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    Searched defs:rotationMatrix (Results 1 - 6 of 6) sorted by null

  /cts/tests/tests/location/src/android/location/cts/psedorange/
Ecef2EnuConverter.java 49 RealMatrix rotationMatrix = getRotationMatrix(refLat, refLng);
52 RealMatrix enuResult = rotationMatrix.multiply(ecefCoordinates);
74 RealMatrix rotationMatrix = new Array2DRowRealMatrix(3, 3);
77 rotationMatrix.setEntry(0, 0, -1 * Math.sin(refLng));
78 rotationMatrix.setEntry(1, 0, -1 * Math.cos(refLng) * Math.sin(refLat));
79 rotationMatrix.setEntry(2, 0, Math.cos(refLng) * Math.cos(refLat));
80 rotationMatrix.setEntry(0, 1, Math.cos(refLng));
81 rotationMatrix.setEntry(1, 1, -1 * Math.sin(refLat) * Math.sin(refLng));
82 rotationMatrix.setEntry(2, 1, Math.cos(refLat) * Math.sin(refLng));
83 rotationMatrix.setEntry(0, 2, 0)
    [all...]
EcefToTopocentricConverter.java 46 RealMatrix rotationMatrix =
50 rotationMatrix.transpose().getData(), inputVectorMeters);
UserPositionVelocityWeightedLeastSquare.java 358 RealMatrix rotationMatrix = new Array2DRowRealMatrix(4, 4);
361 rotationMatrix.setSubMatrix(
364 rotationMatrix.setEntry(3, 3, 1);
367 velocityH = rotationMatrix.multiply(velocityH).multiply(rotationMatrix.transpose());
368 positionH = rotationMatrix.multiply(positionH).multiply(rotationMatrix.transpose());
    [all...]
  /external/deqp/framework/common/
tcuMatrixUtil.hpp 40 Matrix<float, 2, 2> rotationMatrix (float radians);
70 inline Matrix<float, 2, 2> rotationMatrix (float radians)
  /packages/apps/Camera2/src/com/android/camera/ui/
ZoomView.java 83 Matrix rotationMatrix = new Matrix();
84 rotationMatrix.setRotate(mOrientation, 0, 0);
85 rotationMatrix.mapRect(fullResRect);
88 rotationMatrix.postTranslate(-fullResRect.left, -fullResRect.top);
89 rotationMatrix.mapRect(fullResRect, new RectF(0, 0, imageSize.x - 1,
108 rotationMatrix.invert(invertRotation);
  /external/webrtc/talk/app/webrtc/java/android/org/webrtc/
RendererCommon.java 163 final float[] rotationMatrix = new float[16];
164 Matrix.setRotateM(rotationMatrix, 0, rotationDegree, 0, 0, 1);
165 adjustOrigin(rotationMatrix);
166 return multiplyMatrices(textureMatrix, rotationMatrix);

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