lut = info.fLinearizationTable->Buffer_uint16 ();
330 // the entire process can be a single LUT.
346 if (lut)
351 x = lut [x];
403 if (lut)
408 x = lut [x];
565 // Simple LUT case.
574 const uint16 *lut = fScale_buffer->Buffer_uint16 (); local
586 *dstPtr = lut [*srcPtr]
617 const real32 *lut = fScale_buffer->Buffer_real32 (); local
664 const int32 *lut = fScale_buffer->Buffer_int32 (); local
792 const real32 *lut = fScale_buffer->Buffer_real32 (); local
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  /external/opencv/cv/src/
cvdistransform.cpp 629 uchar lut[256]; local
642 lut[x] = CV_CAST_8U(x+1);
649 dbase[x] = (uchar)(sbase[x] == 0 ? 0 : lut[dbase[x-1]]);
657 a = sbase[0] == 0 ? 0 : lut[dbase[-dststep]];
662 a = sbase[x] == 0 ? 0 : lut[MIN(a, dbase[x - dststep])];
674 a = lut[a];
684 a = lut[dbase[width-1+dststep]];
690 a = lut[MIN(a, b)];
cvhistogram.cpp 2314 CvMat* lut = 0; local
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  /external/pdfium/third_party/lcms/src/
cmsps2.c 569 // Following code dumps a LUT onto memory stream
912 DeviceLink = cmsPipelineDup(v ->Lut);
1051 cmsPipeline* lut = NULL; local
1075 // Read the lut with all necessary conversion stages
1076 lut = _cmsReadInputLUT(hProfile, Intent);
1077 if (lut == NULL) goto Error;
1080 // Tone curves + matrix can be implemented without any LUT
1081 if (cmsPipelineCheckAndRetreiveStages(lut, 2, cmsSigCurveSetElemType, cmsSigMatrixElemType, &Shaper, &Matrix)) {
1087 // We need a LUT for the rest
1096 // Get rid of LUT
    [all...]
cmslut.c 104 // This function is quite useful to analyze the structure of a LUT and retrieve the MPE elements
105 // that conform the LUT. It should be called with the LUT, the number of expected elements and
110 cmsBool CMSEXPORT cmsPipelineCheckAndRetreiveStages(const cmsPipeline* Lut, cmsUInt32Number n, ...)
119 if (cmsPipelineStageCount(Lut) != n) return FALSE;
124 mpe = Lut ->Elements;
138 mpe = Lut ->Elements;
619 // Our resulting LUT would be same gridpoints on all dimensions
636 // Our resulting LUT would be same gridpoints on all dimensions
1314 cmsPipeline* lut = (cmsPipeline*) D; local
1340 cmsPipeline* lut = (cmsPipeline*) D; local
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  /external/swiftshader/src/Renderer/
Surface.hpp 398 dword lut; member in struct:sw::Surface::DXT1
407 dword lut; member in struct:sw::Surface::DXT3
  /external/pdfium/core/fxge/dib/
cfx_dibsource.cpp 50 uint32_t lut) {
51 uint32_t lut_1 = lut - 1;
324 int lut = palette.GetLutCount(); local
326 if (lut > 256) {
329 int lut_256 = lut - 256;
351 int32_t lut_1 = lut - 1;
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  /external/skia/samplecode/
SampleFilterFuzz.cpp 303 uint8_t* lut = lutMemory.get(); local
307 lut[i] = (i * 255) / maxIndex;
314 invR ? invLut[r] : lut[r],
315 invG ? invLut[g] : lut[g],
316 invB ? invLut[b] : lut[b]);
  /external/skqp/samplecode/
SampleFilterFuzz.cpp 303 uint8_t* lut = lutMemory.get(); local
307 lut[i] = (i * 255) / maxIndex;
314 invR ? invLut[r] : lut[r],
315 invG ? invLut[g] : lut[g],
316 invB ? invLut[b] : lut[b]);
  /external/brotli/c/enc/
encode.c 482 static const int lut[4] = { 0, 0, 1, 2 }; local
484 int prev = lut[input[start_pos & mask] >> 6] * 3;
488 ++bigram_prefix_histo[prev + lut[literal >> 6]];
489 prev = lut[literal >> 6] * 3;
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  /external/mesa3d/src/gallium/drivers/softpipe/
sp_tex_sample.c 2183 float *lut = (float *) MALLOC(WEIGHT_LUT_SIZE * sizeof(float)); local
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  /external/deqp/external/openglcts/modules/gl/
gl4cShadingLanguage420PackTests.cpp 14558 static const GLchar* lut[] = { "0", "1", "2", "3" }; local
14589 static const GLchar* lut[] = { local
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gl4cEnhancedLayoutsTests.cpp 4754 static const GLchar* lut[Shader::STAGE_MAX][Variable::STORAGE_MAX] = { local
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