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    Searched defs:vecType (Results 1 - 15 of 15) sorted by null

  /external/deqp/external/openglcts/modules/common/
glcShaderIndexingTests.cpp 932 DataType vecType = getDataTypeFloatVec(numRows);
1072 params.insert(pair<string, string>("VEC_TYPE", getDataTypeName(vecType)));
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  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderIndexingTests.cpp 891 DataType vecType = getDataTypeFloatVec(numRows);
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  /external/deqp/modules/gles2/functional/
es2fShaderIndexingTests.cpp 842 DataType vecType = getDataTypeFloatVec(matSize);
963 params.insert(pair<string, string>("VEC_TYPE", getDataTypeName(vecType)));
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es2fShaderMatrixTests.cpp     [all...]
  /external/deqp/modules/gles3/functional/
es3fShaderIndexingTests.cpp 812 DataType vecType = getDataTypeFloatVec(numRows);
937 params.insert(pair<string, string>("VEC_TYPE", getDataTypeName(vecType)));
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  /external/deqp/modules/glshared/
glsRandomShaderCase.cpp 411 const char* vecType = DE_NULL;
415 case rsg::VariableType::TYPE_FLOAT: scalarType = "float"; vecType = "vec"; break;
416 case rsg::VariableType::TYPE_INT: scalarType = "int"; vecType = "ivec"; break;
417 case rsg::VariableType::TYPE_BOOL: scalarType = "bool"; vecType = "bvec"; break;
428 message << vecType << numElements << "(";
glsShaderExecUtil.cpp     [all...]
  /external/clang/lib/Sema/
SemaExprMember.cpp 299 const ExtVectorType *vecType = baseType->getAs<ExtVectorType>();
324 (Idx = vecType->getPointAccessorIdx(*compStr)) != -1) {
333 } while (*compStr && (Idx = vecType->getPointAccessorIdx(*compStr)) != -1);
346 while ((Idx = vecType->getNumericAccessorIdx(*compStr)) != -1) {
370 if (!vecType->isAccessorWithinNumElements(*compStr++, HexSwizzle)) {
383 unsigned CompSize = HalvingSwizzle ? (vecType->getNumElements() + 1) / 2
389 return vecType->getElementType();
393 QualType VT = S.Context.getExtVectorType(vecType->getElementType(), CompSize);
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  /external/deqp/modules/gles31/functional/
es31fShaderFramebufferFetchTests.cpp 372 const string vecType = getColorOutputType(m_texFmt);
377 << "layout(location = 0) inout highp " << vecType << " o_color;\n"
378 << "uniform highp " << vecType << " u_color;\n"
719 const string vecType = getColorOutputType(m_texFmt);
724 << "layout(location = 0) inout highp " << vecType << " o_color0;\n"
725 << "layout(location = 1) inout highp " << vecType << " o_color1;\n"
726 << "layout(location = 2) inout highp " << vecType << " o_color2;\n"
727 << "layout(location = 3) inout highp " << vecType << " o_color3;\n"
728 << "uniform highp " << vecType << " u_color;\n"
791 const string vecType = getColorOutputType(m_texFmt)
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es31fSSBOLayoutCase.cpp 637 const glu::DataType vecType = glu::getDataTypeFloatVec(vecSize);
638 const int vecBaseAlign = getDataTypeByteAlignment(vecType);
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  /external/llvm/lib/Target/NVPTX/
NVPTXISelDAGToDAG.cpp 705 unsigned vecType = NVPTX::PTXLdStInstCode::Scalar;
709 vecType = NVPTX::PTXLdStInstCode::V2;
711 vecType = NVPTX::PTXLdStInstCode::V4;
765 getI32Imm(vecType, dl), getI32Imm(fromType, dl),
793 getI32Imm(vecType, dl), getI32Imm(fromType, dl),
846 getI32Imm(vecType, dl), getI32Imm(fromType, dl),
898 getI32Imm(vecType, dl), getI32Imm(fromType, dl),
966 unsigned VecType;
970 VecType = NVPTX::PTXLdStInstCode::V2;
973 VecType = NVPTX::PTXLdStInstCode::V4
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  /external/deqp/external/vulkancts/modules/vulkan/
vktShaderLibrary.cpp 625 const DataType vecType = isMatrix ? glu::getDataTypeFloatVec(getDataTypeMatrixNumRows(basicType)) : basicType;
626 const int vecSize = getDataTypeScalarSize(vecType);
647 const DataType vecType = isDataTypeMatrix(basicType) ? glu::getDataTypeFloatVec(getDataTypeMatrixNumRows(basicType)) : basicType;
648 const int vecSize = getDataTypeScalarSize(vecType);
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  /external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
vktShaderExecutor.cpp     [all...]
  /external/deqp/external/vulkancts/modules/vulkan/ssbo/
vktSSBOLayoutCase.cpp 601 const glu::DataType vecType = glu::getDataTypeFloatVec(vecSize);
602 const int vecBaseAlign = getDataTypeByteAlignment(vecType);
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  /prebuilts/ndk/r16/sources/third_party/shaderc/third_party/glslang/SPIRV/
GlslangToSpv.cpp     [all...]

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