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    Searched defs:vertex_shader (Results 1 - 13 of 13) sorted by null

  /cts/hostsidetests/sustainedperf/shadertoy_android/jni/
shadertoy_shader.cpp 117 GLuint vertex_shader = glCreateShader(GL_VERTEX_SHADER); local
118 CompileShader10(vertex_shader, vertex_string);
125 LinkProgram(shader_program_, vertex_shader, fragment_shader);
129 glDeleteShader(vertex_shader);
  /external/autotest/client/deps/glbench/src/
attributefetchtest.cc 68 const char *vertex_shader = NULL; local
70 case 1: vertex_shader = simple_vertex_shader; break;
71 case 2: vertex_shader = simple_vertex_shader_2_attr; break;
72 case 4: vertex_shader = simple_vertex_shader_4_attr; break;
73 case 8: vertex_shader = simple_vertex_shader_8_attr; break;
77 InitShaderProgram(vertex_shader, simple_fragment_shader);
varyingsandddxytest.cc 104 const char *vertex_shader = NULL; local
108 vertex_shader = vertex_shader_1_varying;
112 vertex_shader = vertex_shader_2_varying;
116 vertex_shader = vertex_shader_4_varying;
120 vertex_shader = vertex_shader_8_varying;
126 InitShaderProgram(vertex_shader, fragment_shader);
  /external/deqp/external/openglcts/modules/gl/
gl3cClipDistance.cpp 237 const std::string vertex_shader = m_vertex_shader_code_case_0; local
243 gl3cts::ClipDistance::Utility::Program program(gl, vertex_shader, fragment_shader, transform_feedback_varyings);
323 const std::string vertex_shader = m_vertex_shader_code_case_1; local
326 gl3cts::ClipDistance::Utility::Program program(gl, vertex_shader, fragment_shader);
411 const std::string vertex_shader = m_vertex_shader_code_case_2; local
414 gl3cts::ClipDistance::Utility::Program program(gl, vertex_shader, fragment_shader);
716 std::string vertex_shader = m_vertex_shader_code; local
720 vertex_shader = gl3cts::ClipDistance::Utility::preprocessCode(vertex_shader, "CLIP_DISTANCE_REDECLARATION",
725 vertex_shader = gl3cts::ClipDistance::Utility::preprocessCode(vertex_shader, "CLIP_DISTANCE_REDECLARATION", "")
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gl3cTransformFeedbackTests.hpp 658 const glw::GLchar* vertex_shader; member in struct:gl3cts::TransformFeedback::CheckGetXFBVarying::ShaderCase
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gl4cBufferStorageTests.cpp 259 const std::string& vertex_shader);
984 * @param vertex_shader Vertex shader source code
988 const std::string& tesselation_evaluation_shader, const std::string& vertex_shader)
1002 m_vertex.Init(GL_VERTEX_SHADER, vertex_shader);
3412 static const GLchar* vertex_shader = "#version 440 core\\n" local
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gl3cTransformFeedbackTests.cpp 3634 const glw::GLchar* vertex_shader = s_shader_cases[shader_case].vertex_shader; local
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gl4cEnhancedLayoutsTests.cpp 5684 const std::string& vertex_shader = getShaderSource(test_case_index, Utils::Shader::VERTEX); local
7460 const std::string& vertex_shader = local
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  /external/drm_hwcomposer/
glworker.cpp 247 AutoGLShader vertex_shader = CompileAndCheckShader( local
249 if (!vertex_shader.get())
266 glAttachShader(program.get(), vertex_shader.get());
271 glDetachShader(program.get(), vertex_shader.get());
  /cts/tests/tests/nativehardware/jni/
AHardwareBufferGLTest.cpp 820 GLuint vertex_shader = glCreateShader(GL_VERTEX_SHADER); local
822 glShaderSource(vertex_shader, 1, &vertex_source_cstr, nullptr);
823 glCompileShader(vertex_shader);
824 glGetShaderiv(vertex_shader, GL_COMPILE_STATUS, &status);
832 glAttachShader(mProgram, vertex_shader);
837 glDetachShader(mProgram, vertex_shader);
839 glDeleteShader(vertex_shader);
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  /external/mesa3d/src/gallium/auxiliary/draw/
draw_private.h 260 struct draw_vertex_shader *vertex_shader; member in struct:draw_context::__anon29388
261 uint num_vs_outputs; /**< convenience, from vertex_shader */
  /external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
esextcTextureCubeMapArraySampling.hpp 507 const shaderDefinition* vertex_shader; member in class:glcts::TextureCubeMapArraySamplingTest::programDefinition
  /external/mesa3d/src/gallium/auxiliary/cso_cache/
cso_context.c 109 void *vertex_shader, *vertex_shader_saved; member in struct:cso_context
673 if (ctx->vertex_shader != handle) {
674 ctx->vertex_shader = handle;
681 if (handle == ctx->vertex_shader) {
684 ctx->vertex_shader = NULL;
693 ctx->vertex_shader_saved = ctx->vertex_shader;
699 if (ctx->vertex_shader_saved != ctx->vertex_shader) {
701 ctx->vertex_shader = ctx->vertex_shader_saved;
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