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      1 /*
      2 * Copyright (C) 2011 The Android Open Source Project
      3 *
      4 * Licensed under the Apache License, Version 2.0 (the "License");
      5 * you may not use this file except in compliance with the License.
      6 * You may obtain a copy of the License at
      7 *
      8 * http://www.apache.org/licenses/LICENSE-2.0
      9 *
     10 * Unless required by applicable law or agreed to in writing, software
     11 * distributed under the License is distributed on an "AS IS" BASIS,
     12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13 * See the License for the specific language governing permissions and
     14 * limitations under the License.
     15 */
     16 #include <stdio.h>
     17 #include <stdlib.h>
     18 #include "GL2Encoder.h"
     19 #include <assert.h>
     20 
     21 #include <GLES3/gl31.h>
     22 
     23 namespace glesv2_enc {
     24 
     25 size_t pixelDataSize(void *self, GLsizei width, GLsizei height, GLenum format, GLenum type, int pack)
     26 {
     27     GL2Encoder *ctx = (GL2Encoder *)self;
     28     assert (ctx->state() != NULL);
     29     return ctx->state()->pixelDataSize(width, height, 1, format, type, pack);
     30 }
     31 
     32 size_t pixelDataSize3D(void *self, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, int pack)
     33 {
     34     GL2Encoder *ctx = (GL2Encoder *)self;
     35     assert (ctx->state() != NULL);
     36     return ctx->state()->pixelDataSize(width, height, depth, format, type, pack);
     37 }
     38 
     39 GLenum uniformType(void * self, GLuint program, GLint location)
     40 {
     41     GL2Encoder * ctx = (GL2Encoder *) self;
     42     assert (ctx->shared() != NULL);
     43     return ctx->shared()->getProgramUniformType(program, location);
     44 }
     45 
     46 size_t clearBufferNumElts(void* self, GLenum buffer) {
     47     GL2Encoder *ctx = (GL2Encoder *)self;
     48     assert (ctx->state() != NULL);
     49     return ctx->state()->clearBufferNumElts(buffer);
     50 }
     51 
     52 size_t numActiveUniformsInUniformBlock(void* self, GLuint program, GLuint blockIndex) {
     53     GL2Encoder *ctx = (GL2Encoder *)self;
     54     assert (ctx->state() != NULL);
     55     return ctx->state()->numActiveUniformsInUniformBlock(program, blockIndex);
     56 }
     57 
     58 size_t glActiveUniformBlockivParamSize(void* self, GLuint program, GLuint blockIndex, GLenum pname) {
     59     GL2Encoder *ctx = (GL2Encoder *)self;
     60     assert (ctx->state() != NULL);
     61 
     62     if (pname == GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES) {
     63         return ctx->state()->numActiveUniformsInUniformBlock(program, blockIndex);
     64     } else {
     65         return glUtilsParamSize(pname);
     66     }
     67 }
     68 
     69 }  // namespace glesv2_enc
     70