/external/tensorflow/tensorflow/examples/android/jni/object_tracking/ |
sprite.h | 132 uint8_t* texture_data; local 144 texture_data = new uint8_t[actual_width_ * actual_height_]; 147 memcpy(texture_data + actual_width_ * y, texture_source[top + y] + left, 154 texture_data = const_cast<uint8_t*>(texture_source.data()); 176 texture_data); 179 delete(texture_data);
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/external/deqp/external/openglcts/modules/gl/ |
gl4cGetTextureSubImageTests.cpp | 1042 glw::GLubyte* texture_data = new glw::GLubyte[size]; local [all...] |
gl4cStencilTexturingTests.cpp | 819 std::vector<GLubyte> texture_data; local 842 texture_data.resize(texture_size); 845 memset(&texture_data[0], 0, texture_size); 849 Utils::createAndFill2DTexture(m_context, m_width, m_height, internal_format, format, type, &texture_data[0]); 941 * @param texture_data Texture contents 946 const std::vector<glw::GLubyte>& texture_data) 968 &texture_data[0]); 1002 * @param texture_data Texture contents 1006 void FunctionalTest::prepareSourceTextureData(GLenum internal_format, std::vector<GLubyte>& texture_data) 1035 texture_data.resize(texture_size) 1221 std::vector<GLubyte> texture_data; local [all...] |
gl4cBufferStorageTests.cpp | 3447 GLubyte texture_data[texture_data_size]; local 3619 1 \/* depth *\/, texture_data); local 3672 1 \/* depth *\/, texture_data); local [all...] |
gl4cShaderImageLoadStoreTests.cpp | 7060 std::vector<GLubyte> texture_data; local 7090 std::vector<GLubyte> texture_data; local 7568 std::vector<GLubyte> texture_data; local 7602 std::vector<GLubyte> texture_data; local 8131 std::vector<GLubyte> texture_data; local 8169 std::vector<GLubyte> texture_data; local 8289 std::vector<GLubyte> texture_data; local 8370 std::vector<GLubyte> texture_data; local [all...] |
gl4cShaderSubroutineTests.cpp | 5738 std::vector<GLubyte> texture_data; local 5921 std::vector<GLuint> texture_data; local [all...] |
gl4cShadingLanguage420PackTests.cpp | 1953 std::vector<glw::GLuint> texture_data; local 2340 std::vector<GLuint> texture_data; local 2350 buffer.update(m_width * sizeof(GLuint), &texture_data[0], GL_STATIC_DRAW); local 2363 std::vector<GLuint> texture_data; local 2432 std::vector<glw::GLuint> texture_data; local 10209 std::vector<GLuint> texture_data; local 10502 std::vector<GLuint> texture_data; local 10776 std::vector<GLuint> texture_data; local 11296 std::vector<GLuint> texture_data; local [all...] |
gl4cEnhancedLayoutsTests.cpp | 6774 std::vector<GLuint> texture_data; local 6804 std::vector<GLuint> texture_data; local 19323 std::vector<GLuint> texture_data; local [all...] |
/external/deqp/external/openglcts/modules/glesext/gpu_shader5/ |
esextcGPUShader5TextureGatherOffset.cpp | 958 std::vector<glw::GLubyte> texture_data; local 960 texture_data.resize(m_texture_size * m_texture_size * m_texture_bytes_per_pixel); 963 prepareTextureData(&texture_data[0]); 971 m_texture_size, 1 /* depth */, m_texture_format, m_texture_type, &texture_data[0]); 979 m_texture_format, m_texture_type, &texture_data[0]); 1269 glw::GLint* texture_data = (glw::GLint*)data; local 2199 glw::GLfloat* texture_data = (glw::GLfloat*)data; local 2464 glw::GLfloat* texture_data = (glw::GLfloat*)data; local [all...] |
/external/deqp/external/openglcts/modules/common/ |
glcViewportArrayTests.cpp | 2707 std::vector<GLint> texture_data; local 3472 std::vector<GLint> texture_data; local 3728 std::vector<GLint> texture_data; local 3955 std::vector<GLint> texture_data; local 4052 std::vector<GLint> texture_data; local 4140 std::vector<GLint> texture_data; local 4218 std::vector<GLfloat> texture_data; local 4384 std::vector<GLfloat> texture_data; local 4613 std::vector<GLint> texture_data; local [all...] |
/external/mesa3d/src/intel/blorp/ |
blorp_blit.c | 626 * We perform this computation by treating the texture_data array as a 646 nir_ssa_def *texture_data[5]; local 652 assert(stack_depth < ARRAY_SIZE(texture_data)); 657 texture_data[stack_depth++] = blorp_nir_txf_ms(b, v, ms_pos, mcs, dst_type); 686 nir_store_var(b, color, texture_data[0], 0xf); 697 texture_data[stack_depth - 1] = 698 nir_fadd(b, texture_data[stack_depth - 1], 699 texture_data[stack_depth]); 706 texture_data[0] = nir_fmul(b, texture_data[0] [all...] |
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
esextcTextureCubeMapArraySampling.cpp | 883 std::vector<T> texture_data; local [all...] |