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Searched
defs:shaderStage
(Results
1 - 15
of
15
) sorted by null
/external/deqp/external/vulkancts/modules/vulkan/subgroups/
vktSubgroupsBallotBroadcastTests.cpp
155
VkShaderStageFlags
shaderStage
;
218
if (VK_SHADER_STAGE_VERTEX_BIT == caseDef.
shaderStage
)
317
if (VK_SHADER_STAGE_COMPUTE_BIT == caseDef.
shaderStage
)
348
else if (VK_SHADER_STAGE_FRAGMENT_BIT == caseDef.
shaderStage
)
351
<< glu::VertexSource(subgroups::getVertShaderForStage(caseDef.
shaderStage
)) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
372
else if (VK_SHADER_STAGE_VERTEX_BIT == caseDef.
shaderStage
)
398
else if (VK_SHADER_STAGE_GEOMETRY_BIT == caseDef.
shaderStage
)
401
<< glu::VertexSource(subgroups::getVertShaderForStage(caseDef.
shaderStage
)) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
428
else if (VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT == caseDef.
shaderStage
)
431
<< glu::VertexSource(subgroups::getVertShaderForStage(caseDef.
shaderStage
)) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u)
[
all
...]
vktSubgroupsBallotOtherTests.cpp
168
VkShaderStageFlags
shaderStage
;
313
if (VK_SHADER_STAGE_VERTEX_BIT == caseDef.
shaderStage
)
489
if (VK_SHADER_STAGE_COMPUTE_BIT == caseDef.
shaderStage
)
515
else if (VK_SHADER_STAGE_FRAGMENT_BIT == caseDef.
shaderStage
)
518
<< glu::VertexSource(subgroups::getVertShaderForStage(caseDef.
shaderStage
)) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
534
else if (VK_SHADER_STAGE_VERTEX_BIT == caseDef.
shaderStage
)
555
else if (VK_SHADER_STAGE_GEOMETRY_BIT == caseDef.
shaderStage
)
558
<< glu::VertexSource(subgroups::getVertShaderForStage(caseDef.
shaderStage
)) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
580
else if (VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT == caseDef.
shaderStage
)
583
<< glu::VertexSource(subgroups::getVertShaderForStage(caseDef.
shaderStage
)) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u)
[
all
...]
vktSubgroupsBallotTests.cpp
132
VkShaderStageFlags
shaderStage
;
140
if (VK_SHADER_STAGE_VERTEX_BIT == caseDef.
shaderStage
)
184
if (VK_SHADER_STAGE_COMPUTE_BIT == caseDef.
shaderStage
)
219
else if (VK_SHADER_STAGE_FRAGMENT_BIT == caseDef.
shaderStage
)
222
<< glu::VertexSource(subgroups::getVertShaderForStage(caseDef.
shaderStage
)) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
246
else if (VK_SHADER_STAGE_VERTEX_BIT == caseDef.
shaderStage
)
275
else if (VK_SHADER_STAGE_GEOMETRY_BIT == caseDef.
shaderStage
)
278
<< glu::VertexSource(subgroups::getVertShaderForStage(caseDef.
shaderStage
)) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
308
else if (VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT == caseDef.
shaderStage
)
311
<< glu::VertexSource(subgroups::getVertShaderForStage(caseDef.
shaderStage
)) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u)
[
all
...]
vktSubgroupsBuiltinMaskVarTests.cpp
136
VkShaderStageFlags
shaderStage
;
198
if (VK_SHADER_STAGE_VERTEX_BIT == caseDef.
shaderStage
)
234
if (VK_SHADER_STAGE_COMPUTE_BIT == caseDef.
shaderStage
)
260
else if (VK_SHADER_STAGE_FRAGMENT_BIT == caseDef.
shaderStage
)
263
<< glu::VertexSource(subgroups::getVertShaderForStage(caseDef.
shaderStage
)) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
279
else if (VK_SHADER_STAGE_VERTEX_BIT == caseDef.
shaderStage
)
300
else if (VK_SHADER_STAGE_GEOMETRY_BIT == caseDef.
shaderStage
)
303
<< glu::VertexSource(subgroups::getVertShaderForStage(caseDef.
shaderStage
)) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
325
else if (VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT == caseDef.
shaderStage
)
328
<< glu::VertexSource(subgroups::getVertShaderForStage(caseDef.
shaderStage
)) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u)
[
all
...]
vktSubgroupsShapeTests.cpp
152
VkShaderStageFlags
shaderStage
;
217
if (VK_SHADER_STAGE_VERTEX_BIT == caseDef.
shaderStage
)
313
if (VK_SHADER_STAGE_COMPUTE_BIT == caseDef.
shaderStage
)
339
else if (VK_SHADER_STAGE_FRAGMENT_BIT == caseDef.
shaderStage
)
342
<< glu::VertexSource(subgroups::getVertShaderForStage(caseDef.
shaderStage
)) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
358
else if (VK_SHADER_STAGE_VERTEX_BIT == caseDef.
shaderStage
)
378
else if (VK_SHADER_STAGE_GEOMETRY_BIT == caseDef.
shaderStage
)
381
<< glu::VertexSource(subgroups::getVertShaderForStage(caseDef.
shaderStage
)) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
403
else if (VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT == caseDef.
shaderStage
)
406
<< glu::VertexSource(subgroups::getVertShaderForStage(caseDef.
shaderStage
)) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u)
[
all
...]
vktSubgroupsShuffleTests.cpp
159
VkShaderStageFlags
shaderStage
;
172
if (VK_SHADER_STAGE_VERTEX_BIT == caseDef.
shaderStage
)
245
if (VK_SHADER_STAGE_COMPUTE_BIT == caseDef.
shaderStage
)
301
else if (VK_SHADER_STAGE_FRAGMENT_BIT == caseDef.
shaderStage
)
304
<< glu::VertexSource(subgroups::getVertShaderForStage(caseDef.
shaderStage
)) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
350
else if (VK_SHADER_STAGE_VERTEX_BIT == caseDef.
shaderStage
)
401
else if (VK_SHADER_STAGE_GEOMETRY_BIT == caseDef.
shaderStage
)
404
<< glu::VertexSource(subgroups::getVertShaderForStage(caseDef.
shaderStage
)) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
456
else if (VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT == caseDef.
shaderStage
)
459
<< glu::VertexSource(subgroups::getVertShaderForStage(caseDef.
shaderStage
)) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u)
[
all
...]
vktSubgroupsVoteTests.cpp
227
VkShaderStageFlags
shaderStage
;
237
if (VK_SHADER_STAGE_VERTEX_BIT == caseDef.
shaderStage
)
304
if (VK_SHADER_STAGE_COMPUTE_BIT == caseDef.
shaderStage
)
361
else if (VK_SHADER_STAGE_FRAGMENT_BIT == caseDef.
shaderStage
)
364
<< glu::VertexSource(subgroups::getVertShaderForStage(caseDef.
shaderStage
)) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
410
else if (VK_SHADER_STAGE_VERTEX_BIT == caseDef.
shaderStage
)
461
else if (VK_SHADER_STAGE_GEOMETRY_BIT == caseDef.
shaderStage
)
464
<< glu::VertexSource(subgroups::getVertShaderForStage(caseDef.
shaderStage
)) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
516
else if (VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT == caseDef.
shaderStage
)
519
<< glu::VertexSource(subgroups::getVertShaderForStage(caseDef.
shaderStage
)) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u)
[
all
...]
vktSubgroupsBasicTests.cpp
372
VkShaderStageFlags
shaderStage
;
380
if(VK_SHADER_STAGE_VERTEX_BIT == caseDef.
shaderStage
)
391
else if (VK_SHADER_STAGE_FRAGMENT_BIT == caseDef.
shaderStage
)
393
programCollection.glslSources.add("vert") << glu::VertexSource(subgroups::getVertShaderForStage(caseDef.
shaderStage
)) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
398
if (VK_SHADER_STAGE_VERTEX_BIT == caseDef.
shaderStage
)
466
if (VK_SHADER_STAGE_FRAGMENT_BIT == caseDef.
shaderStage
)
504
else if (VK_SHADER_STAGE_VERTEX_BIT == caseDef.
shaderStage
)
555
if (VK_SHADER_STAGE_COMPUTE_BIT == caseDef.
shaderStage
)
587
else if (VK_SHADER_STAGE_FRAGMENT_BIT == caseDef.
shaderStage
)
590
<< glu::VertexSource(subgroups::getVertShaderForStage(caseDef.
shaderStage
)) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u)
[
all
...]
vktSubgroupsBuiltinVarTests.cpp
393
VkShaderStageFlags
shaderStage
;
401
if (VK_SHADER_STAGE_VERTEX_BIT == caseDef.
shaderStage
)
435
if (VK_SHADER_STAGE_COMPUTE_BIT == caseDef.
shaderStage
)
460
else if (VK_SHADER_STAGE_FRAGMENT_BIT == caseDef.
shaderStage
)
463
<< glu::VertexSource(subgroups::getVertShaderForStage(caseDef.
shaderStage
)) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
478
else if (VK_SHADER_STAGE_VERTEX_BIT == caseDef.
shaderStage
)
498
else if (VK_SHADER_STAGE_GEOMETRY_BIT == caseDef.
shaderStage
)
501
<< glu::VertexSource(subgroups::getVertShaderForStage(caseDef.
shaderStage
)) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
522
else if (VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT == caseDef.
shaderStage
)
525
<< glu::VertexSource(subgroups::getVertShaderForStage(caseDef.
shaderStage
)) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u)
[
all
...]
vktSubgroupsClusteredTests.cpp
384
VkShaderStageFlags
shaderStage
;
426
if (VK_SHADER_STAGE_VERTEX_BIT == caseDef.
shaderStage
)
503
if (VK_SHADER_STAGE_COMPUTE_BIT == caseDef.
shaderStage
)
535
else if (VK_SHADER_STAGE_FRAGMENT_BIT == caseDef.
shaderStage
)
538
<< glu::VertexSource(subgroups::getVertShaderForStage(caseDef.
shaderStage
)) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
560
else if (VK_SHADER_STAGE_VERTEX_BIT == caseDef.
shaderStage
)
586
else if (VK_SHADER_STAGE_GEOMETRY_BIT == caseDef.
shaderStage
)
589
<< glu::VertexSource(subgroups::getVertShaderForStage(caseDef.
shaderStage
)) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
617
else if (VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT == caseDef.
shaderStage
)
620
<< glu::VertexSource(subgroups::getVertShaderForStage(caseDef.
shaderStage
)) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u)
[
all
...]
vktSubgroupsQuadTests.cpp
159
VkShaderStageFlags
shaderStage
;
173
if (VK_SHADER_STAGE_VERTEX_BIT == caseDef.
shaderStage
)
244
if (VK_SHADER_STAGE_COMPUTE_BIT == caseDef.
shaderStage
)
298
else if (VK_SHADER_STAGE_FRAGMENT_BIT == caseDef.
shaderStage
)
301
<< glu::VertexSource(subgroups::getVertShaderForStage(caseDef.
shaderStage
)) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
345
else if (VK_SHADER_STAGE_VERTEX_BIT == caseDef.
shaderStage
)
392
else if (VK_SHADER_STAGE_GEOMETRY_BIT == caseDef.
shaderStage
)
395
<< glu::VertexSource(subgroups::getVertShaderForStage(caseDef.
shaderStage
)) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
444
else if (VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT == caseDef.
shaderStage
)
447
<< glu::VertexSource(subgroups::getVertShaderForStage(caseDef.
shaderStage
)) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u)
[
all
...]
vktSubgroupsArithmeticTests.cpp
461
VkShaderStageFlags
shaderStage
;
527
if (VK_SHADER_STAGE_VERTEX_BIT == caseDef.
shaderStage
)
630
if (VK_SHADER_STAGE_COMPUTE_BIT == caseDef.
shaderStage
)
662
else if (VK_SHADER_STAGE_FRAGMENT_BIT == caseDef.
shaderStage
)
665
<< glu::VertexSource(subgroups::getVertShaderForStage(caseDef.
shaderStage
)) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
687
else if (VK_SHADER_STAGE_VERTEX_BIT == caseDef.
shaderStage
)
714
else if (VK_SHADER_STAGE_GEOMETRY_BIT == caseDef.
shaderStage
)
717
<< glu::VertexSource(subgroups::getVertShaderForStage(caseDef.
shaderStage
)) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
745
else if (VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT == caseDef.
shaderStage
)
748
<< glu::VertexSource(subgroups::getVertShaderForStage(caseDef.
shaderStage
)) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u)
[
all
...]
/external/deqp/external/vulkancts/framework/vulkan/
vkShaderToSpirV.cpp
266
const EShLanguage
shaderStage
= getGlslangStage(glu::ShaderType(shaderType));
267
glslang::TShader shader (
shaderStage
);
323
const glslang::TIntermediate* const intermediate = glslangProgram.getIntermediate(
shaderStage
);
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
vktPipelinePushConstantTests.cpp
79
VkShaderStageFlags
shaderStage
;
249
if (m_pushConstantRange[rangeNdx].range.
shaderStage
& VK_SHADER_STAGE_VERTEX_BIT)
385
if (m_pushConstantRange[rangeNdx].range.
shaderStage
& VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT)
409
if (m_pushConstantRange[rangeNdx].range.
shaderStage
& VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT)
429
if (m_pushConstantRange[rangeNdx].range.
shaderStage
& VK_SHADER_STAGE_GEOMETRY_BIT)
456
if (m_pushConstantRange[rangeNdx].range.
shaderStage
& VK_SHADER_STAGE_FRAGMENT_BIT)
466
if (m_pushConstantRange[rangeNdx].range.
shaderStage
& VK_SHADER_STAGE_VERTEX_BIT)
749
pushConstantRanges[rangeNdx].stageFlags = m_pushConstantRange[rangeNdx].range.
shaderStage
;
817
if (m_pushConstantRange[rangeNdx].range.
shaderStage
& VK_SHADER_STAGE_GEOMETRY_BIT)
821
if (m_pushConstantRange[rangeNdx].range.
shaderStage
& VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT
[
all
...]
/external/deqp/external/openglcts/modules/gl/
gl4cGPUShaderFP64Tests.hpp
442
enum
shaderStage
476
glw::GLenum getCapturedPrimitiveType(
shaderStage
shader_stage) const;
477
glw::GLenum getDrawPrimitiveType(
shaderStage
shader_stage) const;
478
glw::GLuint getMaxUniformComponents(
shaderStage
shader_stage) const;
482
glw::GLuint getAmountUniforms(
shaderStage
shader_stage, const uniformTypeDetails& uniform_type) const;
483
const glw::GLchar* getShaderStageName(
shaderStage
shader_stage) const;
492
void prepareProgram(
shaderStage
shader_stage, const uniformTypeDetails& uniform_type,
505
void prepareUniformDefinitions(
shaderStage
shader_stage, const uniformTypeDetails& uniform_type,
508
void prepareUniforms(
shaderStage
shader_stage, const uniformTypeDetails& uniform_type,
513
void prepareUniformVerification(
shaderStage
shader_stage, const uniformTypeDetails& uniform_type
[
all
...]
Completed in 292 milliseconds