/cts/hostsidetests/sustainedperf/shadertoy_android/jni/ |
shadertoy_shader.cpp | 117 GLuint vertex_shader = glCreateShader(GL_VERTEX_SHADER);
local 118 CompileShader10(vertex_shader, vertex_string);
125 LinkProgram(shader_program_, vertex_shader, fragment_shader);
129 glDeleteShader(vertex_shader);
|
/external/autotest/client/deps/glbench/src/ |
attributefetchtest.cc | 68 const char *vertex_shader = NULL; local 70 case 1: vertex_shader = simple_vertex_shader; break; 71 case 2: vertex_shader = simple_vertex_shader_2_attr; break; 72 case 4: vertex_shader = simple_vertex_shader_4_attr; break; 73 case 8: vertex_shader = simple_vertex_shader_8_attr; break; 77 InitShaderProgram(vertex_shader, simple_fragment_shader);
|
varyingsandddxytest.cc | 104 const char *vertex_shader = NULL; local 108 vertex_shader = vertex_shader_1_varying; 112 vertex_shader = vertex_shader_2_varying; 116 vertex_shader = vertex_shader_4_varying; 120 vertex_shader = vertex_shader_8_varying; 126 InitShaderProgram(vertex_shader, fragment_shader);
|
/external/deqp/external/openglcts/modules/gl/ |
gl3cClipDistance.cpp | 237 const std::string vertex_shader = m_vertex_shader_code_case_0; local 243 gl3cts::ClipDistance::Utility::Program program(gl, vertex_shader, fragment_shader, transform_feedback_varyings); 323 const std::string vertex_shader = m_vertex_shader_code_case_1; local 326 gl3cts::ClipDistance::Utility::Program program(gl, vertex_shader, fragment_shader); 411 const std::string vertex_shader = m_vertex_shader_code_case_2; local 414 gl3cts::ClipDistance::Utility::Program program(gl, vertex_shader, fragment_shader); 716 std::string vertex_shader = m_vertex_shader_code; local 720 vertex_shader = gl3cts::ClipDistance::Utility::preprocessCode(vertex_shader, "CLIP_DISTANCE_REDECLARATION", 725 vertex_shader = gl3cts::ClipDistance::Utility::preprocessCode(vertex_shader, "CLIP_DISTANCE_REDECLARATION", "") [all...] |
gl3cTransformFeedbackTests.hpp | 658 const glw::GLchar* vertex_shader; member in struct:gl3cts::TransformFeedback::CheckGetXFBVarying::ShaderCase [all...] |
gl4cBufferStorageTests.cpp | 259 const std::string& vertex_shader); 984 * @param vertex_shader Vertex shader source code 988 const std::string& tesselation_evaluation_shader, const std::string& vertex_shader) 1002 m_vertex.Init(GL_VERTEX_SHADER, vertex_shader); 3412 static const GLchar* vertex_shader = "#version 440 core\\n" local [all...] |
gl3cTransformFeedbackTests.cpp | 3634 const glw::GLchar* vertex_shader = s_shader_cases[shader_case].vertex_shader; local [all...] |
gl4cEnhancedLayoutsTests.cpp | 5684 const std::string& vertex_shader = getShaderSource(test_case_index, Utils::Shader::VERTEX); local 7460 const std::string& vertex_shader = local [all...] |
/external/drm_hwcomposer/ |
glworker.cpp | 247 AutoGLShader vertex_shader = CompileAndCheckShader( local 249 if (!vertex_shader.get()) 266 glAttachShader(program.get(), vertex_shader.get()); 271 glDetachShader(program.get(), vertex_shader.get());
|
/cts/tests/tests/nativehardware/jni/ |
AHardwareBufferGLTest.cpp | 820 GLuint vertex_shader = glCreateShader(GL_VERTEX_SHADER); local 822 glShaderSource(vertex_shader, 1, &vertex_source_cstr, nullptr); 823 glCompileShader(vertex_shader); 824 glGetShaderiv(vertex_shader, GL_COMPILE_STATUS, &status); 832 glAttachShader(mProgram, vertex_shader); 837 glDetachShader(mProgram, vertex_shader); 839 glDeleteShader(vertex_shader); [all...] |
/external/mesa3d/src/gallium/auxiliary/draw/ |
draw_private.h | 260 struct draw_vertex_shader *vertex_shader; member in struct:draw_context::__anon29388 261 uint num_vs_outputs; /**< convenience, from vertex_shader */
|
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
esextcTextureCubeMapArraySampling.hpp | 507 const shaderDefinition* vertex_shader; member in class:glcts::TextureCubeMapArraySamplingTest::programDefinition
|
/external/mesa3d/src/gallium/auxiliary/cso_cache/ |
cso_context.c | 109 void *vertex_shader, *vertex_shader_saved; member in struct:cso_context 673 if (ctx->vertex_shader != handle) { 674 ctx->vertex_shader = handle; 681 if (handle == ctx->vertex_shader) { 684 ctx->vertex_shader = NULL; 693 ctx->vertex_shader_saved = ctx->vertex_shader; 699 if (ctx->vertex_shader_saved != ctx->vertex_shader) { 701 ctx->vertex_shader = ctx->vertex_shader_saved; [all...] |