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  /external/deqp/external/openglcts/modules/gl/
gl4cShaderGroupVoteTests.cpp 150 glu::VertexArrayBinding vertexArrays[] = { glu::va::Float("position", 2, 4, 0, position),
153 glu::draw(context.getRenderContext(), renderShader.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays,
gl4cShaderAtomicCounterOpsTests.cpp 267 glu::VertexArrayBinding vertexArrays[] = { glu::va::Float("inPosition", 2, 4, 0, position) };
273 glu::draw(context.getRenderContext(), this->getShaderProgram()->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays),
274 vertexArrays, primitiveList);
357 glu::VertexArrayBinding vertexArrays[] = { glu::va::Float("position", 2, 4, 0, position),
360 glu::draw(context.getRenderContext(), renderShader.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays,
gl4cShaderBallotTests.cpp 212 glu::VertexArrayBinding vertexArrays[] = { glu::va::Float("inPosition", 2, 4, 0, position) };
218 glu::draw(context.getRenderContext(), m_programRender->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays,
298 glu::VertexArrayBinding vertexArrays[] = { glu::va::Float("position", 2, 4, 0, position),
301 glu::draw(context.getRenderContext(), renderShader.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays,
gl4cShaderViewportLayerArrayTests.cpp 244 glu::VertexArrayBinding vertexArrays[] = { glu::va::Float("inPosition", 2, 4, 0, position),
254 glu::draw(context, shaderPipeline.getShaderProgram()->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays,
gl4cTextureFilterMinmaxTests.cpp 173 glu::VertexArrayBinding vertexArrays[] = { glu::va::Float("position", 2, 4, 0, position),
197 glu::draw(context, program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays,
gl4cES31CompatibilitySampleVariablesTests.cpp 369 glu::VertexArrayBinding vertexArrays[] = {
372 glu::draw(m_context.getRenderContext(), program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays),
373 &vertexArrays[0], glu::pr::TriangleStrip(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0]));
450 glu::VertexArrayBinding vertexArrays[] = {
453 glu::draw(m_context.getRenderContext(), program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays),
454 &vertexArrays[0], glu::pr::TriangleStrip(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0]));
674 glu::VertexArrayBinding vertexArrays[] = {
677 glu::draw(m_context.getRenderContext(), program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays),
678 &vertexArrays[0], glu::pr::TriangleStrip(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0]));
757 glu::VertexArrayBinding vertexArrays[] =
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gl4cSparseTextureClampTests.cpp 497 glu::VertexArrayBinding vertexArrays[] = { glu::va::Float("vertex", 3, 4, 0, vertices), floatCoord };
499 glu::draw(m_context.getRenderContext(), program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays,
    [all...]
gl4cSparseTexture2Tests.cpp     [all...]
  /external/deqp/modules/gles2/functional/
es2fShaderFragDataTests.cpp 171 const glu::VertexArrayBinding vertexArrays[] =
195 glu::draw(renderCtx, program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0],
  /external/deqp/modules/glshared/
glsFragmentOpUtil.cpp 192 std::vector<glu::VertexArrayBinding> vertexArrays;
194 vertexArrays.push_back(glu::va::Float(m_positionLoc, 4, 4, 0, &position[0]));
195 vertexArrays.push_back(glu::va::Float(m_colorLoc, 4, 4, 0, (const float*)&quad.color[0]));
198 vertexArrays.push_back(glu::va::Float(m_color1Loc, 4, 4, 0, (const float*)&quad.color1[0]));
202 (int)vertexArrays.size(), &vertexArrays[0],
glsSamplerObjectTest.cpp 325 glu::VertexArrayBinding vertexArrays[] =
330 glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, glu::PrimitiveList(glu::PRIMITIVETYPE_TRIANGLES, 6));
335 glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, glu::PrimitiveList(glu::PRIMITIVETYPE_TRIANGLES, 6));
342 glu::VertexArrayBinding vertexArrays[] =
347 glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, glu::PrimitiveList(glu::PRIMITIVETYPE_TRIANGLES, 6));
352 glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, glu::PrimitiveList(glu::PRIMITIVETYPE_TRIANGLES, 6))
    [all...]
glsTextureTestUtil.cpp 474 const glu::VertexArrayBinding vertexArrays[] =
479 glu::draw(m_renderCtx, prog, DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0],
  /external/deqp/external/openglcts/modules/gles31/
es31cSampleShadingTests.cpp 321 glu::VertexArrayBinding vertexArrays[] = {
324 glu::draw(m_context.getRenderContext(), program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays),
325 &vertexArrays[0], glu::pr::TriangleStrip(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0]));
384 glu::VertexArrayBinding vertexArrays[] = {
387 glu::draw(m_context.getRenderContext(), program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays),
388 &vertexArrays[0], glu::pr::TriangleStrip(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0]));
  /external/deqp/modules/gles3/functional/
es3fShaderFragDataTests.cpp 171 const glu::VertexArrayBinding vertexArrays[] =
195 glu::draw(renderCtx, program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0],
272 const glu::VertexArrayBinding vertexArrays[] =
312 glu::draw(renderCtx, program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0],
es3fFragDepthTests.cpp 221 glu::VertexArrayBinding vertexArrays[] =
226 glu::draw(m_context.getRenderContext(), program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0],
349 glu::VertexArrayBinding vertexArrays[] =
354 glu::draw(m_context.getRenderContext(), program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0],
es3fShaderPrecisionTests.cpp 345 vector<glu::VertexArrayBinding> vertexArrays;
356 vertexArrays.push_back(glu::va::Float("a_position", 4, numVertices, 0, &position[0]));
357 vertexArrays.push_back(glu::va::Float("a_in0", 1, numVertices, 0, &in0Arr[0]));
358 vertexArrays.push_back(glu::va::Float("a_in1", 1, numVertices, 0, &in1Arr[0]));
379 glu::draw(m_context.getRenderContext(), prog, (int)vertexArrays.size(), &vertexArrays[0],
561 vector<glu::VertexArrayBinding> vertexArrays;
572 vertexArrays.push_back(glu::va::Float("a_position", 4, numVertices, 0, &position[0]));
573 vertexArrays.push_back(glu::va::Int32("a_in0", 1, numVertices, 0, &in0Arr[0]));
574 vertexArrays.push_back(glu::va::Int32("a_in1", 1, numVertices, 0, &in1Arr[0]))
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  /external/deqp/modules/gles3/stress/
es3sLongRunningShaderTests.cpp 279 vector<glu::VertexArrayBinding> vertexArrays;
281 vertexArrays.push_back(glu::va::Float("a_position", 2, (int)positions.size(), 0, positions[0].getPtr()));
283 vertexArrays.push_back(glu::va::Int32("a_iterCount", 1, (int)iterCounts.size(), 0, &iterCounts[0]));
296 (int)vertexArrays.size(), &vertexArrays[0],
  /external/deqp/external/openglcts/modules/common/
glcFragDepthTests.cpp 222 glu::VertexArrayBinding vertexArrays[] = { glu::va::Float("a_position", 4, 4, 0, &position[0]),
224 glu::draw(m_context.getRenderContext(), program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays),
225 &vertexArrays[0], glu::pr::Triangles(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0]));
339 glu::VertexArrayBinding vertexArrays[] = { glu::va::Float("a_position", 4, 4, 0, &position[0]),
341 glu::draw(m_context.getRenderContext(), program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays),
342 &vertexArrays[0], glu::pr::Triangles(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0]));
glcSampleVariablesTests.cpp 371 glu::VertexArrayBinding vertexArrays[] = {
374 glu::draw(m_context.getRenderContext(), program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays),
375 &vertexArrays[0], glu::pr::TriangleStrip(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0]));
452 glu::VertexArrayBinding vertexArrays[] = {
455 glu::draw(m_context.getRenderContext(), program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays),
456 &vertexArrays[0], glu::pr::TriangleStrip(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0]));
672 glu::VertexArrayBinding vertexArrays[] = {
676 glu::draw(m_context.getRenderContext(), program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays),
677 &vertexArrays[0], glu::pr::TriangleStrip(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0]));
756 glu::VertexArrayBinding vertexArrays[] =
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glcShaderIntegerMixTests.cpp 474 glu::VertexArrayBinding vertexArrays[] = {
494 glu::draw(m_context.getRenderContext(), prog.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays,
506 glu::draw(m_context.getRenderContext(), prog.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays,
glcShaderMultisampleInterpolationTests.cpp 401 glu::VertexArrayBinding vertexArrays[] = {
404 glu::draw(m_context.getRenderContext(), program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays),
405 &vertexArrays[0], glu::pr::TriangleStrip(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0]));
466 glu::VertexArrayBinding vertexArrays[] = {
469 glu::draw(m_context.getRenderContext(), program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays),
470 &vertexArrays[0], glu::pr::TriangleStrip(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0]));
glcShaderLibraryCase.cpp 368 vector<VertexArrayBinding> vertexArrays;
373 vertexArrays.push_back(va::Float(positionLoc, 4, numVerticesPerDraw, 0, &s_positions[0]));
433 vertexArrays.push_back(va::Float(attribLoc + i, numRows, numVerticesPerDraw,
441 vertexArrays.push_back(va::Float(attribLoc, scalarSize, numVerticesPerDraw, 0, &scalars[0]));
467 draw(m_renderCtx, program.getProgram(), (int)vertexArrays.size(), &vertexArrays[0],
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  /external/deqp/framework/opengl/simplereference/
sglrReferenceContext.cpp 450 vector<VertexArray*> vertexArrays;
451 m_vertexArrays.getAll(vertexArrays);
452 for (vector<VertexArray*>::iterator i = vertexArrays.begin(); i != vertexArrays.end(); i++)
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  /external/deqp/framework/platform/null/
tcuNullRenderContext.cpp 113 ObjectManager vertexArrays;
591 arrays[ndx] = ctx->vertexArrays.allocate();
  /external/deqp/modules/gles31/functional/
es31fShaderHelperInvocationTests.cpp 170 vector<glu::VertexArrayBinding> vertexArrays;
174 vertexArrays.push_back(glu::va::Float("a_position", 2, (int)vertices.size(), 0, (const float*)&vertices[0]));
196 glu::draw(renderCtx, program, (int)vertexArrays.size(), &vertexArrays[0],

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