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    Searched defs:texture_data (Results 1 - 12 of 12) sorted by null

  /external/tensorflow/tensorflow/examples/android/jni/object_tracking/
sprite.h 132 uint8_t* texture_data; local
144 texture_data = new uint8_t[actual_width_ * actual_height_];
147 memcpy(texture_data + actual_width_ * y, texture_source[top + y] + left,
154 texture_data = const_cast<uint8_t*>(texture_source.data());
176 texture_data);
179 delete(texture_data);
  /external/deqp/external/openglcts/modules/gl/
gl4cGetTextureSubImageTests.cpp 1042 glw::GLubyte* texture_data = new glw::GLubyte[size]; local
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gl4cStencilTexturingTests.cpp 819 std::vector<GLubyte> texture_data; local
842 texture_data.resize(texture_size);
845 memset(&texture_data[0], 0, texture_size);
849 Utils::createAndFill2DTexture(m_context, m_width, m_height, internal_format, format, type, &texture_data[0]);
941 * @param texture_data Texture contents
946 const std::vector<glw::GLubyte>& texture_data)
968 &texture_data[0]);
1002 * @param texture_data Texture contents
1006 void FunctionalTest::prepareSourceTextureData(GLenum internal_format, std::vector<GLubyte>& texture_data)
1035 texture_data.resize(texture_size)
1221 std::vector<GLubyte> texture_data; local
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gl4cBufferStorageTests.cpp 3447 GLubyte texture_data[texture_data_size]; local
3619 1 \/* depth *\/, texture_data); local
3672 1 \/* depth *\/, texture_data); local
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gl4cShaderImageLoadStoreTests.cpp 7060 std::vector<GLubyte> texture_data; local
7090 std::vector<GLubyte> texture_data; local
7568 std::vector<GLubyte> texture_data; local
7602 std::vector<GLubyte> texture_data; local
8131 std::vector<GLubyte> texture_data; local
8169 std::vector<GLubyte> texture_data; local
8289 std::vector<GLubyte> texture_data; local
8370 std::vector<GLubyte> texture_data; local
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gl4cShaderSubroutineTests.cpp 5738 std::vector<GLubyte> texture_data; local
5921 std::vector<GLuint> texture_data; local
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gl4cShadingLanguage420PackTests.cpp 1953 std::vector<glw::GLuint> texture_data; local
2340 std::vector<GLuint> texture_data; local
2350 buffer.update(m_width * sizeof(GLuint), &texture_data[0], GL_STATIC_DRAW); local
2363 std::vector<GLuint> texture_data; local
2432 std::vector<glw::GLuint> texture_data; local
10209 std::vector<GLuint> texture_data; local
10502 std::vector<GLuint> texture_data; local
10776 std::vector<GLuint> texture_data; local
11296 std::vector<GLuint> texture_data; local
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gl4cEnhancedLayoutsTests.cpp 6774 std::vector<GLuint> texture_data; local
6804 std::vector<GLuint> texture_data; local
19323 std::vector<GLuint> texture_data; local
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  /external/deqp/external/openglcts/modules/glesext/gpu_shader5/
esextcGPUShader5TextureGatherOffset.cpp 958 std::vector<glw::GLubyte> texture_data; local
960 texture_data.resize(m_texture_size * m_texture_size * m_texture_bytes_per_pixel);
963 prepareTextureData(&texture_data[0]);
971 m_texture_size, 1 /* depth */, m_texture_format, m_texture_type, &texture_data[0]);
979 m_texture_format, m_texture_type, &texture_data[0]);
1269 glw::GLint* texture_data = (glw::GLint*)data; local
2199 glw::GLfloat* texture_data = (glw::GLfloat*)data; local
2464 glw::GLfloat* texture_data = (glw::GLfloat*)data; local
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  /external/deqp/external/openglcts/modules/common/
glcViewportArrayTests.cpp 2707 std::vector<GLint> texture_data; local
3472 std::vector<GLint> texture_data; local
3728 std::vector<GLint> texture_data; local
3955 std::vector<GLint> texture_data; local
4052 std::vector<GLint> texture_data; local
4140 std::vector<GLint> texture_data; local
4218 std::vector<GLfloat> texture_data; local
4384 std::vector<GLfloat> texture_data; local
4613 std::vector<GLint> texture_data; local
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  /external/mesa3d/src/intel/blorp/
blorp_blit.c 626 * We perform this computation by treating the texture_data array as a
646 nir_ssa_def *texture_data[5]; local
652 assert(stack_depth < ARRAY_SIZE(texture_data));
657 texture_data[stack_depth++] = blorp_nir_txf_ms(b, v, ms_pos, mcs, dst_type);
686 nir_store_var(b, color, texture_data[0], 0xf);
697 texture_data[stack_depth - 1] =
698 nir_fadd(b, texture_data[stack_depth - 1],
699 texture_data[stack_depth]);
706 texture_data[0] = nir_fmul(b, texture_data[0]
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  /external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
esextcTextureCubeMapArraySampling.cpp 883 std::vector<T> texture_data; local
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