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      1 /*
      2  * Copyright (C) 2009 Francisco Jerez.
      3  * All Rights Reserved.
      4  *
      5  * Permission is hereby granted, free of charge, to any person obtaining
      6  * a copy of this software and associated documentation files (the
      7  * "Software"), to deal in the Software without restriction, including
      8  * without limitation the rights to use, copy, modify, merge, publish,
      9  * distribute, sublicense, and/or sell copies of the Software, and to
     10  * permit persons to whom the Software is furnished to do so, subject to
     11  * the following conditions:
     12  *
     13  * The above copyright notice and this permission notice (including the
     14  * next paragraph) shall be included in all copies or substantial
     15  * portions of the Software.
     16  *
     17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     18  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     19  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
     20  * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
     21  * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
     22  * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
     23  * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     24  *
     25  */
     26 
     27 #ifndef __NOUVEAU_TEXTURE_H__
     28 #define __NOUVEAU_TEXTURE_H__
     29 
     30 #include "swrast/s_context.h"
     31 
     32 struct nouveau_teximage {
     33 	struct swrast_texture_image base;
     34 	struct nouveau_surface surface;
     35 	struct {
     36 		struct nouveau_surface surface;
     37 		int x, y;
     38 	} transfer;
     39 };
     40 #define to_nouveau_teximage(x) ((struct nouveau_teximage *)(x))
     41 
     42 struct nouveau_texture {
     43 	struct gl_texture_object base;
     44 	struct nouveau_surface surfaces[MAX_TEXTURE_LEVELS];
     45 	GLboolean dirty;
     46 };
     47 #define to_nouveau_texture(x) ((struct nouveau_texture *)(x))
     48 
     49 #define texture_dirty(t) \
     50 	to_nouveau_texture(t)->dirty = GL_TRUE
     51 
     52 void
     53 nouveau_set_texbuffer(__DRIcontext *dri_ctx,
     54 		      GLint target, GLint format,
     55 		      __DRIdrawable *draw);
     56 
     57 GLboolean
     58 nouveau_texture_validate(struct gl_context *ctx, struct gl_texture_object *t);
     59 
     60 void
     61 nouveau_texture_reallocate(struct gl_context *ctx, struct gl_texture_object *t);
     62 
     63 #endif
     64