/external/deqp/external/openglcts/modules/common/ |
glcShaderIndexingTests.cpp | 932 DataType vecType = getDataTypeFloatVec(numRows); 1072 params.insert(pair<string, string>("VEC_TYPE", getDataTypeName(vecType))); [all...] |
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
vktShaderRenderIndexingTests.cpp | 891 DataType vecType = getDataTypeFloatVec(numRows); [all...] |
/external/deqp/modules/gles2/functional/ |
es2fShaderIndexingTests.cpp | 842 DataType vecType = getDataTypeFloatVec(matSize); 963 params.insert(pair<string, string>("VEC_TYPE", getDataTypeName(vecType))); [all...] |
es2fShaderMatrixTests.cpp | [all...] |
/external/deqp/modules/gles3/functional/ |
es3fShaderIndexingTests.cpp | 812 DataType vecType = getDataTypeFloatVec(numRows); 937 params.insert(pair<string, string>("VEC_TYPE", getDataTypeName(vecType))); [all...] |
/external/deqp/modules/glshared/ |
glsRandomShaderCase.cpp | 411 const char* vecType = DE_NULL; 415 case rsg::VariableType::TYPE_FLOAT: scalarType = "float"; vecType = "vec"; break; 416 case rsg::VariableType::TYPE_INT: scalarType = "int"; vecType = "ivec"; break; 417 case rsg::VariableType::TYPE_BOOL: scalarType = "bool"; vecType = "bvec"; break; 428 message << vecType << numElements << "(";
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glsShaderExecUtil.cpp | [all...] |
/external/clang/lib/Sema/ |
SemaExprMember.cpp | 299 const ExtVectorType *vecType = baseType->getAs<ExtVectorType>(); 324 (Idx = vecType->getPointAccessorIdx(*compStr)) != -1) { 333 } while (*compStr && (Idx = vecType->getPointAccessorIdx(*compStr)) != -1); 346 while ((Idx = vecType->getNumericAccessorIdx(*compStr)) != -1) { 370 if (!vecType->isAccessorWithinNumElements(*compStr++, HexSwizzle)) { 383 unsigned CompSize = HalvingSwizzle ? (vecType->getNumElements() + 1) / 2 389 return vecType->getElementType(); 393 QualType VT = S.Context.getExtVectorType(vecType->getElementType(), CompSize); [all...] |
/external/deqp/modules/gles31/functional/ |
es31fShaderFramebufferFetchTests.cpp | 372 const string vecType = getColorOutputType(m_texFmt); 377 << "layout(location = 0) inout highp " << vecType << " o_color;\n" 378 << "uniform highp " << vecType << " u_color;\n" 719 const string vecType = getColorOutputType(m_texFmt); 724 << "layout(location = 0) inout highp " << vecType << " o_color0;\n" 725 << "layout(location = 1) inout highp " << vecType << " o_color1;\n" 726 << "layout(location = 2) inout highp " << vecType << " o_color2;\n" 727 << "layout(location = 3) inout highp " << vecType << " o_color3;\n" 728 << "uniform highp " << vecType << " u_color;\n" 791 const string vecType = getColorOutputType(m_texFmt) [all...] |
es31fSSBOLayoutCase.cpp | 637 const glu::DataType vecType = glu::getDataTypeFloatVec(vecSize); 638 const int vecBaseAlign = getDataTypeByteAlignment(vecType); [all...] |
/external/llvm/lib/Target/NVPTX/ |
NVPTXISelDAGToDAG.cpp | 705 unsigned vecType = NVPTX::PTXLdStInstCode::Scalar; 709 vecType = NVPTX::PTXLdStInstCode::V2; 711 vecType = NVPTX::PTXLdStInstCode::V4; 765 getI32Imm(vecType, dl), getI32Imm(fromType, dl), 793 getI32Imm(vecType, dl), getI32Imm(fromType, dl), 846 getI32Imm(vecType, dl), getI32Imm(fromType, dl), 898 getI32Imm(vecType, dl), getI32Imm(fromType, dl), 966 unsigned VecType; 970 VecType = NVPTX::PTXLdStInstCode::V2; 973 VecType = NVPTX::PTXLdStInstCode::V4 [all...] |
/external/deqp/external/vulkancts/modules/vulkan/ |
vktShaderLibrary.cpp | 625 const DataType vecType = isMatrix ? glu::getDataTypeFloatVec(getDataTypeMatrixNumRows(basicType)) : basicType; 626 const int vecSize = getDataTypeScalarSize(vecType); 647 const DataType vecType = isDataTypeMatrix(basicType) ? glu::getDataTypeFloatVec(getDataTypeMatrixNumRows(basicType)) : basicType; 648 const int vecSize = getDataTypeScalarSize(vecType); [all...] |
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
vktShaderExecutor.cpp | [all...] |
/external/deqp/external/vulkancts/modules/vulkan/ssbo/ |
vktSSBOLayoutCase.cpp | 601 const glu::DataType vecType = glu::getDataTypeFloatVec(vecSize); 602 const int vecBaseAlign = getDataTypeByteAlignment(vecType); [all...] |
/prebuilts/ndk/r16/sources/third_party/shaderc/third_party/glslang/SPIRV/ |
GlslangToSpv.cpp | [all...] |