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    Searched defs:n_layers (Results 1 - 5 of 5) sorted by null

  /external/deqp/external/openglcts/modules/glesext/geometry_shader/
esextcGeometryShaderLayeredRendering.hpp 157 unsigned int n_layers; member in struct:glcts::GeometryShaderLayeredRendering::__anon17561
  /external/deqp/external/openglcts/modules/gl/
gl4cTextureViewTests.hpp 520 unsigned int n_layers; member in struct:gl4cts::TextureViewTestViewSampling::_reference_color_storage
544 n_layers = in_n_layers;
582 void resetReferenceColorStorage(unsigned int n_layers, unsigned int n_faces, unsigned int n_mipmaps,
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gl4cCopyImageTests.cpp 2677 const GLuint n_layers = (true == is_multi_layer) ? FUNCTIONAL_TEST_N_LAYERS : 1; local
2726 GLuint n_layers = 1; local
3125 const GLuint n_layers = depths[i]; local
3184 const GLuint n_layers = depths[lvl]; local
3970 const GLuint n_layers = (GL_TEXTURE_CUBE_MAP_ARRAY != test_case.m_target) ? m_depth : 6; local
4005 const GLuint n_layers = (GL_TEXTURE_CUBE_MAP_ARRAY != test_case.m_target) ? m_depth : 6; local
4064 const GLuint n_layers = (GL_TEXTURE_CUBE_MAP_ARRAY != test_case.m_target) ? m_depth : 6; local
4085 const GLuint n_layers = (GL_TEXTURE_CUBE_MAP_ARRAY != test_case.m_target) ? m_depth : 6; local
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gl4cShaderImageLoadStoreTests.cpp 7359 const GLuint n_layers = GetTotalNumberOfLayers(it->m_n_elements, it->m_type); local
7564 const GLuint n_layers = GetTotalNumberOfLayers(n_elements, target); local
7595 const GLuint n_layers = GetTotalNumberOfLayers(n_elements, target); local
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  /external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
esextcTextureCubeMapArraySampling.cpp 475 * @param n_layers Number of elements in array
480 glw::GLint element_index, glw::GLint n_layers,
483 getColorFloatComponents(cube_face, element_index, 0 /* mipmap_level */, n_layers, n_mipmap_levels, out_components);
491 * @param n_layers Number of elements in array
496 glw::GLint element_index, glw::GLint n_layers,
506 getColorFloatComponents(cube_face, element_index, mipmap_level, n_layers, n_mipmap_levels, out_components);
516 * @param n_layers Number of elements in array
522 glw::GLint element_index, glw::GLint n_layers, glw::GLint n_mipmap_levels,
525 getColorIntComponents<T>(cube_face, element_index, 0 /* mipmap_level */, n_layers, n_mipmap_levels, out_components);
535 * @param n_layers Number of elements in arra
3950 const glw::GLuint n_layers = resolution.m_depth \/ 6; local
4026 const glw::GLuint n_layers = resolution.m_depth \/ n_faces; local
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