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    Searched defs:shader_id (Results 1 - 5 of 5) sorted by null

  /external/mesa3d/src/gallium/drivers/r600/sb/
sb_core.cpp 96 unsigned shader_id = bc->debug_id; local
108 SB_DUMP_STAT( sblog << "\nsb: shader " << shader_id << "\n"; );
142 if ((sb_context::dskip_start <= shader_id &&
143 shader_id <= sb_context::dskip_end) ==
145 sblog << "sb: skipped shader " << shader_id << " : " << "["
272 sblog << "sb: processing shader " << shader_id << " done ( "
  /external/deqp/external/openglcts/modules/gl/
gl3cClipDistance.hpp 67 glw::GLuint shader_id; member in struct:gl3cts::ClipDistance::Utility::Program::CompilationStatus
  /external/mesa3d/src/gallium/drivers/radeon/
r600_perfcounter.c 255 unsigned shader_id; local
261 shader_id = sub_gid / sub_gids;
264 shaders = screen->perfcounters->shader_type_bits[shader_id];
  /external/deqp/external/openglcts/modules/glesext/tessellation_shader/
esextcTessellationShaderInvariance.cpp 355 glw::GLuint shader_id = 0; local
382 shader_id = gl.createShader(shader_type_es);
409 shaderSourceSpecialized(shader_id, 1, &shader_body_ptr);
414 &shader_id, true); /* should_succeed */
422 shared_fs_id = shader_id;
426 shared_tc_id = shader_id;
430 shared_te_id = shader_id;
434 shared_vs_id = shader_id;
444 shader_id = (shader_type == SHADER_TYPE_FRAGMENT) ?
452 gl.attachShader(program.po_id, shader_id);
    [all...]
  /external/mesa3d/src/gallium/drivers/svga/
svga_context.h 442 unsigned shader_id; member in struct:svga_context::__anon30099

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