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      1 /*
      2  * Copyright 2008 Corbin Simpson <MostAwesomeDude (at) gmail.com>
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * on the rights to use, copy, modify, merge, publish, distribute, sub
      8  * license, and/or sell copies of the Software, and to permit persons to whom
      9  * the Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice (including the next
     12  * paragraph) shall be included in all copies or substantial portions of the
     13  * Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
     18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
     19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
     20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
     21  * USE OR OTHER DEALINGS IN THE SOFTWARE. */
     22 
     23 #ifndef R300_CHIPSET_H
     24 #define R300_CHIPSET_H
     25 
     26 #include "pipe/p_compiler.h"
     27 
     28 /* these are sizes in dwords */
     29 #define R300_HIZ_LIMIT 10240
     30 #define RV530_HIZ_LIMIT 15360
     31 
     32 /* rv3xx have only one pipe */
     33 #define PIPE_ZMASK_SIZE 4096
     34 #define RV3xx_ZMASK_SIZE 5120
     35 
     36 /* The size of a compressed tile. Each compressed tile takes 2 bits
     37  * in the ZMASK RAM, so there is always 16 tiles per one dword. */
     38 enum r300_zmask_compression {
     39    R300_ZCOMP_4X4 = 4,
     40    R300_ZCOMP_8X8 = 8
     41 };
     42 
     43 /* Structure containing all the possible information about a specific Radeon
     44  * in the R3xx, R4xx, and R5xx families. */
     45 struct r300_capabilities {
     46     /* Chipset family */
     47     int family;
     48     /* The number of vertex floating-point units */
     49     unsigned num_vert_fpus;
     50     /* The number of texture units. */
     51     unsigned num_tex_units;
     52     /* Whether or not TCL is physically present */
     53     boolean has_tcl;
     54     /* Some chipsets do not have HiZ RAM - other have varying amounts. */
     55     int hiz_ram;
     56     /* Some chipsets have zmask ram per pipe some don't. */
     57     int zmask_ram;
     58     /* CMASK is for MSAA colorbuffer compression and fast clear. */
     59     boolean has_cmask;
     60     /* Compression mode for ZMASK. */
     61     enum r300_zmask_compression z_compress;
     62     /* Whether or not this is RV350 or newer, including all r400 and r500
     63      * chipsets. The differences compared to the oldest r300 chips are:
     64      * - Blend LTE/GTE thresholds
     65      * - Better MACRO_SWITCH in texture tiling
     66      * - Half float vertex
     67      * - More HyperZ optimizations */
     68     boolean is_rv350;
     69     /* Whether or not this is R400. The differences compared their rv350
     70      * cousins are:
     71      * - Extended fragment shader registers
     72      * - 3DC texture compression (RGTC2) */
     73     boolean is_r400;
     74     /* Whether or not this is an RV515 or newer; R500s have many differences
     75      * that require extra consideration, compared to their rv350 cousins:
     76      * - Extra bit of width and height on texture sizes
     77      * - Blend color is split across two registers
     78      * - Universal Shader (US) block used for fragment shaders
     79      * - FP16 blending and multisampling
     80      * - Full RGTC texture compression
     81      * - 24-bit depth textures
     82      * - Stencil back-face reference value
     83      * - Ability to render up to 2^24 - 1 vertices with signed index offset */
     84     boolean is_r500;
     85     /* Whether or not the second pixel pipe is accessed with the high bit */
     86     boolean high_second_pipe;
     87     /* DXTC texture swizzling. */
     88     boolean dxtc_swizzle;
     89     /* Whether R500_US_FORMAT0_0 exists (R520-only and depends on DRM). */
     90     boolean has_us_format;
     91 };
     92 
     93 void r300_parse_chipset(uint32_t pci_id, struct r300_capabilities* caps);
     94 
     95 #endif /* R300_CHIPSET_H */
     96