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  /frameworks/native/opengl/libagl/
light.cpp 225 c->transforms.mvui.point4(&c->transforms.mvui,
234 c->transforms.mvui.point3(&c->transforms.mvui,
360 c->transforms.mvui.point3(&c->transforms.mvui, &n, &n);
364 // GL_NORMALIZE. We could optimize this by scaling mvui
543 ogles_validate_transform(c, transform_state_t::MVUI);
544 transform_t& mvui = c->transforms.mvui; local
    [all...]
context.h 491 MVUI = 0x10,
509 mvui_transform_t mvui; member in struct:android::gl::transform_state_t

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