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      1 /**************************************************************************
      2  *
      3  * Copyright  1998-2015 VMware, Inc., Palo Alto, CA., USA
      4  * All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the
      8  * "Software"), to deal in the Software without restriction, including
      9  * without limitation the rights to use, copy, modify, merge, publish,
     10  * distribute, sub license, and/or sell copies of the Software, and to
     11  * permit persons to whom the Software is furnished to do so, subject to
     12  * the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the
     15  * next paragraph) shall be included in all copies or substantial portions
     16  * of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     19  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     20  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
     21  * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
     22  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
     23  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
     24  * USE OR OTHER DEALINGS IN THE SOFTWARE.
     25  *
     26  **************************************************************************/
     27 
     28 /*
     29  * svga3d_surfacedefs.h --
     30  *
     31  *       Surface/format/image helper code.
     32  */
     33 
     34 #include "svga3d_reg.h"
     35 
     36 #define max_t(type, x, y)  ((x) > (y) ? (x) : (y))
     37 
     38 /*
     39  * enum svga3d_block_desc describes the active data channels in a block.
     40  *
     41  * There can be at-most four active channels in a block:
     42  *    1. Red, bump W, luminance and depth are stored in the first channel.
     43  *    2. Green, bump V and stencil are stored in the second channel.
     44  *    3. Blue and bump U are stored in the third channel.
     45  *    4. Alpha and bump Q are stored in the fourth channel.
     46  *
     47  * Block channels can be used to store compressed and buffer data:
     48  *    1. For compressed formats, only the data channel is used and its size
     49  *       is equal to that of a singular block in the compression scheme.
     50  *    2. For buffer formats, only the data channel is used and its size is
     51  *       exactly one byte in length.
     52  *    3. In each case the bit depth represent the size of a singular block.
     53  *
     54  * Note: Compressed and IEEE formats do not use the bitMask structure.
     55  */
     56 
     57 enum svga3d_block_desc {
     58 
     59    SVGA3DBLOCKDESC_NONE        = 0,         /* No channels are active */
     60    SVGA3DBLOCKDESC_BLUE        = 1 << 0,    /* Block with red channel data */
     61    SVGA3DBLOCKDESC_U           = 1 << 0,    /* Block with bump U channel data */
     62    SVGA3DBLOCKDESC_GREEN       = 1 << 1,    /* Block with green channel data */
     63    SVGA3DBLOCKDESC_V           = 1 << 1,    /* Block with bump V channel data */
     64    SVGA3DBLOCKDESC_RED         = 1 << 2,    /* Block with blue channel data */
     65    SVGA3DBLOCKDESC_W           = 1 << 2,    /* Block with bump W channel data */
     66    SVGA3DBLOCKDESC_LUMINANCE   = 1 << 2,    /* Block with luminance channel data */
     67    SVGA3DBLOCKDESC_Y           = 1 << 2,    /* Block with video luminance data */
     68    SVGA3DBLOCKDESC_ALPHA       = 1 << 3,    /* Block with an alpha channel */
     69    SVGA3DBLOCKDESC_Q           = 1 << 3,    /* Block with bump Q channel data */
     70    SVGA3DBLOCKDESC_BUFFER      = 1 << 4,    /* Block stores 1 byte of data */
     71    SVGA3DBLOCKDESC_COMPRESSED  = 1 << 5,    /* Block stores n bytes of data depending
     72                                                on the compression method used */
     73    SVGA3DBLOCKDESC_IEEE_FP     = 1 << 6,    /* Block stores data in an IEEE floating point
     74                                                representation in all channels */
     75    SVGA3DBLOCKDESC_UV_VIDEO    = 1 << 7,    /* Block with alternating video U and V */
     76    SVGA3DBLOCKDESC_PLANAR_YUV  = 1 << 8,    /* Three separate blocks store data. */
     77    SVGA3DBLOCKDESC_U_VIDEO     = 1 << 9,    /* Block with U video data */
     78    SVGA3DBLOCKDESC_V_VIDEO     = 1 << 10,   /* Block with V video data */
     79    SVGA3DBLOCKDESC_EXP         = 1 << 11,   /* Shared exponent */
     80    SVGA3DBLOCKDESC_SRGB        = 1 << 12,   /* Data is in sRGB format */
     81    SVGA3DBLOCKDESC_2PLANAR_YUV = 1 << 13,   /* 2 planes of Y, UV, e.g., NV12. */
     82    SVGA3DBLOCKDESC_3PLANAR_YUV = 1 << 14,   /* 3 planes of separate Y, U, V, e.g., YV12. */
     83    SVGA3DBLOCKDESC_DEPTH       = 1 << 15,   /* Block with depth channel */
     84    SVGA3DBLOCKDESC_STENCIL     = 1 << 16,   /* Block with a stencil channel */
     85 
     86    SVGA3DBLOCKDESC_RG         = SVGA3DBLOCKDESC_RED |
     87                                 SVGA3DBLOCKDESC_GREEN,
     88    SVGA3DBLOCKDESC_RGB        = SVGA3DBLOCKDESC_RG |
     89                                 SVGA3DBLOCKDESC_BLUE,
     90    SVGA3DBLOCKDESC_RGB_SRGB   = SVGA3DBLOCKDESC_RGB |
     91                                 SVGA3DBLOCKDESC_SRGB,
     92    SVGA3DBLOCKDESC_RGBA       = SVGA3DBLOCKDESC_RGB |
     93                                 SVGA3DBLOCKDESC_ALPHA,
     94    SVGA3DBLOCKDESC_RGBA_SRGB  = SVGA3DBLOCKDESC_RGBA |
     95                                 SVGA3DBLOCKDESC_SRGB,
     96    SVGA3DBLOCKDESC_UV         = SVGA3DBLOCKDESC_U |
     97                                 SVGA3DBLOCKDESC_V,
     98    SVGA3DBLOCKDESC_UVL        = SVGA3DBLOCKDESC_UV |
     99                                 SVGA3DBLOCKDESC_LUMINANCE,
    100    SVGA3DBLOCKDESC_UVW        = SVGA3DBLOCKDESC_UV |
    101                                 SVGA3DBLOCKDESC_W,
    102    SVGA3DBLOCKDESC_UVWA       = SVGA3DBLOCKDESC_UVW |
    103                                 SVGA3DBLOCKDESC_ALPHA,
    104    SVGA3DBLOCKDESC_UVWQ       = SVGA3DBLOCKDESC_U |
    105                                 SVGA3DBLOCKDESC_V |
    106                                 SVGA3DBLOCKDESC_W |
    107                                 SVGA3DBLOCKDESC_Q,
    108    SVGA3DBLOCKDESC_LA         = SVGA3DBLOCKDESC_LUMINANCE |
    109                                 SVGA3DBLOCKDESC_ALPHA,
    110    SVGA3DBLOCKDESC_R_FP       = SVGA3DBLOCKDESC_RED |
    111                                 SVGA3DBLOCKDESC_IEEE_FP,
    112    SVGA3DBLOCKDESC_RG_FP      = SVGA3DBLOCKDESC_R_FP |
    113                                 SVGA3DBLOCKDESC_GREEN,
    114    SVGA3DBLOCKDESC_RGB_FP     = SVGA3DBLOCKDESC_RG_FP |
    115                                 SVGA3DBLOCKDESC_BLUE,
    116    SVGA3DBLOCKDESC_RGBA_FP    = SVGA3DBLOCKDESC_RGB_FP |
    117                                 SVGA3DBLOCKDESC_ALPHA,
    118    SVGA3DBLOCKDESC_DS         = SVGA3DBLOCKDESC_DEPTH |
    119                                 SVGA3DBLOCKDESC_STENCIL,
    120    SVGA3DBLOCKDESC_YUV        = SVGA3DBLOCKDESC_UV_VIDEO |
    121                                 SVGA3DBLOCKDESC_Y,
    122    SVGA3DBLOCKDESC_AYUV       = SVGA3DBLOCKDESC_ALPHA |
    123                                 SVGA3DBLOCKDESC_Y |
    124                                 SVGA3DBLOCKDESC_U_VIDEO |
    125                                 SVGA3DBLOCKDESC_V_VIDEO,
    126    SVGA3DBLOCKDESC_RGBE       = SVGA3DBLOCKDESC_RGB |
    127                                 SVGA3DBLOCKDESC_EXP,
    128    SVGA3DBLOCKDESC_COMPRESSED_SRGB = SVGA3DBLOCKDESC_COMPRESSED |
    129                                      SVGA3DBLOCKDESC_SRGB,
    130    SVGA3DBLOCKDESC_NV12       = SVGA3DBLOCKDESC_PLANAR_YUV |
    131                                 SVGA3DBLOCKDESC_2PLANAR_YUV,
    132    SVGA3DBLOCKDESC_YV12       = SVGA3DBLOCKDESC_PLANAR_YUV |
    133                                 SVGA3DBLOCKDESC_3PLANAR_YUV,
    134 };
    135 
    136 
    137 typedef struct SVGA3dChannelDef {
    138   union {
    139       uint8 blue;
    140       uint8 u;
    141       uint8 uv_video;
    142       uint8 u_video;
    143    };
    144    union {
    145       uint8 green;
    146       uint8 v;
    147       uint8 stencil;
    148       uint8 v_video;
    149    };
    150    union {
    151       uint8 red;
    152       uint8 w;
    153       uint8 luminance;
    154       uint8 y;
    155       uint8 depth;
    156       uint8 data;
    157    };
    158    union {
    159       uint8 alpha;
    160       uint8 q;
    161       uint8 exp;
    162    };
    163 } SVGA3dChannelDef;
    164 
    165 struct svga3d_surface_desc {
    166    SVGA3dSurfaceFormat format;
    167    enum svga3d_block_desc block_desc;
    168 
    169    SVGA3dSize block_size;
    170    uint32 bytes_per_block;
    171    uint32 pitch_bytes_per_block;
    172 
    173    uint32 totalBitDepth;
    174    SVGA3dChannelDef bitDepth;
    175    SVGA3dChannelDef bitOffset;
    176 };
    177 
    178 static const struct svga3d_surface_desc svga3d_surface_descs[] = {
    179    {SVGA3D_FORMAT_INVALID, SVGA3DBLOCKDESC_NONE,
    180       {1, 1, 1},  0, 0,
    181       0, {{0}, {0}, {0}, {0}},
    182       {{0}, {0}, {0}, {0}}},
    183 
    184    {SVGA3D_X8R8G8B8, SVGA3DBLOCKDESC_RGB,
    185       {1, 1, 1},  4, 4,
    186       24, {{8}, {8}, {8}, {0}},
    187       {{0}, {8}, {16}, {24}}},
    188 
    189    {SVGA3D_A8R8G8B8, SVGA3DBLOCKDESC_RGBA,
    190       {1, 1, 1},  4, 4,
    191       32, {{8}, {8}, {8}, {8}},
    192       {{0}, {8}, {16}, {24}}},
    193 
    194    {SVGA3D_R5G6B5, SVGA3DBLOCKDESC_RGB,
    195       {1, 1, 1},  2, 2,
    196       16, {{5}, {6}, {5}, {0}},
    197       {{0}, {5}, {11}, {0}}},
    198 
    199    {SVGA3D_X1R5G5B5, SVGA3DBLOCKDESC_RGB,
    200       {1, 1, 1},  2, 2,
    201       15, {{5}, {5}, {5}, {0}},
    202       {{0}, {5}, {10}, {0}}},
    203 
    204    {SVGA3D_A1R5G5B5, SVGA3DBLOCKDESC_RGBA,
    205       {1, 1, 1},  2, 2,
    206       16, {{5}, {5}, {5}, {1}},
    207       {{0}, {5}, {10}, {15}}},
    208 
    209    {SVGA3D_A4R4G4B4, SVGA3DBLOCKDESC_RGBA,
    210       {1, 1, 1},  2, 2,
    211       16, {{4}, {4}, {4}, {4}},
    212       {{0}, {4}, {8}, {12}}},
    213 
    214    {SVGA3D_Z_D32, SVGA3DBLOCKDESC_DEPTH,
    215       {1, 1, 1},  4, 4,
    216       32, {{0}, {0}, {32}, {0}},
    217       {{0}, {0}, {0}, {0}}},
    218 
    219    {SVGA3D_Z_D16, SVGA3DBLOCKDESC_DEPTH,
    220       {1, 1, 1},  2, 2,
    221       16, {{0}, {0}, {16}, {0}},
    222       {{0}, {0}, {0}, {0}}},
    223 
    224    {SVGA3D_Z_D24S8, SVGA3DBLOCKDESC_DS,
    225       {1, 1, 1},  4, 4,
    226       32, {{0}, {8}, {24}, {0}},
    227       {{0}, {24}, {0}, {0}}},
    228 
    229    {SVGA3D_Z_D15S1, SVGA3DBLOCKDESC_DS,
    230       {1, 1, 1},  2, 2,
    231       16, {{0}, {1}, {15}, {0}},
    232       {{0}, {15}, {0}, {0}}},
    233 
    234    {SVGA3D_LUMINANCE8, SVGA3DBLOCKDESC_LUMINANCE,
    235       {1, 1, 1},  1, 1,
    236       8, {{0}, {0}, {8}, {0}},
    237       {{0}, {0}, {0}, {0}}},
    238 
    239    {SVGA3D_LUMINANCE4_ALPHA4, SVGA3DBLOCKDESC_LA,
    240     {1  , 1, 1},  1, 1,
    241       8, {{0}, {0}, {4}, {4}},
    242       {{0}, {0}, {0}, {4}}},
    243 
    244    {SVGA3D_LUMINANCE16, SVGA3DBLOCKDESC_LUMINANCE,
    245       {1, 1, 1},  2, 2,
    246       16, {{0}, {0}, {16}, {0}},
    247       {{0}, {0}, {0}, {0}}},
    248 
    249    {SVGA3D_LUMINANCE8_ALPHA8, SVGA3DBLOCKDESC_LA,
    250       {1, 1, 1},  2, 2,
    251       16, {{0}, {0}, {8}, {8}},
    252       {{0}, {0}, {0}, {8}}},
    253 
    254    {SVGA3D_DXT1, SVGA3DBLOCKDESC_COMPRESSED,
    255       {4, 4, 1},  8, 8,
    256       64, {{0}, {0}, {64}, {0}},
    257       {{0}, {0}, {0}, {0}}},
    258 
    259    {SVGA3D_DXT2, SVGA3DBLOCKDESC_COMPRESSED,
    260       {4, 4, 1},  16, 16,
    261       128, {{0}, {0}, {128}, {0}},
    262       {{0}, {0}, {0}, {0}}},
    263 
    264    {SVGA3D_DXT3, SVGA3DBLOCKDESC_COMPRESSED,
    265       {4, 4, 1},  16, 16,
    266       128, {{0}, {0}, {128}, {0}},
    267       {{0}, {0}, {0}, {0}}},
    268 
    269    {SVGA3D_DXT4, SVGA3DBLOCKDESC_COMPRESSED,
    270       {4, 4, 1},  16, 16,
    271       128, {{0}, {0}, {128}, {0}},
    272       {{0}, {0}, {0}, {0}}},
    273 
    274    {SVGA3D_DXT5, SVGA3DBLOCKDESC_COMPRESSED,
    275       {4, 4, 1},  16, 16,
    276       128, {{0}, {0}, {128}, {0}},
    277       {{0}, {0}, {0}, {0}}},
    278 
    279    {SVGA3D_BUMPU8V8, SVGA3DBLOCKDESC_UV,
    280       {1, 1, 1},  2, 2,
    281       16, {{0}, {0}, {8}, {8}},
    282       {{0}, {0}, {0}, {8}}},
    283 
    284    {SVGA3D_BUMPL6V5U5, SVGA3DBLOCKDESC_UVL,
    285       {1, 1, 1},  2, 2,
    286       16, {{5}, {5}, {6}, {0}},
    287       {{11}, {6}, {0}, {0}}},
    288 
    289    {SVGA3D_BUMPX8L8V8U8, SVGA3DBLOCKDESC_UVL,
    290       {1, 1, 1},  4, 4,
    291       32, {{8}, {8}, {8}, {0}},
    292       {{16}, {8}, {0}, {0}}},
    293 
    294    {SVGA3D_FORMAT_DEAD1, SVGA3DBLOCKDESC_UVL,
    295       {0, 0, 0},  0, 0,
    296        0, {{0}, {0}, {0}, {0}},
    297       {{0}, {0}, {0}, {0}}},
    298 
    299    {SVGA3D_ARGB_S10E5, SVGA3DBLOCKDESC_RGBA_FP,
    300       {1, 1, 1},  8, 8,
    301       64, {{16}, {16}, {16}, {16}},
    302       {{32}, {16}, {0}, {48}}},
    303 
    304    {SVGA3D_ARGB_S23E8, SVGA3DBLOCKDESC_RGBA_FP,
    305       {1, 1, 1},  16, 16,
    306       128, {{32}, {32}, {32}, {32}},
    307       {{64}, {32}, {0}, {96}}},
    308 
    309    {SVGA3D_A2R10G10B10, SVGA3DBLOCKDESC_RGBA,
    310       {1, 1, 1},  4, 4,
    311       32, {{10}, {10}, {10}, {2}},
    312       {{0}, {10}, {20}, {30}}},
    313 
    314    {SVGA3D_V8U8, SVGA3DBLOCKDESC_UV,
    315       {1, 1, 1},  2, 2,
    316       16, {{8}, {8}, {0}, {0}},
    317       {{8}, {0}, {0}, {0}}},
    318 
    319    {SVGA3D_Q8W8V8U8, SVGA3DBLOCKDESC_UVWQ,
    320       {1, 1, 1},  4, 4,
    321       32, {{8}, {8}, {8}, {8}},
    322       {{24}, {16}, {8}, {0}}},
    323 
    324    {SVGA3D_CxV8U8, SVGA3DBLOCKDESC_UV,
    325       {1, 1, 1},  2, 2,
    326       16, {{8}, {8}, {0}, {0}},
    327       {{8}, {0}, {0}, {0}}},
    328 
    329    {SVGA3D_X8L8V8U8, SVGA3DBLOCKDESC_UVL,
    330       {1, 1, 1},  4, 4,
    331       24, {{8}, {8}, {8}, {0}},
    332       {{16}, {8}, {0}, {0}}},
    333 
    334    {SVGA3D_A2W10V10U10, SVGA3DBLOCKDESC_UVWA,
    335       {1, 1, 1},  4, 4,
    336       32, {{10}, {10}, {10}, {2}},
    337       {{0}, {10}, {20}, {30}}},
    338 
    339    {SVGA3D_ALPHA8, SVGA3DBLOCKDESC_ALPHA,
    340       {1, 1, 1},  1, 1,
    341       8, {{0}, {0}, {0}, {8}},
    342       {{0}, {0}, {0}, {0}}},
    343 
    344    {SVGA3D_R_S10E5, SVGA3DBLOCKDESC_R_FP,
    345       {1, 1, 1},  2, 2,
    346       16, {{0}, {0}, {16}, {0}},
    347       {{0}, {0}, {0}, {0}}},
    348 
    349    {SVGA3D_R_S23E8, SVGA3DBLOCKDESC_R_FP,
    350       {1, 1, 1},  4, 4,
    351       32, {{0}, {0}, {32}, {0}},
    352       {{0}, {0}, {0}, {0}}},
    353 
    354    {SVGA3D_RG_S10E5, SVGA3DBLOCKDESC_RG_FP,
    355       {1, 1, 1},  4, 4,
    356       32, {{0}, {16}, {16}, {0}},
    357       {{0}, {16}, {0}, {0}}},
    358 
    359    {SVGA3D_RG_S23E8, SVGA3DBLOCKDESC_RG_FP,
    360       {1, 1, 1},  8, 8,
    361       64, {{0}, {32}, {32}, {0}},
    362       {{0}, {32}, {0}, {0}}},
    363 
    364    {SVGA3D_BUFFER, SVGA3DBLOCKDESC_BUFFER,
    365       {1, 1, 1},  1, 1,
    366       8, {{0}, {0}, {8}, {0}},
    367       {{0}, {0}, {0}, {0}}},
    368 
    369    {SVGA3D_Z_D24X8, SVGA3DBLOCKDESC_DEPTH,
    370       {1, 1, 1},  4, 4,
    371       32, {{0}, {0}, {24}, {0}},
    372       {{0}, {24}, {0}, {0}}},
    373 
    374    {SVGA3D_V16U16, SVGA3DBLOCKDESC_UV,
    375       {1, 1, 1},  4, 4,
    376       32, {{16}, {16}, {0}, {0}},
    377       {{16}, {0}, {0}, {0}}},
    378 
    379    {SVGA3D_G16R16, SVGA3DBLOCKDESC_RG,
    380       {1, 1, 1},  4, 4,
    381       32, {{0}, {16}, {16}, {0}},
    382       {{0}, {0}, {16}, {0}}},
    383 
    384    {SVGA3D_A16B16G16R16, SVGA3DBLOCKDESC_RGBA,
    385       {1, 1, 1},  8, 8,
    386       64, {{16}, {16}, {16}, {16}},
    387       {{32}, {16}, {0}, {48}}},
    388 
    389    {SVGA3D_UYVY, SVGA3DBLOCKDESC_YUV,
    390       {1, 1, 1},  2, 2,
    391       16, {{8}, {0}, {8}, {0}},
    392       {{0}, {0}, {8}, {0}}},
    393 
    394    {SVGA3D_YUY2, SVGA3DBLOCKDESC_YUV,
    395       {1, 1, 1},  2, 2,
    396       16, {{8}, {0}, {8}, {0}},
    397       {{8}, {0}, {0}, {0}}},
    398 
    399    {SVGA3D_NV12, SVGA3DBLOCKDESC_NV12,
    400       {2, 2, 1},  6, 2,
    401       48, {{0}, {0}, {48}, {0}},
    402       {{0}, {0}, {0}, {0}}},
    403 
    404    {SVGA3D_AYUV, SVGA3DBLOCKDESC_AYUV,
    405       {1, 1, 1},  4, 4,
    406       32, {{8}, {8}, {8}, {8}},
    407       {{0}, {8}, {16}, {24}}},
    408 
    409    {SVGA3D_R32G32B32A32_TYPELESS, SVGA3DBLOCKDESC_RGBA,
    410       {1, 1, 1},  16, 16,
    411       128, {{32}, {32}, {32}, {32}},
    412       {{64}, {32}, {0}, {96}}},
    413 
    414    {SVGA3D_R32G32B32A32_UINT, SVGA3DBLOCKDESC_RGBA,
    415       {1, 1, 1},  16, 16,
    416       128, {{32}, {32}, {32}, {32}},
    417       {{64}, {32}, {0}, {96}}},
    418 
    419    {SVGA3D_R32G32B32A32_SINT, SVGA3DBLOCKDESC_UVWQ,
    420       {1, 1, 1},  16, 16,
    421       128, {{32}, {32}, {32}, {32}},
    422       {{64}, {32}, {0}, {96}}},
    423 
    424    {SVGA3D_R32G32B32_TYPELESS, SVGA3DBLOCKDESC_RGB,
    425       {1, 1, 1},  12, 12,
    426       96, {{32}, {32}, {32}, {0}},
    427       {{64}, {32}, {0}, {0}}},
    428 
    429    {SVGA3D_R32G32B32_FLOAT, SVGA3DBLOCKDESC_RGB_FP,
    430       {1, 1, 1},  12, 12,
    431       96, {{32}, {32}, {32}, {0}},
    432       {{64}, {32}, {0}, {0}}},
    433 
    434    {SVGA3D_R32G32B32_UINT, SVGA3DBLOCKDESC_RGB,
    435       {1, 1, 1},  12, 12,
    436       96, {{32}, {32}, {32}, {0}},
    437       {{64}, {32}, {0}, {0}}},
    438 
    439    {SVGA3D_R32G32B32_SINT, SVGA3DBLOCKDESC_UVW,
    440       {1, 1, 1},  12, 12,
    441       96, {{32}, {32}, {32}, {0}},
    442       {{64}, {32}, {0}, {0}}},
    443 
    444    {SVGA3D_R16G16B16A16_TYPELESS, SVGA3DBLOCKDESC_RGBA,
    445       {1, 1, 1},  8, 8,
    446       64, {{16}, {16}, {16}, {16}},
    447       {{32}, {16}, {0}, {48}}},
    448 
    449    {SVGA3D_R16G16B16A16_UINT, SVGA3DBLOCKDESC_RGBA,
    450       {1, 1, 1},  8, 8,
    451       64, {{16}, {16}, {16}, {16}},
    452       {{32}, {16}, {0}, {48}}},
    453 
    454    {SVGA3D_R16G16B16A16_SNORM, SVGA3DBLOCKDESC_UVWQ,
    455       {1, 1, 1},  8, 8,
    456       64, {{16}, {16}, {16}, {16}},
    457       {{32}, {16}, {0}, {48}}},
    458 
    459    {SVGA3D_R16G16B16A16_SINT, SVGA3DBLOCKDESC_UVWQ,
    460       {1, 1, 1},  8, 8,
    461       64, {{16}, {16}, {16}, {16}},
    462       {{32}, {16}, {0}, {48}}},
    463 
    464    {SVGA3D_R32G32_TYPELESS, SVGA3DBLOCKDESC_RG,
    465       {1, 1, 1},  8, 8,
    466       64, {{0}, {32}, {32}, {0}},
    467       {{0}, {32}, {0}, {0}}},
    468 
    469    {SVGA3D_R32G32_UINT, SVGA3DBLOCKDESC_RG,
    470       {1, 1, 1},  8, 8,
    471       64, {{0}, {32}, {32}, {0}},
    472       {{0}, {32}, {0}, {0}}},
    473 
    474    {SVGA3D_R32G32_SINT, SVGA3DBLOCKDESC_UV,
    475       {1, 1, 1},  8, 8,
    476       64, {{0}, {32}, {32}, {0}},
    477       {{0}, {32}, {0}, {0}}},
    478 
    479    {SVGA3D_R32G8X24_TYPELESS, SVGA3DBLOCKDESC_RG,
    480       {1, 1, 1},  8, 8,
    481       64, {{0}, {8}, {32}, {0}},
    482       {{0}, {32}, {0}, {0}}},
    483 
    484    {SVGA3D_D32_FLOAT_S8X24_UINT, SVGA3DBLOCKDESC_DS,
    485       {1, 1, 1},  8, 8,
    486       64, {{0}, {8}, {32}, {0}},
    487       {{0}, {32}, {0}, {0}}},
    488 
    489    {SVGA3D_R32_FLOAT_X8X24_TYPELESS, SVGA3DBLOCKDESC_R_FP,
    490       {1, 1, 1},  8, 8,
    491       64, {{0}, {0}, {32}, {0}},
    492       {{0}, {0}, {0}, {0}}},
    493 
    494    {SVGA3D_X32_TYPELESS_G8X24_UINT, SVGA3DBLOCKDESC_GREEN,
    495       {1, 1, 1},  8, 8,
    496       64, {{0}, {8}, {0}, {0}},
    497       {{0}, {32}, {0}, {0}}},
    498 
    499    {SVGA3D_R10G10B10A2_TYPELESS, SVGA3DBLOCKDESC_RGBA,
    500       {1, 1, 1},  4, 4,
    501       32, {{10}, {10}, {10}, {2}},
    502       {{0}, {10}, {20}, {30}}},
    503 
    504    {SVGA3D_R10G10B10A2_UINT, SVGA3DBLOCKDESC_RGBA,
    505       {1, 1, 1},  4, 4,
    506       32, {{10}, {10}, {10}, {2}},
    507       {{0}, {10}, {20}, {30}}},
    508 
    509    {SVGA3D_R11G11B10_FLOAT, SVGA3DBLOCKDESC_RGB_FP,
    510       {1, 1, 1},  4, 4,
    511       32, {{10}, {11}, {11}, {0}},
    512       {{0}, {10}, {21}, {0}}},
    513 
    514    {SVGA3D_R8G8B8A8_TYPELESS, SVGA3DBLOCKDESC_RGBA,
    515       {1, 1, 1},  4, 4,
    516       32, {{8}, {8}, {8}, {8}},
    517       {{16}, {8}, {0}, {24}}},
    518 
    519    {SVGA3D_R8G8B8A8_UNORM, SVGA3DBLOCKDESC_RGBA,
    520       {1, 1, 1},  4, 4,
    521       32, {{8}, {8}, {8}, {8}},
    522       {{16}, {8}, {0}, {24}}},
    523 
    524    {SVGA3D_R8G8B8A8_UNORM_SRGB, SVGA3DBLOCKDESC_RGBA_SRGB,
    525       {1, 1, 1},  4, 4,
    526       32, {{8}, {8}, {8}, {8}},
    527       {{16}, {8}, {0}, {24}}},
    528 
    529    {SVGA3D_R8G8B8A8_UINT, SVGA3DBLOCKDESC_RGBA,
    530       {1, 1, 1},  4, 4,
    531       32, {{8}, {8}, {8}, {8}},
    532       {{16}, {8}, {0}, {24}}},
    533 
    534    {SVGA3D_R8G8B8A8_SINT, SVGA3DBLOCKDESC_RGBA,
    535       {1, 1, 1},  4, 4,
    536       32, {{8}, {8}, {8}, {8}},
    537       {{16}, {8}, {0}, {24}}},
    538 
    539    {SVGA3D_R16G16_TYPELESS, SVGA3DBLOCKDESC_RG,
    540       {1, 1, 1},  4, 4,
    541       32, {{0}, {16}, {16}, {0}},
    542       {{0}, {16}, {0}, {0}}},
    543 
    544    {SVGA3D_R16G16_UINT, SVGA3DBLOCKDESC_RG_FP,
    545       {1, 1, 1},  4, 4,
    546       32, {{0}, {16}, {16}, {0}},
    547       {{0}, {16}, {0}, {0}}},
    548 
    549    {SVGA3D_R16G16_SINT, SVGA3DBLOCKDESC_UV,
    550       {1, 1, 1},  4, 4,
    551       32, {{0}, {16}, {16}, {0}},
    552       {{0}, {16}, {0}, {0}}},
    553 
    554    {SVGA3D_R32_TYPELESS, SVGA3DBLOCKDESC_RED,
    555       {1, 1, 1},  4, 4,
    556       32, {{0}, {0}, {32}, {0}},
    557       {{0}, {0}, {0}, {0}}},
    558 
    559    {SVGA3D_D32_FLOAT, SVGA3DBLOCKDESC_DEPTH,
    560       {1, 1, 1},  4, 4,
    561       32, {{0}, {0}, {32}, {0}},
    562       {{0}, {0}, {0}, {0}}},
    563 
    564    {SVGA3D_R32_UINT, SVGA3DBLOCKDESC_RED,
    565       {1, 1, 1},  4, 4,
    566       32, {{0}, {0}, {32}, {0}},
    567       {{0}, {0}, {0}, {0}}},
    568 
    569    {SVGA3D_R32_SINT, SVGA3DBLOCKDESC_RED,
    570       {1, 1, 1},  4, 4,
    571       32, {{0}, {0}, {32}, {0}},
    572       {{0}, {0}, {0}, {0}}},
    573 
    574    {SVGA3D_R24G8_TYPELESS, SVGA3DBLOCKDESC_RG,
    575       {1, 1, 1},  4, 4,
    576       32, {{0}, {8}, {24}, {0}},
    577       {{0}, {24}, {0}, {0}}},
    578 
    579    {SVGA3D_D24_UNORM_S8_UINT, SVGA3DBLOCKDESC_DS,
    580       {1, 1, 1},  4, 4,
    581       32, {{0}, {8}, {24}, {0}},
    582       {{0}, {24}, {0}, {0}}},
    583 
    584    {SVGA3D_R24_UNORM_X8_TYPELESS, SVGA3DBLOCKDESC_RED,
    585       {1, 1, 1},  4, 4,
    586       32, {{0}, {0}, {24}, {0}},
    587       {{0}, {0}, {0}, {0}}},
    588 
    589    {SVGA3D_X24_TYPELESS_G8_UINT, SVGA3DBLOCKDESC_GREEN,
    590       {1, 1, 1},  4, 4,
    591       32, {{0}, {8}, {0}, {0}},
    592       {{0}, {24}, {0}, {0}}},
    593 
    594    {SVGA3D_R8G8_TYPELESS, SVGA3DBLOCKDESC_RG,
    595       {1, 1, 1},  2, 2,
    596       16, {{0}, {8}, {8}, {0}},
    597       {{0}, {8}, {0}, {0}}},
    598 
    599    {SVGA3D_R8G8_UNORM, SVGA3DBLOCKDESC_RG,
    600       {1, 1, 1},  2, 2,
    601       16, {{0}, {8}, {8}, {0}},
    602       {{0}, {8}, {0}, {0}}},
    603 
    604    {SVGA3D_R8G8_UINT, SVGA3DBLOCKDESC_RG,
    605       {1, 1, 1},  2, 2,
    606       16, {{0}, {8}, {8}, {0}},
    607       {{0}, {8}, {0}, {0}}},
    608 
    609    {SVGA3D_R8G8_SINT, SVGA3DBLOCKDESC_UV,
    610       {1, 1, 1},  2, 2,
    611       16, {{0}, {8}, {8}, {0}},
    612       {{0}, {8}, {0}, {0}}},
    613 
    614    {SVGA3D_R16_TYPELESS, SVGA3DBLOCKDESC_RED,
    615       {1, 1, 1},  2, 2,
    616       16, {{0}, {0}, {16}, {0}},
    617       {{0}, {0}, {0}, {0}}},
    618 
    619    {SVGA3D_R16_UNORM, SVGA3DBLOCKDESC_RED,
    620       {1, 1, 1},  2, 2,
    621       16, {{0}, {0}, {16}, {0}},
    622       {{0}, {0}, {0}, {0}}},
    623 
    624    {SVGA3D_R16_UINT, SVGA3DBLOCKDESC_RED,
    625       {1, 1, 1},  2, 2,
    626       16, {{0}, {0}, {16}, {0}},
    627       {{0}, {0}, {0}, {0}}},
    628 
    629    {SVGA3D_R16_SNORM, SVGA3DBLOCKDESC_U,
    630       {1, 1, 1},  2, 2,
    631       16, {{0}, {0}, {16}, {0}},
    632       {{0}, {0}, {0}, {0}}},
    633 
    634    {SVGA3D_R16_SINT, SVGA3DBLOCKDESC_U,
    635       {1, 1, 1},  2, 2,
    636       16, {{0}, {0}, {16}, {0}},
    637       {{0}, {0}, {0}, {0}}},
    638 
    639    {SVGA3D_R8_TYPELESS, SVGA3DBLOCKDESC_RED,
    640       {1, 1, 1},  1, 1,
    641       8, {{0}, {0}, {8}, {0}},
    642       {{0}, {0}, {0}, {0}}},
    643 
    644    {SVGA3D_R8_UNORM, SVGA3DBLOCKDESC_RED,
    645       {1, 1, 1},  1, 1,
    646       8, {{0}, {0}, {8}, {0}},
    647       {{0}, {0}, {0}, {0}}},
    648 
    649    {SVGA3D_R8_UINT, SVGA3DBLOCKDESC_RED,
    650       {1, 1, 1},  1, 1,
    651       8, {{0}, {0}, {8}, {0}},
    652       {{0}, {0}, {0}, {0}}},
    653 
    654    {SVGA3D_R8_SNORM, SVGA3DBLOCKDESC_U,
    655       {1, 1, 1},  1, 1,
    656       8, {{0}, {0}, {8}, {0}},
    657       {{0}, {0}, {0}, {0}}},
    658 
    659    {SVGA3D_R8_SINT, SVGA3DBLOCKDESC_U,
    660       {1, 1, 1},  1, 1,
    661       8, {{0}, {0}, {8}, {0}},
    662       {{0}, {0}, {0}, {0}}},
    663 
    664    {SVGA3D_P8, SVGA3DBLOCKDESC_RED,
    665       {1, 1, 1},  1, 1,
    666       8, {{0}, {0}, {8}, {0}},
    667       {{0}, {0}, {0}, {0}}},
    668 
    669    {SVGA3D_R9G9B9E5_SHAREDEXP, SVGA3DBLOCKDESC_RGBE,
    670       {1, 1, 1},  4, 4,
    671       32, {{9}, {9}, {9}, {5}},
    672       {{18}, {9}, {0}, {27}}},
    673 
    674    {SVGA3D_R8G8_B8G8_UNORM, SVGA3DBLOCKDESC_RG,
    675       {1, 1, 1},  2, 2,
    676       16, {{0}, {8}, {8}, {0}},
    677       {{0}, {8}, {0}, {0}}},
    678 
    679    {SVGA3D_G8R8_G8B8_UNORM, SVGA3DBLOCKDESC_RG,
    680       {1, 1, 1},  2, 2,
    681       16, {{0}, {8}, {8}, {0}},
    682       {{0}, {8}, {0}, {0}}},
    683 
    684    {SVGA3D_BC1_TYPELESS, SVGA3DBLOCKDESC_COMPRESSED,
    685       {4, 4, 1},  8, 8,
    686       64, {{0}, {0}, {64}, {0}},
    687       {{0}, {0}, {0}, {0}}},
    688 
    689    {SVGA3D_BC1_UNORM_SRGB, SVGA3DBLOCKDESC_COMPRESSED_SRGB,
    690       {4, 4, 1},  8, 8,
    691       64, {{0}, {0}, {64}, {0}},
    692       {{0}, {0}, {0}, {0}}},
    693 
    694    {SVGA3D_BC2_TYPELESS, SVGA3DBLOCKDESC_COMPRESSED,
    695       {4, 4, 1},  16, 16,
    696       128, {{0}, {0}, {128}, {0}},
    697       {{0}, {0}, {0}, {0}}},
    698 
    699    {SVGA3D_BC2_UNORM_SRGB, SVGA3DBLOCKDESC_COMPRESSED_SRGB,
    700       {4, 4, 1},  16, 16,
    701       128, {{0}, {0}, {128}, {0}},
    702       {{0}, {0}, {0}, {0}}},
    703 
    704    {SVGA3D_BC3_TYPELESS, SVGA3DBLOCKDESC_COMPRESSED,
    705       {4, 4, 1},  16, 16,
    706       128, {{0}, {0}, {128}, {0}},
    707       {{0}, {0}, {0}, {0}}},
    708 
    709    {SVGA3D_BC3_UNORM_SRGB, SVGA3DBLOCKDESC_COMPRESSED_SRGB,
    710       {4, 4, 1},  16, 16,
    711       128, {{0}, {0}, {128}, {0}},
    712       {{0}, {0}, {0}, {0}}},
    713 
    714    {SVGA3D_BC4_TYPELESS, SVGA3DBLOCKDESC_COMPRESSED,
    715       {4, 4, 1},  8, 8,
    716       64, {{0}, {0}, {64}, {0}},
    717       {{0}, {0}, {0}, {0}}},
    718 
    719    {SVGA3D_ATI1, SVGA3DBLOCKDESC_COMPRESSED,
    720       {4, 4, 1},  8, 8,
    721       64, {{0}, {0}, {64}, {0}},
    722       {{0}, {0}, {0}, {0}}},
    723 
    724    {SVGA3D_BC4_SNORM, SVGA3DBLOCKDESC_COMPRESSED,
    725       {4, 4, 1},  8, 8,
    726       64, {{0}, {0}, {64}, {0}},
    727       {{0}, {0}, {0}, {0}}},
    728 
    729    {SVGA3D_BC5_TYPELESS, SVGA3DBLOCKDESC_COMPRESSED,
    730       {4, 4, 1},  16, 16,
    731       128, {{0}, {0}, {128}, {0}},
    732       {{0}, {0}, {0}, {0}}},
    733 
    734    {SVGA3D_ATI2, SVGA3DBLOCKDESC_COMPRESSED,
    735       {4, 4, 1},  16, 16,
    736       128, {{0}, {0}, {128}, {0}},
    737       {{0}, {0}, {0}, {0}}},
    738 
    739    {SVGA3D_BC5_SNORM, SVGA3DBLOCKDESC_COMPRESSED,
    740       {4, 4, 1},  16, 16,
    741       128, {{0}, {0}, {128}, {0}},
    742       {{0}, {0}, {0}, {0}}},
    743 
    744    {SVGA3D_R10G10B10_XR_BIAS_A2_UNORM, SVGA3DBLOCKDESC_RGBA,
    745       {1, 1, 1},  4, 4,
    746       32, {{10}, {10}, {10}, {2}},
    747       {{0}, {10}, {20}, {30}}},
    748 
    749    {SVGA3D_B8G8R8A8_TYPELESS, SVGA3DBLOCKDESC_RGBA,
    750       {1, 1, 1},  4, 4,
    751       32, {{8}, {8}, {8}, {8}},
    752       {{0}, {8}, {16}, {24}}},
    753 
    754    {SVGA3D_B8G8R8A8_UNORM_SRGB, SVGA3DBLOCKDESC_RGBA_SRGB,
    755       {1, 1, 1},  4, 4,
    756       32, {{8}, {8}, {8}, {8}},
    757       {{0}, {8}, {16}, {24}}},
    758 
    759    {SVGA3D_B8G8R8X8_TYPELESS, SVGA3DBLOCKDESC_RGB,
    760       {1, 1, 1},  4, 4,
    761       24, {{8}, {8}, {8}, {0}},
    762       {{0}, {8}, {16}, {24}}},
    763 
    764    {SVGA3D_B8G8R8X8_UNORM_SRGB, SVGA3DBLOCKDESC_RGB_SRGB,
    765       {1, 1, 1},  4, 4,
    766       24, {{8}, {8}, {8}, {0}},
    767       {{0}, {8}, {16}, {24}}},
    768 
    769    {SVGA3D_Z_DF16, SVGA3DBLOCKDESC_DEPTH,
    770       {1, 1, 1},  2, 2,
    771       16, {{0}, {0}, {16}, {0}},
    772       {{0}, {0}, {0}, {0}}},
    773 
    774    {SVGA3D_Z_DF24, SVGA3DBLOCKDESC_DEPTH,
    775       {1, 1, 1},  4, 4,
    776       32, {{0}, {8}, {24}, {0}},
    777       {{0}, {24}, {0}, {0}}},
    778 
    779    {SVGA3D_Z_D24S8_INT, SVGA3DBLOCKDESC_DS,
    780       {1, 1, 1},  4, 4,
    781       32, {{0}, {8}, {24}, {0}},
    782       {{0}, {24}, {0}, {0}}},
    783 
    784    {SVGA3D_YV12, SVGA3DBLOCKDESC_YV12,
    785       {2, 2, 1},  6, 2,
    786       48, {{0}, {0}, {48}, {0}},
    787       {{0}, {0}, {0}, {0}}},
    788 
    789    {SVGA3D_R32G32B32A32_FLOAT, SVGA3DBLOCKDESC_RGBA_FP,
    790       {1, 1, 1},  16, 16,
    791       128, {{32}, {32}, {32}, {32}},
    792       {{64}, {32}, {0}, {96}}},
    793 
    794    {SVGA3D_R16G16B16A16_FLOAT, SVGA3DBLOCKDESC_RGBA_FP,
    795       {1, 1, 1},  8, 8,
    796       64, {{16}, {16}, {16}, {16}},
    797       {{32}, {16}, {0}, {48}}},
    798 
    799    {SVGA3D_R16G16B16A16_UNORM, SVGA3DBLOCKDESC_RGBA,
    800       {1, 1, 1},  8, 8,
    801       64, {{16}, {16}, {16}, {16}},
    802       {{32}, {16}, {0}, {48}}},
    803 
    804    {SVGA3D_R32G32_FLOAT, SVGA3DBLOCKDESC_RG_FP,
    805       {1, 1, 1},  8, 8,
    806       64, {{0}, {32}, {32}, {0}},
    807       {{0}, {32}, {0}, {0}}},
    808 
    809    {SVGA3D_R10G10B10A2_UNORM, SVGA3DBLOCKDESC_RGBA,
    810       {1, 1, 1},  4, 4,
    811       32, {{10}, {10}, {10}, {2}},
    812       {{0}, {10}, {20}, {30}}},
    813 
    814    {SVGA3D_R8G8B8A8_SNORM, SVGA3DBLOCKDESC_RGBA,
    815       {1, 1, 1},  4, 4,
    816       32, {{8}, {8}, {8}, {8}},
    817       {{24}, {16}, {8}, {0}}},
    818 
    819    {SVGA3D_R16G16_FLOAT, SVGA3DBLOCKDESC_RG_FP,
    820       {1, 1, 1},  4, 4,
    821       32, {{0}, {16}, {16}, {0}},
    822       {{0}, {16}, {0}, {0}}},
    823 
    824    {SVGA3D_R16G16_UNORM, SVGA3DBLOCKDESC_RG,
    825       {1, 1, 1},  4, 4,
    826       32, {{0}, {16}, {16}, {0}},
    827       {{0}, {0}, {16}, {0}}},
    828 
    829    {SVGA3D_R16G16_SNORM, SVGA3DBLOCKDESC_RG,
    830       {1, 1, 1},  4, 4,
    831       32, {{16}, {16}, {0}, {0}},
    832       {{16}, {0}, {0}, {0}}},
    833 
    834    {SVGA3D_R32_FLOAT, SVGA3DBLOCKDESC_R_FP,
    835       {1, 1, 1},  4, 4,
    836       32, {{0}, {0}, {32}, {0}},
    837       {{0}, {0}, {0}, {0}}},
    838 
    839    {SVGA3D_R8G8_SNORM, SVGA3DBLOCKDESC_RG,
    840       {1, 1, 1},  2, 2,
    841       16, {{8}, {8}, {0}, {0}},
    842       {{8}, {0}, {0}, {0}}},
    843 
    844    {SVGA3D_R16_FLOAT, SVGA3DBLOCKDESC_R_FP,
    845       {1, 1, 1},  2, 2,
    846       16, {{0}, {0}, {16}, {0}},
    847       {{0}, {0}, {0}, {0}}},
    848 
    849    {SVGA3D_D16_UNORM, SVGA3DBLOCKDESC_DEPTH,
    850       {1, 1, 1},  2, 2,
    851       16, {{0}, {0}, {16}, {0}},
    852       {{0}, {0}, {0}, {0}}},
    853 
    854    {SVGA3D_A8_UNORM, SVGA3DBLOCKDESC_ALPHA,
    855       {1, 1, 1},  1, 1,
    856       8, {{0}, {0}, {0}, {8}},
    857       {{0}, {0}, {0}, {0}}},
    858 
    859    {SVGA3D_BC1_UNORM, SVGA3DBLOCKDESC_COMPRESSED,
    860       {4, 4, 1},  8, 8,
    861       64, {{0}, {0}, {64}, {0}},
    862       {{0}, {0}, {0}, {0}}},
    863 
    864    {SVGA3D_BC2_UNORM, SVGA3DBLOCKDESC_COMPRESSED,
    865       {4, 4, 1},  16, 16,
    866       128, {{0}, {0}, {128}, {0}},
    867       {{0}, {0}, {0}, {0}}},
    868 
    869    {SVGA3D_BC3_UNORM, SVGA3DBLOCKDESC_COMPRESSED,
    870       {4, 4, 1},  16, 16,
    871       128, {{0}, {0}, {128}, {0}},
    872       {{0}, {0}, {0}, {0}}},
    873 
    874    {SVGA3D_B5G6R5_UNORM, SVGA3DBLOCKDESC_RGB,
    875       {1, 1, 1},  2, 2,
    876       16, {{5}, {6}, {5}, {0}},
    877       {{0}, {5}, {11}, {0}}},
    878 
    879    {SVGA3D_B5G5R5A1_UNORM, SVGA3DBLOCKDESC_RGBA,
    880       {1, 1, 1},  2, 2,
    881       16, {{5}, {5}, {5}, {1}},
    882       {{0}, {5}, {10}, {15}}},
    883 
    884    {SVGA3D_B8G8R8A8_UNORM, SVGA3DBLOCKDESC_RGBA,
    885       {1, 1, 1},  4, 4,
    886       32, {{8}, {8}, {8}, {8}},
    887       {{0}, {8}, {16}, {24}}},
    888 
    889    {SVGA3D_B8G8R8X8_UNORM, SVGA3DBLOCKDESC_RGB,
    890       {1, 1, 1},  4, 4,
    891       24, {{8}, {8}, {8}, {0}},
    892       {{0}, {8}, {16}, {24}}},
    893 
    894    {SVGA3D_BC4_UNORM, SVGA3DBLOCKDESC_COMPRESSED,
    895       {4, 4, 1},  8, 8,
    896       64, {{0}, {0}, {64}, {0}},
    897       {{0}, {0}, {0}, {0}}},
    898 
    899    {SVGA3D_BC5_UNORM, SVGA3DBLOCKDESC_COMPRESSED,
    900       {4, 4, 1},  16, 16,
    901       128, {{0}, {0}, {128}, {0}},
    902       {{0}, {0}, {0}, {0}}},
    903 };
    904 
    905 
    906 extern const struct svga3d_surface_desc g_SVGA3dSurfaceDescs[];
    907 extern int g_SVGA3dSurfaceDescs_size;
    908 
    909 static inline uint32 clamped_umul32(uint32 a, uint32 b)
    910 {
    911 	uint64_t tmp = (uint64_t) a*b;
    912 	return (tmp > (uint64_t) ((uint32) -1)) ? (uint32) -1 : tmp;
    913 }
    914 
    915 static inline uint32 clamped_uadd32(uint32 a, uint32 b)
    916 {
    917 	uint32 c = a + b;
    918 	if (c < a || c < b) {
    919 		return MAX_UINT32;
    920 	}
    921 	return c;
    922 }
    923 
    924 
    925 static inline const struct svga3d_surface_desc *
    926 svga3dsurface_get_desc(SVGA3dSurfaceFormat format)
    927 {
    928 	if (format < ARRAY_SIZE(svga3d_surface_descs))
    929 		return &svga3d_surface_descs[format];
    930 
    931 	return &svga3d_surface_descs[SVGA3D_FORMAT_INVALID];
    932 }
    933 
    934 /*
    935  *----------------------------------------------------------------------
    936  *
    937  * svga3dsurface_get_mip_size --
    938  *
    939  *      Given a base level size and the mip level, compute the size of
    940  *      the mip level.
    941  *
    942  * Results:
    943  *      See above.
    944  *
    945  * Side effects:
    946  *      None.
    947  *
    948  *----------------------------------------------------------------------
    949  */
    950 
    951 static inline SVGA3dSize
    952 svga3dsurface_get_mip_size(SVGA3dSize base_level, uint32 mip_level)
    953 {
    954 	SVGA3dSize size;
    955 
    956 	size.width = max_t(uint32, base_level.width >> mip_level, 1);
    957 	size.height = max_t(uint32, base_level.height >> mip_level, 1);
    958 	size.depth = max_t(uint32, base_level.depth >> mip_level, 1);
    959 	return size;
    960 }
    961 
    962 static inline void
    963 svga3dsurface_get_size_in_blocks(const struct svga3d_surface_desc *desc,
    964 				 const SVGA3dSize *pixel_size,
    965 				 SVGA3dSize *block_size)
    966 {
    967 	block_size->width = DIV_ROUND_UP(pixel_size->width,
    968 					 desc->block_size.width);
    969 	block_size->height = DIV_ROUND_UP(pixel_size->height,
    970 					  desc->block_size.height);
    971 	block_size->depth = DIV_ROUND_UP(pixel_size->depth,
    972 					 desc->block_size.depth);
    973 }
    974 
    975 static inline bool
    976 svga3dsurface_is_planar_surface(const struct svga3d_surface_desc *desc)
    977 {
    978 	return (desc->block_desc & SVGA3DBLOCKDESC_PLANAR_YUV) != 0;
    979 }
    980 
    981 static inline uint32
    982 svga3dsurface_calculate_pitch(const struct svga3d_surface_desc *desc,
    983 			      const SVGA3dSize *size)
    984 {
    985 	uint32 pitch;
    986 	SVGA3dSize blocks;
    987 
    988 	svga3dsurface_get_size_in_blocks(desc, size, &blocks);
    989 
    990 	pitch = blocks.width * desc->pitch_bytes_per_block;
    991 
    992 	return pitch;
    993 }
    994 
    995 /*
    996  *-----------------------------------------------------------------------------
    997  *
    998  * svga3dsurface_get_image_buffer_size --
    999  *
   1000  *      Return the number of bytes of buffer space required to store
   1001  *      one image of a surface, optionally using the specified pitch.
   1002  *
   1003  *      If pitch is zero, it is assumed that rows are tightly packed.
   1004  *
   1005  *      This function is overflow-safe. If the result would have
   1006  *      overflowed, instead we return MAX_UINT32.
   1007  *
   1008  * Results:
   1009  *      Byte count.
   1010  *
   1011  * Side effects:
   1012  *      None.
   1013  *
   1014  *-----------------------------------------------------------------------------
   1015  */
   1016 
   1017 static inline uint32
   1018 svga3dsurface_get_image_buffer_size(const struct svga3d_surface_desc *desc,
   1019 				    const SVGA3dSize *size,
   1020 				    uint32 pitch)
   1021 {
   1022 	SVGA3dSize image_blocks;
   1023 	uint32 slice_size, total_size;
   1024 
   1025 	svga3dsurface_get_size_in_blocks(desc, size, &image_blocks);
   1026 
   1027 	if (svga3dsurface_is_planar_surface(desc)) {
   1028 		total_size = clamped_umul32(image_blocks.width,
   1029 					    image_blocks.height);
   1030 		total_size = clamped_umul32(total_size, image_blocks.depth);
   1031 		total_size = clamped_umul32(total_size, desc->bytes_per_block);
   1032 		return total_size;
   1033 	}
   1034 
   1035 	if (pitch == 0)
   1036 		pitch = svga3dsurface_calculate_pitch(desc, size);
   1037 
   1038 	slice_size = clamped_umul32(image_blocks.height, pitch);
   1039 	total_size = clamped_umul32(slice_size, image_blocks.depth);
   1040 
   1041 	return total_size;
   1042 }
   1043 
   1044 
   1045 static inline uint32
   1046 svga3dsurface_get_image_offset(SVGA3dSurfaceFormat format,
   1047                                SVGA3dSize baseLevelSize,
   1048                                uint32 numMipLevels,
   1049                                uint32 layer,
   1050                                uint32 mip)
   1051 
   1052 {
   1053    uint32 offset;
   1054    uint32 mipChainBytes;
   1055    uint32 mipChainBytesToLevel;
   1056    uint32 i;
   1057    const struct svga3d_surface_desc *desc;
   1058    SVGA3dSize mipSize;
   1059    uint32 bytes;
   1060 
   1061    desc = svga3dsurface_get_desc(format);
   1062 
   1063    mipChainBytes = 0;
   1064    mipChainBytesToLevel = 0;
   1065    for (i = 0; i < numMipLevels; i++) {
   1066       mipSize = svga3dsurface_get_mip_size(baseLevelSize, i);
   1067       bytes = svga3dsurface_get_image_buffer_size(desc, &mipSize, 0);
   1068       mipChainBytes += bytes;
   1069       if (i < mip) {
   1070          mipChainBytesToLevel += bytes;
   1071       }
   1072    }
   1073 
   1074    offset = mipChainBytes * layer + mipChainBytesToLevel;
   1075 
   1076    return offset;
   1077 }
   1078 
   1079 
   1080 static inline uint32
   1081 svga3dsurface_get_serialized_size(SVGA3dSurfaceFormat format,
   1082 				  SVGA3dSize base_level_size,
   1083 				  uint32 num_mip_levels,
   1084                                   uint32 num_layers)
   1085 {
   1086 	const struct svga3d_surface_desc *desc = svga3dsurface_get_desc(format);
   1087 	uint64_t total_size = 0;
   1088 	uint32 mip;
   1089 
   1090 	for (mip = 0; mip < num_mip_levels; mip++) {
   1091 		SVGA3dSize size =
   1092 			svga3dsurface_get_mip_size(base_level_size, mip);
   1093 		total_size += svga3dsurface_get_image_buffer_size(desc,
   1094 								  &size, 0);
   1095 	}
   1096 
   1097 	total_size *= num_layers;
   1098 
   1099 	return (total_size > (uint64_t) MAX_UINT32) ? MAX_UINT32 :
   1100                                                       (uint32) total_size;
   1101 }
   1102 
   1103 
   1104 /**
   1105  * Compute the offset (in bytes) to a pixel in an image (or volume).
   1106  * 'width' is the image width in pixels
   1107  * 'height' is the image height in pixels
   1108  */
   1109 static inline uint32
   1110 svga3dsurface_get_pixel_offset(SVGA3dSurfaceFormat format,
   1111                                uint32 width, uint32 height,
   1112                                uint32 x, uint32 y, uint32 z)
   1113 {
   1114    const struct svga3d_surface_desc *desc = svga3dsurface_get_desc(format);
   1115    const uint32 bw = desc->block_size.width, bh = desc->block_size.height;
   1116    const uint32 bd = desc->block_size.depth;
   1117    const uint32 rowstride = DIV_ROUND_UP(width, bw) * desc->bytes_per_block;
   1118    const uint32 imgstride = DIV_ROUND_UP(height, bh) * rowstride;
   1119    const uint32 offset = (z / bd * imgstride +
   1120                           y / bh * rowstride +
   1121                           x / bw * desc->bytes_per_block);
   1122    return offset;
   1123 }
   1124