/external/skia/gm/ |
glyph_pos.cpp | 65 // Perspective test. 68 SkMatrix perspective; local 69 perspective.setIdentity(); 70 perspective.setPerspX(-SkScalarInvert(340)); 71 perspective.setSkewX(8.0f / 25.0f); 72 perspective.setSkewY(2.0f / 25.0f); 74 canvas->concat(perspective);
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gradients.cpp | 281 // Based on the original gradient slide, but with perspective applied to the 314 // apply an increasing y perspective as we move to the right 315 SkMatrix perspective; local 316 perspective.setIdentity(); 317 perspective.setPerspY(SkIntToScalar(i+1) / 500); 318 perspective.setSkewX(SkIntToScalar(i+1) / 10); 320 paint.setShader(gGradMakers[j](pts, gGradData[i], tm, perspective)); 337 // Based on the original gradient slide, but with perspective applied to 352 SkMatrix perspective; local 353 perspective.setIdentity() [all...] |
/external/skqp/gm/ |
glyph_pos.cpp | 65 // Perspective test. 68 SkMatrix perspective; local 69 perspective.setIdentity(); 70 perspective.setPerspX(-SkScalarInvert(340)); 71 perspective.setSkewX(8.0f / 25.0f); 72 perspective.setSkewY(2.0f / 25.0f); 74 canvas->concat(perspective);
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gradients.cpp | 281 // Based on the original gradient slide, but with perspective applied to the 314 // apply an increasing y perspective as we move to the right 315 SkMatrix perspective; local 316 perspective.setIdentity(); 317 perspective.setPerspY(SkIntToScalar(i+1) / 500); 318 perspective.setSkewX(SkIntToScalar(i+1) / 10); 320 paint.setShader(gGradMakers[j](pts, gGradData[i], tm, perspective)); 337 // Based on the original gradient slide, but with perspective applied to 352 SkMatrix perspective; local 353 perspective.setIdentity() [all...] |
/external/autotest/client/deps/webgl_mpd/src/resources/ |
J3DIMath.js | 76 void perspective(in float fovy, in float aspect, // multiply the matrix by the passed perspective values on the right 84 in sequence<float> perspective); 669 J3DIMatrix4.prototype.perspective = function(fovy, aspect, zNear, zFar) method in class:J3DIMatrix4 776 var translate, rotate, scale, skew, perspective; 782 var perspective = (_perspective == undefined || !("length" in _perspective)) ? new Array(4) : _perspective; 788 // perspectiveMatrix is used to solve for perspective, but it also provides 800 // First, isolate perspective. 811 transposedInversePerspectiveMatrix.multVecMatrix(perspective, rightHandSide); 813 // Clear the perspective partitio [all...] |
/external/swiftshader/src/Renderer/ |
SetupProcessor.hpp | 46 bool perspective : 1; member in struct:sw::SetupProcessor::States
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PixelProcessor.hpp | 68 bool perspective : 1; member in struct:sw::PixelProcessor::States
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/frameworks/native/opengl/libagl/ |
vertex.cpp | 54 void perspective(ogles_context_t* c, vertex_t* v, uint32_t enables) function in namespace:android 102 // if the vertex is clipped, we don't do the perspective 104 perspective(c, v, enables); 137 perspective(c, v, c->rasterizer.state.enables);
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array.cpp | 960 c->arrays.perspective(c, v); 977 c->arrays.perspective(c, v); 1016 //c->arrays.perspective(c, v); 1091 GLboolean perspective = local [all...] |
context.h | 220 void (*perspective)(ogles_context_t*c, vertex_t* v); member in struct:android::gl::array_machine_t 628 uint32_t perspective : 1; member in struct:android::gl::ogles_context_t
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/sdk/eclipse/plugins/com.android.ide.eclipse.ddms/src/com/android/ide/eclipse/ddms/preferences/ |
LogCatPreferencePage.java | 98 IPerspectiveDescriptor perspective = perspectiveDescriptors[i]; local 99 perspectives[i][0] = perspective.getLabel(); 100 perspectives[i][1] = perspective.getId();
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/sdk/eclipse/plugins/com.android.ide.eclipse.hierarchyviewer/src/com/android/ide/eclipse/hierarchyviewer/views/ |
DeviceSelectorView.java | 48 IPerspectiveDescriptor perspective = getViewSite().getPage().getPerspective(); local 51 if (perspective.getId().equals(PixelPerfectPespective.ID)) { 53 } else if (perspective.getId().equals(TreeViewPerspective.ID)) { 100 public void perspectiveActivated(IWorkbenchPage page, IPerspectiveDescriptor perspective) { 101 if (perspective.getId().equals(PixelPerfectPespective.ID)) { 104 } else if (perspective.getId().equals(TreeViewPerspective.ID)) { 114 public void perspectiveChanged(IWorkbenchPage page, IPerspectiveDescriptor perspective,
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/external/mesa3d/src/gallium/drivers/llvmpipe/ |
lp_setup_point.c | 86 * perspective divide. 104 * \param perspective does the shader expects pre-multiplied w, i.e., 113 boolean perspective) 129 if (perspective) { 149 if (perspective) { 161 info->a0[slot][3] = perspective ? w0 : 1.0f; 224 boolean perspective = !!(interp == LP_INTERP_PERSPECTIVE); local 227 if (perspective & usage_mask) { 259 perspective); 269 if (perspective) { [all...] |
/packages/services/Car/evs/app/ |
RenderTopView.cpp | 48 // Helper function to set up a perspective matrix with independent horizontal and vertical 50 static android::mat4 perspective(float hfov, float vfov, float near, float far) { function 279 // http://math.stackexchange.com/questions/1691895/inverse-of-perspective-matrix 291 const android::mat4 P = perspective(cam.info.hfov, cam.info.vfov, cam.info.position[Z], maxRange);
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/prebuilts/tools/common/eclipse/ |
org.eclipse.ui.workbench_3.6.2.M20110210-1200.jar | |