/external/deqp/external/openglcts/modules/gl/ |
gl4cShaderGroupVoteTests.cpp | 150 glu::VertexArrayBinding vertexArrays[] = { glu::va::Float("position", 2, 4, 0, position), 153 glu::draw(context.getRenderContext(), renderShader.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays,
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gl4cShaderAtomicCounterOpsTests.cpp | 267 glu::VertexArrayBinding vertexArrays[] = { glu::va::Float("inPosition", 2, 4, 0, position) }; 273 glu::draw(context.getRenderContext(), this->getShaderProgram()->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), 274 vertexArrays, primitiveList); 357 glu::VertexArrayBinding vertexArrays[] = { glu::va::Float("position", 2, 4, 0, position), 360 glu::draw(context.getRenderContext(), renderShader.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays,
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gl4cShaderBallotTests.cpp | 212 glu::VertexArrayBinding vertexArrays[] = { glu::va::Float("inPosition", 2, 4, 0, position) }; 218 glu::draw(context.getRenderContext(), m_programRender->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, 298 glu::VertexArrayBinding vertexArrays[] = { glu::va::Float("position", 2, 4, 0, position), 301 glu::draw(context.getRenderContext(), renderShader.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays,
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gl4cShaderViewportLayerArrayTests.cpp | 244 glu::VertexArrayBinding vertexArrays[] = { glu::va::Float("inPosition", 2, 4, 0, position), 254 glu::draw(context, shaderPipeline.getShaderProgram()->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays,
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gl4cTextureFilterMinmaxTests.cpp | 173 glu::VertexArrayBinding vertexArrays[] = { glu::va::Float("position", 2, 4, 0, position), 197 glu::draw(context, program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays,
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gl4cES31CompatibilitySampleVariablesTests.cpp | 369 glu::VertexArrayBinding vertexArrays[] = { 372 glu::draw(m_context.getRenderContext(), program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), 373 &vertexArrays[0], glu::pr::TriangleStrip(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0])); 450 glu::VertexArrayBinding vertexArrays[] = { 453 glu::draw(m_context.getRenderContext(), program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), 454 &vertexArrays[0], glu::pr::TriangleStrip(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0])); 674 glu::VertexArrayBinding vertexArrays[] = { 677 glu::draw(m_context.getRenderContext(), program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), 678 &vertexArrays[0], glu::pr::TriangleStrip(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0])); 757 glu::VertexArrayBinding vertexArrays[] = [all...] |
gl4cSparseTextureClampTests.cpp | 497 glu::VertexArrayBinding vertexArrays[] = { glu::va::Float("vertex", 3, 4, 0, vertices), floatCoord }; 499 glu::draw(m_context.getRenderContext(), program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, [all...] |
gl4cSparseTexture2Tests.cpp | [all...] |
/external/deqp/modules/gles2/functional/ |
es2fShaderFragDataTests.cpp | 171 const glu::VertexArrayBinding vertexArrays[] = 195 glu::draw(renderCtx, program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0],
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/external/deqp/modules/glshared/ |
glsFragmentOpUtil.cpp | 192 std::vector<glu::VertexArrayBinding> vertexArrays; 194 vertexArrays.push_back(glu::va::Float(m_positionLoc, 4, 4, 0, &position[0])); 195 vertexArrays.push_back(glu::va::Float(m_colorLoc, 4, 4, 0, (const float*)&quad.color[0])); 198 vertexArrays.push_back(glu::va::Float(m_color1Loc, 4, 4, 0, (const float*)&quad.color1[0])); 202 (int)vertexArrays.size(), &vertexArrays[0],
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glsSamplerObjectTest.cpp | 325 glu::VertexArrayBinding vertexArrays[] = 330 glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, glu::PrimitiveList(glu::PRIMITIVETYPE_TRIANGLES, 6)); 335 glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, glu::PrimitiveList(glu::PRIMITIVETYPE_TRIANGLES, 6)); 342 glu::VertexArrayBinding vertexArrays[] = 347 glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, glu::PrimitiveList(glu::PRIMITIVETYPE_TRIANGLES, 6)); 352 glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, glu::PrimitiveList(glu::PRIMITIVETYPE_TRIANGLES, 6)) [all...] |
glsTextureTestUtil.cpp | 474 const glu::VertexArrayBinding vertexArrays[] = 479 glu::draw(m_renderCtx, prog, DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0],
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/external/deqp/external/openglcts/modules/gles31/ |
es31cSampleShadingTests.cpp | 321 glu::VertexArrayBinding vertexArrays[] = { 324 glu::draw(m_context.getRenderContext(), program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), 325 &vertexArrays[0], glu::pr::TriangleStrip(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0])); 384 glu::VertexArrayBinding vertexArrays[] = { 387 glu::draw(m_context.getRenderContext(), program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), 388 &vertexArrays[0], glu::pr::TriangleStrip(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0]));
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/external/deqp/modules/gles3/functional/ |
es3fShaderFragDataTests.cpp | 171 const glu::VertexArrayBinding vertexArrays[] = 195 glu::draw(renderCtx, program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0], 272 const glu::VertexArrayBinding vertexArrays[] = 312 glu::draw(renderCtx, program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0],
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es3fFragDepthTests.cpp | 221 glu::VertexArrayBinding vertexArrays[] = 226 glu::draw(m_context.getRenderContext(), program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0], 349 glu::VertexArrayBinding vertexArrays[] = 354 glu::draw(m_context.getRenderContext(), program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0],
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es3fShaderPrecisionTests.cpp | 345 vector<glu::VertexArrayBinding> vertexArrays; 356 vertexArrays.push_back(glu::va::Float("a_position", 4, numVertices, 0, &position[0])); 357 vertexArrays.push_back(glu::va::Float("a_in0", 1, numVertices, 0, &in0Arr[0])); 358 vertexArrays.push_back(glu::va::Float("a_in1", 1, numVertices, 0, &in1Arr[0])); 379 glu::draw(m_context.getRenderContext(), prog, (int)vertexArrays.size(), &vertexArrays[0], 561 vector<glu::VertexArrayBinding> vertexArrays; 572 vertexArrays.push_back(glu::va::Float("a_position", 4, numVertices, 0, &position[0])); 573 vertexArrays.push_back(glu::va::Int32("a_in0", 1, numVertices, 0, &in0Arr[0])); 574 vertexArrays.push_back(glu::va::Int32("a_in1", 1, numVertices, 0, &in1Arr[0])) [all...] |
/external/deqp/modules/gles3/stress/ |
es3sLongRunningShaderTests.cpp | 279 vector<glu::VertexArrayBinding> vertexArrays; 281 vertexArrays.push_back(glu::va::Float("a_position", 2, (int)positions.size(), 0, positions[0].getPtr())); 283 vertexArrays.push_back(glu::va::Int32("a_iterCount", 1, (int)iterCounts.size(), 0, &iterCounts[0])); 296 (int)vertexArrays.size(), &vertexArrays[0],
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/external/deqp/external/openglcts/modules/common/ |
glcFragDepthTests.cpp | 222 glu::VertexArrayBinding vertexArrays[] = { glu::va::Float("a_position", 4, 4, 0, &position[0]), 224 glu::draw(m_context.getRenderContext(), program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), 225 &vertexArrays[0], glu::pr::Triangles(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0])); 339 glu::VertexArrayBinding vertexArrays[] = { glu::va::Float("a_position", 4, 4, 0, &position[0]), 341 glu::draw(m_context.getRenderContext(), program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), 342 &vertexArrays[0], glu::pr::Triangles(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0]));
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glcSampleVariablesTests.cpp | 371 glu::VertexArrayBinding vertexArrays[] = { 374 glu::draw(m_context.getRenderContext(), program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), 375 &vertexArrays[0], glu::pr::TriangleStrip(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0])); 452 glu::VertexArrayBinding vertexArrays[] = { 455 glu::draw(m_context.getRenderContext(), program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), 456 &vertexArrays[0], glu::pr::TriangleStrip(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0])); 672 glu::VertexArrayBinding vertexArrays[] = { 676 glu::draw(m_context.getRenderContext(), program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), 677 &vertexArrays[0], glu::pr::TriangleStrip(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0])); 756 glu::VertexArrayBinding vertexArrays[] = [all...] |
glcShaderIntegerMixTests.cpp | 474 glu::VertexArrayBinding vertexArrays[] = { 494 glu::draw(m_context.getRenderContext(), prog.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, 506 glu::draw(m_context.getRenderContext(), prog.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays,
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glcShaderMultisampleInterpolationTests.cpp | 401 glu::VertexArrayBinding vertexArrays[] = { 404 glu::draw(m_context.getRenderContext(), program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), 405 &vertexArrays[0], glu::pr::TriangleStrip(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0])); 466 glu::VertexArrayBinding vertexArrays[] = { 469 glu::draw(m_context.getRenderContext(), program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), 470 &vertexArrays[0], glu::pr::TriangleStrip(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0]));
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glcShaderLibraryCase.cpp | 368 vector<VertexArrayBinding> vertexArrays; 373 vertexArrays.push_back(va::Float(positionLoc, 4, numVerticesPerDraw, 0, &s_positions[0])); 433 vertexArrays.push_back(va::Float(attribLoc + i, numRows, numVerticesPerDraw, 441 vertexArrays.push_back(va::Float(attribLoc, scalarSize, numVerticesPerDraw, 0, &scalars[0])); 467 draw(m_renderCtx, program.getProgram(), (int)vertexArrays.size(), &vertexArrays[0], [all...] |
/external/deqp/framework/opengl/simplereference/ |
sglrReferenceContext.cpp | 450 vector<VertexArray*> vertexArrays; 451 m_vertexArrays.getAll(vertexArrays); 452 for (vector<VertexArray*>::iterator i = vertexArrays.begin(); i != vertexArrays.end(); i++) [all...] |
/external/deqp/framework/platform/null/ |
tcuNullRenderContext.cpp | 113 ObjectManager vertexArrays; 591 arrays[ndx] = ctx->vertexArrays.allocate();
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/external/deqp/modules/gles31/functional/ |
es31fShaderHelperInvocationTests.cpp | 170 vector<glu::VertexArrayBinding> vertexArrays; 174 vertexArrays.push_back(glu::va::Float("a_position", 2, (int)vertices.size(), 0, (const float*)&vertices[0])); 196 glu::draw(renderCtx, program, (int)vertexArrays.size(), &vertexArrays[0],
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