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  /external/deqp/external/openglcts/modules/glesext/draw_buffers_indexed/
esextcDrawBuffersIndexedBlending.cpp 215 glw::GLuint positionLocation = gl.getAttribLocation(program.getProgram(), "position");
221 gl.vertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, vertices);
222 gl.enableVertexAttribArray(positionLocation);
  /external/deqp/modules/gles31/stress/
es31sTessellationGeometryInteractionTests.cpp 335 const int positionLocation = gl.getAttribLocation(m_program->getProgram(), "a_position");
338 if (positionLocation == -1)
354 gl.vertexAttrib4f(positionLocation, 0.0f, 0.0f, 0.0f, 1.0f);

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