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    Searched defs:perspective (Results 1 - 15 of 15) sorted by null

  /external/skia/gm/
glyph_pos.cpp 65 // Perspective test.
68 SkMatrix perspective; local
69 perspective.setIdentity();
70 perspective.setPerspX(-SkScalarInvert(340));
71 perspective.setSkewX(8.0f / 25.0f);
72 perspective.setSkewY(2.0f / 25.0f);
74 canvas->concat(perspective);
gradients.cpp 281 // Based on the original gradient slide, but with perspective applied to the
314 // apply an increasing y perspective as we move to the right
315 SkMatrix perspective; local
316 perspective.setIdentity();
317 perspective.setPerspY(SkIntToScalar(i+1) / 500);
318 perspective.setSkewX(SkIntToScalar(i+1) / 10);
320 paint.setShader(gGradMakers[j](pts, gGradData[i], tm, perspective));
337 // Based on the original gradient slide, but with perspective applied to
352 SkMatrix perspective; local
353 perspective.setIdentity()
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  /external/skqp/gm/
glyph_pos.cpp 65 // Perspective test.
68 SkMatrix perspective; local
69 perspective.setIdentity();
70 perspective.setPerspX(-SkScalarInvert(340));
71 perspective.setSkewX(8.0f / 25.0f);
72 perspective.setSkewY(2.0f / 25.0f);
74 canvas->concat(perspective);
gradients.cpp 281 // Based on the original gradient slide, but with perspective applied to the
314 // apply an increasing y perspective as we move to the right
315 SkMatrix perspective; local
316 perspective.setIdentity();
317 perspective.setPerspY(SkIntToScalar(i+1) / 500);
318 perspective.setSkewX(SkIntToScalar(i+1) / 10);
320 paint.setShader(gGradMakers[j](pts, gGradData[i], tm, perspective));
337 // Based on the original gradient slide, but with perspective applied to
352 SkMatrix perspective; local
353 perspective.setIdentity()
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  /external/autotest/client/deps/webgl_mpd/src/resources/
J3DIMath.js 76 void perspective(in float fovy, in float aspect, // multiply the matrix by the passed perspective values on the right
84 in sequence<float> perspective);
669 J3DIMatrix4.prototype.perspective = function(fovy, aspect, zNear, zFar) method in class:J3DIMatrix4
776 var translate, rotate, scale, skew, perspective;
782 var perspective = (_perspective == undefined || !("length" in _perspective)) ? new Array(4) : _perspective;
788 // perspectiveMatrix is used to solve for perspective, but it also provides
800 // First, isolate perspective.
811 transposedInversePerspectiveMatrix.multVecMatrix(perspective, rightHandSide);
813 // Clear the perspective partitio
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  /external/swiftshader/src/Renderer/
SetupProcessor.hpp 46 bool perspective : 1; member in struct:sw::SetupProcessor::States
PixelProcessor.hpp 68 bool perspective : 1; member in struct:sw::PixelProcessor::States
  /frameworks/native/opengl/libagl/
vertex.cpp 54 void perspective(ogles_context_t* c, vertex_t* v, uint32_t enables) function in namespace:android
102 // if the vertex is clipped, we don't do the perspective
104 perspective(c, v, enables);
137 perspective(c, v, c->rasterizer.state.enables);
array.cpp 960 c->arrays.perspective(c, v);
977 c->arrays.perspective(c, v);
1016 //c->arrays.perspective(c, v);
1091 GLboolean perspective = local
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context.h 220 void (*perspective)(ogles_context_t*c, vertex_t* v); member in struct:android::gl::array_machine_t
628 uint32_t perspective : 1; member in struct:android::gl::ogles_context_t
  /sdk/eclipse/plugins/com.android.ide.eclipse.ddms/src/com/android/ide/eclipse/ddms/preferences/
LogCatPreferencePage.java 98 IPerspectiveDescriptor perspective = perspectiveDescriptors[i]; local
99 perspectives[i][0] = perspective.getLabel();
100 perspectives[i][1] = perspective.getId();
  /sdk/eclipse/plugins/com.android.ide.eclipse.hierarchyviewer/src/com/android/ide/eclipse/hierarchyviewer/views/
DeviceSelectorView.java 48 IPerspectiveDescriptor perspective = getViewSite().getPage().getPerspective(); local
51 if (perspective.getId().equals(PixelPerfectPespective.ID)) {
53 } else if (perspective.getId().equals(TreeViewPerspective.ID)) {
100 public void perspectiveActivated(IWorkbenchPage page, IPerspectiveDescriptor perspective) {
101 if (perspective.getId().equals(PixelPerfectPespective.ID)) {
104 } else if (perspective.getId().equals(TreeViewPerspective.ID)) {
114 public void perspectiveChanged(IWorkbenchPage page, IPerspectiveDescriptor perspective,
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_setup_point.c 86 * perspective divide.
104 * \param perspective does the shader expects pre-multiplied w, i.e.,
113 boolean perspective)
129 if (perspective) {
149 if (perspective) {
161 info->a0[slot][3] = perspective ? w0 : 1.0f;
224 boolean perspective = !!(interp == LP_INTERP_PERSPECTIVE); local
227 if (perspective & usage_mask) {
259 perspective);
269 if (perspective) {
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  /packages/services/Car/evs/app/
RenderTopView.cpp 48 // Helper function to set up a perspective matrix with independent horizontal and vertical
50 static android::mat4 perspective(float hfov, float vfov, float near, float far) { function
279 // http://math.stackexchange.com/questions/1691895/inverse-of-perspective-matrix
291 const android::mat4 P = perspective(cam.info.hfov, cam.info.vfov, cam.info.position[Z], maxRange);
  /prebuilts/tools/common/eclipse/
org.eclipse.ui.workbench_3.6.2.M20110210-1200.jar 

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