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Searched
defs:setUniform
(Results
1 - 6
of
6
) sorted by null
/external/autotest/client/deps/webgl_mpd/src/resources/
J3DIMath.js
53
void
setUniform
(in WebGLRenderingContext ctx, // Send the matrix to the passed uniform location in the passed context
223
J3DIMatrix4.prototype.
setUniform
= function(ctx, loc, transpose)
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/external/deqp/external/openglcts/modules/common/
glcShaderStructTests.cpp
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/external/deqp/modules/gles2/functional/
es2fShaderStructTests.cpp
1171
#define MAKE_SET_VEC_UNIFORM(VECTYPE,
SETUNIFORM
) \
1172
void
setUniform
(const glw::Functions& gl, deUint32 programID, const char* name, const tcu::VECTYPE& vec) \
1175
SETUNIFORM
(loc, 1, vec.getPtr()); \
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/external/deqp/modules/gles3/functional/
es3fShaderStructTests.cpp
1178
#define MAKE_SET_VEC_UNIFORM(VECTYPE,
SETUNIFORM
) \
1179
void
setUniform
(const glw::Functions& gl, deUint32 programID, const char* name, const tcu::VECTYPE& vec) \
1182
SETUNIFORM
(loc, 1, vec.getPtr()); \
1185
struct
SetUniform
##VECTYPE##Dummy_s { int unused; }
1187
#define MAKE_SET_VEC_UNIFORM_PTR(VECTYPE,
SETUNIFORM
) \
1188
void
setUniform
(const glw::Functions& gl, deUint32 programID, const char* name, const tcu::VECTYPE* vec, int arraySize) \
1191
SETUNIFORM
(loc, arraySize, vec->getPtr()); \
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/external/deqp/external/openglcts/modules/gl/
gl3cGPUShader5Tests.cpp
241
void Utils::programInfo::
setUniform
(Utils::_variable_type type, const glw::GLchar* name, const glw::GLvoid* data)
554
program.
setUniform
(test_case.m_source_variable_type, "u1", test_case.m_u1_data);
555
program.
setUniform
(test_case.m_source_variable_type, "u2", test_case.m_u2_data);
813
program.
setUniform
(Utils::VARIABLE_TYPE_IVEC4, "u1", u1_data);
814
program.
setUniform
(Utils::VARIABLE_TYPE_UVEC4, "u2", u2_data);
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...]
/frameworks/rs/driver/
rsdShader.cpp
361
void RsdShader::
setUniform
(const Context *rsc, const Element *field, const float *fd,
568
setUniform
(rsc, f, fd, slot, arraySize);
Completed in 3231 milliseconds