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    Searched defs:shaderStage (Results 1 - 15 of 15) sorted by null

  /external/deqp/external/vulkancts/modules/vulkan/subgroups/
vktSubgroupsBallotBroadcastTests.cpp 155 VkShaderStageFlags shaderStage;
218 if (VK_SHADER_STAGE_VERTEX_BIT == caseDef.shaderStage)
317 if (VK_SHADER_STAGE_COMPUTE_BIT == caseDef.shaderStage)
348 else if (VK_SHADER_STAGE_FRAGMENT_BIT == caseDef.shaderStage)
351 << glu::VertexSource(subgroups::getVertShaderForStage(caseDef.shaderStage)) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
372 else if (VK_SHADER_STAGE_VERTEX_BIT == caseDef.shaderStage)
398 else if (VK_SHADER_STAGE_GEOMETRY_BIT == caseDef.shaderStage)
401 << glu::VertexSource(subgroups::getVertShaderForStage(caseDef.shaderStage)) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
428 else if (VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT == caseDef.shaderStage)
431 << glu::VertexSource(subgroups::getVertShaderForStage(caseDef.shaderStage)) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u)
    [all...]
vktSubgroupsBallotOtherTests.cpp 168 VkShaderStageFlags shaderStage;
313 if (VK_SHADER_STAGE_VERTEX_BIT == caseDef.shaderStage)
489 if (VK_SHADER_STAGE_COMPUTE_BIT == caseDef.shaderStage)
515 else if (VK_SHADER_STAGE_FRAGMENT_BIT == caseDef.shaderStage)
518 << glu::VertexSource(subgroups::getVertShaderForStage(caseDef.shaderStage)) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
534 else if (VK_SHADER_STAGE_VERTEX_BIT == caseDef.shaderStage)
555 else if (VK_SHADER_STAGE_GEOMETRY_BIT == caseDef.shaderStage)
558 << glu::VertexSource(subgroups::getVertShaderForStage(caseDef.shaderStage)) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
580 else if (VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT == caseDef.shaderStage)
583 << glu::VertexSource(subgroups::getVertShaderForStage(caseDef.shaderStage)) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u)
    [all...]
vktSubgroupsBallotTests.cpp 132 VkShaderStageFlags shaderStage;
140 if (VK_SHADER_STAGE_VERTEX_BIT == caseDef.shaderStage)
184 if (VK_SHADER_STAGE_COMPUTE_BIT == caseDef.shaderStage)
219 else if (VK_SHADER_STAGE_FRAGMENT_BIT == caseDef.shaderStage)
222 << glu::VertexSource(subgroups::getVertShaderForStage(caseDef.shaderStage)) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
246 else if (VK_SHADER_STAGE_VERTEX_BIT == caseDef.shaderStage)
275 else if (VK_SHADER_STAGE_GEOMETRY_BIT == caseDef.shaderStage)
278 << glu::VertexSource(subgroups::getVertShaderForStage(caseDef.shaderStage)) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
308 else if (VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT == caseDef.shaderStage)
311 << glu::VertexSource(subgroups::getVertShaderForStage(caseDef.shaderStage)) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u)
    [all...]
vktSubgroupsBuiltinMaskVarTests.cpp 136 VkShaderStageFlags shaderStage;
198 if (VK_SHADER_STAGE_VERTEX_BIT == caseDef.shaderStage)
234 if (VK_SHADER_STAGE_COMPUTE_BIT == caseDef.shaderStage)
260 else if (VK_SHADER_STAGE_FRAGMENT_BIT == caseDef.shaderStage)
263 << glu::VertexSource(subgroups::getVertShaderForStage(caseDef.shaderStage)) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
279 else if (VK_SHADER_STAGE_VERTEX_BIT == caseDef.shaderStage)
300 else if (VK_SHADER_STAGE_GEOMETRY_BIT == caseDef.shaderStage)
303 << glu::VertexSource(subgroups::getVertShaderForStage(caseDef.shaderStage)) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
325 else if (VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT == caseDef.shaderStage)
328 << glu::VertexSource(subgroups::getVertShaderForStage(caseDef.shaderStage)) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u)
    [all...]
vktSubgroupsShapeTests.cpp 152 VkShaderStageFlags shaderStage;
217 if (VK_SHADER_STAGE_VERTEX_BIT == caseDef.shaderStage)
313 if (VK_SHADER_STAGE_COMPUTE_BIT == caseDef.shaderStage)
339 else if (VK_SHADER_STAGE_FRAGMENT_BIT == caseDef.shaderStage)
342 << glu::VertexSource(subgroups::getVertShaderForStage(caseDef.shaderStage)) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
358 else if (VK_SHADER_STAGE_VERTEX_BIT == caseDef.shaderStage)
378 else if (VK_SHADER_STAGE_GEOMETRY_BIT == caseDef.shaderStage)
381 << glu::VertexSource(subgroups::getVertShaderForStage(caseDef.shaderStage)) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
403 else if (VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT == caseDef.shaderStage)
406 << glu::VertexSource(subgroups::getVertShaderForStage(caseDef.shaderStage)) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u)
    [all...]
vktSubgroupsShuffleTests.cpp 159 VkShaderStageFlags shaderStage;
172 if (VK_SHADER_STAGE_VERTEX_BIT == caseDef.shaderStage)
245 if (VK_SHADER_STAGE_COMPUTE_BIT == caseDef.shaderStage)
301 else if (VK_SHADER_STAGE_FRAGMENT_BIT == caseDef.shaderStage)
304 << glu::VertexSource(subgroups::getVertShaderForStage(caseDef.shaderStage)) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
350 else if (VK_SHADER_STAGE_VERTEX_BIT == caseDef.shaderStage)
401 else if (VK_SHADER_STAGE_GEOMETRY_BIT == caseDef.shaderStage)
404 << glu::VertexSource(subgroups::getVertShaderForStage(caseDef.shaderStage)) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
456 else if (VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT == caseDef.shaderStage)
459 << glu::VertexSource(subgroups::getVertShaderForStage(caseDef.shaderStage)) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u)
    [all...]
vktSubgroupsVoteTests.cpp 227 VkShaderStageFlags shaderStage;
237 if (VK_SHADER_STAGE_VERTEX_BIT == caseDef.shaderStage)
304 if (VK_SHADER_STAGE_COMPUTE_BIT == caseDef.shaderStage)
361 else if (VK_SHADER_STAGE_FRAGMENT_BIT == caseDef.shaderStage)
364 << glu::VertexSource(subgroups::getVertShaderForStage(caseDef.shaderStage)) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
410 else if (VK_SHADER_STAGE_VERTEX_BIT == caseDef.shaderStage)
461 else if (VK_SHADER_STAGE_GEOMETRY_BIT == caseDef.shaderStage)
464 << glu::VertexSource(subgroups::getVertShaderForStage(caseDef.shaderStage)) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
516 else if (VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT == caseDef.shaderStage)
519 << glu::VertexSource(subgroups::getVertShaderForStage(caseDef.shaderStage)) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u)
    [all...]
vktSubgroupsBasicTests.cpp 372 VkShaderStageFlags shaderStage;
380 if(VK_SHADER_STAGE_VERTEX_BIT == caseDef.shaderStage)
391 else if (VK_SHADER_STAGE_FRAGMENT_BIT == caseDef.shaderStage)
393 programCollection.glslSources.add("vert") << glu::VertexSource(subgroups::getVertShaderForStage(caseDef.shaderStage)) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
398 if (VK_SHADER_STAGE_VERTEX_BIT == caseDef.shaderStage)
466 if (VK_SHADER_STAGE_FRAGMENT_BIT == caseDef.shaderStage)
504 else if (VK_SHADER_STAGE_VERTEX_BIT == caseDef.shaderStage)
555 if (VK_SHADER_STAGE_COMPUTE_BIT == caseDef.shaderStage)
587 else if (VK_SHADER_STAGE_FRAGMENT_BIT == caseDef.shaderStage)
590 << glu::VertexSource(subgroups::getVertShaderForStage(caseDef.shaderStage)) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u)
    [all...]
vktSubgroupsBuiltinVarTests.cpp 393 VkShaderStageFlags shaderStage;
401 if (VK_SHADER_STAGE_VERTEX_BIT == caseDef.shaderStage)
435 if (VK_SHADER_STAGE_COMPUTE_BIT == caseDef.shaderStage)
460 else if (VK_SHADER_STAGE_FRAGMENT_BIT == caseDef.shaderStage)
463 << glu::VertexSource(subgroups::getVertShaderForStage(caseDef.shaderStage)) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
478 else if (VK_SHADER_STAGE_VERTEX_BIT == caseDef.shaderStage)
498 else if (VK_SHADER_STAGE_GEOMETRY_BIT == caseDef.shaderStage)
501 << glu::VertexSource(subgroups::getVertShaderForStage(caseDef.shaderStage)) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
522 else if (VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT == caseDef.shaderStage)
525 << glu::VertexSource(subgroups::getVertShaderForStage(caseDef.shaderStage)) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u)
    [all...]
vktSubgroupsClusteredTests.cpp 384 VkShaderStageFlags shaderStage;
426 if (VK_SHADER_STAGE_VERTEX_BIT == caseDef.shaderStage)
503 if (VK_SHADER_STAGE_COMPUTE_BIT == caseDef.shaderStage)
535 else if (VK_SHADER_STAGE_FRAGMENT_BIT == caseDef.shaderStage)
538 << glu::VertexSource(subgroups::getVertShaderForStage(caseDef.shaderStage)) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
560 else if (VK_SHADER_STAGE_VERTEX_BIT == caseDef.shaderStage)
586 else if (VK_SHADER_STAGE_GEOMETRY_BIT == caseDef.shaderStage)
589 << glu::VertexSource(subgroups::getVertShaderForStage(caseDef.shaderStage)) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
617 else if (VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT == caseDef.shaderStage)
620 << glu::VertexSource(subgroups::getVertShaderForStage(caseDef.shaderStage)) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u)
    [all...]
vktSubgroupsQuadTests.cpp 159 VkShaderStageFlags shaderStage;
173 if (VK_SHADER_STAGE_VERTEX_BIT == caseDef.shaderStage)
244 if (VK_SHADER_STAGE_COMPUTE_BIT == caseDef.shaderStage)
298 else if (VK_SHADER_STAGE_FRAGMENT_BIT == caseDef.shaderStage)
301 << glu::VertexSource(subgroups::getVertShaderForStage(caseDef.shaderStage)) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
345 else if (VK_SHADER_STAGE_VERTEX_BIT == caseDef.shaderStage)
392 else if (VK_SHADER_STAGE_GEOMETRY_BIT == caseDef.shaderStage)
395 << glu::VertexSource(subgroups::getVertShaderForStage(caseDef.shaderStage)) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
444 else if (VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT == caseDef.shaderStage)
447 << glu::VertexSource(subgroups::getVertShaderForStage(caseDef.shaderStage)) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u)
    [all...]
vktSubgroupsArithmeticTests.cpp 461 VkShaderStageFlags shaderStage;
527 if (VK_SHADER_STAGE_VERTEX_BIT == caseDef.shaderStage)
630 if (VK_SHADER_STAGE_COMPUTE_BIT == caseDef.shaderStage)
662 else if (VK_SHADER_STAGE_FRAGMENT_BIT == caseDef.shaderStage)
665 << glu::VertexSource(subgroups::getVertShaderForStage(caseDef.shaderStage)) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
687 else if (VK_SHADER_STAGE_VERTEX_BIT == caseDef.shaderStage)
714 else if (VK_SHADER_STAGE_GEOMETRY_BIT == caseDef.shaderStage)
717 << glu::VertexSource(subgroups::getVertShaderForStage(caseDef.shaderStage)) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u);
745 else if (VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT == caseDef.shaderStage)
748 << glu::VertexSource(subgroups::getVertShaderForStage(caseDef.shaderStage)) << vk::ShaderBuildOptions(vk::SPIRV_VERSION_1_3, 0u)
    [all...]
  /external/deqp/external/vulkancts/framework/vulkan/
vkShaderToSpirV.cpp 266 const EShLanguage shaderStage = getGlslangStage(glu::ShaderType(shaderType));
267 glslang::TShader shader (shaderStage);
323 const glslang::TIntermediate* const intermediate = glslangProgram.getIntermediate(shaderStage);
  /external/deqp/external/vulkancts/modules/vulkan/pipeline/
vktPipelinePushConstantTests.cpp 79 VkShaderStageFlags shaderStage;
249 if (m_pushConstantRange[rangeNdx].range.shaderStage & VK_SHADER_STAGE_VERTEX_BIT)
385 if (m_pushConstantRange[rangeNdx].range.shaderStage & VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT)
409 if (m_pushConstantRange[rangeNdx].range.shaderStage & VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT)
429 if (m_pushConstantRange[rangeNdx].range.shaderStage & VK_SHADER_STAGE_GEOMETRY_BIT)
456 if (m_pushConstantRange[rangeNdx].range.shaderStage & VK_SHADER_STAGE_FRAGMENT_BIT)
466 if (m_pushConstantRange[rangeNdx].range.shaderStage & VK_SHADER_STAGE_VERTEX_BIT)
749 pushConstantRanges[rangeNdx].stageFlags = m_pushConstantRange[rangeNdx].range.shaderStage;
817 if (m_pushConstantRange[rangeNdx].range.shaderStage & VK_SHADER_STAGE_GEOMETRY_BIT)
821 if (m_pushConstantRange[rangeNdx].range.shaderStage & VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT
    [all...]
  /external/deqp/external/openglcts/modules/gl/
gl4cGPUShaderFP64Tests.hpp 442 enum shaderStage
476 glw::GLenum getCapturedPrimitiveType(shaderStage shader_stage) const;
477 glw::GLenum getDrawPrimitiveType(shaderStage shader_stage) const;
478 glw::GLuint getMaxUniformComponents(shaderStage shader_stage) const;
482 glw::GLuint getAmountUniforms(shaderStage shader_stage, const uniformTypeDetails& uniform_type) const;
483 const glw::GLchar* getShaderStageName(shaderStage shader_stage) const;
492 void prepareProgram(shaderStage shader_stage, const uniformTypeDetails& uniform_type,
505 void prepareUniformDefinitions(shaderStage shader_stage, const uniformTypeDetails& uniform_type,
508 void prepareUniforms(shaderStage shader_stage, const uniformTypeDetails& uniform_type,
513 void prepareUniformVerification(shaderStage shader_stage, const uniformTypeDetails& uniform_type
    [all...]

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