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    Searched defs:per_thread_scratch_size (Results 1 - 5 of 5) sorted by null

  /external/mesa3d/src/gallium/drivers/ilo/core/
ilo_state_compute.h 66 uint32_t per_thread_scratch_size; member in struct:ilo_state_compute_info
ilo_state_shader.c 42 uint32_t per_thread_scratch_size; member in struct:vertex_ff
109 uint32_t per_thread_scratch_size,
122 if (per_thread_scratch_size) {
129 assert(per_thread_scratch_size <= 2 * 1024 * 1024);
132 ff->per_thread_scratch_space = (per_thread_scratch_size > 1024) ?
133 (util_last_bit(per_thread_scratch_size - 1) - 10) : 0;
134 ff->per_thread_scratch_size = 1 << (10 + ff->per_thread_scratch_space);
205 &info->urb, info->per_thread_scratch_size, &ff))
247 vs->scratch_size = ff.per_thread_scratch_size * thread_count;
289 &info->urb, info->per_thread_scratch_size, &ff)
    [all...]
ilo_state_shader_ps.c 38 uint32_t per_thread_scratch_size; member in struct:pixel_ff
381 if (info->per_thread_scratch_size) {
388 assert(info->per_thread_scratch_size <= 2 * 1024 * 1024);
391 ff->per_thread_scratch_space = (info->per_thread_scratch_size > 1024) ?
392 (util_last_bit(info->per_thread_scratch_size - 1) - 10) : 0;
393 ff->per_thread_scratch_size = 1 << (10 + ff->per_thread_scratch_space);
703 ps->scratch_size = ff.per_thread_scratch_size * ff.thread_count;
ilo_state_shader.h 78 uint32_t per_thread_scratch_size; member in struct:ilo_state_vs_info
88 uint32_t per_thread_scratch_size; member in struct:ilo_state_hs_info
98 uint32_t per_thread_scratch_size; member in struct:ilo_state_ds_info
123 uint32_t per_thread_scratch_size; member in struct:ilo_state_gs_info
163 uint32_t per_thread_scratch_size; member in struct:ilo_state_ps_info
  /external/mesa3d/src/gallium/drivers/ilo/shader/
ilo_shader_internal.h 142 int per_thread_scratch_size; member in struct:ilo_shader

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