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    Searched defs:texNdx (Results 1 - 11 of 11) sorted by null

  /external/deqp/modules/gles2/performance/
es2pTextureCases.cpp 146 for (int texNdx = 0; texNdx < m_numTextures; texNdx++)
147 fragSrc << "uniform sampler2D u_sampler" << texNdx << ";\n";
152 for (int texNdx = 0; texNdx < m_numTextures; texNdx++)
153 fragSrc << "\t" << (texNdx == 0 ? "lowp vec4 r = " : "r += ") << "texture2D(u_sampler" << texNdx << ", v_coords);\n";
161 for (int texNdx = 0; texNdx < m_numTextures; texNdx++
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  /external/deqp/modules/gles3/performance/
es3pTextureCases.cpp 157 for (int texNdx = 0; texNdx < m_numTextures; texNdx++)
158 fragSrc << "uniform " << glu::getPrecisionName(samplerPrec) << " " << glu::getDataTypeName(samplerType) << " u_sampler" << texNdx << ";\n";
163 for (int texNdx = 0; texNdx < m_numTextures; texNdx++)
165 if (texNdx == 0)
173 fragSrc << "texture(u_sampler" << texNdx << ", v_coords)";
187 for (int texNdx = 0; texNdx < m_numTextures; texNdx++
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  /external/deqp/external/vulkancts/modules/vulkan/texture/
vktTextureFilteringTests.cpp 162 const int texNdx;
177 const int texNdx = de::clamp(cases[caseNdx].texNdx, 0, (int)m_textures.size()-1);
182 const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[texNdx]->getTexture().getWidth());
183 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[texNdx]->getTexture().getHeight());
185 m_cases.push_back(FilterCase(texNdx, tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY)));
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vktTextureShadowTests.cpp 277 const int texNdx;
295 const int texNdx = de::clamp(cases[caseNdx].texNdx, 0, (int)m_textures.size()-1);
301 const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[texNdx]->getTexture().getWidth());
302 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[texNdx]->getTexture().getHeight());
304 m_cases.push_back(FilterCase(texNdx, ref, tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY)));
704 const int texNdx;
725 const int tex = cases[caseNdx].texNdx > 0 ? 1 : 0;
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  /external/deqp/modules/gles2/functional/
es2fTextureFilteringTests.cpp 211 int texNdx;
229 const int texNdx = de::clamp(cases[caseNdx].texNdx, 0, (int)m_textures.size()-1);
234 const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth());
235 const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeight());
237 m_cases.push_back(FilterCase(m_textures[texNdx], tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY)));
es2fTextureUnitTests.cpp 633 for (int texNdx = 0; texNdx < m_numTextures; texNdx++)
777 int texNdx = m_unitTextures[i];
778 int texNdxInType = m_ndx2dOrCube[texNdx];
779 GLenum type = m_textureTypes[texNdx];
835 int texNdx = m_unitTextures[unitNdx];
839 context.bindTexture(m_textureTypes[texNdx], textureGLNames[texNdx]);
841 if (!isTextureSetUp[texNdx])
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  /external/deqp/modules/gles3/functional/
es3fTextureFilteringTests.cpp 229 int texNdx;
247 const int texNdx = de::clamp(cases[caseNdx].texNdx, 0, (int)m_textures.size()-1);
252 const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth());
253 const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeight());
255 m_cases.push_back(FilterCase(m_textures[texNdx], tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY)));
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es3fTextureShadowTests.cpp 277 int texNdx;
298 const int texNdx = de::clamp(cases[caseNdx].texNdx, 0, (int)m_textures.size()-1);
304 const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth());
305 const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeight());
307 m_cases.push_back(FilterCase(m_textures[texNdx], ref, tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY)));
831 int texNdx;
855 const glu::Texture2DArray* tex = cases[caseNdx].texNdx > 0 ? m_gridTex : m_gradientTex;
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es3fTextureUnitTests.cpp 719 void upload2dTexture (int texNdx, sglr::Context& context);
720 void uploadCubeTexture (int texNdx, sglr::Context& context);
721 void upload2dArrayTexture (int texNdx, sglr::Context& context);
722 void upload3dTexture (int texNdx, sglr::Context& context);
804 for (int texNdx = 0; texNdx < m_numTextures; texNdx++)
947 int texNdx = m_unitTextures[i];
948 GLenum type = m_textureTypes[texNdx];
949 tcu::TextureFormat fmt = glu::mapGLInternalFormat(m_textureParams[texNdx].internalFormat)
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  /external/deqp/modules/gles31/functional/
es31fOpaqueTypeIndexingTests.cpp 602 const int texNdx = lookupIndices[lookupNdx];
604 const float reference = refTexAccess.sample2DCompare(refSampler, tcu::Sampler::NEAREST, coord, (float)texNdx, 0.0f, tcu::IVec3(0));
625 const int texNdx = lookupIndices[lookupNdx];
632 const tcu::Vec4 reference = refTexAccess.getPixel(texNdx, 0);
647 const tcu::UVec4 reference = refTexAccess.getPixelUint(texNdx, 0);
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  /external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
vktOpaqueTypeIndexingTests.cpp 977 const int texNdx = m_lookupIndices[lookupNdx];
979 const float reference = refTexAccess.sample2DCompare(refSampler, tcu::Sampler::NEAREST, coord, (float)texNdx, 0.0f, tcu::IVec3(0));
1000 const int texNdx = m_lookupIndices[lookupNdx];
1007 const tcu::Vec4 reference = refTexAccess.getPixel(texNdx, 0);
1022 const tcu::UVec4 reference = refTexAccess.getPixelUint(texNdx, 0);
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