/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
esextcGeometryShaderLayeredRendering.hpp | 157 unsigned int n_layers; member in struct:glcts::GeometryShaderLayeredRendering::__anon17561
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/external/deqp/external/openglcts/modules/gl/ |
gl4cTextureViewTests.hpp | 520 unsigned int n_layers; member in struct:gl4cts::TextureViewTestViewSampling::_reference_color_storage 544 n_layers = in_n_layers; 582 void resetReferenceColorStorage(unsigned int n_layers, unsigned int n_faces, unsigned int n_mipmaps, [all...] |
gl4cCopyImageTests.cpp | 2677 const GLuint n_layers = (true == is_multi_layer) ? FUNCTIONAL_TEST_N_LAYERS : 1; local 2726 GLuint n_layers = 1; local 3125 const GLuint n_layers = depths[i]; local 3184 const GLuint n_layers = depths[lvl]; local 3970 const GLuint n_layers = (GL_TEXTURE_CUBE_MAP_ARRAY != test_case.m_target) ? m_depth : 6; local 4005 const GLuint n_layers = (GL_TEXTURE_CUBE_MAP_ARRAY != test_case.m_target) ? m_depth : 6; local 4064 const GLuint n_layers = (GL_TEXTURE_CUBE_MAP_ARRAY != test_case.m_target) ? m_depth : 6; local 4085 const GLuint n_layers = (GL_TEXTURE_CUBE_MAP_ARRAY != test_case.m_target) ? m_depth : 6; local [all...] |
gl4cShaderImageLoadStoreTests.cpp | 7359 const GLuint n_layers = GetTotalNumberOfLayers(it->m_n_elements, it->m_type); local 7564 const GLuint n_layers = GetTotalNumberOfLayers(n_elements, target); local 7595 const GLuint n_layers = GetTotalNumberOfLayers(n_elements, target); local [all...] |
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
esextcTextureCubeMapArraySampling.cpp | 475 * @param n_layers Number of elements in array 480 glw::GLint element_index, glw::GLint n_layers, 483 getColorFloatComponents(cube_face, element_index, 0 /* mipmap_level */, n_layers, n_mipmap_levels, out_components); 491 * @param n_layers Number of elements in array 496 glw::GLint element_index, glw::GLint n_layers, 506 getColorFloatComponents(cube_face, element_index, mipmap_level, n_layers, n_mipmap_levels, out_components); 516 * @param n_layers Number of elements in array 522 glw::GLint element_index, glw::GLint n_layers, glw::GLint n_mipmap_levels, 525 getColorIntComponents<T>(cube_face, element_index, 0 /* mipmap_level */, n_layers, n_mipmap_levels, out_components); 535 * @param n_layers Number of elements in arra 3950 const glw::GLuint n_layers = resolution.m_depth \/ 6; local 4026 const glw::GLuint n_layers = resolution.m_depth \/ n_faces; local [all...] |