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      1 /*
      2  * Copyright (C) 2014 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package com.android.internal.view.animation;
     18 
     19 import android.animation.TimeInterpolator;
     20 import android.util.TimeUtils;
     21 import android.view.Choreographer;
     22 
     23 /**
     24  * Interpolator that builds a lookup table to use. This is a fallback for
     25  * building a native interpolator from a TimeInterpolator that is not marked
     26  * with {@link HasNativeInterpolator}
     27  *
     28  * This implements TimeInterpolator to allow for easier interop with Animators
     29  */
     30 @HasNativeInterpolator
     31 public class FallbackLUTInterpolator implements NativeInterpolatorFactory, TimeInterpolator {
     32 
     33     // If the duration of an animation is more than 300 frames, we cap the sample size to 300.
     34     private static final int MAX_SAMPLE_POINTS = 300;
     35     private TimeInterpolator mSourceInterpolator;
     36     private final float mLut[];
     37 
     38     /**
     39      * Used to cache the float[] LUT for use across multiple native
     40      * interpolator creation
     41      */
     42     public FallbackLUTInterpolator(TimeInterpolator interpolator, long duration) {
     43         mSourceInterpolator = interpolator;
     44         mLut = createLUT(interpolator, duration);
     45     }
     46 
     47     private static float[] createLUT(TimeInterpolator interpolator, long duration) {
     48         long frameIntervalNanos = Choreographer.getInstance().getFrameIntervalNanos();
     49         int animIntervalMs = (int) (frameIntervalNanos / TimeUtils.NANOS_PER_MS);
     50         // We need 2 frame values as the minimal.
     51         int numAnimFrames = Math.max(2, (int) Math.ceil(((double) duration) / animIntervalMs));
     52         numAnimFrames = Math.min(numAnimFrames, MAX_SAMPLE_POINTS);
     53         float values[] = new float[numAnimFrames];
     54         float lastFrame = numAnimFrames - 1;
     55         for (int i = 0; i < numAnimFrames; i++) {
     56             float inValue = i / lastFrame;
     57             values[i] = interpolator.getInterpolation(inValue);
     58         }
     59         return values;
     60     }
     61 
     62     @Override
     63     public long createNativeInterpolator() {
     64         return NativeInterpolatorFactoryHelper.createLutInterpolator(mLut);
     65     }
     66 
     67     /**
     68      * Used to create a one-shot float[] LUT & native interpolator
     69      */
     70     public static long createNativeInterpolator(TimeInterpolator interpolator, long duration) {
     71         float[] lut = createLUT(interpolator, duration);
     72         return NativeInterpolatorFactoryHelper.createLutInterpolator(lut);
     73     }
     74 
     75     @Override
     76     public float getInterpolation(float input) {
     77         return mSourceInterpolator.getInterpolation(input);
     78     }
     79 }
     80