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    Searched defs:roundToMagnitude (Results 1 - 7 of 7) sorted by null

  /external/icu/android_icu4j/src/main/java/android/icu/impl/number/
DecimalQuantity.java 49 * <p>If rounding to a power of ten, use the more efficient {@link #roundToMagnitude} instead.
65 public void roundToMagnitude(int roundingMagnitude, MathContext mathContext);
DecimalQuantity_AbstractBCD.java 60 // is *required* that roundToMagnitude(), roundToIncrement(), or roundToInfinity() is called. If
638 public void roundToMagnitude(int magnitude, MathContext mathContext) {
729 roundToMagnitude(magnitude, mathContext); // start over
  /external/icu/icu4j/main/classes/core/src/com/ibm/icu/impl/number/
DecimalQuantity.java 47 * <p>If rounding to a power of ten, use the more efficient {@link #roundToMagnitude} instead.
63 public void roundToMagnitude(int roundingMagnitude, MathContext mathContext);
DecimalQuantity_AbstractBCD.java 58 // is *required* that roundToMagnitude(), roundToIncrement(), or roundToInfinity() is called. If
636 public void roundToMagnitude(int magnitude, MathContext mathContext) {
727 roundToMagnitude(magnitude, mathContext); // start over
  /external/icu/android_icu4j/src/main/java/android/icu/number/
Rounder.java 528 value.roundToMagnitude(getRoundingMagnitudeFraction(maxFrac), mathContext);
544 value.roundToMagnitude(getRoundingMagnitudeSignificant(value, maxSig), mathContext);
581 value.roundToMagnitude(roundingMag, mathContext);
  /external/icu/icu4j/main/classes/core/src/com/ibm/icu/number/
Rounder.java 540 value.roundToMagnitude(getRoundingMagnitudeFraction(maxFrac), mathContext);
556 value.roundToMagnitude(getRoundingMagnitudeSignificant(value, maxSig), mathContext);
593 value.roundToMagnitude(roundingMag, mathContext);
  /external/icu/icu4c/source/i18n/
number_decimalquantity.cpp 166 roundToMagnitude(0, roundingMode, status);
172 roundToMagnitude(-minMaxFrac, roundingMode, status);
514 void DecimalQuantity::roundToMagnitude(int32_t magnitude, RoundingMode roundingMode, UErrorCode& status) {
597 roundToMagnitude(magnitude, roundingMode, status); // start over

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