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    Searched defs:texture_id (Results 1 - 10 of 10) sorted by null

  /external/skqp/src/gpu/gl/
GrGLTextureRenderTarget.cpp 61 SkString texture_id; local
62 texture_id.appendU32(this->textureID());
64 texture_id.c_str());
GrGLTexture.cpp 115 SkString texture_id; local
116 texture_id.appendU32(this->textureID());
118 texture_id.c_str());
  /external/skia/src/gpu/gl/
GrGLTexture.cpp 144 SkString texture_id; local
145 texture_id.appendU32(this->textureID());
146 traceMemoryDump->setMemoryBacking(resourceName.c_str(), "gl_texture", texture_id.c_str());
  /external/deqp/external/openglcts/modules/glesext/geometry_shader/
esextcGeometryShaderLayeredRendering.cpp 442 glw::GLuint texture_id = 0; local
448 texture_id = m_tests[n_current_test].to_id;
525 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture_id, 0 /* base mip-map */,
537 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture_target, texture_id,
esextcGeometryShaderLimits.hpp 801 glw::GLuint texture_id; member in struct:glcts::GeometryShaderMaxTextureUnitsTest::_texture_data
1102 glw::GLuint texture_id; member in struct:glcts::GeometryShaderMaxCombinedTextureUnitsTest::_texture_data
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  /external/deqp/external/openglcts/modules/gl/
gl4cKHRDebugTests.cpp 492 GLuint texture_id = 0; local
494 m_gl->genTextures(1, &texture_id);
496 m_gl->bindTexture(GL_TEXTURE_BUFFER, texture_id);
501 m_gl->objectLabel(GL_TEXTURE_BUFFER /* identifier */, texture_id /* name */, length /* length */,
514 m_gl->objectLabel(GL_TEXTURE /* identifier */, texture_id /* name */, max_label + 1 /* length */,
518 m_gl->objectLabel(GL_TEXTURE /* identifier */, texture_id /* name */, -1 /* length */,
524 m_gl->deleteTextures(1, &texture_id);
528 m_gl->deleteTextures(1, &texture_id);
544 GLuint texture_id = 0; local
546 m_gl->genTextures(1, &texture_id);
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gl4cStencilTexturingTests.cpp 820 GLuint texture_id = 0; local
848 texture_id =
852 return texture_id;
949 GLuint texture_id = 0; local
967 texture_id = Utils::createAndFill2DTexture(m_context, m_width, m_height, internal_format, GL_DEPTH_STENCIL, type,
971 gl.bindTexture(GL_TEXTURE_2D, texture_id);
996 return texture_id;
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gl4cShaderImageLoadStoreTests.cpp 7116 GLuint texture_id = 0; local
7649 GLuint texture_id = 0; local
8286 GLuint texture_id = 0; local
8367 GLuint texture_id = 0; local
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  /external/webrtc/talk/app/webrtc/java/jni/
androidmediadecoder_jni.cc 632 const int texture_id = local
634 if (texture_id != 0) { // |texture_id| == 0 represents a dropped frame.
653 width, height, NativeHandleImpl(jni, texture_id, j_transform_matrix));
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  /packages/apps/DevCamera/src/com/android/devcamera/
Api2Camera.java 251 int texture_id = textures[0]; local
252 mSurfaceTexture = new SurfaceTexture(texture_id);
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