/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
esextcTessellationShaderProperties.cpp | 83 glw::GLint n_components = property_value_data[n_property * 3 + 1]; local 105 if (memcmp(expected_bool_value, bool_value, sizeof(bool) * n_components) != 0) 113 if (memcmp(expected_int_value, int_value, sizeof(int) * n_components) != 0) 121 if ((n_components >= 1 && de::abs(float_value[0] - (float)expected_value) > epsilon) || 122 (n_components >= 2 && de::abs(float_value[1] - (float)expected_value) > epsilon) || 123 (n_components >= 3 && de::abs(float_value[2] - (float)expected_value) > epsilon) || 124 (n_components >= 4 && de::abs(float_value[3] - (float)expected_value) > epsilon))
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/external/deqp/external/openglcts/modules/gles32/ |
es32cRobustBufferAccessBehaviorTests.cpp | 397 static const GLuint n_components = 2; local 399 GLbyte source_pixels[image_width * image_height * n_components]; 402 source_pixels[i * n_components + 0] = (GLubyte)((i % 16)); 403 source_pixels[i * n_components + 1] = (GLubyte)((i / 16)); 411 static const GLuint n_components = 4; local 413 GLfloat source_pixels[image_width * image_height * n_components]; 416 source_pixels[i * n_components + 0] = (GLfloat)(i % 16) / 16.0f; 417 source_pixels[i * n_components + 1] = (GLfloat)(i / 16) / 16.0f; 418 source_pixels[i * n_components + 2] = (GLfloat)i / 256.0f; 419 source_pixels[i * n_components + 3] = 1.0f [all...] |
/external/deqp/external/openglcts/modules/glesext/gpu_shader5/ |
esextcGPUShader5TextureGatherOffset.hpp | 53 glw::GLuint n_components; member in struct:glcts::GPUShader5TextureGatherOffsetTestBase::VertexBufferInfo [all...] |
/external/mesa3d/src/mesa/main/ |
texcompress_bptc.c | 366 int n_components; local 389 n_components = 4; 395 n_components = 3; 405 for (component = 0; component < n_components; component++) { 417 for (component = 0; component < n_components; component++) { [all...] |
/external/deqp/external/openglcts/modules/common/ |
glcRobustBufferAccessBehaviorTests.cpp | 1761 static const GLuint n_components = 2; local 1775 static const GLuint n_components = 4; local [all...] |
/external/deqp/external/openglcts/modules/gl/ |
gl4cShaderImageLoadStoreTests.cpp | 7465 static const GLuint n_components = 4; \/* RGBA *\/ local 7562 static const GLuint n_components = 4; \/* RGBA *\/ local 7593 static const GLuint n_components = 4; \/* RGBA *\/ local 7676 const GLuint n_components = 4; local 7728 static const GLuint n_components = 4; \/* RGBA *\/ local 8126 static const GLuint n_components = 4; \/* RGBA *\/ local 8164 static const GLuint n_components = 4; \/* RGBA *\/ local 8279 static const GLuint n_components = 4; \/* RGBA *\/ local 8360 static const GLuint n_components = 4; \/* RGBA *\/ local [all...] |
gl4cGPUShaderFP64Tests.cpp | 10260 const unsigned int n_components = Utils::getNumberOfComponentsForVariableType(variable.type); local 10330 unsigned int n_components = 0; local 13161 glw::GLuint n_components = Utils::getNumberOfComponentsForVariableType(m_arg_type); local 13202 const glw::GLuint n_components = de::max(n_components_0, n_components_1); local 13352 const glw::GLuint n_components = de::max(n_components_0, n_components_1); local 13484 const glw::GLuint n_components = de::max(de::max(n_components_0, n_components_1), n_components_2); local 13598 const glw::GLuint n_components = Utils::getNumberOfComponentsForVariableType(type); local 13662 const glw::GLuint n_components = getArgumentComponents(argument); local 13694 const glw::GLuint n_components = Utils::getNumberOfComponentsForVariableType(type); local 13736 const glw::GLuint n_components = Utils::getNumberOfComponentsForVariableType(type); local 13831 const glw::GLuint n_components = Utils::getNumberOfComponentsForVariableType(type); local 14923 const glw::GLuint n_components = Utils::getNumberOfComponentsForVariableType(type); local 14990 const glw::GLuint n_components = function_object.getArgumentComponents(argument); local [all...] |
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
esextcTextureCubeMapArraySampling.cpp | 255 * @tparam N_Components Number of image components 262 template <typename T, unsigned int N_Components> 265 const glw::GLuint n_components_per_pixel = N_Components; 286 * @tparam N_Components Number of coordinates in vector 291 template <unsigned int N_NormalizedComponents, unsigned int N_Components> 294 glw::GLfloat* components = data + index * N_Components; 338 * @tparam N_Components Number of coordinates in vector 343 template <unsigned int N_Components> 346 const glw::GLuint n_components = N_Components; local 1670 const glw::GLuint n_components = N_Components; local 2358 glw::GLuint n_components = 0; local 2492 glw::GLuint n_components = 0; local 2695 glw::GLuint n_components = 0; local 2779 glw::GLuint n_components = 0; local 2865 glw::GLuint n_components = 0; local 2952 glw::GLuint n_components = 0; local 5111 glw::GLuint n_components = 0; local 5200 const glw::GLuint n_components = 4; local [all...] |