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    Searched defs:onFrameAvailable (Results 1 - 25 of 68) sorted by null

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  /frameworks/native/libs/gui/tests/
FrameWaiter.h 38 virtual void onFrameAvailable(const BufferItem& /* item */) {
DisconnectWaiter.h 28 // onBuffersReleased and onFrameAvailable as there is currently
47 virtual void onFrameAvailable(const BufferItem& /* item */) {
StreamSplitter_test.cpp 52 virtual void onFrameAvailable(const BufferItem& /* item */) {}
SurfaceTextureGLThreadToGL.h 99 // This interlocking relies on the fact that onFrameAvailable gets called
133 virtual void onFrameAvailable(const BufferItem& /* item */) {
135 ALOGV("+onFrameAvailable");
142 ALOGV("-onFrameAvailable");
  /frameworks/av/media/libstagefright/filters/
GraphicBufferListener.cpp 66 void GraphicBufferListener::onFrameAvailable(const BufferItem& /* item */) {
67 ALOGV("onFrameAvailable() called");
  /frameworks/native/libs/gui/
BufferQueue.cpp 46 void BufferQueue::ProxyConsumerListener::onFrameAvailable(
50 listener->onFrameAvailable(item);
StreamSplitter.cpp 104 void StreamSplitter::onFrameAvailable(const BufferItem& /* item */) {
248 // Notify any waiting onFrameAvailable calls
ConsumerBase.cpp 104 void ConsumerBase::onFrameAvailable(const BufferItem& item) {
105 CB_LOGV("onFrameAvailable");
114 CB_LOGV("actually calling onFrameAvailable");
115 listener->onFrameAvailable(item);
  /frameworks/av/cmds/screenrecord/
FrameOutput.cpp 209 void FrameOutput::onFrameAvailable(const BufferItem& /* item */) {
Overlay.cpp 280 void Overlay::onFrameAvailable(const BufferItem& /* item */) {
281 ALOGV("Overlay::onFrameAvailable");
  /cts/tests/tests/media/src/android/media/cts/
VideoSurfaceView.java 135 synchronized public void onFrameAvailable(SurfaceTexture surface) {
OutputSurface.java 227 * the OutputSurface object, after the onFrameAvailable callback has signaled that new
236 // Wait for onFrameAvailable() to signal us. Use a timeout to avoid
265 // Wait for onFrameAvailable() to signal us. Use a timeout to avoid
298 public void onFrameAvailable(SurfaceTexture st) {
  /frameworks/av/services/camera/libcameraservice/gui/
RingBufferConsumer.cpp 269 void RingBufferConsumer::onFrameAvailable(const BufferItem& item) {
322 ConsumerBase::onFrameAvailable(item);
  /frameworks/rs/
rsGrallocConsumer.cpp 57 mReaderCb = {this, GrallocConsumer::onFrameAvailable};
72 void GrallocConsumer::onFrameAvailable(void* obj, AImageReader* reader) {
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/
CtsMediaOutputSurface.java 231 * the OutputSurface object, after the onFrameAvailable callback has signaled that new
240 // Wait for onFrameAvailable() to signal us. Use a timeout to avoid
269 // Wait for onFrameAvailable() to signal us. Use a timeout to avoid
302 public void onFrameAvailable(SurfaceTexture st) {
  /cts/tests/camera/src/android/hardware/camera2/cts/
FastBasicsTest.java 154 public void onFrameAvailable(SurfaceTexture s) {
  /cts/tests/tests/graphics/src/android/graphics/cts/
RenderTarget.java 186 public void onFrameAvailable(SurfaceTexture surfaceTexture) {
  /frameworks/av/services/camera/libcameraservice/api1/client2/
CallbackProcessor.cpp 49 void CallbackProcessor::onFrameAvailable(const BufferItem& /*item*/) {
JpegProcessor.cpp 55 void JpegProcessor::onFrameAvailable(const BufferItem& /*item*/) {
73 // onFrameAvailable as well, and scheduling may delay this call late
  /frameworks/av/services/camera/libcameraservice/device3/
Camera3StreamSplitter.cpp 420 //we block while holding the lock, onFrameAvailable and onBufferReleased
460 void Camera3StreamSplitter::onFrameAvailable(const BufferItem& /*item*/) {
700 // If this is called from onBufferReleasedByOutput or onFrameAvailable, one
  /frameworks/base/core/jni/android/graphics/
SurfaceTexture.cpp 152 virtual void onFrameAvailable(const BufferItem& item);
208 void JNISurfaceTextureContext::onFrameAvailable(const BufferItem& /* item */)
215 ALOGW("onFrameAvailable event will not posted");
  /frameworks/base/graphics/java/android/graphics/
SurfaceTexture.java 86 void onFrameAvailable(SurfaceTexture surfaceTexture);
206 listener.onFrameAvailable(SurfaceTexture.this);
  /packages/apps/Gallery2/src/com/android/gallery3d/ui/
SurfaceTextureScreenNail.java 141 abstract public void onFrameAvailable(SurfaceTexture surfaceTexture);
  /frameworks/av/media/libstagefright/
MediaSync.cpp 760 // Notify any waiting onFrameAvailable calls.
816 void MediaSync::InputListener::onFrameAvailable(const BufferItem &/* item */) {
  /frameworks/av/media/ndk/
NdkImageReader.cpp 101 AImageReader::FrameListener::onFrameAvailable(const BufferItem& /*item*/) {

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