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    Searched defs:smooth (Results 1 - 12 of 12) sorted by null

  /external/jemalloc/include/jemalloc/internal/
smoothstep.sh 10 # <variant> is in {smooth, smoother, smoothest}.
26 smooth)
38 smooth() { function
  /external/ltp/testcases/realtime/tools/
ftqviz.py 38 def smooth(x, wlen): function
83 # smooth the signal (low pass filter)
85 y = smooth(xi, wlen)
  /external/freetype/include/freetype/internal/
ftpic.h 46 void* smooth; member in struct:FT_PIC_Container_
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nv10_state_polygon.c 63 GLboolean smooth = ctx->Line.SmoothFlag && local
67 PUSH_DATA (push, MAX2(smooth ? 0 : 1,
70 PUSH_DATAb(push, smooth);
  /external/apache-commons-math/src/main/java/org/apache/commons/math/analysis/interpolation/
LoessInterpolator.java 181 return new SplineInterpolator().interpolate(xval, smooth(xval, yval));
199 public final double[] smooth(final double[] xval, final double[] yval, final double[] weights) method in class:LoessInterpolator
359 public final double[] smooth(final double[] xval, final double[] yval) method in class:LoessInterpolator
369 return smooth(xval, yval, unitWeights);
  /external/webrtc/webrtc/modules/audio_processing/ns/
ns_core.h 72 float smooth[HALF_ANAL_BLOCKL]; member in struct:NoiseSuppressionC_
  /external/webp/src/enc/
analysis_enc.c 25 // Smooth the segment map by replacing isolated block by the majority of its
221 const int smooth = (enc->config_->preprocessing & 1); local
222 if (smooth) SmoothSegmentMap(enc);
  /frameworks/native/opengl/libagl/
array.cpp 1096 GLboolean smooth = GL_FALSE; local
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context.h 164 GLboolean smooth; member in struct:android::gl::point_size_t
169 GLboolean smooth; member in struct:android::gl::line_width_t
  /system/core/libpixelflinger/codeflinger/
GGLAssembler.h 348 bool smooth : 1; member in struct:android::GGLAssembler::component_info_t
  /external/mesa3d/src/compiler/glsl/
ast.h 480 unsigned smooth:1; member in struct:ast_type_qualifier::__anon29170::__anon29171
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  /external/swiftshader/src/Shader/
ShaderCore.cpp 1115 void ShaderCore::smooth(Vector4f &dst, const Vector4f &edge0, const Vector4f &edge1, const Vector4f &x) function in class:sw::ShaderCore
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