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      1 /*
      2  *  Copyright (c) 2013 The WebM project authors. All Rights Reserved.
      3  *
      4  *  Use of this source code is governed by a BSD-style license
      5  *  that can be found in the LICENSE file in the root of the source
      6  *  tree. An additional intellectual property rights grant can be found
      7  *  in the file PATENTS.  All contributing project authors may
      8  *  be found in the AUTHORS file in the root of the source tree.
      9  */
     10 
     11 #include "./vpx_dsp_rtcd.h"
     12 #include "vp9/common/vp9_filter.h"
     13 #include "vp9/common/vp9_scale.h"
     14 #include "vpx_dsp/vpx_filter.h"
     15 
     16 static INLINE int scaled_x(int val, const struct scale_factors *sf) {
     17   return (int)((int64_t)val * sf->x_scale_fp >> REF_SCALE_SHIFT);
     18 }
     19 
     20 static INLINE int scaled_y(int val, const struct scale_factors *sf) {
     21   return (int)((int64_t)val * sf->y_scale_fp >> REF_SCALE_SHIFT);
     22 }
     23 
     24 static int unscaled_value(int val, const struct scale_factors *sf) {
     25   (void)sf;
     26   return val;
     27 }
     28 
     29 static int get_fixed_point_scale_factor(int other_size, int this_size) {
     30   // Calculate scaling factor once for each reference frame
     31   // and use fixed point scaling factors in decoding and encoding routines.
     32   // Hardware implementations can calculate scale factor in device driver
     33   // and use multiplication and shifting on hardware instead of division.
     34   return (other_size << REF_SCALE_SHIFT) / this_size;
     35 }
     36 
     37 MV32 vp9_scale_mv(const MV *mv, int x, int y, const struct scale_factors *sf) {
     38   const int x_off_q4 = scaled_x(x << SUBPEL_BITS, sf) & SUBPEL_MASK;
     39   const int y_off_q4 = scaled_y(y << SUBPEL_BITS, sf) & SUBPEL_MASK;
     40   const MV32 res = { scaled_y(mv->row, sf) + y_off_q4,
     41                      scaled_x(mv->col, sf) + x_off_q4 };
     42   return res;
     43 }
     44 
     45 #if CONFIG_VP9_HIGHBITDEPTH
     46 void vp9_setup_scale_factors_for_frame(struct scale_factors *sf, int other_w,
     47                                        int other_h, int this_w, int this_h,
     48                                        int use_highbd) {
     49 #else
     50 void vp9_setup_scale_factors_for_frame(struct scale_factors *sf, int other_w,
     51                                        int other_h, int this_w, int this_h) {
     52 #endif
     53   if (!valid_ref_frame_size(other_w, other_h, this_w, this_h)) {
     54     sf->x_scale_fp = REF_INVALID_SCALE;
     55     sf->y_scale_fp = REF_INVALID_SCALE;
     56     return;
     57   }
     58 
     59   sf->x_scale_fp = get_fixed_point_scale_factor(other_w, this_w);
     60   sf->y_scale_fp = get_fixed_point_scale_factor(other_h, this_h);
     61   sf->x_step_q4 = scaled_x(16, sf);
     62   sf->y_step_q4 = scaled_y(16, sf);
     63 
     64   if (vp9_is_scaled(sf)) {
     65     sf->scale_value_x = scaled_x;
     66     sf->scale_value_y = scaled_y;
     67   } else {
     68     sf->scale_value_x = unscaled_value;
     69     sf->scale_value_y = unscaled_value;
     70   }
     71 
     72   // TODO(agrange): Investigate the best choice of functions to use here
     73   // for EIGHTTAP_SMOOTH. Since it is not interpolating, need to choose what
     74   // to do at full-pel offsets. The current selection, where the filter is
     75   // applied in one direction only, and not at all for 0,0, seems to give the
     76   // best quality, but it may be worth trying an additional mode that does
     77   // do the filtering on full-pel.
     78 
     79   if (sf->x_step_q4 == 16) {
     80     if (sf->y_step_q4 == 16) {
     81       // No scaling in either direction.
     82       sf->predict[0][0][0] = vpx_convolve_copy;
     83       sf->predict[0][0][1] = vpx_convolve_avg;
     84       sf->predict[0][1][0] = vpx_convolve8_vert;
     85       sf->predict[0][1][1] = vpx_convolve8_avg_vert;
     86       sf->predict[1][0][0] = vpx_convolve8_horiz;
     87       sf->predict[1][0][1] = vpx_convolve8_avg_horiz;
     88     } else {
     89       // No scaling in x direction. Must always scale in the y direction.
     90       sf->predict[0][0][0] = vpx_scaled_vert;
     91       sf->predict[0][0][1] = vpx_scaled_avg_vert;
     92       sf->predict[0][1][0] = vpx_scaled_vert;
     93       sf->predict[0][1][1] = vpx_scaled_avg_vert;
     94       sf->predict[1][0][0] = vpx_scaled_2d;
     95       sf->predict[1][0][1] = vpx_scaled_avg_2d;
     96     }
     97   } else {
     98     if (sf->y_step_q4 == 16) {
     99       // No scaling in the y direction. Must always scale in the x direction.
    100       sf->predict[0][0][0] = vpx_scaled_horiz;
    101       sf->predict[0][0][1] = vpx_scaled_avg_horiz;
    102       sf->predict[0][1][0] = vpx_scaled_2d;
    103       sf->predict[0][1][1] = vpx_scaled_avg_2d;
    104       sf->predict[1][0][0] = vpx_scaled_horiz;
    105       sf->predict[1][0][1] = vpx_scaled_avg_horiz;
    106     } else {
    107       // Must always scale in both directions.
    108       sf->predict[0][0][0] = vpx_scaled_2d;
    109       sf->predict[0][0][1] = vpx_scaled_avg_2d;
    110       sf->predict[0][1][0] = vpx_scaled_2d;
    111       sf->predict[0][1][1] = vpx_scaled_avg_2d;
    112       sf->predict[1][0][0] = vpx_scaled_2d;
    113       sf->predict[1][0][1] = vpx_scaled_avg_2d;
    114     }
    115   }
    116 
    117   // 2D subpel motion always gets filtered in both directions
    118 
    119   if ((sf->x_step_q4 != 16) || (sf->y_step_q4 != 16)) {
    120     sf->predict[1][1][0] = vpx_scaled_2d;
    121     sf->predict[1][1][1] = vpx_scaled_avg_2d;
    122   } else {
    123     sf->predict[1][1][0] = vpx_convolve8;
    124     sf->predict[1][1][1] = vpx_convolve8_avg;
    125   }
    126 
    127 #if CONFIG_VP9_HIGHBITDEPTH
    128   if (use_highbd) {
    129     if (sf->x_step_q4 == 16) {
    130       if (sf->y_step_q4 == 16) {
    131         // No scaling in either direction.
    132         sf->highbd_predict[0][0][0] = vpx_highbd_convolve_copy;
    133         sf->highbd_predict[0][0][1] = vpx_highbd_convolve_avg;
    134         sf->highbd_predict[0][1][0] = vpx_highbd_convolve8_vert;
    135         sf->highbd_predict[0][1][1] = vpx_highbd_convolve8_avg_vert;
    136         sf->highbd_predict[1][0][0] = vpx_highbd_convolve8_horiz;
    137         sf->highbd_predict[1][0][1] = vpx_highbd_convolve8_avg_horiz;
    138       } else {
    139         // No scaling in x direction. Must always scale in the y direction.
    140         sf->highbd_predict[0][0][0] = vpx_highbd_convolve8_vert;
    141         sf->highbd_predict[0][0][1] = vpx_highbd_convolve8_avg_vert;
    142         sf->highbd_predict[0][1][0] = vpx_highbd_convolve8_vert;
    143         sf->highbd_predict[0][1][1] = vpx_highbd_convolve8_avg_vert;
    144         sf->highbd_predict[1][0][0] = vpx_highbd_convolve8;
    145         sf->highbd_predict[1][0][1] = vpx_highbd_convolve8_avg;
    146       }
    147     } else {
    148       if (sf->y_step_q4 == 16) {
    149         // No scaling in the y direction. Must always scale in the x direction.
    150         sf->highbd_predict[0][0][0] = vpx_highbd_convolve8_horiz;
    151         sf->highbd_predict[0][0][1] = vpx_highbd_convolve8_avg_horiz;
    152         sf->highbd_predict[0][1][0] = vpx_highbd_convolve8;
    153         sf->highbd_predict[0][1][1] = vpx_highbd_convolve8_avg;
    154         sf->highbd_predict[1][0][0] = vpx_highbd_convolve8_horiz;
    155         sf->highbd_predict[1][0][1] = vpx_highbd_convolve8_avg_horiz;
    156       } else {
    157         // Must always scale in both directions.
    158         sf->highbd_predict[0][0][0] = vpx_highbd_convolve8;
    159         sf->highbd_predict[0][0][1] = vpx_highbd_convolve8_avg;
    160         sf->highbd_predict[0][1][0] = vpx_highbd_convolve8;
    161         sf->highbd_predict[0][1][1] = vpx_highbd_convolve8_avg;
    162         sf->highbd_predict[1][0][0] = vpx_highbd_convolve8;
    163         sf->highbd_predict[1][0][1] = vpx_highbd_convolve8_avg;
    164       }
    165     }
    166     // 2D subpel motion always gets filtered in both directions.
    167     sf->highbd_predict[1][1][0] = vpx_highbd_convolve8;
    168     sf->highbd_predict[1][1][1] = vpx_highbd_convolve8_avg;
    169   }
    170 #endif
    171 }
    172