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      1 /*
      2  * Copyright (C) 2012 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_HWUI_CACHE_TEXTURE_H
     18 #define ANDROID_HWUI_CACHE_TEXTURE_H
     19 
     20 #include "PixelBuffer.h"
     21 #include "Rect.h"
     22 #include "Texture.h"
     23 #include "Vertex.h"
     24 
     25 #include <GLES3/gl3.h>
     26 #include <SkGlyph.h>
     27 #include <utils/Log.h>
     28 
     29 namespace android {
     30 namespace uirenderer {
     31 
     32 class Caches;
     33 
     34 /**
     35  * CacheBlock is a node in a linked list of current free space areas in a CacheTexture.
     36  * Using CacheBlocks enables us to pack the cache from top to bottom as well as left to right.
     37  * When we add a glyph to the cache, we see if it fits within one of the existing columns that
     38  * have already been started (this is the case if the glyph fits vertically as well as
     39  * horizontally, and if its width is sufficiently close to the column width to avoid
     40  * sub-optimal packing of small glyphs into wide columns). If there is no column in which the
     41  * glyph fits, we check the final node, which is the remaining space in the cache, creating
     42  * a new column as appropriate.
     43  *
     44  * As columns fill up, we remove their CacheBlock from the list to avoid having to check
     45  * small blocks in the future.
     46  */
     47 struct CacheBlock {
     48     uint16_t mX;
     49     uint16_t mY;
     50     uint16_t mWidth;
     51     uint16_t mHeight;
     52     CacheBlock* mNext;
     53     CacheBlock* mPrev;
     54 
     55     CacheBlock(uint16_t x, uint16_t y, uint16_t width, uint16_t height)
     56             : mX(x), mY(y), mWidth(width), mHeight(height), mNext(nullptr), mPrev(nullptr) {}
     57 
     58     static CacheBlock* insertBlock(CacheBlock* head, CacheBlock* newBlock);
     59     static CacheBlock* removeBlock(CacheBlock* head, CacheBlock* blockToRemove);
     60 
     61     void output() {
     62         CacheBlock* currBlock = this;
     63         while (currBlock) {
     64             ALOGD("Block: this, x, y, w, h = %p, %d, %d, %d, %d", currBlock, currBlock->mX,
     65                   currBlock->mY, currBlock->mWidth, currBlock->mHeight);
     66             currBlock = currBlock->mNext;
     67         }
     68     }
     69 };
     70 
     71 class CacheTexture {
     72 public:
     73     CacheTexture(uint16_t width, uint16_t height, GLenum format, uint32_t maxQuadCount);
     74     ~CacheTexture();
     75 
     76     void reset();
     77     void init();
     78 
     79     void releaseMesh();
     80     void releasePixelBuffer();
     81 
     82     void allocatePixelBuffer();
     83     void allocateMesh();
     84 
     85     // Returns true if glPixelStorei(GL_UNPACK_ROW_LENGTH) must be reset
     86     // This method will also call setDirty(false)
     87     bool upload();
     88 
     89     bool fitBitmap(const SkGlyph& glyph, uint32_t* retOriginX, uint32_t* retOriginY);
     90 
     91     inline uint16_t getWidth() const { return mWidth; }
     92 
     93     inline uint16_t getHeight() const { return mHeight; }
     94 
     95     inline GLenum getFormat() const { return mFormat; }
     96 
     97     inline uint32_t getOffset(uint16_t x, uint16_t y) const {
     98         return (y * getWidth() + x) * PixelBuffer::formatSize(mFormat);
     99     }
    100 
    101     inline const Rect* getDirtyRect() const { return &mDirtyRect; }
    102 
    103     inline PixelBuffer* getPixelBuffer() const { return mPixelBuffer; }
    104 
    105     Texture& getTexture() {
    106         allocatePixelBuffer();
    107         return mTexture;
    108     }
    109 
    110     GLuint getTextureId() {
    111         allocatePixelBuffer();
    112         return mTexture.id();
    113     }
    114 
    115     inline bool isDirty() const { return mDirty; }
    116 
    117     inline bool getLinearFiltering() const { return mLinearFiltering; }
    118 
    119     /**
    120      * This method assumes that the proper texture unit is active.
    121      */
    122     void setLinearFiltering(bool linearFiltering);
    123 
    124     inline uint16_t getGlyphCount() const { return mNumGlyphs; }
    125 
    126     TextureVertex* mesh() const { return mMesh; }
    127 
    128     uint32_t meshElementCount() const { return mCurrentQuad * 6; }
    129 
    130     uint16_t* indices() const { return (uint16_t*)nullptr; }
    131 
    132     void resetMesh() { mCurrentQuad = 0; }
    133 
    134     inline void addQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2,
    135                         float v2, float x3, float y3, float u3, float v3, float x4, float y4,
    136                         float u4, float v4) {
    137         TextureVertex* mesh = mMesh + mCurrentQuad * 4;
    138         TextureVertex::set(mesh++, x2, y2, u2, v2);
    139         TextureVertex::set(mesh++, x3, y3, u3, v3);
    140         TextureVertex::set(mesh++, x1, y1, u1, v1);
    141         TextureVertex::set(mesh++, x4, y4, u4, v4);
    142         mCurrentQuad++;
    143     }
    144 
    145     bool canDraw() const { return mCurrentQuad > 0; }
    146 
    147     bool endOfMesh() const { return mCurrentQuad == mMaxQuadCount; }
    148 
    149     uint32_t calculateFreeMemory() const;
    150 
    151 private:
    152     void setDirty(bool dirty);
    153 
    154     PixelBuffer* mPixelBuffer = nullptr;
    155     Texture mTexture;
    156     uint32_t mWidth, mHeight;
    157     GLenum mFormat;
    158     bool mLinearFiltering = false;
    159     bool mDirty = false;
    160     uint16_t mNumGlyphs = 0;
    161     TextureVertex* mMesh = nullptr;
    162     uint32_t mCurrentQuad = 0;
    163     uint32_t mMaxQuadCount;
    164     Caches& mCaches;
    165     CacheBlock* mCacheBlocks;
    166     bool mHasUnpackRowLength;
    167     Rect mDirtyRect;
    168 };
    169 
    170 };  // namespace uirenderer
    171 };  // namespace android
    172 
    173 #endif  // ANDROID_HWUI_CACHE_TEXTURE_H
    174