Home | History | Annotate | Download | only in src
      1 // Copyright 2011 the V8 project authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef V8_DIY_FP_H_
      6 #define V8_DIY_FP_H_
      7 
      8 #include <stdint.h>
      9 
     10 #include "src/base/logging.h"
     11 
     12 namespace v8 {
     13 namespace internal {
     14 
     15 // This "Do It Yourself Floating Point" class implements a floating-point number
     16 // with a uint64 significand and an int exponent. Normalized DiyFp numbers will
     17 // have the most significant bit of the significand set.
     18 // Multiplication and Subtraction do not normalize their results.
     19 // DiyFp are not designed to contain special doubles (NaN and Infinity).
     20 class DiyFp {
     21  public:
     22   static const int kSignificandSize = 64;
     23 
     24   DiyFp() : f_(0), e_(0) {}
     25   DiyFp(uint64_t f, int e) : f_(f), e_(e) {}
     26 
     27   // this = this - other.
     28   // The exponents of both numbers must be the same and the significand of this
     29   // must be bigger than the significand of other.
     30   // The result will not be normalized.
     31   void Subtract(const DiyFp& other) {
     32     DCHECK(e_ == other.e_);
     33     DCHECK(f_ >= other.f_);
     34     f_ -= other.f_;
     35   }
     36 
     37   // Returns a - b.
     38   // The exponents of both numbers must be the same and this must be bigger
     39   // than other. The result will not be normalized.
     40   static DiyFp Minus(const DiyFp& a, const DiyFp& b) {
     41     DiyFp result = a;
     42     result.Subtract(b);
     43     return result;
     44   }
     45 
     46 
     47   // this = this * other.
     48   void Multiply(const DiyFp& other);
     49 
     50   // returns a * b;
     51   static DiyFp Times(const DiyFp& a, const DiyFp& b) {
     52     DiyFp result = a;
     53     result.Multiply(b);
     54     return result;
     55   }
     56 
     57   void Normalize() {
     58     DCHECK(f_ != 0);
     59     uint64_t f = f_;
     60     int e = e_;
     61 
     62     // This method is mainly called for normalizing boundaries. In general
     63     // boundaries need to be shifted by 10 bits. We thus optimize for this case.
     64     const uint64_t k10MSBits = static_cast<uint64_t>(0x3FF) << 54;
     65     while ((f & k10MSBits) == 0) {
     66       f <<= 10;
     67       e -= 10;
     68     }
     69     while ((f & kUint64MSB) == 0) {
     70       f <<= 1;
     71       e--;
     72     }
     73     f_ = f;
     74     e_ = e;
     75   }
     76 
     77   static DiyFp Normalize(const DiyFp& a) {
     78     DiyFp result = a;
     79     result.Normalize();
     80     return result;
     81   }
     82 
     83   uint64_t f() const { return f_; }
     84   int e() const { return e_; }
     85 
     86   void set_f(uint64_t new_value) { f_ = new_value; }
     87   void set_e(int new_value) { e_ = new_value; }
     88 
     89  private:
     90   static const uint64_t kUint64MSB = static_cast<uint64_t>(1) << 63;
     91 
     92   uint64_t f_;
     93   int e_;
     94 };
     95 
     96 }  // namespace internal
     97 }  // namespace v8
     98 
     99 #endif  // V8_DIY_FP_H_
    100