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Searched
defs:soundPool
(Results
1 - 3
of
3
) sorted by null
/external/robolectric-shadows/robolectric/src/test/java/org/robolectric/shadows/
ShadowSoundPoolTest.java
9
import android.media.
SoundPool
;
21
SoundPool
soundPool
= new
SoundPool
.Builder().build();
22
assertThat(
soundPool
).isNotNull();
24
SoundPool
.OnLoadCompleteListener listener = mock(
SoundPool
.OnLoadCompleteListener.class);
25
soundPool
.setOnLoadCompleteListener(listener);
31
SoundPool
soundPool
= new SoundPool(1, AudioManager.STREAM_MUSIC, 0)
[
all
...]
/cts/tests/tests/media/src/android/media/cts/
SoundPoolTest.java
26
import android.media.
SoundPool
;
46
private
SoundPool
mSoundPool;
95
mSoundPool = new
SoundPool
(SOUNDPOOL_STREAMS, AudioManager.STREAM_MUSIC, srcQuality);
144
mSoundPool = new
SoundPool
(SOUNDPOOL_STREAMS, AudioManager.STREAM_MUSIC, srcQuality);
187
mSoundPool = new
SoundPool
(SOUNDPOOL_STREAMS, AudioManager.STREAM_MUSIC, srcQuality);
216
mSoundPool = new
SoundPool
(SOUNDPOOL_STREAMS, AudioManager.STREAM_MUSIC, 0);
239
// The number of possible
SoundPool
streams simultaneously active is limited by
243
//
SoundPool
should gracefully degrade to play those streams it can.
248
SoundPool
soundPool
= null
[
all
...]
/frameworks/base/media/java/android/media/
SoundPool.java
43
* The
SoundPool
class manages and plays audio resources for applications.
45
* <p>A
SoundPool
is a collection of samples that can be loaded into memory
47
*
SoundPool
library uses the MediaPlayer service to decode the audio
52
* <p>In addition to low-latency playback,
SoundPool
can also manage the number
53
* of audio streams being rendered at once. When the
SoundPool
object is
55
* that can be played at a time from this single
SoundPool
.
SoundPool
tracks
57
*
SoundPool
will automatically stop a previously playing stream based first
78
* the
SoundPool
was created. In this case, the stream allocator will stop
87
* by that level. In this case, the game logic should create a new
SoundPool
[
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...]
Completed in 277 milliseconds