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    Searched defs:m_numVertices (Results 1 - 6 of 6) sorted by null

  /external/deqp/framework/randomshaders/
rsgProgramExecutor.cpp 81 int m_numVertices;
86 : m_numVertices(numVertices)
103 storage = new VaryingStorage(type, m_numVertices);
  /external/deqp/external/openglcts/modules/common/
glcShaderRenderCase.cpp 151 return m_numVertices;
206 int m_numVertices;
224 , m_numVertices((gridSize + 1) * (gridSize + 1))
233 m_positions.resize(m_numVertices);
234 m_coords.resize(m_numVertices);
235 m_unitCoords.resize(m_numVertices);
236 m_attribOne.resize(m_numVertices);
237 m_screenPos.resize(m_numVertices);
241 m_userAttribs[i].resize(m_numVertices);
  /external/deqp/external/vulkancts/modules/vulkan/robustness/
vktRobustnessVertexAccessTests.cpp 72 const deUint32 m_numVertices;
153 const deUint32 m_numVertices;
244 , m_numVertices (numVertices)
289 attributeUse << "\toutData[(gl_InstanceIndex * " << numScalarsPerVertex * m_numVertices
317 "\t" << outType << " outData[" << (m_numVertices * numValues) * m_numInstances << "];\n"
363 m_numVertices,
416 m_numVertices,
437 , m_numVertices (numVertices)
562 // Create vertex buffer that stores the vertex number (from 0 to m_numVertices - 1)
613 m_outBufferSize = getBufferSizeInBytes(m_numVertices * m_numInstances * numChannels * 3, VK_FORMAT_R32_UINT)
    [all...]
  /external/deqp/modules/glshared/
glsShaderRenderCase.cpp 141 int getNumVertices (void) const { return m_numVertices; }
162 int m_numVertices;
179 , m_numVertices ((gridSize + 1) * (gridSize + 1))
188 m_positions.resize(m_numVertices);
189 m_coords.resize(m_numVertices);
190 m_unitCoords.resize(m_numVertices);
191 m_attribOne.resize(m_numVertices);
192 m_screenPos.resize(m_numVertices);
196 m_userAttribs[i].resize(m_numVertices);
  /prebuilts/ndk/r16/sources/third_party/vulkan/src/tests/
vkrenderframework.h 218 int m_numVertices;
  /external/deqp/modules/gles3/performance/
es3pDepthTests.cpp 110 const int m_numVertices;
117 , m_numVertices (int(object.geometry.size())/4)
706 gl.drawArrays(GL_TRIANGLES, 0, data.m_numVertices);
717 gl.drawArraysInstanced(GL_TRIANGLES, 0, data.m_numVertices, instances);
    [all...]

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