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      1 /*
      2  * Copyright  2014 Broadcom
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      8  * and/or sell copies of the Software, and to permit persons to whom the
      9  * Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice (including the next
     12  * paragraph) shall be included in all copies or substantial portions of the
     13  * Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
     21  * IN THE SOFTWARE.
     22  */
     23 
     24 /** @file vc4_fence.c
     25  *
     26  * Seqno-based fence management.
     27  *
     28  * We have two mechanisms for waiting in our kernel API: You can wait on a BO
     29  * to have all rendering to from any process to be completed, or wait on a
     30  * seqno for that particular seqno to be passed.  The fence API we're
     31  * implementing is based on waiting for all rendering in the context to have
     32  * completed (with no reference to what other processes might be doing with
     33  * the same BOs), so we can just use the seqno of the last rendering we'd
     34  * fired off as our fence marker.
     35  */
     36 
     37 #include "util/u_inlines.h"
     38 
     39 #include "vc4_screen.h"
     40 #include "vc4_bufmgr.h"
     41 
     42 struct vc4_fence {
     43         struct pipe_reference reference;
     44         uint64_t seqno;
     45 };
     46 
     47 static void
     48 vc4_fence_reference(struct pipe_screen *pscreen,
     49                     struct pipe_fence_handle **pp,
     50                     struct pipe_fence_handle *pf)
     51 {
     52         struct vc4_fence **p = (struct vc4_fence **)pp;
     53         struct vc4_fence *f = (struct vc4_fence *)pf;
     54         struct vc4_fence *old = *p;
     55 
     56         if (pipe_reference(&(*p)->reference, &f->reference)) {
     57                 free(old);
     58         }
     59         *p = f;
     60 }
     61 
     62 static boolean
     63 vc4_fence_finish(struct pipe_screen *pscreen,
     64 		 struct pipe_context *ctx,
     65                  struct pipe_fence_handle *pf,
     66                  uint64_t timeout_ns)
     67 {
     68         struct vc4_screen *screen = vc4_screen(pscreen);
     69         struct vc4_fence *f = (struct vc4_fence *)pf;
     70 
     71         return vc4_wait_seqno(screen, f->seqno, timeout_ns, "fence wait");
     72 }
     73 
     74 struct vc4_fence *
     75 vc4_fence_create(struct vc4_screen *screen, uint64_t seqno)
     76 {
     77         struct vc4_fence *f = calloc(1, sizeof(*f));
     78 
     79         if (!f)
     80                 return NULL;
     81 
     82         pipe_reference_init(&f->reference, 1);
     83         f->seqno = seqno;
     84 
     85         return f;
     86 }
     87 
     88 void
     89 vc4_fence_init(struct vc4_screen *screen)
     90 {
     91         screen->base.fence_reference = vc4_fence_reference;
     92         screen->base.fence_finish = vc4_fence_finish;
     93 }
     94