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Searched
defs:textureMatrix
(Results
1 - 9
of
9
) sorted by null
/frameworks/base/libs/hwui/pipeline/skia/
SkiaOpenGLReadback.cpp
103
SkMatrix
textureMatrix
;
104
if (!textureMatrixInv.invert(&
textureMatrix
)) {
105
textureMatrix
= textureMatrixInv;
124
scaledSurface->getCanvas()->concat(
textureMatrix
);
LayerDrawable.cpp
80
SkMatrix
textureMatrix
;
81
if (!textureMatrixInv.invert(&
textureMatrix
)) {
82
textureMatrix
= textureMatrixInv;
85
SkMatrix matrix = SkMatrix::Concat(layerTransform,
textureMatrix
);
/external/skia/src/gpu/
GrTextureAdjuster.cpp
105
SkMatrix
textureMatrix
= origTextureMatrix;
121
textureMatrix
.postScale(scaleAdjust[0], scaleAdjust[1]);
144
auto fp = CreateFragmentProcessorForDomainAndFilter(std::move(proxy),
textureMatrix
,
SkGpuDevice_drawTexture.cpp
288
const SkMatrix*
textureMatrix
;
291
textureMatrix
= &SkMatrix::I();
296
textureMatrix
= &tempMatrix;
299
*
textureMatrix
, clippedSrcRect, constraintMode, coordsAllInsideSrcRect, filterMode,
GrContext.cpp
[
all
...]
/external/skqp/src/gpu/
GrTextureAdjuster.cpp
94
SkMatrix
textureMatrix
= origTextureMatrix;
110
textureMatrix
.postScale(scaleAdjust[0], scaleAdjust[1]);
133
auto fp = CreateFragmentProcessorForDomainAndFilter(std::move(proxy),
textureMatrix
,
SkGpuDevice_drawTexture.cpp
284
const SkMatrix*
textureMatrix
;
287
textureMatrix
= &SkMatrix::I();
292
textureMatrix
= &tempMatrix;
295
*
textureMatrix
, clippedSrcRect, constraintMode, coordsAllInsideSrcRect, filterMode,
GrContext.cpp
716
SkMatrix
textureMatrix
= SkMatrix::MakeTrans(SkIntToScalar(left), SkIntToScalar(top));
718
auto fp = GrSimpleTextureEffect::Make(std::move(proxy),
textureMatrix
);
[
all
...]
/frameworks/native/services/surfaceflinger/
BufferLayer.cpp
210
float
textureMatrix
[16];
212
mConsumer->getTransformMatrix(
textureMatrix
);
238
const mat4 texTransform(mat4(static_cast<const float*>(
textureMatrix
)) * tr);
239
memcpy(
textureMatrix
, texTransform.asArray(), sizeof(
textureMatrix
));
246
mTexture.setMatrix(
textureMatrix
);
[
all
...]
Completed in 348 milliseconds