/external/skqp/src/gpu/gl/ |
GrGLTextureRenderTarget.cpp | 61 SkString texture_id; local 62 texture_id.appendU32(this->textureID()); 64 texture_id.c_str());
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GrGLTexture.cpp | 115 SkString texture_id; local 116 texture_id.appendU32(this->textureID()); 118 texture_id.c_str());
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/external/skia/src/gpu/gl/ |
GrGLTexture.cpp | 144 SkString texture_id; local 145 texture_id.appendU32(this->textureID()); 146 traceMemoryDump->setMemoryBacking(resourceName.c_str(), "gl_texture", texture_id.c_str());
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
esextcGeometryShaderLayeredRendering.cpp | 442 glw::GLuint texture_id = 0; local 448 texture_id = m_tests[n_current_test].to_id; 525 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture_id, 0 /* base mip-map */, 537 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture_target, texture_id,
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esextcGeometryShaderLimits.hpp | 801 glw::GLuint texture_id; member in struct:glcts::GeometryShaderMaxTextureUnitsTest::_texture_data 1102 glw::GLuint texture_id; member in struct:glcts::GeometryShaderMaxCombinedTextureUnitsTest::_texture_data [all...] |
/external/deqp/external/openglcts/modules/gl/ |
gl4cKHRDebugTests.cpp | 492 GLuint texture_id = 0; local 494 m_gl->genTextures(1, &texture_id); 496 m_gl->bindTexture(GL_TEXTURE_BUFFER, texture_id); 501 m_gl->objectLabel(GL_TEXTURE_BUFFER /* identifier */, texture_id /* name */, length /* length */, 514 m_gl->objectLabel(GL_TEXTURE /* identifier */, texture_id /* name */, max_label + 1 /* length */, 518 m_gl->objectLabel(GL_TEXTURE /* identifier */, texture_id /* name */, -1 /* length */, 524 m_gl->deleteTextures(1, &texture_id); 528 m_gl->deleteTextures(1, &texture_id); 544 GLuint texture_id = 0; local 546 m_gl->genTextures(1, &texture_id); [all...] |
gl4cStencilTexturingTests.cpp | 820 GLuint texture_id = 0; local 848 texture_id = 852 return texture_id; 949 GLuint texture_id = 0; local 967 texture_id = Utils::createAndFill2DTexture(m_context, m_width, m_height, internal_format, GL_DEPTH_STENCIL, type, 971 gl.bindTexture(GL_TEXTURE_2D, texture_id); 996 return texture_id; [all...] |
gl4cShaderImageLoadStoreTests.cpp | 7116 GLuint texture_id = 0; local 7649 GLuint texture_id = 0; local 8286 GLuint texture_id = 0; local 8367 GLuint texture_id = 0; local [all...] |
/external/webrtc/talk/app/webrtc/java/jni/ |
androidmediadecoder_jni.cc | 632 const int texture_id = local 634 if (texture_id != 0) { // |texture_id| == 0 represents a dropped frame. 653 width, height, NativeHandleImpl(jni, texture_id, j_transform_matrix)); [all...] |
/packages/apps/DevCamera/src/com/android/devcamera/ |
Api2Camera.java | 251 int texture_id = textures[0]; local 252 mSurfaceTexture = new SurfaceTexture(texture_id); [all...] |