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      1 /*
      2  * Copyright 2010 Christoph Bumiller
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      8  * and/or sell copies of the Software, and to permit persons to whom the
      9  * Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice shall be included in
     12  * all copies or substantial portions of the Software.
     13  *
     14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     15  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     16  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     17  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
     18  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
     19  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
     20  * OTHER DEALINGS IN THE SOFTWARE.
     21  */
     22 
     23 #include "pipe/p_context.h"
     24 #include "pipe/p_state.h"
     25 #include "util/u_inlines.h"
     26 #include "util/u_format.h"
     27 #include "translate/translate.h"
     28 
     29 #include "nv50/nv50_context.h"
     30 #include "nv50/nv50_query_hw.h"
     31 #include "nv50/nv50_resource.h"
     32 
     33 #include "nv50/nv50_3d.xml.h"
     34 
     35 void
     36 nv50_vertex_state_delete(struct pipe_context *pipe,
     37                          void *hwcso)
     38 {
     39    struct nv50_vertex_stateobj *so = hwcso;
     40 
     41    if (so->translate)
     42       so->translate->release(so->translate);
     43    FREE(hwcso);
     44 }
     45 
     46 void *
     47 nv50_vertex_state_create(struct pipe_context *pipe,
     48                          unsigned num_elements,
     49                          const struct pipe_vertex_element *elements)
     50 {
     51     struct nv50_vertex_stateobj *so;
     52     struct translate_key transkey;
     53     unsigned i;
     54 
     55     so = MALLOC(sizeof(*so) +
     56                 num_elements * sizeof(struct nv50_vertex_element));
     57     if (!so)
     58         return NULL;
     59     so->num_elements = num_elements;
     60     so->instance_elts = 0;
     61     so->instance_bufs = 0;
     62     so->need_conversion = false;
     63 
     64     memset(so->vb_access_size, 0, sizeof(so->vb_access_size));
     65 
     66     for (i = 0; i < PIPE_MAX_ATTRIBS; ++i)
     67        so->min_instance_div[i] = 0xffffffff;
     68 
     69     transkey.nr_elements = 0;
     70     transkey.output_stride = 0;
     71 
     72     for (i = 0; i < num_elements; ++i) {
     73         const struct pipe_vertex_element *ve = &elements[i];
     74         const unsigned vbi = ve->vertex_buffer_index;
     75         unsigned size;
     76         enum pipe_format fmt = ve->src_format;
     77 
     78         so->element[i].pipe = elements[i];
     79         so->element[i].state = nv50_vertex_format[fmt].vtx;
     80 
     81         if (!so->element[i].state) {
     82             switch (util_format_get_nr_components(fmt)) {
     83             case 1: fmt = PIPE_FORMAT_R32_FLOAT; break;
     84             case 2: fmt = PIPE_FORMAT_R32G32_FLOAT; break;
     85             case 3: fmt = PIPE_FORMAT_R32G32B32_FLOAT; break;
     86             case 4: fmt = PIPE_FORMAT_R32G32B32A32_FLOAT; break;
     87             default:
     88                 assert(0);
     89                 FREE(so);
     90                 return NULL;
     91             }
     92             so->element[i].state = nv50_vertex_format[fmt].vtx;
     93             so->need_conversion = true;
     94             pipe_debug_message(&nouveau_context(pipe)->debug, FALLBACK,
     95                                "Converting vertex element %d, no hw format %s",
     96                                i, util_format_name(ve->src_format));
     97         }
     98         so->element[i].state |= i;
     99 
    100         size = util_format_get_blocksize(fmt);
    101         if (so->vb_access_size[vbi] < (ve->src_offset + size))
    102            so->vb_access_size[vbi] = ve->src_offset + size;
    103 
    104         if (1) {
    105             unsigned j = transkey.nr_elements++;
    106 
    107             transkey.element[j].type = TRANSLATE_ELEMENT_NORMAL;
    108             transkey.element[j].input_format = ve->src_format;
    109             transkey.element[j].input_buffer = vbi;
    110             transkey.element[j].input_offset = ve->src_offset;
    111             transkey.element[j].instance_divisor = ve->instance_divisor;
    112 
    113             transkey.element[j].output_format = fmt;
    114             transkey.element[j].output_offset = transkey.output_stride;
    115             transkey.output_stride += (util_format_get_stride(fmt, 1) + 3) & ~3;
    116 
    117             if (unlikely(ve->instance_divisor)) {
    118                so->instance_elts |= 1 << i;
    119                so->instance_bufs |= 1 << vbi;
    120                if (ve->instance_divisor < so->min_instance_div[vbi])
    121                   so->min_instance_div[vbi] = ve->instance_divisor;
    122             }
    123         }
    124     }
    125 
    126     so->translate = translate_create(&transkey);
    127     so->vertex_size = transkey.output_stride / 4;
    128     so->packet_vertex_limit = NV04_PFIFO_MAX_PACKET_LEN /
    129        MAX2(so->vertex_size, 1);
    130 
    131     return so;
    132 }
    133 
    134 #define NV50_3D_VERTEX_ATTRIB_INACTIVE              \
    135    NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_FLOAT |         \
    136    NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32_32_32_32 | \
    137    NV50_3D_VERTEX_ARRAY_ATTRIB_CONST
    138 
    139 static void
    140 nv50_emit_vtxattr(struct nv50_context *nv50, struct pipe_vertex_buffer *vb,
    141                   struct pipe_vertex_element *ve, unsigned attr)
    142 {
    143    struct nouveau_pushbuf *push = nv50->base.pushbuf;
    144    const void *data = (const uint8_t *)vb->user_buffer + ve->src_offset;
    145    float v[4];
    146    const unsigned nc = util_format_get_nr_components(ve->src_format);
    147    const struct util_format_description *desc =
    148       util_format_description(ve->src_format);
    149 
    150    assert(vb->user_buffer);
    151 
    152    if (desc->channel[0].pure_integer) {
    153       if (desc->channel[0].type == UTIL_FORMAT_TYPE_SIGNED) {
    154          desc->unpack_rgba_sint((int32_t *)v, 0, data, 0, 1, 1);
    155       } else {
    156          desc->unpack_rgba_uint((uint32_t *)v, 0, data, 0, 1, 1);
    157       }
    158    } else {
    159       desc->unpack_rgba_float(v, 0, data, 0, 1, 1);
    160    }
    161 
    162    switch (nc) {
    163    case 4:
    164       BEGIN_NV04(push, NV50_3D(VTX_ATTR_4F_X(attr)), 4);
    165       PUSH_DATAf(push, v[0]);
    166       PUSH_DATAf(push, v[1]);
    167       PUSH_DATAf(push, v[2]);
    168       PUSH_DATAf(push, v[3]);
    169       break;
    170    case 3:
    171       BEGIN_NV04(push, NV50_3D(VTX_ATTR_3F_X(attr)), 3);
    172       PUSH_DATAf(push, v[0]);
    173       PUSH_DATAf(push, v[1]);
    174       PUSH_DATAf(push, v[2]);
    175       break;
    176    case 2:
    177       BEGIN_NV04(push, NV50_3D(VTX_ATTR_2F_X(attr)), 2);
    178       PUSH_DATAf(push, v[0]);
    179       PUSH_DATAf(push, v[1]);
    180       break;
    181    case 1:
    182       if (attr == nv50->vertprog->vp.edgeflag) {
    183          BEGIN_NV04(push, NV50_3D(EDGEFLAG), 1);
    184          PUSH_DATA (push, v[0] ? 1 : 0);
    185       }
    186       BEGIN_NV04(push, NV50_3D(VTX_ATTR_1F(attr)), 1);
    187       PUSH_DATAf(push, v[0]);
    188       break;
    189    default:
    190       assert(0);
    191       break;
    192    }
    193 }
    194 
    195 static inline void
    196 nv50_user_vbuf_range(struct nv50_context *nv50, unsigned vbi,
    197                      uint32_t *base, uint32_t *size)
    198 {
    199    assert(vbi < PIPE_MAX_ATTRIBS);
    200    if (unlikely(nv50->vertex->instance_bufs & (1 << vbi))) {
    201       /* TODO: use min and max instance divisor to get a proper range */
    202       *base = 0;
    203       *size = nv50->vtxbuf[vbi].buffer->width0;
    204    } else {
    205       /* NOTE: if there are user buffers, we *must* have index bounds */
    206       assert(nv50->vb_elt_limit != ~0);
    207       *base = nv50->vb_elt_first * nv50->vtxbuf[vbi].stride;
    208       *size = nv50->vb_elt_limit * nv50->vtxbuf[vbi].stride +
    209          nv50->vertex->vb_access_size[vbi];
    210    }
    211 }
    212 
    213 static void
    214 nv50_upload_user_buffers(struct nv50_context *nv50,
    215                          uint64_t addrs[], uint32_t limits[])
    216 {
    217    unsigned b;
    218 
    219    assert(nv50->num_vtxbufs <= PIPE_MAX_ATTRIBS);
    220    for (b = 0; b < nv50->num_vtxbufs; ++b) {
    221       struct nouveau_bo *bo;
    222       const struct pipe_vertex_buffer *vb = &nv50->vtxbuf[b];
    223       uint32_t base, size;
    224 
    225       if (!(nv50->vbo_user & (1 << b)) || !vb->stride)
    226          continue;
    227       nv50_user_vbuf_range(nv50, b, &base, &size);
    228 
    229       limits[b] = base + size - 1;
    230       addrs[b] = nouveau_scratch_data(&nv50->base, vb->user_buffer, base, size,
    231                                       &bo);
    232       if (addrs[b])
    233          BCTX_REFN_bo(nv50->bufctx_3d, 3D_VERTEX_TMP, NOUVEAU_BO_GART |
    234                       NOUVEAU_BO_RD, bo);
    235    }
    236    nv50->base.vbo_dirty = true;
    237 }
    238 
    239 static void
    240 nv50_update_user_vbufs(struct nv50_context *nv50)
    241 {
    242    uint64_t address[PIPE_MAX_ATTRIBS];
    243    struct nouveau_pushbuf *push = nv50->base.pushbuf;
    244    unsigned i;
    245    uint32_t written = 0;
    246 
    247    for (i = 0; i < nv50->vertex->num_elements; ++i) {
    248       struct pipe_vertex_element *ve = &nv50->vertex->element[i].pipe;
    249       const unsigned b = ve->vertex_buffer_index;
    250       struct pipe_vertex_buffer *vb;
    251       uint32_t base, size;
    252 
    253       assert(b < PIPE_MAX_ATTRIBS);
    254       vb = &nv50->vtxbuf[b];
    255 
    256       if (!(nv50->vbo_user & (1 << b)))
    257          continue;
    258 
    259       if (!vb->stride) {
    260          nv50_emit_vtxattr(nv50, vb, ve, i);
    261          continue;
    262       }
    263       nv50_user_vbuf_range(nv50, b, &base, &size);
    264 
    265       if (!(written & (1 << b))) {
    266          struct nouveau_bo *bo;
    267          const uint32_t bo_flags = NOUVEAU_BO_GART | NOUVEAU_BO_RD;
    268          written |= 1 << b;
    269          address[b] = nouveau_scratch_data(&nv50->base, vb->user_buffer,
    270                                            base, size, &bo);
    271          if (address[b])
    272             BCTX_REFN_bo(nv50->bufctx_3d, 3D_VERTEX_TMP, bo_flags, bo);
    273       }
    274 
    275       BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_LIMIT_HIGH(i)), 2);
    276       PUSH_DATAh(push, address[b] + base + size - 1);
    277       PUSH_DATA (push, address[b] + base + size - 1);
    278       BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_START_HIGH(i)), 2);
    279       PUSH_DATAh(push, address[b] + ve->src_offset);
    280       PUSH_DATA (push, address[b] + ve->src_offset);
    281    }
    282    nv50->base.vbo_dirty = true;
    283 }
    284 
    285 static inline void
    286 nv50_release_user_vbufs(struct nv50_context *nv50)
    287 {
    288    if (nv50->vbo_user) {
    289       nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_VERTEX_TMP);
    290       nouveau_scratch_done(&nv50->base);
    291    }
    292 }
    293 
    294 void
    295 nv50_vertex_arrays_validate(struct nv50_context *nv50)
    296 {
    297    uint64_t addrs[PIPE_MAX_ATTRIBS];
    298    uint32_t limits[PIPE_MAX_ATTRIBS];
    299    struct nouveau_pushbuf *push = nv50->base.pushbuf;
    300    struct nv50_vertex_stateobj *vertex = nv50->vertex;
    301    struct pipe_vertex_buffer *vb;
    302    struct nv50_vertex_element *ve;
    303    uint32_t mask;
    304    uint32_t refd = 0;
    305    unsigned i;
    306    const unsigned n = MAX2(vertex->num_elements, nv50->state.num_vtxelts);
    307 
    308    if (unlikely(vertex->need_conversion))
    309       nv50->vbo_fifo = ~0;
    310    else
    311    if (nv50->vbo_user & ~nv50->vbo_constant)
    312       nv50->vbo_fifo = nv50->vbo_push_hint ? ~0 : 0;
    313    else
    314       nv50->vbo_fifo = 0;
    315 
    316    if (!nv50->vbo_fifo) {
    317       /* if vertex buffer was written by GPU - flush VBO cache */
    318       assert(nv50->num_vtxbufs <= PIPE_MAX_ATTRIBS);
    319       for (i = 0; i < nv50->num_vtxbufs; ++i) {
    320          struct nv04_resource *buf = nv04_resource(nv50->vtxbuf[i].buffer);
    321          if (buf && buf->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) {
    322             buf->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING;
    323             nv50->base.vbo_dirty = true;
    324          }
    325       }
    326    }
    327 
    328    /* update vertex format state */
    329    BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_ATTRIB(0)), n);
    330    if (nv50->vbo_fifo) {
    331       nv50->state.num_vtxelts = vertex->num_elements;
    332       for (i = 0; i < vertex->num_elements; ++i)
    333          PUSH_DATA (push, vertex->element[i].state);
    334       for (; i < n; ++i)
    335          PUSH_DATA (push, NV50_3D_VERTEX_ATTRIB_INACTIVE);
    336       for (i = 0; i < n; ++i) {
    337          BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 1);
    338          PUSH_DATA (push, 0);
    339       }
    340       return;
    341    }
    342    for (i = 0; i < vertex->num_elements; ++i) {
    343       const unsigned b = vertex->element[i].pipe.vertex_buffer_index;
    344 
    345       assert(b < PIPE_MAX_ATTRIBS);
    346       ve = &vertex->element[i];
    347       vb = &nv50->vtxbuf[b];
    348 
    349       if (likely(vb->stride) || !(nv50->vbo_user & (1 << b)))
    350          PUSH_DATA(push, ve->state);
    351       else
    352          PUSH_DATA(push, ve->state | NV50_3D_VERTEX_ARRAY_ATTRIB_CONST);
    353    }
    354    for (; i < n; ++i)
    355       PUSH_DATA(push, NV50_3D_VERTEX_ATTRIB_INACTIVE);
    356 
    357    /* update per-instance enables */
    358    mask = vertex->instance_elts ^ nv50->state.instance_elts;
    359    while (mask) {
    360       const int i = ffs(mask) - 1;
    361       mask &= ~(1 << i);
    362       BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_PER_INSTANCE(i)), 1);
    363       PUSH_DATA (push, (vertex->instance_elts >> i) & 1);
    364    }
    365    nv50->state.instance_elts = vertex->instance_elts;
    366 
    367    if (nv50->vbo_user & ~nv50->vbo_constant)
    368       nv50_upload_user_buffers(nv50, addrs, limits);
    369 
    370    /* update buffers and set constant attributes */
    371    for (i = 0; i < vertex->num_elements; ++i) {
    372       uint64_t address, limit;
    373       const unsigned b = vertex->element[i].pipe.vertex_buffer_index;
    374 
    375       assert(b < PIPE_MAX_ATTRIBS);
    376       ve = &vertex->element[i];
    377       vb = &nv50->vtxbuf[b];
    378 
    379       if (unlikely(nv50->vbo_constant & (1 << b))) {
    380          BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 1);
    381          PUSH_DATA (push, 0);
    382          nv50_emit_vtxattr(nv50, vb, &ve->pipe, i);
    383          continue;
    384       } else
    385       if (nv50->vbo_user & (1 << b)) {
    386          address = addrs[b] + ve->pipe.src_offset;
    387          limit = addrs[b] + limits[b];
    388       } else
    389       if (!vb->buffer) {
    390          BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 1);
    391          PUSH_DATA (push, 0);
    392          continue;
    393       } else {
    394          struct nv04_resource *buf = nv04_resource(vb->buffer);
    395          if (!(refd & (1 << b))) {
    396             refd |= 1 << b;
    397             BCTX_REFN(nv50->bufctx_3d, 3D_VERTEX, buf, RD);
    398          }
    399          address = buf->address + vb->buffer_offset + ve->pipe.src_offset;
    400          limit = buf->address + buf->base.width0 - 1;
    401       }
    402 
    403       if (unlikely(ve->pipe.instance_divisor)) {
    404          BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 4);
    405          PUSH_DATA (push, NV50_3D_VERTEX_ARRAY_FETCH_ENABLE | vb->stride);
    406          PUSH_DATAh(push, address);
    407          PUSH_DATA (push, address);
    408          PUSH_DATA (push, ve->pipe.instance_divisor);
    409       } else {
    410          BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 3);
    411          PUSH_DATA (push, NV50_3D_VERTEX_ARRAY_FETCH_ENABLE | vb->stride);
    412          PUSH_DATAh(push, address);
    413          PUSH_DATA (push, address);
    414       }
    415       BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_LIMIT_HIGH(i)), 2);
    416       PUSH_DATAh(push, limit);
    417       PUSH_DATA (push, limit);
    418    }
    419    for (; i < nv50->state.num_vtxelts; ++i) {
    420       BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 1);
    421       PUSH_DATA (push, 0);
    422    }
    423    nv50->state.num_vtxelts = vertex->num_elements;
    424 }
    425 
    426 #define NV50_PRIM_GL_CASE(n) \
    427    case PIPE_PRIM_##n: return NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_##n
    428 
    429 static inline unsigned
    430 nv50_prim_gl(unsigned prim)
    431 {
    432    switch (prim) {
    433    NV50_PRIM_GL_CASE(POINTS);
    434    NV50_PRIM_GL_CASE(LINES);
    435    NV50_PRIM_GL_CASE(LINE_LOOP);
    436    NV50_PRIM_GL_CASE(LINE_STRIP);
    437    NV50_PRIM_GL_CASE(TRIANGLES);
    438    NV50_PRIM_GL_CASE(TRIANGLE_STRIP);
    439    NV50_PRIM_GL_CASE(TRIANGLE_FAN);
    440    NV50_PRIM_GL_CASE(QUADS);
    441    NV50_PRIM_GL_CASE(QUAD_STRIP);
    442    NV50_PRIM_GL_CASE(POLYGON);
    443    NV50_PRIM_GL_CASE(LINES_ADJACENCY);
    444    NV50_PRIM_GL_CASE(LINE_STRIP_ADJACENCY);
    445    NV50_PRIM_GL_CASE(TRIANGLES_ADJACENCY);
    446    NV50_PRIM_GL_CASE(TRIANGLE_STRIP_ADJACENCY);
    447    default:
    448       return NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS;
    449       break;
    450    }
    451 }
    452 
    453 /* For pre-nva0 transform feedback. */
    454 static const uint8_t nv50_pipe_prim_to_prim_size[PIPE_PRIM_MAX + 1] =
    455 {
    456    [PIPE_PRIM_POINTS] = 1,
    457    [PIPE_PRIM_LINES] = 2,
    458    [PIPE_PRIM_LINE_LOOP] = 2,
    459    [PIPE_PRIM_LINE_STRIP] = 2,
    460    [PIPE_PRIM_TRIANGLES] = 3,
    461    [PIPE_PRIM_TRIANGLE_STRIP] = 3,
    462    [PIPE_PRIM_TRIANGLE_FAN] = 3,
    463    [PIPE_PRIM_QUADS] = 3,
    464    [PIPE_PRIM_QUAD_STRIP] = 3,
    465    [PIPE_PRIM_POLYGON] = 3,
    466    [PIPE_PRIM_LINES_ADJACENCY] = 2,
    467    [PIPE_PRIM_LINE_STRIP_ADJACENCY] = 2,
    468    [PIPE_PRIM_TRIANGLES_ADJACENCY] = 3,
    469    [PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY] = 3
    470 };
    471 
    472 static void
    473 nv50_draw_arrays(struct nv50_context *nv50,
    474                  unsigned mode, unsigned start, unsigned count,
    475                  unsigned instance_count)
    476 {
    477    struct nouveau_pushbuf *push = nv50->base.pushbuf;
    478    unsigned prim;
    479 
    480    if (nv50->state.index_bias) {
    481       BEGIN_NV04(push, NV50_3D(VB_ELEMENT_BASE), 1);
    482       PUSH_DATA (push, 0);
    483       if (nv50->screen->base.class_3d >= NV84_3D_CLASS) {
    484          BEGIN_NV04(push, NV84_3D(VERTEX_ID_BASE), 1);
    485          PUSH_DATA (push, 0);
    486       }
    487       nv50->state.index_bias = 0;
    488    }
    489 
    490    prim = nv50_prim_gl(mode);
    491 
    492    while (instance_count--) {
    493       BEGIN_NV04(push, NV50_3D(VERTEX_BEGIN_GL), 1);
    494       PUSH_DATA (push, prim);
    495       BEGIN_NV04(push, NV50_3D(VERTEX_BUFFER_FIRST), 2);
    496       PUSH_DATA (push, start);
    497       PUSH_DATA (push, count);
    498       BEGIN_NV04(push, NV50_3D(VERTEX_END_GL), 1);
    499       PUSH_DATA (push, 0);
    500 
    501       prim |= NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
    502    }
    503 }
    504 
    505 static void
    506 nv50_draw_elements_inline_u08(struct nouveau_pushbuf *push, const uint8_t *map,
    507                               unsigned start, unsigned count)
    508 {
    509    map += start;
    510 
    511    if (count & 3) {
    512       unsigned i;
    513       BEGIN_NI04(push, NV50_3D(VB_ELEMENT_U32), count & 3);
    514       for (i = 0; i < (count & 3); ++i)
    515          PUSH_DATA(push, *map++);
    516       count &= ~3;
    517    }
    518    while (count) {
    519       unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 4) / 4;
    520 
    521       BEGIN_NI04(push, NV50_3D(VB_ELEMENT_U8), nr);
    522       for (i = 0; i < nr; ++i) {
    523          PUSH_DATA(push,
    524                    (map[3] << 24) | (map[2] << 16) | (map[1] << 8) | map[0]);
    525          map += 4;
    526       }
    527       count -= nr * 4;
    528    }
    529 }
    530 
    531 static void
    532 nv50_draw_elements_inline_u16(struct nouveau_pushbuf *push, const uint16_t *map,
    533                               unsigned start, unsigned count)
    534 {
    535    map += start;
    536 
    537    if (count & 1) {
    538       count &= ~1;
    539       BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U32), 1);
    540       PUSH_DATA (push, *map++);
    541    }
    542    while (count) {
    543       unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 2) / 2;
    544 
    545       BEGIN_NI04(push, NV50_3D(VB_ELEMENT_U16), nr);
    546       for (i = 0; i < nr; ++i) {
    547          PUSH_DATA(push, (map[1] << 16) | map[0]);
    548          map += 2;
    549       }
    550       count -= nr * 2;
    551    }
    552 }
    553 
    554 static void
    555 nv50_draw_elements_inline_u32(struct nouveau_pushbuf *push, const uint32_t *map,
    556                               unsigned start, unsigned count)
    557 {
    558    map += start;
    559 
    560    while (count) {
    561       const unsigned nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);
    562 
    563       BEGIN_NI04(push, NV50_3D(VB_ELEMENT_U32), nr);
    564       PUSH_DATAp(push, map, nr);
    565 
    566       map += nr;
    567       count -= nr;
    568    }
    569 }
    570 
    571 static void
    572 nv50_draw_elements_inline_u32_short(struct nouveau_pushbuf *push,
    573                                     const uint32_t *map,
    574                                     unsigned start, unsigned count)
    575 {
    576    map += start;
    577 
    578    if (count & 1) {
    579       count--;
    580       BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U32), 1);
    581       PUSH_DATA (push, *map++);
    582    }
    583    while (count) {
    584       unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 2) / 2;
    585 
    586       BEGIN_NI04(push, NV50_3D(VB_ELEMENT_U16), nr);
    587       for (i = 0; i < nr; ++i) {
    588          PUSH_DATA(push, (map[1] << 16) | map[0]);
    589          map += 2;
    590       }
    591       count -= nr * 2;
    592    }
    593 }
    594 
    595 static void
    596 nv50_draw_elements(struct nv50_context *nv50, bool shorten,
    597                    unsigned mode, unsigned start, unsigned count,
    598                    unsigned instance_count, int32_t index_bias)
    599 {
    600    struct nouveau_pushbuf *push = nv50->base.pushbuf;
    601    unsigned prim;
    602    const unsigned index_size = nv50->idxbuf.index_size;
    603 
    604    prim = nv50_prim_gl(mode);
    605 
    606    if (index_bias != nv50->state.index_bias) {
    607       BEGIN_NV04(push, NV50_3D(VB_ELEMENT_BASE), 1);
    608       PUSH_DATA (push, index_bias);
    609       if (nv50->screen->base.class_3d >= NV84_3D_CLASS) {
    610          BEGIN_NV04(push, NV84_3D(VERTEX_ID_BASE), 1);
    611          PUSH_DATA (push, index_bias);
    612       }
    613       nv50->state.index_bias = index_bias;
    614    }
    615 
    616    if (nv50->idxbuf.buffer) {
    617       struct nv04_resource *buf = nv04_resource(nv50->idxbuf.buffer);
    618       unsigned pb_start;
    619       unsigned pb_bytes;
    620       const unsigned base = (buf->offset + nv50->idxbuf.offset) & ~3;
    621 
    622       start += ((buf->offset + nv50->idxbuf.offset) & 3) >> (index_size >> 1);
    623 
    624       assert(nouveau_resource_mapped_by_gpu(nv50->idxbuf.buffer));
    625 
    626       /* This shouldn't have to be here. The going theory is that the buffer
    627        * is being filled in by PGRAPH, and it's not done yet by the time it
    628        * gets submitted to PFIFO, which in turn starts immediately prefetching
    629        * the not-yet-written data. Ideally this wait would only happen on
    630        * pushbuf submit, but it's probably not a big performance difference.
    631        */
    632       if (buf->fence_wr && !nouveau_fence_signalled(buf->fence_wr))
    633          nouveau_fence_wait(buf->fence_wr, &nv50->base.debug);
    634 
    635       while (instance_count--) {
    636          BEGIN_NV04(push, NV50_3D(VERTEX_BEGIN_GL), 1);
    637          PUSH_DATA (push, prim);
    638 
    639          nouveau_pushbuf_space(push, 16, 0, 1);
    640          PUSH_REFN(push, buf->bo, NOUVEAU_BO_RD | buf->domain);
    641 
    642          switch (index_size) {
    643          case 4:
    644             BEGIN_NL50(push, NV50_3D(VB_ELEMENT_U32), count);
    645             nouveau_pushbuf_data(push, buf->bo, base + start * 4, count * 4);
    646             break;
    647          case 2:
    648             pb_start = (start & ~1) * 2;
    649             pb_bytes = ((start + count + 1) & ~1) * 2 - pb_start;
    650 
    651             BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U16_SETUP), 1);
    652             PUSH_DATA (push, (start << 31) | count);
    653             BEGIN_NL50(push, NV50_3D(VB_ELEMENT_U16), pb_bytes / 4);
    654             nouveau_pushbuf_data(push, buf->bo, base + pb_start, pb_bytes);
    655             BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U16_SETUP), 1);
    656             PUSH_DATA (push, 0);
    657             break;
    658          default:
    659             assert(index_size == 1);
    660             pb_start = start & ~3;
    661             pb_bytes = ((start + count + 3) & ~3) - pb_start;
    662 
    663             BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U8_SETUP), 1);
    664             PUSH_DATA (push, (start << 30) | count);
    665             BEGIN_NL50(push, NV50_3D(VB_ELEMENT_U8), pb_bytes / 4);
    666             nouveau_pushbuf_data(push, buf->bo, base + pb_start, pb_bytes);
    667             BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U8_SETUP), 1);
    668             PUSH_DATA (push, 0);
    669             break;
    670          }
    671          BEGIN_NV04(push, NV50_3D(VERTEX_END_GL), 1);
    672          PUSH_DATA (push, 0);
    673 
    674          prim |= NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
    675       }
    676    } else {
    677       const void *data = nv50->idxbuf.user_buffer;
    678 
    679       while (instance_count--) {
    680          BEGIN_NV04(push, NV50_3D(VERTEX_BEGIN_GL), 1);
    681          PUSH_DATA (push, prim);
    682          switch (index_size) {
    683          case 1:
    684             nv50_draw_elements_inline_u08(push, data, start, count);
    685             break;
    686          case 2:
    687             nv50_draw_elements_inline_u16(push, data, start, count);
    688             break;
    689          case 4:
    690             if (shorten)
    691                nv50_draw_elements_inline_u32_short(push, data, start, count);
    692             else
    693                nv50_draw_elements_inline_u32(push, data, start, count);
    694             break;
    695          default:
    696             assert(0);
    697             return;
    698          }
    699          BEGIN_NV04(push, NV50_3D(VERTEX_END_GL), 1);
    700          PUSH_DATA (push, 0);
    701 
    702          prim |= NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
    703       }
    704    }
    705    NOUVEAU_DRV_STAT(&nv50->screen->base, draw_calls_indexed, 1);
    706 }
    707 
    708 static void
    709 nva0_draw_stream_output(struct nv50_context *nv50,
    710                         const struct pipe_draw_info *info)
    711 {
    712    struct nouveau_pushbuf *push = nv50->base.pushbuf;
    713    struct nv50_so_target *so = nv50_so_target(info->count_from_stream_output);
    714    struct nv04_resource *res = nv04_resource(so->pipe.buffer);
    715    unsigned num_instances = info->instance_count;
    716    unsigned mode = nv50_prim_gl(info->mode);
    717 
    718    if (unlikely(nv50->screen->base.class_3d < NVA0_3D_CLASS)) {
    719       /* A proper implementation without waiting doesn't seem possible,
    720        * so don't bother.
    721        */
    722       NOUVEAU_ERR("draw_stream_output not supported on pre-NVA0 cards\n");
    723       return;
    724    }
    725 
    726    if (res->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) {
    727       res->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING;
    728       PUSH_SPACE(push, 4);
    729       BEGIN_NV04(push, SUBC_3D(NV50_GRAPH_SERIALIZE), 1);
    730       PUSH_DATA (push, 0);
    731       BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FLUSH), 1);
    732       PUSH_DATA (push, 0);
    733    }
    734 
    735    assert(num_instances);
    736    do {
    737       PUSH_SPACE(push, 8);
    738       BEGIN_NV04(push, NV50_3D(VERTEX_BEGIN_GL), 1);
    739       PUSH_DATA (push, mode);
    740       BEGIN_NV04(push, NVA0_3D(DRAW_TFB_BASE), 1);
    741       PUSH_DATA (push, 0);
    742       BEGIN_NV04(push, NVA0_3D(DRAW_TFB_STRIDE), 1);
    743       PUSH_DATA (push, so->stride);
    744       nv50_hw_query_pushbuf_submit(push, NVA0_3D_DRAW_TFB_BYTES,
    745                                    nv50_query(so->pq), 0x4);
    746       BEGIN_NV04(push, NV50_3D(VERTEX_END_GL), 1);
    747       PUSH_DATA (push, 0);
    748 
    749       mode |= NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
    750    } while (--num_instances);
    751 }
    752 
    753 static void
    754 nv50_draw_vbo_kick_notify(struct nouveau_pushbuf *chan)
    755 {
    756    struct nv50_screen *screen = chan->user_priv;
    757 
    758    nouveau_fence_update(&screen->base, true);
    759 
    760    nv50_bufctx_fence(screen->cur_ctx->bufctx_3d, true);
    761 }
    762 
    763 void
    764 nv50_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
    765 {
    766    struct nv50_context *nv50 = nv50_context(pipe);
    767    struct nouveau_pushbuf *push = nv50->base.pushbuf;
    768    bool tex_dirty = false;
    769    int s;
    770 
    771    /* NOTE: caller must ensure that (min_index + index_bias) is >= 0 */
    772    nv50->vb_elt_first = info->min_index + info->index_bias;
    773    nv50->vb_elt_limit = info->max_index - info->min_index;
    774    nv50->instance_off = info->start_instance;
    775    nv50->instance_max = info->instance_count - 1;
    776 
    777    /* For picking only a few vertices from a large user buffer, push is better,
    778     * if index count is larger and we expect repeated vertices, suggest upload.
    779     */
    780    nv50->vbo_push_hint = /* the 64 is heuristic */
    781       !(info->indexed && ((nv50->vb_elt_limit + 64) < info->count));
    782 
    783    if (nv50->vbo_user && !(nv50->dirty_3d & (NV50_NEW_3D_ARRAYS | NV50_NEW_3D_VERTEX))) {
    784       if (!!nv50->vbo_fifo != nv50->vbo_push_hint)
    785          nv50->dirty_3d |= NV50_NEW_3D_ARRAYS;
    786       else
    787       if (!nv50->vbo_fifo)
    788          nv50_update_user_vbufs(nv50);
    789    }
    790 
    791    if (unlikely(nv50->num_so_targets && !nv50->gmtyprog))
    792       nv50->state.prim_size = nv50_pipe_prim_to_prim_size[info->mode];
    793 
    794    nv50_state_validate_3d(nv50, ~0);
    795 
    796    push->kick_notify = nv50_draw_vbo_kick_notify;
    797 
    798    for (s = 0; s < 3 && !nv50->cb_dirty; ++s) {
    799       if (nv50->constbuf_coherent[s])
    800          nv50->cb_dirty = true;
    801    }
    802 
    803    /* If there are any coherent constbufs, flush the cache */
    804    if (nv50->cb_dirty) {
    805       BEGIN_NV04(push, NV50_3D(CODE_CB_FLUSH), 1);
    806       PUSH_DATA (push, 0);
    807       nv50->cb_dirty = false;
    808    }
    809 
    810    for (s = 0; s < 3 && !tex_dirty; ++s) {
    811       if (nv50->textures_coherent[s])
    812          tex_dirty = true;
    813    }
    814 
    815    if (tex_dirty) {
    816       BEGIN_NV04(push, NV50_3D(TEX_CACHE_CTL), 1);
    817       PUSH_DATA (push, 0x20);
    818    }
    819 
    820    if (nv50->screen->base.class_3d >= NVA0_3D_CLASS &&
    821        nv50->seamless_cube_map != nv50->state.seamless_cube_map) {
    822       nv50->state.seamless_cube_map = nv50->seamless_cube_map;
    823       BEGIN_NV04(push, SUBC_3D(NVA0_3D_TEX_MISC), 1);
    824       PUSH_DATA (push, nv50->seamless_cube_map ? NVA0_3D_TEX_MISC_SEAMLESS_CUBE_MAP : 0);
    825    }
    826 
    827    if (nv50->vbo_fifo) {
    828       nv50_push_vbo(nv50, info);
    829       push->kick_notify = nv50_default_kick_notify;
    830       nouveau_pushbuf_bufctx(push, NULL);
    831       return;
    832    }
    833 
    834    if (nv50->state.instance_base != info->start_instance) {
    835       nv50->state.instance_base = info->start_instance;
    836       /* NOTE: this does not affect the shader input, should it ? */
    837       BEGIN_NV04(push, NV50_3D(VB_INSTANCE_BASE), 1);
    838       PUSH_DATA (push, info->start_instance);
    839    }
    840 
    841    nv50->base.vbo_dirty |= !!nv50->vtxbufs_coherent;
    842 
    843    if (nv50->base.vbo_dirty) {
    844       BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FLUSH), 1);
    845       PUSH_DATA (push, 0);
    846       nv50->base.vbo_dirty = false;
    847    }
    848 
    849    if (info->indexed) {
    850       bool shorten = info->max_index <= 65535;
    851 
    852       if (info->primitive_restart != nv50->state.prim_restart) {
    853          if (info->primitive_restart) {
    854             BEGIN_NV04(push, NV50_3D(PRIM_RESTART_ENABLE), 2);
    855             PUSH_DATA (push, 1);
    856             PUSH_DATA (push, info->restart_index);
    857 
    858             if (info->restart_index > 65535)
    859                shorten = false;
    860          } else {
    861             BEGIN_NV04(push, NV50_3D(PRIM_RESTART_ENABLE), 1);
    862             PUSH_DATA (push, 0);
    863          }
    864          nv50->state.prim_restart = info->primitive_restart;
    865       } else
    866       if (info->primitive_restart) {
    867          BEGIN_NV04(push, NV50_3D(PRIM_RESTART_INDEX), 1);
    868          PUSH_DATA (push, info->restart_index);
    869 
    870          if (info->restart_index > 65535)
    871             shorten = false;
    872       }
    873 
    874       nv50_draw_elements(nv50, shorten,
    875                          info->mode, info->start, info->count,
    876                          info->instance_count, info->index_bias);
    877    } else
    878    if (unlikely(info->count_from_stream_output)) {
    879       nva0_draw_stream_output(nv50, info);
    880    } else {
    881       nv50_draw_arrays(nv50,
    882                        info->mode, info->start, info->count,
    883                        info->instance_count);
    884    }
    885    push->kick_notify = nv50_default_kick_notify;
    886 
    887    nv50_release_user_vbufs(nv50);
    888 
    889    nouveau_pushbuf_bufctx(push, NULL);
    890 }
    891