HomeSort by relevance Sort by last modified time
    Searched defs:rawX (Results 1 - 2 of 2) sorted by null

  /frameworks/native/libs/input/
Input.cpp 390 // rawX and rawY. So we apply the transformation to the first point
391 // then derive an appropriate new X/Y offset that will preserve rawX
396 float rawX = getRawX(0);
398 transformPoint(matrix, rawX + oldXOffset, rawY + oldYOffset, &newX, &newY);
399 mXOffset = newX - rawX;
  /frameworks/native/services/inputflinger/tests/
InputReader_test.cpp     [all...]

Completed in 1158 milliseconds