/external/jemalloc/include/jemalloc/internal/ |
smoothstep.sh | 10 # <variant> is in {smooth, smoother, smoothest}. 26 smooth) 38 smooth() { function
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/external/ltp/testcases/realtime/tools/ |
ftqviz.py | 38 def smooth(x, wlen): function 83 # smooth the signal (low pass filter) 85 y = smooth(xi, wlen)
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/external/freetype/include/freetype/internal/ |
ftpic.h | 46 void* smooth; member in struct:FT_PIC_Container_
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
nv10_state_polygon.c | 63 GLboolean smooth = ctx->Line.SmoothFlag && local 67 PUSH_DATA (push, MAX2(smooth ? 0 : 1, 70 PUSH_DATAb(push, smooth);
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/external/apache-commons-math/src/main/java/org/apache/commons/math/analysis/interpolation/ |
LoessInterpolator.java | 181 return new SplineInterpolator().interpolate(xval, smooth(xval, yval)); 199 public final double[] smooth(final double[] xval, final double[] yval, final double[] weights) method in class:LoessInterpolator 359 public final double[] smooth(final double[] xval, final double[] yval) method in class:LoessInterpolator 369 return smooth(xval, yval, unitWeights);
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/external/webrtc/webrtc/modules/audio_processing/ns/ |
ns_core.h | 72 float smooth[HALF_ANAL_BLOCKL]; member in struct:NoiseSuppressionC_
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/external/webp/src/enc/ |
analysis_enc.c | 25 // Smooth the segment map by replacing isolated block by the majority of its 221 const int smooth = (enc->config_->preprocessing & 1); local 222 if (smooth) SmoothSegmentMap(enc);
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/frameworks/native/opengl/libagl/ |
array.cpp | 1096 GLboolean smooth = GL_FALSE; local [all...] |
context.h | 164 GLboolean smooth; member in struct:android::gl::point_size_t 169 GLboolean smooth; member in struct:android::gl::line_width_t
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/system/core/libpixelflinger/codeflinger/ |
GGLAssembler.h | 348 bool smooth : 1; member in struct:android::GGLAssembler::component_info_t
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/external/mesa3d/src/compiler/glsl/ |
ast.h | 480 unsigned smooth:1; member in struct:ast_type_qualifier::__anon29170::__anon29171 [all...] |
/external/swiftshader/src/Shader/ |
ShaderCore.cpp | 1115 void ShaderCore::smooth(Vector4f &dst, const Vector4f &edge0, const Vector4f &edge1, const Vector4f &x) function in class:sw::ShaderCore [all...] |