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    Searched defs:primProc (Results 1 - 4 of 4) sorted by null

  /external/skia/src/gpu/gl/builders/
GrGLProgramBuilder.cpp 33 const GrPrimitiveProcessor& primProc,
39 SkASSERT(!pipeline.isBad() && primProc.instantiate(resourceProvider));
47 GrGLProgramBuilder builder(gpu, pipeline, primProc, desc);
67 const GrPrimitiveProcessor& primProc,
69 : INHERITED(pipeline, primProc, desc)
151 const GrPrimitiveProcessor& primProc = this->primitiveProcessor();
223 bool useNvpr = primProc.isPathRendering();
225 int vaCount = primProc.numAttribs();
227 GL_CALL(BindAttribLocation(programID, i, primProc.getAttrib(i).fName));
231 if (primProc.willUseGeoShader())
    [all...]
  /external/skia/src/gpu/glsl/
GrGLSLProgramBuilder.cpp 23 const GrPrimitiveProcessor& primProc,
30 , fPrimProc(primProc)
57 const GrPrimitiveProcessor& primProc = this->primitiveProcessor();
61 this->emitAndInstallPrimProc(primProc, &inputColor, &inputCoverage);
  /external/skqp/src/gpu/gl/builders/
GrGLProgramBuilder.cpp 33 const GrPrimitiveProcessor& primProc,
39 SkASSERT(!pipeline.isBad() && primProc.instantiate(resourceProvider));
47 GrGLProgramBuilder builder(gpu, pipeline, primProc, desc);
67 const GrPrimitiveProcessor& primProc,
69 : INHERITED(pipeline, primProc, desc)
151 const GrPrimitiveProcessor& primProc = this->primitiveProcessor();
214 bool useNvpr = primProc.isPathRendering();
216 int vaCount = primProc.numAttribs();
218 GL_CALL(BindAttribLocation(programID, i, primProc.getAttrib(i).fName));
222 if (primProc.willUseGeoShader())
    [all...]
  /external/skqp/src/gpu/glsl/
GrGLSLProgramBuilder.cpp 23 const GrPrimitiveProcessor& primProc,
30 , fPrimProc(primProc)
57 const GrPrimitiveProcessor& primProc = this->primitiveProcessor();
61 this->emitAndInstallPrimProc(primProc, &inputColor, &inputCoverage);

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