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      1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
      2 
      3 /*
      4  * Copyright (C) 2012 Rob Clark <robclark (at) freedesktop.org>
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the "Software"),
      8  * to deal in the Software without restriction, including without limitation
      9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     10  * and/or sell copies of the Software, and to permit persons to whom the
     11  * Software is furnished to do so, subject to the following conditions:
     12  *
     13  * The above copyright notice and this permission notice (including the next
     14  * paragraph) shall be included in all copies or substantial portions of the
     15  * Software.
     16  *
     17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     18  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     21  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
     22  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
     23  * SOFTWARE.
     24  *
     25  * Authors:
     26  *    Rob Clark <robclark (at) freedesktop.org>
     27  */
     28 
     29 #ifndef FREEDRENO_CONTEXT_H_
     30 #define FREEDRENO_CONTEXT_H_
     31 
     32 #include "pipe/p_context.h"
     33 #include "indices/u_primconvert.h"
     34 #include "util/u_blitter.h"
     35 #include "util/list.h"
     36 #include "util/slab.h"
     37 #include "util/u_string.h"
     38 
     39 #include "freedreno_batch.h"
     40 #include "freedreno_screen.h"
     41 #include "freedreno_gmem.h"
     42 #include "freedreno_util.h"
     43 
     44 #define BORDER_COLOR_UPLOAD_SIZE (2 * PIPE_MAX_SAMPLERS * BORDERCOLOR_SIZE)
     45 
     46 struct fd_vertex_stateobj;
     47 
     48 struct fd_texture_stateobj {
     49 	struct pipe_sampler_view *textures[PIPE_MAX_SAMPLERS];
     50 	unsigned num_textures;
     51 	unsigned valid_textures;
     52 	struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
     53 	unsigned num_samplers;
     54 	unsigned valid_samplers;
     55 };
     56 
     57 struct fd_program_stateobj {
     58 	void *vp, *fp;
     59 
     60 	/* rest only used by fd2.. split out: */
     61 	uint8_t num_exports;
     62 	/* Indexed by semantic name or TGSI_SEMANTIC_COUNT + semantic index
     63 	 * for TGSI_SEMANTIC_GENERIC.  Special vs exports (position and point-
     64 	 * size) are not included in this
     65 	 */
     66 	uint8_t export_linkage[63];
     67 };
     68 
     69 struct fd_constbuf_stateobj {
     70 	struct pipe_constant_buffer cb[PIPE_MAX_CONSTANT_BUFFERS];
     71 	uint32_t enabled_mask;
     72 	uint32_t dirty_mask;
     73 };
     74 
     75 struct fd_vertexbuf_stateobj {
     76 	struct pipe_vertex_buffer vb[PIPE_MAX_ATTRIBS];
     77 	unsigned count;
     78 	uint32_t enabled_mask;
     79 	uint32_t dirty_mask;
     80 };
     81 
     82 struct fd_vertex_stateobj {
     83 	struct pipe_vertex_element pipe[PIPE_MAX_ATTRIBS];
     84 	unsigned num_elements;
     85 };
     86 
     87 struct fd_streamout_stateobj {
     88 	struct pipe_stream_output_target *targets[PIPE_MAX_SO_BUFFERS];
     89 	unsigned num_targets;
     90 	/* Track offset from vtxcnt for streamout data.  This counter
     91 	 * is just incremented by # of vertices on each draw until
     92 	 * reset or new streamout buffer bound.
     93 	 *
     94 	 * When we eventually have GS, the CPU won't actually know the
     95 	 * number of vertices per draw, so I think we'll have to do
     96 	 * something more clever.
     97 	 */
     98 	unsigned offsets[PIPE_MAX_SO_BUFFERS];
     99 };
    100 
    101 /* group together the vertex and vertexbuf state.. for ease of passing
    102  * around, and because various internal operations (gmem<->mem, etc)
    103  * need their own vertex state:
    104  */
    105 struct fd_vertex_state {
    106 	struct fd_vertex_stateobj *vtx;
    107 	struct fd_vertexbuf_stateobj vertexbuf;
    108 };
    109 
    110 
    111 struct fd_context {
    112 	struct pipe_context base;
    113 
    114 	struct fd_device *dev;
    115 	struct fd_screen *screen;
    116 
    117 	struct util_queue flush_queue;
    118 
    119 	struct blitter_context *blitter;
    120 	void *clear_rs_state;
    121 	struct primconvert_context *primconvert;
    122 
    123 	/* slab for pipe_transfer allocations: */
    124 	struct slab_child_pool transfer_pool;
    125 
    126 	/* slabs for fd_hw_sample and fd_hw_sample_period allocations: */
    127 	struct slab_mempool sample_pool;
    128 	struct slab_mempool sample_period_pool;
    129 
    130 	/* sample-providers for hw queries: */
    131 	const struct fd_hw_sample_provider *sample_providers[MAX_HW_SAMPLE_PROVIDERS];
    132 
    133 	/* list of active queries: */
    134 	struct list_head active_queries;
    135 
    136 	/* table with PIPE_PRIM_MAX entries mapping PIPE_PRIM_x to
    137 	 * DI_PT_x value to use for draw initiator.  There are some
    138 	 * slight differences between generation:
    139 	 */
    140 	const uint8_t *primtypes;
    141 	uint32_t primtype_mask;
    142 
    143 	/* shaders used by clear, and gmem->mem blits: */
    144 	struct fd_program_stateobj solid_prog; // TODO move to screen?
    145 
    146 	/* shaders used by mem->gmem blits: */
    147 	struct fd_program_stateobj blit_prog[MAX_RENDER_TARGETS]; // TODO move to screen?
    148 	struct fd_program_stateobj blit_z, blit_zs;
    149 
    150 	/* Stats/counters:
    151 	 */
    152 	struct {
    153 		uint64_t prims_emitted;
    154 		uint64_t prims_generated;
    155 		uint64_t draw_calls;
    156 		uint64_t batch_total, batch_sysmem, batch_gmem, batch_restore;
    157 	} stats;
    158 
    159 	/* Current batch.. the rule here is that you can deref ctx->batch
    160 	 * in codepaths from pipe_context entrypoints.  But not in code-
    161 	 * paths from fd_batch_flush() (basically, the stuff that gets
    162 	 * called from GMEM code), since in those code-paths the batch
    163 	 * you care about is not necessarily the same as ctx->batch.
    164 	 */
    165 	struct fd_batch *batch;
    166 
    167 	struct pipe_fence_handle *last_fence;
    168 
    169 	/* Are we in process of shadowing a resource? Used to detect recursion
    170 	 * in transfer_map, and skip unneeded synchronization.
    171 	 */
    172 	bool in_shadow : 1;
    173 
    174 	/* Ie. in blit situation where we no longer care about previous framebuffer
    175 	 * contents.  Main point is to eliminate blits from fd_try_shadow_resource().
    176 	 * For example, in case of texture upload + gen-mipmaps.
    177 	 */
    178 	bool in_blit : 1;
    179 
    180 	struct pipe_scissor_state scissor;
    181 
    182 	/* we don't have a disable/enable bit for scissor, so instead we keep
    183 	 * a disabled-scissor state which matches the entire bound framebuffer
    184 	 * and use that when scissor is not enabled.
    185 	 */
    186 	struct pipe_scissor_state disabled_scissor;
    187 
    188 	/* Current gmem/tiling configuration.. gets updated on render_tiles()
    189 	 * if out of date with current maximal-scissor/cpp:
    190 	 *
    191 	 * (NOTE: this is kind of related to the batch, but moving it there
    192 	 * means we'd always have to recalc tiles ever batch)
    193 	 */
    194 	struct fd_gmem_stateobj gmem;
    195 	struct fd_vsc_pipe      pipe[8];
    196 	struct fd_tile          tile[512];
    197 
    198 	/* which state objects need to be re-emit'd: */
    199 	enum {
    200 		FD_DIRTY_BLEND       = (1 <<  0),
    201 		FD_DIRTY_RASTERIZER  = (1 <<  1),
    202 		FD_DIRTY_ZSA         = (1 <<  2),
    203 		FD_DIRTY_FRAGTEX     = (1 <<  3),
    204 		FD_DIRTY_VERTTEX     = (1 <<  4),
    205 		FD_DIRTY_TEXSTATE    = (1 <<  5),
    206 
    207 		FD_SHADER_DIRTY_VP   = (1 <<  6),
    208 		FD_SHADER_DIRTY_FP   = (1 <<  7),
    209 		/* skip geom/tcs/tes/compute */
    210 		FD_DIRTY_PROG        = FD_SHADER_DIRTY_FP | FD_SHADER_DIRTY_VP,
    211 
    212 		FD_DIRTY_BLEND_COLOR = (1 << 12),
    213 		FD_DIRTY_STENCIL_REF = (1 << 13),
    214 		FD_DIRTY_SAMPLE_MASK = (1 << 14),
    215 		FD_DIRTY_FRAMEBUFFER = (1 << 15),
    216 		FD_DIRTY_STIPPLE     = (1 << 16),
    217 		FD_DIRTY_VIEWPORT    = (1 << 17),
    218 		FD_DIRTY_CONSTBUF    = (1 << 18),
    219 		FD_DIRTY_VTXSTATE    = (1 << 19),
    220 		FD_DIRTY_VTXBUF      = (1 << 20),
    221 		FD_DIRTY_INDEXBUF    = (1 << 21),
    222 		FD_DIRTY_SCISSOR     = (1 << 22),
    223 		FD_DIRTY_STREAMOUT   = (1 << 23),
    224 		FD_DIRTY_UCP         = (1 << 24),
    225 		FD_DIRTY_BLEND_DUAL  = (1 << 25),
    226 	} dirty;
    227 
    228 	struct pipe_blend_state *blend;
    229 	struct pipe_rasterizer_state *rasterizer;
    230 	struct pipe_depth_stencil_alpha_state *zsa;
    231 
    232 	struct fd_texture_stateobj verttex, fragtex;
    233 
    234 	struct fd_program_stateobj prog;
    235 
    236 	struct fd_vertex_state vtx;
    237 
    238 	struct pipe_blend_color blend_color;
    239 	struct pipe_stencil_ref stencil_ref;
    240 	unsigned sample_mask;
    241 	struct pipe_poly_stipple stipple;
    242 	struct pipe_viewport_state viewport;
    243 	struct fd_constbuf_stateobj constbuf[PIPE_SHADER_TYPES];
    244 	struct pipe_index_buffer indexbuf;
    245 	struct fd_streamout_stateobj streamout;
    246 	struct pipe_clip_state ucp;
    247 
    248 	struct pipe_query *cond_query;
    249 	bool cond_cond; /* inverted rendering condition */
    250 	uint cond_mode;
    251 
    252 	struct pipe_debug_callback debug;
    253 
    254 	/* GMEM/tile handling fxns: */
    255 	void (*emit_tile_init)(struct fd_batch *batch);
    256 	void (*emit_tile_prep)(struct fd_batch *batch, struct fd_tile *tile);
    257 	void (*emit_tile_mem2gmem)(struct fd_batch *batch, struct fd_tile *tile);
    258 	void (*emit_tile_renderprep)(struct fd_batch *batch, struct fd_tile *tile);
    259 	void (*emit_tile_gmem2mem)(struct fd_batch *batch, struct fd_tile *tile);
    260 	void (*emit_tile_fini)(struct fd_batch *batch);   /* optional */
    261 
    262 	/* optional, for GMEM bypass: */
    263 	void (*emit_sysmem_prep)(struct fd_batch *batch);
    264 	void (*emit_sysmem_fini)(struct fd_batch *batch);
    265 
    266 	/* draw: */
    267 	bool (*draw_vbo)(struct fd_context *ctx, const struct pipe_draw_info *info);
    268 	void (*clear)(struct fd_context *ctx, unsigned buffers,
    269 			const union pipe_color_union *color, double depth, unsigned stencil);
    270 
    271 	/* constant emit:  (note currently not used/needed for a2xx) */
    272 	void (*emit_const)(struct fd_ringbuffer *ring, enum shader_t type,
    273 			uint32_t regid, uint32_t offset, uint32_t sizedwords,
    274 			const uint32_t *dwords, struct pipe_resource *prsc);
    275 	/* emit bo addresses as constant: */
    276 	void (*emit_const_bo)(struct fd_ringbuffer *ring, enum shader_t type, boolean write,
    277 			uint32_t regid, uint32_t num, struct pipe_resource **prscs, uint32_t *offsets);
    278 
    279 	/* indirect-branch emit: */
    280 	void (*emit_ib)(struct fd_ringbuffer *ring, struct fd_ringbuffer *target);
    281 
    282 	/*
    283 	 * Common pre-cooked VBO state (used for a3xx and later):
    284 	 */
    285 
    286 	/* for clear/gmem->mem vertices, and mem->gmem */
    287 	struct pipe_resource *solid_vbuf;
    288 
    289 	/* for mem->gmem tex coords: */
    290 	struct pipe_resource *blit_texcoord_vbuf;
    291 
    292 	/* vertex state for solid_vbuf:
    293 	 *    - solid_vbuf / 12 / R32G32B32_FLOAT
    294 	 */
    295 	struct fd_vertex_state solid_vbuf_state;
    296 
    297 	/* vertex state for blit_prog:
    298 	 *    - blit_texcoord_vbuf / 8 / R32G32_FLOAT
    299 	 *    - solid_vbuf / 12 / R32G32B32_FLOAT
    300 	 */
    301 	struct fd_vertex_state blit_vbuf_state;
    302 };
    303 
    304 static inline struct fd_context *
    305 fd_context(struct pipe_context *pctx)
    306 {
    307 	return (struct fd_context *)pctx;
    308 }
    309 
    310 static inline void
    311 fd_context_assert_locked(struct fd_context *ctx)
    312 {
    313 	pipe_mutex_assert_locked(ctx->screen->lock);
    314 }
    315 
    316 static inline void
    317 fd_context_lock(struct fd_context *ctx)
    318 {
    319 	pipe_mutex_lock(ctx->screen->lock);
    320 }
    321 
    322 static inline void
    323 fd_context_unlock(struct fd_context *ctx)
    324 {
    325 	pipe_mutex_unlock(ctx->screen->lock);
    326 }
    327 
    328 static inline struct pipe_scissor_state *
    329 fd_context_get_scissor(struct fd_context *ctx)
    330 {
    331 	if (ctx->rasterizer && ctx->rasterizer->scissor)
    332 		return &ctx->scissor;
    333 	return &ctx->disabled_scissor;
    334 }
    335 
    336 static inline bool
    337 fd_supported_prim(struct fd_context *ctx, unsigned prim)
    338 {
    339 	return (1 << prim) & ctx->primtype_mask;
    340 }
    341 
    342 void fd_context_setup_common_vbos(struct fd_context *ctx);
    343 void fd_context_cleanup_common_vbos(struct fd_context *ctx);
    344 
    345 struct pipe_context * fd_context_init(struct fd_context *ctx,
    346 		struct pipe_screen *pscreen, const uint8_t *primtypes,
    347 		void *priv);
    348 
    349 void fd_context_destroy(struct pipe_context *pctx);
    350 
    351 #endif /* FREEDRENO_CONTEXT_H_ */
    352